How are Crucibles working for you? I like them alot, but unfortunately I can't find room for them (neither in MB neither in SB).
Btw I beleive the correct number to play is 2..
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How are Crucibles working for you? I like them alot, but unfortunately I can't find room for them (neither in MB neither in SB).
Btw I beleive the correct number to play is 2..
They're working just fine. 1 was a bit too random so I'm trying 2 now. There are very few decks against which they have low impact and they really help in the control mirror. They do make the deck slow down sometimes and I have moments when I'm not sure if I'm better off working towards a turn 4 Dreadnought or a turn 4 Crucible. I guess I'll figure that out after I've played a bunch of games with them.
The anti-control subset in the deck, Crucible of Worlds, Wastelands, Academy Ruins and Engineered Explosives, all feed off of each other and I'm trying to get that 8 card group to meld together well enough that it runs over decks like Landstill and Ultimate Walker. So far it's not quite there, which could be pilot error pretty easily.
With the recent unbanning of Entomb it may be smart to start packing 3-4 dedicated slots of GY Hate in the SB. I personally, will be running 2-3 T-Crypt and one Relic.
Or we could not care because it is going to have zero relevant effect on the metagame?
I'll just keep playing with 1 Relic of Progenitus and 1 Tormod's Crypt in the side. If I see that Dredge will grow a lot in mt meta I will change, but I think it will be fine with just 2 slots for graveyard hate.
Thats pretty true, the only archetype beside loam/dredge decks where entomb will be seen would be reanimator and how can reanimater become a harder matchup than dredge? daze,spell snare even counterbalance can effect a reanimator deck and at least we can play second turn dreadnought also. :wink:
-> On the weekend i'am going to play a bigger tournament ~around 80 people i think.
I am going to give the U/R list a chance as i wanted to try out some "different" sideboard tactiks. The mainboard will be the same as Wasteland played but i switched to rushing river instead of the second explosives.
The Sideboard will be:
4 Submerge
3 Firespout
2 Blood Moon
3 Pyroblast
3 Telepathy
As Submerge, Blast, Firespout and Blood moon are also known i'am currently testing telepathy against the control matchups for countertop and landstill.
Of course nr.1 argument will be that telepathy doesnt really effect the board, but finding it beside the own countertop lock it really cracks the opponents minds, it makes so much difference when its always the thought "could he have another daze or force?" Turning those situations into "i know what you got" serves a straight strategy support on the matchups where it comes down to sneak arround the opponents counters.
I also had many situations on the test games where i had telepathy just to know if i drop my dreadnought he won't be able to do things i can't handle.
I tested most games against the nassif baseruption, ugw countertop, landstill u/w and u/w/b and can ThreshThreshThresh (but it wasnt good against)
Sideboarded most of the time:
- 4 Standstill
- 1 Crucible
+ 3 Telepathy
+2 Blood Moon
Beside the normal changes i had on different matches bringing in additional blasts, firesouts..
Telepathy looks like a good card, but I never felt like I wanted to use it. And I think 2 SB slots for GY hate are needed.
Anyways, do you think that some of the new Zendikar cards that have been showed could be useful for us?
I dont board any graveyard hate anymore, against dredge i also lose if i play 4 relic/crypt and for tempo ThreshThreshThreshThreshThresh i should have enought to have a fair chance without the graveyard hate. For the Telepathy i just boarded it for the standstills for testing but i'll change it to 2 telepathy maybe to add another explosives so the 2 telepathy will be added in addition to the standstills.
Seems I'm still having Problems against Landstill with my UGR build.. Suggestions?
yeah telepathy :smile: i am serious its so good on control matchups and against landstill i normally board out the standstills as they can use it better than we can with our deck.
The really best opportunity that u get from telepathy here is that you know when to use your counter+when to play own spells. It saved me a lot of dazes or spell snares as i knew that they would handle it and could use them for other situations. The bad thing is that telepathy doesnt handle threats itself but i really love the card by now as it totally supports the countertop strategy.
@tangle: I board out Daze against landstill for Reb..
And also standstill for krosan..
But it's always a long and difficult match.,
Yes thats why i dont want to play standstill against landstill :ugly: by playing trickbind and for myself also the force,snare,countertop,pyroblasts postboard we're able to play a bit more aggro as landstill will win the game by its lategame bombs.
I think you will find 2-3 slots for a telepathy, if you got 1-2 days for testing it, give it a try as landstill got so many threats its awesome to know what they have in Hand and what they could get.
If its possible for you to try it out before the tournament just do it, i got a tournament on sunday and i already stay at the 3 telepathy as 2 seemed to be to less to drop it fast. I will run the UR list with it but it will still be same strategy like ugr just played kinda different. :rolleyes:
What are your guys' strategies against Eva Green?
Discard wrecks the 2-card combos, LD can cut you off either color, Snuff Out and Pulse are easy answers to Nought, and Tombstalker is impossible to kill outside of double bolt. Choke and Grip from the board don't make things easier.:eek:
Bolts, Sower, and Divert are good SB options but don't seem to salvage it. Do you guys board out 1-2 noughts and standstills?
Also this is another match up were Standstill should not be boarded out... It completely wrecks them.
especially on discard matchup as decks with massive discard are mostly mono black or two colored but normally never have the speed to beat you up after they broke the standstill. I personal didn't drop any standstills against Eva Green or maybe the BWG control decks which look pretty similar but i wouldn't board out landstill on any control deck which doesn't play manlands as we can win those games with factories+standstill too.
I also board out Standstill against my friend's Poxless Deck because he plays better than us under it..
Well I'm talking about in general not really the random Rogue deck you'll see once in a great way, just use your best judgment in those match ups.
It's not really a rogue deck. It's a BG Pox with tons of removal.. It's simply a better version of Pox Decks..
But yes, in most MU's if you stick a standstill it's usually game..
Btw what do you usually board agains Faeries? I find it an easy MU though..
@J.V did u had a chance to test against Ultimate Walker? i saw a "friend" playing it last tournament but don't know the results of his games. Ultimate Walker is known as beating Landstill and other Meta Decks by playing without the typical spells and got a lot of threats we can't handle without winning by a dreadnought. I think focus on the countertop lock is useless here, but they also can handle dreadnoughts pretty good, maybe Standstill can help here?
Standstill is good in the match up but counterbalance actually isn't terrible either its not by any means going to lock them out of the game, but it does provide enough protection for Dreadnought for you to win.
I have an EvaGreen with White(which my friend plays) and I play many times agains it.It is an unfavorable MU like 65% for them.
If you are playing Ur with blood moon you could go for that.In both versions ( UGr and Ur) I go for standstill or a CB protecting nought and a stifle effect for pernicious deed.
If you have in your side you could just use submerge or sower to deal with tombstalkers but without the CA of standstill and the protection of CB you have no chances.
Edit:Againts 8-Pox variations just counter Cruciable of Worlds if you are playing UGr and land a CB/Top.EE should take care of chalices and sometimes 3sphere.
Counterbalance does not protect from Snuff Out and rarely from Pulse...
You still play other threats and Force of Will and Daze..
Just so everyone is clear...this is normally how I use my boarding strategies with Standstill in the MUs it comes out
Goblins:
On play
-1 Standstill (you have Daze, FoW, Bolt, BEBs etc for their first turn drops. Also EE)
On draw
-2 Standstill (Against you have alot of first turn answers I normally still keep 2 in even on the draw)
Merfolk
On play
-3 Standstill (I always leave one in as a silver bullet on the play)
On draw
-4 Standstill
Landstill
On play
-1/2 Standstill depending on build (If they play wastelands then board out 2. If not, keep 3 maindeck. We simple abuse it better then them)
On draw
-2/3 Standstill (Again, pending wastelands)
Mirror
On play
-3 Standstill (I take the same silver bullet approach in this MU as well)
On draw
-4 Standstill
Standstills matchups where it resolves is normally gg
-Threshold
-Discard
-Stompy.decks/Stax
-Survival
-NLU
I'm testing Ur build and i am a little confused about the Sideboard.
SB:
3-Pyroclasm or Firespout
4-Bolt/ or 2-Sower/Threads of Disloaty and 2-BEB
3-REB
2-Blood Moon
2-Relic
1-Tormod
What do you guys think?Which is better? Pyroclasm or Firespout? In a agroo meta full of TempoTrash , merfolks, zoo and goblins should i play 4 bolt or 2 sower + 2 BEB for others MUs?What are you playing now?
i think even on the UR build firespout is the better one to play, nearly every tribal deck plays lords which wreck pyroclasms very fast, also firespout will take out mongoose or avengers etc. I also never had the situation that i needed to pyroclasm a hypnotic specter or something flying.
Fail (if you are talking about the UR build)Quote:
will take out mongoose or avengers etc. I also never had the situation that i needed to pyroclasm a hypnotic specter or something flying.
I think he was referring to the fact that Avenger has flying...
Definitely use Firespout. 3 damage is where the sweeper needs to be at this point.
@J.V. and Rood - I've been pulling Standstill against Goblins and Merfolk on the grounds that an Aether Vial pins it in the hand and they both have lands that cause it to be an iffy proposition. I have so much to board in against both between the Firespouts, Lightning Bolts and REB's for Merfolk. Sounds like both of you keep a couple around for refilling the hand in midgame if the opportunity presents. I'll have to think about that one.