It also turns off Griselbrand.
I play one where a 4th Revoker or a 1st Vryn Wingmare would normally be.
I like it, but it could also be something else and I would probably be just as happy.
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It also turns off Griselbrand.
I play one where a 4th Revoker or a 1st Vryn Wingmare would normally be.
I like it, but it could also be something else and I would probably be just as happy.
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Its also a 3rd Ethersworn Canonist pre-boarded in the maindeck. Except instead of being an Arcane Lab effect (except in the case vs Elves), it just makes virtual card advantage instead. Its also run as a 3/1 body oddly enough which makes it a light hedge for the Eldrazi MU where you often 2-for-1 yourself during combat transactions and that three power helps with combat permutations.
I cant say I am in love with Spirit either, but the card hasnt been bad. You do feel pretty good when you turn off a Griselbrand activation without having planned for it, and then proceed to durdle with a Mom and Wisp.
I tried it, didn't like it in the metas I play in as there are lots of blue, noncombo decks where they can profitably play around the inconvenience until they find a removal spell or win the game.
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Unless that is relevant to you at a local level, I find that argument weak. SnS lists only run 2, and that's mostly in the board. Obviously there are omnisneak players, but that version is less popular. I can't imagine this is relevant for a discussion of one slot in a deck with no card selection to speak of.
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As do I. The nice aspect of main decking Canonist is it almost auto-wins a lot of your bad match-ups (e.g infect, elves, tes, etc.). It's not bad at all in your fair matches either, being a notable nuisance that can buy you a turn or 2. Being able to slow down cabal therapy is nice for instance. Vialing in a SotL is kind of a magic christmas land move but must admit it is quite beautiful to behold.
Generically, I don't think Canonist is a good maindeck card unless the stars align in the metagame. I ran one or two main when both Elves and ANT were everywhere about two months ago. Now that Elves has taken a back seat to everything else, I don't think this is the time. I don't want too many "bad at combat" things in my deck.
That's fair. Sometimes I run into a bunch of delver and maverick decks and I want things like serra avenger. For me, the toughest part of constructing this deck is in balancing the cards good in the fair matches and the unfair ones.
What is your opinion on Recruiter of the Guards? Obviously it's a great card but sometimes I just wonder if it couldn't have been more copies of something else. Paying 3 mana for a tutor effect, albeit a body that can be wisped, feels way too slow sometimes.
On a side note, I'm realizing mirran crusader is way better with chalice of the void builds. Before you needed a mom to protect him from bolts and plowshares but 4 chalice almost ensures his survival.
If the deck existed in a world without flickerwisp I think recruiter would be way worse.
But the ability to 'army in a can', or simply tutor for what you need, then later flicker him for value is the closest this deck is really going to come to card advantage and selection.
I have been having success with my oldschool builds I've been messing around with with no recruiters, but you definitely give up a lot of flexability in favour of a consistent 'one dimensional' plan
For fun, thoughts on Sword of Dungeons and Dragons if it were Legacy legal?
True but if I'm searching for Flickerwisp, I'm usually doing this to flicker something else. Usually I just don't have the time or luxury to get a little bit of extra value.
I think I'll start goldfish testing various hands to see if the Recruiters won't just be better of being something else.
For my non-Flickerwisp build I've been testing Restoration Angel. Really powerful card in the Delver match-up...
It's a very offense oriented card which makes it worse than the more balanced Jitte or Swords. The thing about those two equipment is it's easier to meet their damage requirements and better at saving you on defense.
I think it's perfectly viable to play old school, very aggressive D&T (4 Crusader, 3 Avenger) without Recruiters and be just fine. That being said, Recruiter for various things, especially Prelate locks up a ton of matches like Lands that otherwise are a pain.
After top 8ing an 81 player event yesterday, I think I'm finally ready to cut Spirit of the Labyrinth. Are there any other good 2 drops that you can reasonably run?
Other 2017 commander decks spoiled as Grixis Wizards and Mardu Vampires.
Since Wizards can't print a supplemental set without giving us 1-2 goodies, whats your bet on for gifts for mono-w D&T - GW Cats or Mardu Vamps?
http://tappedout.net/mtg-decks/mardu...type&sort=cost
Chalice of the Void has overperformed for me. It gives the deck a strong control element against blue tempo/midrange decks and combo. Because Abrupt Decay is on the decline after the top ban, I find it to be stronger in the meta than before. Having another potential turn 1 play aside from Aether Vial has improved the deck significantly.
Dark Confidant winning me games as usual. Ancient tomb also doesn't deserve further comment than what I had before but I would add that I hate drawing multiples and could potentially cut one for another City of Traitors. Due to the popularity of Stifle-Delver decks, I think this deck is quite strong due to its resistance to counterspell (Tomb + Cavern + Vial) and Chalice of the Void to lock cantrips, stifle, cabal therapy, removals, delver, deathrite, etc. Actually I just took a look at a Delver list and they have 32 cards on average at 1-cmc. Wasteland and Port don't contribute as much as they used to when half your opponents operate on 1-2 mana with deathrite shaman and cantrips. On the other hand, their wasteland is quite good against your own and Port.
In other words, Death Taxes should lean a lot less on tempo and more on lockdown cards.
Restoration Angel is a card I've recently tested. It's too early to sound totally conclusive. But her defensive ability and the ease with which this deck can cast her makes her phenomenal. Unlike Flickerwisp, she does not need an Aether Vial to be flashed in. Her toughness makes her a +1 against Delver decks. She lacks the vigilance of Serra Avenger but at the price of being bolt, decay, and push proof. Will keep 2 copies of her for now.
I've taken out Recruiter of the Guards for now. Instead, I just raised the number of copies of cards I'd normally search for: Mirran Crusader and Sanctum Prelate. The problem with Recruiter is I have too many important cards in the deck to reserve a space for it.
Have 2 Blessed Alliance in the side. Provides additional answers to True-Name Nemesis and also some life gain. Not bad at all.
@greyryker
Let us know if you put up any meaningful results with it. I'm pretty skeptical personally.