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Originally Posted by
Tacosnape
If you've reached a midgame, Raiders and Dragon will have Hellbent. Dragon Stompy has no draw and the only thing that keeps it from Hellbent is mana problems (In which case Landstill usually wins regardless) and the fact that you start with seven cards in your hand. And besides, Dragon firebreathes regardless.
If you have hellbent 100% of the time by turn 5, then you're amazing. In my testing, I've not had this success rate. Also, I was talking about all control; Landstill, MUC, and Stax builds.
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Then you're usually playing incorrectly. If you'd countered the threat, the Jitte would be useless. If you have a counter, you'd be better off taking the Factory-for-Jitte'dGuy trade, then countering the -next- threat, otherwise you'll be facing two threats instead of one.
Of course I would rather counter the initial threat, but I don't ALWAYS have a counter when you bust out a crazy DS hand; that has absolutely nothing to do with correct/incorrect lines of play. Also, you're assuming I'll always have a Factory to trade with. Again, if you have 100% success rate at having a Factory out exactly when that scenario occurs, then more power to you.
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Jitte is a never counter for Landstill. At least for the kinds that have board sweepers.
It's also worth noting that part of what makes the 2/2 guys less scary is that Landstill has manlands. If Landstill spends its counters on weak cards like Jitte, the counters won't be there for either threats that are larger than manlands or Dragon Stompy's -best- answer to manlands, Blood Moon/Magus of the Moon. Either one of those hitting play makes any 2/2 quite able to go the distance.
Then, again, you're playing incorrectly. Landstill should always take that trade if there's only one Jitte'd threat on the board, regardless of whether the Loam or Crucible is active or not.
Again, you are assuming that Landstill is the only dedicated control in existence, and that you will always have a sweeper ready in hand/play when your DS opponent has a threat in play (likely) and then plays a Jitte. If I'm a control player, playing... oh say MUC, then I don't care about any of your creatures really except hellbent Pit Dragon, hellbent Gathan Raiders, and Arc-Slogger. I DO care about a non-threat (Magus/SSG/face-down critters) carrying a Jitte.
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As for removal spells, count again. My Landstill runs 4 Force of Will, 4 Counterspell, 4 Swords to Plowshares, 3 Diabolic Edict, 4 Pernicious Deed, a Crime//Punishment, and 6 manlands to block. In addition, my 4C Landstill has 7 card draw spells and 4 Cantrips. While Landstill will likely have to spend a counter or two stopping Blood Moon, this is largely negated by the fact that Landstill has draw and Dragon Stompy doesn't.
I didn't know you were counting counters and manlands as removal; as the former doesn't do anything about a resolved critter and the latter is only situational removal at best. Your particular Landstill build is obviously removal heavy, but that is not exactly representative of most Landstill builds. Also, non-Landstill control decks run even less removal than removal-light Landstill builds, with MUC only running 4-6 (2-3 Powder Keg + 2-3 Vedalken Shackles).
I don't really understand your rationale. Of course Jitte is a non-counter if you are holding a sweeper, countered the initial threat, run a removal heavy build, assume that Landstill is the only control deck in Legacy, etc... but guess what. That does not always happen. If you have a 100% success rate at having the correct answer at the correct time, then the Magic gods must be smiling down on you. However, if you're ever in a position where DS busted out a good hand before you stabilize, and they play a Jitte w/ a Sulfur Elemental in play, and you happen to be holding a Spell Snare/Counterspell/Force Spike/Rune Snag, why wouldn't you counter the Jitte? I'd choose to counter way more than if that Jitte was a Magus/SSG/Elemental/face-down critter.