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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
rufus
Force of Pain
3BB
Counter target spell. You lose half your life rounded up.
You pay pay half your life total rather than pay Force of Pain's casting cost.
Why ever hardcast it then?
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
rufus
It's a 1-1 so you could just leave the ugly first card clause off:
For the rest of the turn, whenever a player would draw a card, any player may pay 2 life instead. (If a player pays life this way, no card is drawn.)
I was thinking of something that would be able to get blue cantrips and especially miracles. Like the instant speed tap top to draw terminus gets blown up because not only do they not get to draw terminus it gets discarded. The "except during the first draw during the draw phase" clause was there just so people couldn't get yata locked out of games. Then it would just be added to blue decks to slow the pace of the game down so they can stay in control even more.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
PirateKing
Why ever hardcast it then?
So you don't die to a bolt. "Free" casting once takes you from 20 to 5.
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Re: Obligatory shitty card creation thread
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Re: Obligatory shitty card creation thread
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Re: Obligatory shitty card creation thread
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Re: Obligatory shitty card creation thread
Just to mess with the rules...
R
Instant
Switch target creature's power and toughness, then it gets +2/+0.
Draw a card if that creature's power is greater than 5.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Pittplayer
... Cultivator of Rot ...
So what's the third card that goes infinite with this and Gravecrawler?
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
rufus
So what's the third card that goes infinite with this and
Gravecrawler?
Altar of the Brood
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Pittplayer
would instaplay, the cost is too low though..
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
rufus
So what's the third card that goes infinite with this and
Gravecrawler?
Bitter Ordeal, Diregraf Colossus, Diregraf Captain, Bridge from Below...
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Sloshthedark
would instaplay, the cost is too low though..
It's powerlevel is below wasteland, tabernacle, port, cavern.. if this card was costed any higher it would be unplayable. Urborg, Tomb of Yawgmoth does its thing for free. And moon effects ( Blood Moon, Magus of the Moon ) typically cost 3. This costs 2b and a tap.. or 4 life and a tap. And it has the additional drawback of being legendary. I think it is perfectly balanced.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Pittplayer
It's powerlevel is below wasteland, tabernacle, port, cavern.. if this card was costed any higher it would be unplayable. Urborg, Tomb of Yawgmoth does its thing for free. And moon effects ( Blood Moon, Magus of the Moon ) typically cost 3. This costs 2b and a tap.. or 4 life and a tap. And it has the additional drawback of being legendary. I think it is perfectly balanced.
For the heck of it though, Yawgmoth doesn't blank the land type of the card originally. It adds swamp to whatever was there. This effect is a moon effect until eot. Semantics. I do agree with you and think it is balanced. If a black mage really wants to mana screw his opponent, 4 life and a land; 2 life, a black mana, and a land a turn; or two black mana and a land a turn seem like a decent investment.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Gheizen64
Mox Paradox :0:
Artifact
Untap : add one mana of any color to your mana pool
This could've been the mox for kaladesh. Work with the additional casting cost (improvise) and a subtheme of tapping things for benefit could've benefited this.
Solitaire Mox :0:
Artifact
You can't play more than one spell each turn.
You can't play Solitaire Mox if you already played a spell this turn.
T: add one mana of any color to your mana pool.
This is a design i often come back to. It's basically a card that convert a "spell drop" into a land drop. You can't drop multiple of it in one turn, and you can't go off with it the same turn you play it, nor develop your board at all, nor chain spells, in exchange for ramping your mana production.
Really like those, but the paradox needs a nerve. It would have been an infinite combo with quicksmith rebel. It also combos with flame fusillade in modern
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Re: Obligatory shitty card creation thread
In honor of Vizer of Remedies and repeated "minus 1."
U
Counter Counter
Instant
Counter target instant spell that has "counter" in its text. If counter counter counter would counter a spell named counter counter, put a counter counter counter counter counter on counter counter for each time counter counter counter would have countered counter counter this game instead, and counter counter gains, "Remove a counter counter counter counter from counter counter: counter target spell that has counter in its text.
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Re: Obligatory shitty card creation thread
Goblin Rager
R
Creature - Goblin
Other Goblin creatures you control have haste.
1/1
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
bruizar
Really like those, but the paradox needs a nerve. It would have been an infinite combo with
quicksmith rebel. It also combos with
flame fusillade in modern
Mox Paradox combos with a bajillion things. There's a reason why Wizards was so timid when they made the untap mechanic in Lowryn. Mark my words, next time they dip their creative toes into that well, we're going to catch fire.
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Re: Obligatory shitty card creation thread
Krenko Goblinmancer
1R
Legendary Creature - Goblin
Whenever an opponent activates an ability that isn't a mana ability, you may put a 1/1 Goblin token into play for each Goblin you control.
1/1
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Hanni
Krenko Goblinmancer
1R
Legendary Creature - Goblin
Whenever a player activates an ability that isn't a mana ability, you may put a 1/1 Goblin token into play for each Goblin you control.
1/1
Turn 1: Island, Soothsaying, go
Turn 2: Mountain, Krenko Goblinmancer, infinite Goblins, go
Turn 3: win??
Maybe say "Whenever an opponent"
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
PirateKing
Turn 1: Island,
Soothsaying, go
Turn 2: Mountain, Krenko Goblinmancer, infinite Goblins, go
Turn 3: win??
Maybe say "Whenever an opponent"
Fixed.
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Re: Obligatory shitty card creation thread
Orb of Denial :2:
Legendary Artifact
As Orb of Denial enters the battlefield, name a nonland card.
The named card can’t be cast.
If the named card would enter the battlefield, exile it instead.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Barook
Orb of Denial :2:
Legendary Artifact
As Orb of Denial enters the battlefield, name a nonland card.
The named card can’t be cast.
If the named card would enter the battlefield, exile it instead.
That card is way over powered. It does what white normally does for 2 white, but for colorless. AND it both prevents it from being cast, it also exiles if it manages to enter play. I could see this card at 4 colorless, but even then it would be a must play in any prison deck.
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Re: Obligatory shitty card creation thread
1R
Ambush Squad
Human Rogue
Haste
If Ambush Squad enters play during your main phase, there is an additional combat phase followed by an additional main phase after this main phase.
2/1
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
rufus
1R
Ambush Squad
Human Rogue
Haste
If Ambush Squad enters play during your main phase, there is an additional combat phase followed by an additional main phase after this main phase.
2/1
So the point is to attack and then play him in MP2 to recur the attack step with some Vigilance creature, then try and flicker this guy and repeat as many times as you can? Neat.
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Re: Obligatory shitty card creation thread
Magus of the Top - 1
Artifact Creature - Samurai
1: Look at the top 3 cards of your library and put them back in any order.
Tap: Draw a card then place Magus of the Top on top of your library.
0/1
Too soon?
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Tittliewinks22
Magus of the Top - 1
Artifact Creature - Samurai
1: Look at the top 3 cards of your library and put them back in any order.
Tap: Draw a card then place Magus of the Top on top of your library.
0/1
Magus has to be a wizard. Should also be a colored creature. Otherwise, it's probably fine.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
PirateKing
So the point is to attack and then play him in MP2 to recur the attack step with some Vigilance creature, then try and flicker this guy and repeat as many times as you can? Neat.
Inspired by the 'haste creature second main' thread on reddit. Not sure there are any easy ways to break it.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Tittliewinks22
Magus of the Top - 1
Artifact Creature - Samurai
1: Look at the top 3 cards of your library and put them back in any order.
Tap: Draw a card then place Magus of the Top on top of your library.
0/1
Agree it should be a Wizard, but; being a creature opens the removal options, and summoning sickness means it can't protect itself from an immediate response. Seems good, well done.
Quote:
Originally Posted by
rufus
Inspired by the 'haste creature second main' thread on reddit. Not sure there are any easy ways to break it.
I can't think of any 'infinite' combos, but something like attacking with Batterskull, play this, attack with Batterskull, play Restoration Angel, flicker this, attack with Batterskull, pass turn. Seems like a fun card.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
rufus
Magus has to be a wizard. Should also be a colored creature. Otherwise, it's probably fine.
Disagree that the creature should be colored. The whole reason top was great, RIP, is it's ease of use among any deck (except null rod/stony silence.dec). Making it colored (let me guess, blue?) would make it wretched.
Top wouldn't have been fixed by making it a color.
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Re: Obligatory shitty card creation thread
Ravage :r::r:
Sorcery
Destroy target nonbasic land.
I also like that Magus, that's not bad. Maybe have it only dig two cards deep, however.
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Re: Obligatory shitty card creation thread
Senpai's Revealing Top 1
Artifact
When Senpai's Revealing Top get printed, ban Brainstorm in legacy and unban Sensei's Divining Top.
Divine justice.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
ahg113
Disagree that the creature should be colored. The whole reason top was great, RIP, is it's ease of use among any deck (except null rod/stony silence.dec). Making it colored (let me guess, blue?) would make it wretched.
Top wouldn't have been fixed by making it a color.
I agree it doesn't have to be colored, but it does need to have type Wizard. Magus is a Wizard title, so like Etched Oracle.
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Re: Obligatory shitty card creation thread
Flametounge Pup
1R Kavu 2/1
When Flametounge Pup enters the battlefield it deals 2 damage to target creature or planeswalker.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
rabidw0lf
Flametounge Pup
1R Kavu 2/1
When Flametounge Pup enters the battlefield it deals 2 damage to target creature or planeswalker.
This gave me a great idea
Flametongue Jackal R
Creature - Hound
When ~ ETB, deal 2 damage to target creature and 2 damage to you.
2/1
It's unplayable T1 on the play, but on the draw against deathrite or delver it's amazing.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
DarthVicious
Ravage :r::r:
Sorcery
Destroy target nonbasic land.
-Would love if they made this card.
And I thought of a name for a card before the effect. (Which got me thinking, how do most people here think of cards? Effect first then work backwards?)
Static progress :u::r:
Enchantment.
Permanents do not untap. Pay 3 life to untap a permanent.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Moosedog
And I thought of a name for a card before the effect. (Which got me thinking, how do most people here think of cards? Effect first then work backwards?)
Static progress :u::r:
Enchantment.
Permanents do not untap. Pay 3 life to untap a permanent.
Needs an upkeep cost
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Moosedog
And I thought of a name for a card before the effect. (Which got me thinking, how do most people here think of cards? Effect first then work backwards?)
Static progress :u::r:
Enchantment.
Permanents do not untap. Pay 3 life to untap a permanent.
Shouldn't a "Pay Life" mechanic be :u::b: instead of :u::r:?
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Re: Obligatory shitty card creation thread
I kinda wish BR was more of a thing. I think mixing the two for some form of newer moon effect would be alright. Something like a mix between Magus and Contamination.
Mana Virus BR
Creature - Ooze
Nonbasic lands are Swamp Mountains.
2/1
Makes it easy to kill for most decks and comes down earlier than normal. Much worse against Combo than normal, but pretty ok for manascrew. It's also devilishly difficult for Blue decks to cast without hosing themselves since it takes two off colors and casting it on curve means you wouldn't have U without DRS.
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Re: Obligatory shitty card creation thread
Stoneforge Paladin
WWR
Creature - Kor Artificer
When ~ comes into play, you may search your library for an equipment card and put it onto the battlefield.
1/2
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Re: Obligatory shitty card creation thread
Actually another BR dood I'd love to see:
Malice Elemental - BR1
Creature - Elemental
First strike
If a player would gain life, they instead lose that much life.
Damage cannot be prevented.
3/1
That'd eat some true names, be grand against D&T/BSK/Grisel/etc, and seems fine-ish. 3/1 is a little aggressive.
EDIT:
Maybe a gravehater:
Perpetual Agony BR
Enchantment
Whenever a card is put into a graveyard deal 1 damage to target player.
Not only gravehate for dredge, but makes a pinger deck out of wastelands, fetchlands, etc. Kill cards do a net 2 to the dome in general.
Yet, the whole thing dies to RiP.