Originally Posted by
Contract Killer
So I recently took BURG to my weekly legacy tournament and piloted it to a measly 1/3 record. This is heavily on my own fault of not being a good pilot with it. While it’s very similar to RUG in build the side boarding seems very different.
4x delver
4x goose
3x goyf
2x deathrite
4x force
4x daze
4x brainstorm
4x bolt
3x spell snare
1x spell pierce
1x dismember
4x ponder
7x blue fetch
3x tropical island
2x volcanic island
2x underground sea
SB:
3x golgari charm
2x submerge
2x rough
2x reb
2x flusterstorm
1x grafdigger’s cage
1x loam
1x ancient grudge
1x artifact mutation
For starters I now realize why we shouldn't have artifact mutation in here. The decks that you want it against usually stoneforge packages + true name we also want to side in golgari charm (other examples D&T, maverick). With that being said it seems that it really strains an already spread too thin mana base. Wanting to have gr for artifact mutation and b for the charm just left me disappointed in the end having dead cards in my hand. I was having issues fetching for r for rough against maverick and then drawing a dead charm down the road. Not sure if I’m the only one whose had this issue or if I’m just messing up somewhere in my decision tree. This is probably somewhat based on my carelessness of mana from playing rug where the biggest decision is “ok what color do I not want them to waste me out of”.
All that aside here’s the report:
Round 1: Mono Blue Show and Tell 2/1
Overall an easy match up. I mean we’re tempo they’re combo we know how this usually ends. Game 1 delver + deathrite made quick work of him. Game 2 I had a sketchy opener something like delver, deathrite, reb, bolt, waste, 2x fetch and kept it. I got him down to 11 then he dropped emrakul and that was that. Game 3 I had delver and deathrite again with a lot more permission, but came down to a wasteland. He had city, 2x island out played cunning wish for intuition pass. The following turn he would have had to intuition for show and he had the countermagic back up, but I wasted the city. Very close games another note should we side charm in here for their omniscience/dream halls? I did, but never had to use it so not too sure.
Round 2: Dark Maverick 1/2
Game 1 the opponent had something like triple noble + loxodon smiter which didn’t end well. Game 2 I dropped a goyf and road him to victory with golgari charm and bolts as back up. Game 3 I kept another sketchy hand delver, force, goyf, deathrite, trop, waste, goose or something like that. He started with savannah pass. I drew another delver played deathrite passed he tried to swords, but was met with force. His turn he wasted my trop swords again passed and that was pretty much game. After that he had Thalia and I never had enough mana to make it back. In retrospect I probably should have mulled the hand it just seem really aggressive and could have easily dumped 3 threats by turn 2 assuming he didn’t have 2 removal + waste.
Round 3: RUG Delver 1/3
Game 1 was we had very similar hands I was on the play started with delver. He followed we traded hits until he had to stop to preserve his life and finally found a bolt (something I couldn’t do). Eventually he got a goyf out and won the stalemate. Game 2 I had two delvers and won easily. Game 3 I just screwed up on my sequencing. I was on the draw with the opener deathrite, trop, waste, goyf, ponder, daze, delver. He started with fetch trop goose pass. I followed with trop ponder worried about being wasted out of the game with my one land hand or my deathrite getting bolted outside of daze protection. This pretty much is where it just went down hill because I found land, but he had the waste. I was playing catch up all game and just lost in the end. Another thing was he had probe every game and was able to sequence perfectly. He is a regular and much more skilled player. I’ve played the mirror with him before and he just knows the match up a lot better and has at least a few scg top 8's with RUG.
Round 4 Elves 0/2
At this point I was out of the prizes and didn’t really care. Game 1 I kept a light permission hand, but he was able to play around the daze and stifle. Eventually wirewood + visionary got him the combo. Game 2 I kept another sketchy hand trop, goose, 2x force, rough, charm, bolt. At face value it doesn’t seem bad with what only 11 lands that make 1 of our board wipes live. Thoughtseized me turn 3 pulling a force (prepping for GSZ for the win next turn). I did get rough and he was totally blown out hitting 2x deathrite, symbiote, heritage, sentinel, but he GSZ for ooze which just got out of hand too fast.
In the end I just screwed up on my side boarding. I also kept some hands which I probably shouldn’t have. I assumed that the side board would play similar to rug, but bringing in more 8 or 9 cards against some decks I’m sure I took the wrong stuff out. Just need some more practice at it and definitely switching to 2x grudge.