Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
Karhumies
[...]
LDV > Intuition post-SB.
LDV is 1 mana less, which is often 1 turn faster to find a response to a hate card.
With Intuition, you need to SB in at least 3 of the same anti-hate card to find it. Not to mention putting the other copies into GY (potentially into exile vs a hate card), which is especially bad if the single copy you got to keep is not enough to win.
[...]
After some testing last weekend, I totally agree.
I've also come to a point where I don't like Reverent Silence in the UW Miracle matchup. I'll play a third Abrupt Decay in that slot. While testing, it happened quite often that they were able to counter the Reverent Silence. Once they've got CB/Top, they will keep all counterspells in hand to protect that combo. And once the CB is active, we can't wreck their hand with our discard.
If they don't get the nut draw, 3 Decays and 1-2 Serenity should be enough. If it's not, we're probably screwed anyway.
Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
Baum
After some testing last weekend, I totally agree.
I've also come to a point where I don't like Reverent Silence in the UW Miracle matchup. I'll play a third Abrupt Decay in that slot. While testing, it happened quite often that they were able to counter the Reverent Silence. Once they've got CB/Top, they will keep all counterspells in hand to protect that combo. And once the CB is active, we can't wreck their hand with our discard.
If they don't get the nut draw, 3 Decays and 1-2 Serenity should be enough. If it's not, we're probably screwed anyway.
I'm not sure that boarding in all those anti-hate cards will allow you to win through their counterspells, especially if they have hatebears. You might be able to get there, but it seems difficult to draw protection, anti-hate, and combo pieces in time. At least that's been my experience.
I know one guy played TinFins in the invitational, but he said he won only one match. I think he didn't have a lot of experience though.
Re: TinFins 3: Return of the Onion Burst
I played this deck at two tournaments recently, and figured I would share my experiences. I the first tournament I ran Jacob Kory's SCG list -1 MD silence, +1 discard spell. I went 0-2 drop after mulling to 5 in 4 out of 6 games and only seeing entomb in 1 opening hand the entire day. This led me to making a couple changes to the deck. I ran JK's list again, but only 13 lands, -1 Chrome Mox, -1 MD Silence, +2 Lim-Duls Vault, +1 Intuition. Seeing as the entomb reliance is the biggest obstacle for this deck, I figured have 7 MD would be a solid move. I want 2-1-1, but it easily could have been a 4-0 day.
Match 1- VS Dragon Stompy/ Red Prison Deck
g1: I lose game 1 to t1 trinisphere, t2 magus of moon
g2: I win turn 3. He plays magus of the moon, I float a blue, and CoV his magus, and go off the next turn
g3: He hit the nuts, and Im on the draw. He t1 chalice at 0, chalice at 1. He turn two trinisperes. If I can make a third land drop, I am holding serenity in hand. I dont get a land, and he lands magus of the moon and I scoop.
This was a tough match up to lose the die roll on.
Match 2-Tin Fins Mirror
G1: He entombs turn 1, I turn two reanimate his griselbrand, and beatdown ensues.
G2: I won around turn 5. He has two silence and flusterstorm in hand. I am able to therapy his silences, and flashback it with CoK for the fluster, before going off.
Match 3: I win in three against TES.
G1 I have a t1 win, g2 he has a t1 win, g3 silence seals the deal.
Match 4-Pox
G1-THis is the craziest game ive played. I end up losing like turn 10 when Im at 1 life. I whiff on a grisel storm with no way to get children back. I dont remember all the details becasue it was getting a bit late.
Edit: "Reanimating during opponent's end step - Both instant reanimation spells exile the target at the beginning of the next end step. Reanimating during your opponent's end step will give you that creature until the beginning of your end step, allowing you to have more mana available during your turn." I was told that I could not do this during the tournament by a person who went and asked the judge after seeing my hand. I should have called the judge myself for a ruling. However, knowing this, I would have won game 1. I should have done more research :( It was still a good learning experience.
g2-we go to time, he makes me discard with liliana (poor move), and I shallow grave ftw on turn 4 or time rounds.
Overall, It was a solid tournament and a good learning experience. I never used the intuition, but was close one time. I think I like 2 MD LDV, but will likely remove the intuition for MB silence, or perhaps a third grisel to increase chances of self discard.
This has to be the most fun deck to play. Cheers!
Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
Baum
I've also come to a point where I don't like Reverent Silence in the UW Miracle matchup.
In a Miracle-heavy meta, you can play Boseiju as a meta choice. If their clock is irrelevantly slow, you can even LDV the Boseiju. I know that some opponents choose to let the tutor resolve and then counter the spell you tutored in order to time walk you, so tutoring a land works against that strategy at least. Once you land that Griselbrand, you can have practically all of your stuff countered and still tendrils them for the win anyhow. Pithing Needle is a threat in this scenario, though.
Quote:
Originally Posted by
cogitoergosum
Seeing as the entomb reliance is the biggest obstacle for this deck
We can still Cabal Therapy or Thoughtseize ourselves or draw up to 8 cards on the draw. Even playing a 4 Griselbrand list is one meta option if you prefer less mulligan variance. You will have to cut back on some of the cantrips for that, though, and that can become a problem if your first go off attempt is countered or otherwise sabotaged.
Re: TinFins 3: Return of the Onion Burst
Could Master of Cruelties be a viable alt-kill for the deck alongside Emrakul? Dropping your opponent to 1 life before Gris hits seems like a ridiculous plan.
Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
Darkenslight
Could
Master of Cruelties be a viable alt-kill for the deck alongside Emrakul? Dropping your opponent to 1 life before Gris hits seems like a ridiculous plan.
"Can only attack alone" Nope, doesn't look like it.
Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
Darkenslight
Could
Master of Cruelties be a viable alt-kill for the deck alongside Emrakul? Dropping your opponent to 1 life before Gris hits seems like a ridiculous plan.
Notice how they can actually just let it keep attacking you aswell. they'll just stay on 1 life
Re: TinFins 3: Return of the Onion Burst
Went 3-1-1, good enought for top 4 in a 16 players tournament, and then won the whole thing with this list :
//Lands
4 Polluted Delta
3 Marsh Flats
1 Swamp
1 Island
1 Tundra
1 Scrubland
2 Underground Sea
1 Gemstone Mine
// Creatures
2 Griselbrand
1 Emrakul, the Aeons Torn
1 Children of Korlis
// Spells
4 Shallow Grave
3 Goryo's Vengeance
1 Reanimate
4 Entomb
1 Buried alive
1 Tendrils of Agony
3 Thoughtseize
3 Cabal Therapy
1 Silence
4 Gitaxian Probe
4 Ponder
4 Brainstorm
4 Dark Ritual
4 Lotus Petal
1 Chrome Mox
// Sideboard
2 Surgical Extraction
2 Silence
1 Chain of Vapor
1 Massacre
1 Serenity
2 Pithing Needle
1 Bayou
2 Reverent Silence
3 Abrupt Decay
Round 1 : Jund : Draw 1-1
Game 1 : Easy turn 3 kill
Game 2 : I thoughtseized him and see only a tourach and a shaman. Took the tourach because I had a CoV in hand. He then went on to top deck 4 discard spells (1 tourach, 3 targetted) in a rows and I could not recover from this
Game 3 : Time was called but he again drew like 4 discard spells and wrecked my hand.
Round 2 : UWr Stoneblade : 1-2
Game 1 : Discarded the fow, kill on turn 3
Game 2 : God draw from him
Game 3 : Probe turn one, but I punted because I pay it with mana and of course I drew the missing pieces to go turn 1... Went off on turn 2, obviously he had drawn his singleton Surgical Extraction...
Round 3 : RUG Tempo : 2-0
Don't remember, bad player, easy win
Round 4 : UWr Stoneblade : 2-0
Game 1 : turn 3 kill while he was stucked on 1 land...
Game 2 : Turn 3 kill with discard
Round 5 : RUG Tempo : 2-1
Game 1 : Easy win, played around Pierce/Daze
Game 2 : Long game, but he has the surgical when I have to go for it
Game 3 : Long and interesting game, I kill him reanimating Griselbrand 3 times because of my life point and the need of blocking his tarmo. Sacrificing to Therapy is just the best thing ever ;)
Top 4 : Sneak & Show : 2-1
Game 1 : He force my first Entomb, and I then proceed to draw nothing during 6 turns
Game 2 : Turn 2 kill
Game 3 : We traded Counters for discards, which left us with no gas in hand. I kill him when I finally draw an entomb
Finale : UWr Stoneblade : He conceeded, the winner gets a qualifiction to the French Legacy Championship and he won't be able to go there. Also 100
Was fun, especially in round 5. But I punted one game against Stone blade in round 2, and made some mistakes in game 3 of round 5.
Buried alive is not bad, but too expensive against Tempo decks. Should be LDV I think.
Also, I find the Jund match up not that easy after sideboarding, they have A LOT of discard, and that's like the worst thing if you can't protect your entomb. How do play against Jund (and BUG cascade also) ? Any special tech against the discard spells ?
Not sure about the sideboard, no miracle so the green splash wasn't that important.
GP Strasbourg is in two days, and I am still torn between this and ANT.
Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
Ardass
Was fun, especially in round 5. But I punted one game against Stone blade in round 2, and made some mistakes in game 3 of round 5.
Buried alive is not bad, but too expensive against Tempo decks. Should be LDV I think.
Also, I find the Jund match up not that easy after sideboarding, they have A LOT of discard, and that's like the worst thing if you can't protect your entomb. How do play against Jund (and BUG cascade also) ? Any special tech against the discard spells ?
Not sure about the sideboard, no miracle so the green splash wasn't that important.
GP Strasbourg is in two days, and I am still torn between this and ANT.
Good job!
Turns out Jund is tougher than it looks on paper. You'd think a deck without counterspells would be easy for a deck this fast, but turns out it can actually pose challenges. I feel like you can do 1 of 2 things against them:
1. If you think they have graveyard disruption handy (via a probe or something), do your best to hang onto your brainstorms and keep a blue up so that you can protect your pieces.
2. If you know they don't have graveyard disruption handy and you feel like you have enough dig (ponders, LDV, etc.), then fire off your entomb early and dig for the reanimation spell.
Make sure that you're using your discard proactively and have a good idea what to name with Therapy at all times.
That's the best advice I can give anyway - I've only played the matchup 4-5 times and lost 1 of them, but most of them were actually pretty close.
Re: TinFins 3: Return of the Onion Burst
Anyone have any experiences from GP Strassbourg with Tin Fins? I would be interested to hear the results from those who piloted it there.
Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
Koby
Anyone have any experiences from GP Strassbourg with Tin Fins? I would be interested to hear the results from those who piloted it there.
I went 6-3 with it (having 1 bye (on PlanesWalker points)).
I've been playing TinFins in 7 or 8 tournaments now, usually ending up slightly positive (4-2, 4-2-1, 3-1-1, etc.) but also finishing Top8 twice in two GPT's for GP Strasbourg.
I've tried many (types) of sideboards, using Show and Tell most of the times (MD I've even tried out 3x Dispel or 3x Pact of Negation, but for the 3 flexible slots I've now returned to Gitaxian Probe (which are ALWAYS sided out for games 2 & 3).
This time I went for the anti-hate-hate sideboard, also with 4 Silences SB. I only boarded those in once, in the 9th round against RUG Delver (my nightmare matchup), winning the deciding game on it...
I'll check my notes for the exact matchups tonight (I went 2-0 against regular Reanimator, 0-2 against MUD (no chance whatsoever against it). The other matchups I'll have to check. I only saw RUG Delver once (luckily !).
The second day I tried SneakyShow, which felt more powerful (it plays counters!), but I ended up with a (lot) worse record, going 3-5-drop (there were 257 players, so 9 rounds!). Having to drive 6 hours back home, I called it quits at 3-5.
This more or less proves that disruption is better than counters (which was already clear in this thread), but I was still doubting if a combination of disruption and counters wouldn't be better. I'm now convinced: it isn't! (for TinFins at least - Sneaky Show might profit from disruption: see also one of the winning Last Chance Trial winning decks at GP Strasbourg: Show and Tell with 4 Thoughtseize MD. But my 9th place fellow countryman played SneakyShow without disruption, so it works fine without disruption as well...
Re: TinFins 3: Return of the Onion Burst
After a not so glorious 4-4 finish in Strasbourg, here is a short report.
Because I had to work, we couldn’t go there on Friday. So we did the ride to Strasbourg on Saturday at 3am, arriving at 8am. I would have preferred to get enough sleep before the GP, but that’s life.
It did some last minute changes on the list I posted some days ago. I cut one MD Silence for a 2nd Child and swapped the 3rd Thoughtseize for the 4th Probe.
The List:
2 Griselbrand
2 Children of Korlis
1 Emrakul, the Aeons Torn
4 Entomb
4 Shallow Grave
3 Goryo's Vengeance
4 Brainstorm
1 Silence
1 Lim-Dûl's Vault
4 Dark Ritual
4 Cabal Therapy
2 Thoughtseize
4 Gitaxian Probe
4 Ponder
1 Tendrils of Agony
1 Reanimate
4 Lotus Petal
1 Chrome Mox
3 Underground Sea
1 Scrubland
1 Swamp
2 Gemstone Mine
4 Polluted Delta
2 Verdant Catacombs
Sideboard:
2 Chain of Vapor
2 Silence
1 Massacre
1 Pull from Eternity
2 Surgical Extraction
1 Pithing Needle
2 Serenity
3 Abrupt Decay
1 Bayou
Match 1: Tin Fins Mirror (1-2)
Losing the die roll in the mirror sucks.
G1: He went off on his 2nd turn. When he thoughtseized me mid-combo, I scooped to hide what I was playing.
G2: I killed him on my 1st turn.
G3: I didn’t mulligan aggressive enough to disrupt a potential 2nd turn kill on his side (he kept his initial 7). He killed me on turn 2. Clear mistake on my side.
Match 2: RUG Delver (1-2)
G1: I managed to go off, but due to poor sequencing, I fizzled and died. If I wasn’t an idiot, I would have won the match…
G2: Killed him on my 1st or 2nd turn.
G3: His deck did what it is supposed to do against combo decks. I died to a couple of Delvers and more disruption than I could handle.
Match 3: BW Stoneblade (2-0)
G1: Turn 1 kill on the play.
G2: I saw him boarding 11 cards and was slightly worried. Luckily, I had a T1 Thoughtseize for his Extirpate and went off on T2.
Match 4: RUG Delver (0-2)
G1: He put me on a clock with Mongoose and Goyf while I couldn’t find Shallow Grave of Goryo’s. When I found a Reanimate, I could either wait to play it around Daze, getting low enough to die to a single Bolt, or being able to race his creatures and a potential Bolt but playing right into a Daze. I chose the latter and he had the Daze.
G2: I had to mull to 5 and he had too much disruption.
Match 5: Esper Stoneblade (2-0)
G1: Turn 1 kill on the play.
G2: He basically kept a hand with nothing good but a Surgical Extraction and a discard spell. On his first turn, he discarded my Shallow Grave, letting me keep an Entomb and a Thoughtseize. In response to my Thoughtseize, he extracted the Shallow Graves. After playing draw go for a couple of turns, he started beating me with Vendilion Clique and SFM/Sword of Feast & Famine. I Found a Goryo’s on the last possible turn and was able to go off with a single draw 7.
Match 6: Aluren (2-1)
G1: I went off around turn 2 or 3 while he had no disruption.
G2: Couldn’t assemble the combo in time and eventually died to creature beatdown.
G3: Killed him on turn 2.
Match 7: UW Control (1-2)
He was a friend of the Tin Fins player I met in round 1. Bad matchup and a player who is experienced against Tin Fins. Great. :D
G1: Turn 1 kill on the play.
G2: He kept me from going off long enough and I eventually died to Jace and Geist.
G3: I had to mull to 4 and he beat the crap out of me with an early Geist.
Not sure if he played Counterbalance. I didn’t see one during the match.
Match 8: Elves (2-0)
Both games, I had the T1 kill. Due to being pretty tired, I almost screwed up in G2 when I mistook a Reanimate for a Shallow Grave and entombed an Emrakul mid Combo, only to shuffle it away again. The deck forgave me and I drew into the Tendrils kill after attacking.
We decided to drop after round 8, because our last player was kicked out of day 2 contention and we still faced a 5 hour ride home. In the end, it was almost 24 hours of playing and driving without sleep.
Interestingly, I did not lose a single game to graveyard hate. The only problems were myself screwing up, mulling into oblivion and my opponents having more countermagic than I could handle in time.
In terms of sideboarding, I mostly boarded out Probes.
In the future, I might go back to the 2nd Lim-Dûl’s Vault, moving the Silence to the sideboard again. This could easily be wrong, since countermagic is an issue, but I’d rather lose to a wall of counters than to not finding a way to get Griselbrand into the yard. Otherwise, I’m content with the list so far.
Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
Koby
Anyone have any experiences from GP Strassbourg with Tin Fins? I would be interested to hear the results from those who piloted it there.
I went a terrible 4-3 drop.
I actually scrubbed out at 2-3 and played 2 more rounds where one guy conceded due to having to leave. I'll try to post what I remember, but I had little to no sleep because of my teammate snorring as if he was taking down the whole freaking Amazon rainforest...
R1 ANT (vs Gwendall)
Game 1:
I lose the roll. He starts with Volcanic into Ponder. My first guess is Sneaky Show.
I play Delta and pass. He plays Misty Rainforest and passes. I am cautious now fearing Stifle. RUG plays ponders, Rainforest and Volcanics too.
I play a second Delta and he sacrifies his fetch, I do one too in response. It resolves and gets me a Underground Sea. His does too. I'm aware he's playing ANT now.
In his turn 3 he Duress'es me, I Brainstorm my Entomb away, but still lack a Reanimate spell. A couple of Ponders later from myself, I fail to find a reanimation spell, and he gets Ad Nauseam going and enough storm to knock down my lifetotal.
Game 2: I forgot how I died, but it included me reanimating a Griselbrand in his turn, which I think was a bad gamble on my part, but I'm not sure what my chances were if I hadn't one that. I'm pretty positive I messed something up here in this game just not sure.
Anyways, he still pretty much had a busted hand of double Dark Ritual, double Cabal Ritual, Infernal Tutor, LED which would have killed me anyways.
0-1 Kind of a bummer since this should be a win. Though my opponent played well game 1 misleading me in what he was playing.
R2 UB Planeswalker Stax (vs Micheal)
I lose the roll again.
Game 1: He plays Chalice on 1 turn 1. I have 2 lands and 5 1cc spells in my hand. A couple of turns later he drops Chalice on 2, so I scoop them up. Hardcast Griselbrand only works once or twice due to lack of the manasources, and is incredibly farfetched as I discarded one of the two to try and topdeck a reanimationspell of 2cc which ofcourse didn't happen for like 4-5 turns.
Game 2: I play land go, he plays Chalice on 0, Chalice on 1 -> I respond with Entomb, he Force of Will's it.
I play land go, he plays Ensnarring Bridge, Leyline of the Void, Helm of Obedeince , Lodestone Golem in the few next turns in some order I can't remember, but which pretty much doesn't matter anyway. He told me he has never lost to TinFins before. Wow, I wonder why :D
0-2
R3 Burn (vs Francois)
Game 1: I win the roll, and I turn 1 him with our 2 buddies for life Emmy and Grizza after seeing his hand with Probe. Ironic how I have the godhand in this game where it's not really needed.
Game2: Same thing, only turn 2 this time.
1-2
R4 Burn (forgot his name, but he was an Italian)
I lose the roll. I start to wonder if I need new dice.
Game 1: I play three Ponders, and have to shuffle all three times failing to find anything to combo. He draws insane with the singleton Thuderous Wrath he proudly domes me for 5 with, and with me eventually at 9, knowing he has double Chain Lightning in his hand and a suspended Rift Bolt heading my way my only out is to discard Emrakul and swing for 15+ crush his 2 lands.
He responds to the trigger by saccing 2 lands for Fireblast ( ugh) and I go to 5. In his upkeep I go to 2, and two turns later he finds his land.
Game2: He plays a turn 1 Relic, which cleans up a card of mine every turn keeping my GY clean.
I again fail to find anything relevant with my Ponders. The guy feels sorry for me.
So I Cabal him naming Fireblast blindly, which hits but also sees: Skullkrank (...), Price of Progress, Flame Rift, Hellspark Element and Lava Spike.
I win the game at some point with this boardstate:
He has 2 mana open, the Relic on the table, and I know he has Skullkrank in hand.
I'm at 10 life. I have two lands in play, and a Chrome Mox which produces Black.
I play Dark Ritual into Entomb, and play Shallow Grave. He tanks for a second, then decides to blow up Relic which to I repsond by casting a second copy of Shallow Grave. I return my Griselbrand and after drawing 7, attacking and drawing another 7 I find a Petal and a Children and proceed to tendrils him for 24.
If he had just Skullkrank'd me, I would have lost.
Game 3 he opens again with turn 1 Relic, and again I draw patheticly into nothing but discard. Kind of lucky though I guess because otherwise I'd be facing another Skullkrank and a Sulfuric Vortex. But, in the meanwhile I just get burned out anyway.
1-3 Good job, this GP is going fantastic...
R5 Merfolk (vs Ed)
I lose the roll again. Kind of used to it by now.
Game 1: He plays Island go, I play probe, revealing all lords and 0 counters. I draw Ritual, and have the rest in hand combo out and to swing for 22.
Game 2: He plays a Gravediggers Cage turn 1, I look at his hand with Thoughtseize and it contains FoW and double Cursecatcher. I grab FoW. But I fetch through my deck and realize I brought in Needles instead of Abrupt Decays and I scoop.
Game 3 I turn one Ritual, Thoughtseize, Cabal Therapy him and he gives up after I take the Relic and cast Entomb. He has no counters in hand, but I told him he doesn't need to concede yet but he insists he has no way to win, and doesn't feel like this game anymore. Ragequit for the win?
2-3
R6 Opponent says sorry, and concedes after explaining he has to leave.
3-3 Hooray for free Planeswalker Points.
R7 Deadguy Ale with green splash (vs Stanisla)
I lose the roll.
Game1: He goes turn one Deathrite Shaman. I go turn one fetch.
He goes turn 2 Dark Confidant. I end of turn Entomb, next turn Goryo's and we're off to game 2.
Game2: I see a hole to punch through with Emrakul to wipe his board and kick him to 5. He fails to find lands and a couple of turns later I get another hastey 7/7 flier. I had the Abrupt Decay and Pithing Needle in hand for his Relic of Progenitus which he Tutor'ed for right before his lands got demolished.
4-3 As he checks the squarebox for Drop, I ask him if he is offended if I mark mine aswell, as I was tired and thought spending some time checking out the rest of the GP would be interesting. He said no ofcourse not and that was the end of the GP for me.
Drafted a box of Chinese Gatecrash that night which was pretty poor on loot, and day 2 played 2 Chaos Drafts earning me a couple of older boosters including an Alliances booster. I had got wasted Saturday so missed out on the day 2 legacy event.
Final thoughts, I'm still content with the deck and will definately still play it. Just sometimes bumming out on the combo pieces can be frustrating.
But nothing I haven't dealt with in the past playing Doomsday or Show and Tell.
I think it's a pattern that shows combo can be insanely powerful, but the consistency isn't there to make it that powerful all the time.
Sorry for the vague report, I didn't keep notes other then lifetotal notes and scribbling of cards in hand of my opponent.
Re: TinFins 3: Return of the Onion Burst
a french finished at 11-5 (58th) with tinfins:smile:
Re: TinFins 3: Return of the Onion Burst
Hello everyone, first post here on the source, but i read all about Tin Fins and i finally got here to thank you about this topic.
Got 3 byes in my local tournament with the exact same list, winning in finals against Esper.
So feel free to ask, comment, and please remember, i'm far from a pro player and i tweaked the list based on what i wanted to do with the deck : go as fast as possible.
Here it is :
4 Brainstorm
4 Entomb
4 Shallow Grave
3 Goryo's Vengeance
1 Reanimate
4 Griselbrand
1 Children of Korlis
1 Emrakul, the Aeons Torn
1 Tendrils of Agony
4 Dark Ritual
4 Lotus Petal
1 Chrome Mox
3 Underground Sea
4 Polluted Delta
1 Misty Rainforest
1 Scalding Tarn
1 Swamp
1 Island
4 Careful Study
1 Scrubland
1 Marsh Flats
4 Gitaxian Probe
4 Cabal Therapy
1 Verdant Catacombs
1 Thoughtseize
1 Intuition
SB: 2 Chain of Vapor
SB: 1 Echoing Truth
SB: 2 Pithing Needle
SB: 2 Surgical Extraction
SB: 1 Massacre
SB: 1 Hurkyl's Recall
SB: 1 Bayou
SB: 1 Krosan Grip
SB: 2 Reverent Silence
SB: 1 Jin-Gitaxias, Core Augur
SB: 1 Karakas
I'm not happy with many slots in the SB, otherwise the MD seemed very good to me, with a lot of turn 1-2 kills.
These are the changes i'll probably do :
MD -1 Island +1 Tundra or Scrubland
SB -1 Jin-Gitaxias -1 Hurkyl's Recall -1 Krosan grip +3 Pull from Eternity
I'm thinking of these changes because the hate i faced all day was Surgical extraction. I thought instant speed and Jin-Gitaxias as an extra target would be enough, but i was wrong, and the games i lost was vastly because of surgicals.
Ended up day 1 at 8-1, defeated by Giuseppe with UW RiP.
Was at 10-1 day 2, but 3 losses in a row, then a win and a loose for the final match.
Got lucky on the GP, faced only 1 BUG, 1 Miracle and 8 Show&Tell.deck (This is so fun to watch them loose on their own Show&Tell)
Special thanks to Phazonmutant, i discovered the deck by watching you play on camera, and fell in love with it !
Bye guys.
Re: TinFins 3: Return of the Onion Burst
Thanks for all the reports, guys! It looks like there's still some consistency issues postboard so I guess that's the thing to work on. People running LDV - how did it treat you? Did you board it out?
Interesting list, Vad_! How did the Careful Studies treat you postboard? Being able to find antihate was the big incentive for Ponder for me.
Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
phazonmuant
Thanks for all the reports, guys! It looks like there's still some consistency issues postboard so I guess that's the thing to work on. People running LDV - how did it treat you? Did you board it out?
Interesting list, Vad_! How did the Careful Studies treat you postboard? Being able to find antihate was the big incentive for Ponder for me.
I really like LDV. Every time I had it I went off. Slower, but I went off.
Still, I'm actually wondering how Sensei's would work out in our list and will be trying it.
Grats to the11-5 player!
Re: TinFins 3: Return of the Onion Burst
Ended up playing this at SCG Milwaukee this weekend, and ended up at 57th, going 5-3-1.
The deck is pretty sick. I found that I was 50-50 in my wins between winning with Tendrils and winning with Emrakul+Grizzlebee swings.
My list looked like this:
2 Griselbrand
1 Emrakul
1 Children of Korlis
2 Underground Sea
1 Bayou
1 Gemstone Mine
1 Scrubland
1 Swamp
4 Marsh Flats
3 Verdant Catacombs
4 Ponder
4 Brainstorm
3 Gitaxian Probe
1 Intuition
1 Lim-Dul's Vault
4 Entomb
4 Shallow Grave
3 Goryo's Vengeance
1 Reanimate
4 Cabal Therapy
2 Thoughtseize
1 Silence
4 Dark Ritual
4 Lotus Petal
1 Chrome Mox
SB:
1 Bayou
2 Reverent Silence
3 Pithing Needle
3 Silence
3 Surgical Extraction
1 Chain of Vapor
1 Echoing Truth
1 Massacre
I wasn't able to nab a Tundra, and also liked the idea of Reverent Silence to deal with problem Enchantments, so my mana base reflects this.
In my brief testing, I was split on Intuition/LDV, since I was using the Intuition as Entomb #5, as well as getting any Reanimation spells or other specific cards. During the Open, I never cast the card, and often sided it out. LDV on the other hand, was incredibly clutch the 2 times I played it. If I were playing this again, I would drop the Intuition for another LDV.
I played against TES (1-2), Esper Deathblade (2-0), Dredge (2-1), Lands (2-1), Esper Deathblade again (2-0), Sneak and Show (1-2), Jund (2-1), B/W Stoneblade w/ maindeck Rest in Peace (0-2), and Shardless BUG (ID).
Overall, I was pretty happy with how I did, I only punted a game once, and my losses usually came from well timed disruption into a good enough clock while I top decked poorly.
Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
phazonmuant
Interesting list, Vad_! How did the Careful Studies treat you postboard? Being able to find antihate was the big incentive for Ponder for me.
They sure are not as efficient as ponders, but they still dig. And as a former player of old school reanimator AND ichorid, i'm used to play careful study to dig. :cool:
The postboard games is lost, was about 2 types :
- Me having anti-hate, and still loosing to tons of counterspells
- Me having anti-hate, and still loosing to a quick clock because i don't have the combo pieces (often looking for more shallow/goryo/reanimate)
Even post-board, T1-kill hands are incredibly efficient. Only surgical and/or FoW to stop you, and you have probe/cabal therapy to know it.
The good point in tin fins however, is that even if you discard the griselbrand while searching answers to hate with careful study, they will not make the move as long as you have an untapped source of mana. Or they might get punished in response :wink:
Re: TinFins 3: Return of the Onion Burst
After reading Vad_'s post, I just goldfished a Careful Study build around 60 times. It's definately worse at digging for specific cards, but it produces so much more keepable hands. Maybe 2 LDVs can help with the digging part.
Damn, I wanted to play Modern on the next weekend, but I think I have to test the build in a tournament...