Re: [DTB] Miracle Control
Quote:
Originally Posted by
PhyrexianLibrarian
I think this is a local meta-call; I try to make room for 2 Pierces where other decks posted here run 2 Pyroblasts, because my local shops are FULL of non-blue decks, and that's just going to get worse now.
Relevant spells that Pierce hits but Pyroblast doesn't:
- Thoughtseize/Inquisition/Cabal Therapy
- Sylvan Library
- Chalice of the Void
- Glimpse of Nature
- Aether Vial
- Rituals/Mox Diamonds
- Gamble/Exploration
Relevant spells that Pyroblast hits but Pierce doesn't:
- True-Name Nemesis
- Delver of Secrets
Its a little more complicated than that since blast can hit permanent in play later, while drawing pierce late is usually a blank.
Pierce saw play pre-khans, and will likely see some play again after. It helps deal with the Liliana / Hymn decks that should now come back, as well as being good in the mirror to stop an early counterbalance lock.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
alphastryk
Its a little more complicated than that since blast can hit permanent in play later, while drawing pierce late is usually a blank.
Pierce saw play pre-khans, and will likely see some play again after. It helps deal with the Liliana / Hymn decks that should now come back, as well as being good in the mirror to stop an early counterbalance lock.
It's also great against decks that want to jam Jace ASAP and think they're okay because you don't have red mana open.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
CutthroatCasual
It's also great against decks that want to jam Jace ASAP and think they're okay because you don't have red mana open.
That's just a player being bad, surely people know what Pyroblast does?
Re: [DTB] Miracle Control
I have this list in mind now, although it might change a bit.
3 Tundra
3 Volcanic Island
4 Flooded Strand
2 Arid Mesa
4 Misty Rainforest
4 Island
1 Plains
3 Jace, the Mind Sculptor
4 Snapcaster Mage
4 Swords to Plowshares
4 Terminus
4 Ponder
4 Brainstorm
1 Entreat the Angels
1 Counterspell
2 Spell Pierce
4 Force of Will
4 Sensei's Divining Top
4 Counterbalance
SB: 1 Disenchant
SB: 1 Wear // Tear
SB: 1 Council's Judgment
SB: 2 Rest in Peace
SB: 2 Flusterstorm
SB: 3 Red Elemental Blast
SB: 2 Vendilion Clique
SB: 2 Monastery Mentor
SB: 1 Keranos, God of Storms
I think Spell Pierce is a good choice right now, since it can disrupt so much cards that will see play again (Hymn, Liliana, Sylvan Library, Sneak Attack,.. list goes on).
It might be correct to still play 1 REB effect in the maindeck.
As for the sideboard,I'm testing a bit. I like Keranos a lot versus decks like Shardless BUG,Jund,. which will reappear
Re: [DTB] Miracle Control
People seem not to understand that spell piercing things is not what 4 Ponder miracles wants to do. Most of the time you have a turn 1 play like
-Sword a DRS
-Ponder
-Top
Easy example:
Lets say your opponent plays Fetchland->U_Sea->DRS, passes turn. your hand is: Strand, Top, Ponder, Swords, Spell Pierce, Tundra, Jace. Whats the Play? I guess Strand, keep Pierce up? just to get blown out by Hymn followed by a Daze?
There are bunch of other reasons why not to run it. Generally you just want answers as versatile as possible, especially maindeck. Consequently I'd take Counterspell or Council's Judgment over Pierce any day of the week.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
decan
People seem not to understand that Spell Piercing things is not what 4 ponder miracles wants to do. Most of the time you have a turn 1 play like
-sword a DRS
-ponder
-top
Easy example:
Lets say your opponent plays Fetchland->usea->DRS, passes turn. your hand is: Strand, Top, Ponder, Swords, Spell Pierce, Tundra, Jace. Whats the Play? I guess Strand, keep Pierce up? just to get blown out by hymn followed by a daze?
There are bunch of other reason why not to run it. Generally you just want answers as versatile as possible, especially maindeck. Consequently I'd take counterspell or Council's judgment over Pierce any day of the week.
i totally agree, pierce left the maindeck with GP Paris because it was so awkward to draw in lategame! Add that if our opponent knows we are playing those he will play to make that a dead card, plus pierce is a good card if we are on the offense , stealing our opponent tempo, vs. miracles our opponent can easily play around this.
If i am playing something like Mentor miracles, a very tempo oriented version, in that case pierce gets a chance to shine imho, in usual miracles this card is bad
Re: [DTB] Miracle Control
They cut Pierce because they were yielding the combo matchup to have better numbers against Delver decks, which are half the format.
Re: [DTB] Miracle Control
I will still be playing REB.
Card is still(!) excellent, even with a (perhaps?) uprise in Liliana, Hymn and random non-blue cards.
It's still good vs Sneak and Show, excellent versus delver and far better vs Shardless than Pierce is.
Re: [DTB] Miracle Control
I'm still not decided between Spell Pierce and REBs MD.
Sure Spell Pierce tend to be dead in the late game but you are already favored in the late game against a very large portion of the field. The most important thing is to survive the first few turn to be able to pull up in the mid to late game and Spell Pierce does a great job at it.
Still I also agree that Spell Pierce seems way worse in the 4 Ponder lists since we will more likely want to spend mana in the early turn to sculpt our hand. I'm playing a 2 Ponder Legend list so the choice is less clear for me.
Re: [DTB] Miracle Control
One final thing:
While we might see more BGx decks, I'm quite certain miracles is the, by far, best deck - Which is where REB is like... A million? times better than Spell Pierce.
Re: [DTB] Miracle Control
Just play spell snare and thank me later :P
Re: [DTB] Miracle Control
And exactly what is wrong with good ol' Counterspell?
From my phone. I do my best, dammit!
Re: [DTB] Miracle Control
yeah, Miracle now has never been this strong.
Against Jund and Bug, you just lure out a Decay on Balance, then Surgical Extraction for free and you're almost there.
If he counters it? no one cares, because Snapmage lets you play it again for free.
Oh yes 4 Terminus also and apart from Tarmogoyf and some random 1x things everything in the format dies to Pyroclasm which is in our colors anyway..
They will ban Top imho.. that or Balance
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Poron
yeah, Miracle now has never been this strong.
Against Jund and Bug, you just lure out a Decay on Balance, then Surgical Extraction for free and you're almost there.
If he counters it? no one cares, because Snapmage lets you play it again for free.
Oh yes 4 Terminus also and apart from Tarmogoyf and some random 1x things everything in the format dies to Pyroclasm which is in our colors anyway..
They will ban Top imho.. that or Balance
I wish they would just unban things instead of banning things. I also don't think Miracles is "never been this strong". Deck always been good, I think Mentor helps it a lot post board now because people have to keep in bad cards like Bolt/STP to respect it.
Re: [DTB] Miracle Control
Oh god, bringing in Surgical against Shardless.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Shaka1333
Still I also agree that Spell Pierce seems way worse in the 4 Ponder lists since we will more likely want to spend mana in the early turn to sculpt our hand.
You can just pass turn holding up a :u: like you should be doing in G1, anyway.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
presquepartout
Oh god, bringing in Surgical against Shardless.
Just take a look at who it was that posted this nonsensical piece of advice and all should be clear.
Re: [DTB] Miracle Control
Quote:
You can just pass turn holding up a like you should be doing in G1, anyway.
Opening up with ponder is such a meh play now, missing dig already.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Ocean
Opening up with ponder is such a meh play now, missing dig already.
If i don't have top in starting hand i guess that vs. An unkown deck i will always start with t1 ponder... why would this be a "meh play"?
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Ocean
Opening up with ponder is such a meh play now, missing dig already.
let me suggest cutting Ponder from your list?
4 Ponder miracles put up better results PRE-DIG era.