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Re: All B/R update speculation.
Quote:
Originally Posted by
Fox
Baubles don't pitch to FoW, draw the same turn, trigger YP, nor tell you what to search for with that cantrip chain. Baubles also increase the clock enemy Goyf would present (still relevant consideration before Fatal Push). They are not broken because a deck with Baubles isn't going to combo off on opponent's upkeep after they pick up a card; they also aren't going to make a land drop on time with Bauble's draw.
So it's a versatile card that has various applications, and not all of them include casting it. The same could be said of many other cards. Probe being used to enable delve only highlights how broken of a mechanic delve can be.
Also: It's a cantrip. Most, if not all, of them pitch to Force, draw the same turn, trigger Pyromancer, increase your own as well as an enemy Goyf, help combo off on an opponent's turn, and help make land drops on your own turn by finding land. Knowing what to search for in any given matchup can be made easier with knowing the format and observing your opponent, Probe just gives you that information the easy way. Just like spot discard spells.
Quote:
Originally Posted by
Nielsie
And uhm, people in the DnT thread are actually considering Glasses of Urza...
I was one of them for a time, but it was never given serious consideration based on testing results. Information is powerful, and perfect information all the time is even more so, but it may not be worth the slot in enough matchups.
Quote:
Originally Posted by
Lemnear
Oh come on Fox ... you can't point to Probe being the reason that TC & DTT were OP, if every deck which ran these started with 8 Fetches, 4 Brainstorm and 4 Ponder by default to cycle 10% of their deck into the yard by turn 3.
Quote:
Originally Posted by
Megadeus
And probe was just exacerbating the issue by being another cog in the retarded blue stew
Exactly my point.
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Re: All B/R update speculation.
Quote:
Originally Posted by
MorphBerlin
Well you see probe does the same as a discard spell but 4 probe is better then 4 more discard spells so you got your own logicical inconsequences mate ;)
I think 0 mana peek is too strong yes and probe is as close to it as it gets. And in these shells it is 0-Mana peek
My main reason for complaint is not power level though, it's just the dullness of that card that takes away something basic from the game
It's not the same, it's similar; the point of that discussion is that people are objecting to the hand info, which discard also provides. Probe can be both similar to and more optimal than the marginal utility of additional discard spells without any inconsistency.
It is close, but not quite the same. It is not an instant, and it costs two life. That can be relevant in matchups like burn or other beatdown decks, and specifically in the case of storm, it competes with Ad Nauseam and Fetches for your life total.
However, all of that is irrelevant if your main complaint is that you find it "dull." Again, I submit that dullness is not a ban criteria, as evidenced by the fact that Show and Tell and Chalice of the Void remain legal, despite being among the dullest cards ever printed. None of these cards need to be banned.
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Re: All B/R update speculation.
As of this post, the DTB are:
- Elves!
- Czech Pile
- Grixis Tempo
- Sneak and Show
- Death and Taxes
The only deck among them using Probe is Grixis Tempo, and it appears lists waffle between 3 and 4 copies...
Fine card is fine.
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Re: All B/R update speculation.
Quote:
Originally Posted by
Ace/Homebrew
As of this post, the DTB are:
- Elves!
- Czech Pile
- Grixis Tempo
- Sneak and Show
- Death and Taxes
The only deck among them using Probe is Grixis Tempo, and it appears lists waffle between 3 and 4 copies...
Fine card is fine.
How fucking dare you come in here with your "reason and logic" – GET OUT.
#banriteofflame
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Re: All B/R update speculation.
Probe will be banned one day, whether or not it is currently breaking legacy doesn't really matter. Letting people play with perfect information makes Magic worse / the card is banned/restricted in every other format, so there's been precedent. It will continue to enable busted things in the future with cards that haven't been printed yet and maybe it won't be banned until the next Young Pyromancer or whatever appears, but you'd be nuts to bet against it happening.
It's more of a sure-thing ban than DRS - eventually - because DRS is an overpowered fair card and Probe is an overpowered unfair card. They might decide that DRS is just built into the format like Brainstorm, but Probe is going to be a problem that just gets worse.
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Re: All B/R update speculation.
What cards does Probe enable that weren't already good-busted?
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Re: All B/R update speculation.
I think you're misunderstanding the call for a Probe ban when you think about it in terms of which decks it enables.
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Re: All B/R update speculation.
Quote:
Originally Posted by
Lord_Mcdonalds
What cards does Probe enable that weren't already good-busted?
Cabal Therapy and Young Pyromancer are fine without Probe - strong but not busted. All Delve and Prowess cards are better with Probe. Wizards likes making spells-matter mechanics and the free spell that gives you perfect information will always be the best enabler for those mechanics.
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Re: All B/R update speculation.
Quote:
Originally Posted by
iatee
Cabal Therapy and Young Pyromancer are fine without Probe - strong but not busted. All Delve and Prowess cards are better with Probe. Wizards likes making spells-matter mechanics and the free spell that gives you perfect information will always be the best enabler for those mechanics.
But these effects aren't harming the format. Monastery Mentor, Swiftspear, and Young Pyromancer aren't dominating MTGO Leagues.
Meanwhile, DRS is in 60%+ of winning lists online.
Calling for a banning of a card that's played in two decks that isn't hurting the format is foolish because "what it could do". If that was the case, Show and Tell would've been banned years ago.
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Re: All B/R update speculation.
Quote:
Originally Posted by
Julian23
I think you're misunderstanding the call for a Probe ban when you think about it in terms of which decks it enables.
If you are not thinking in terms of which decks a card enables, you are misunderstanding the entire B&R list.
Quote:
Originally Posted by
taconaut
However, all of that is irrelevant if your main complaint is that you find it "dull." Again, I submit that dullness is not a ban criteria...
+1
I wish people calling for bans would tell us up front if they want a ban because the card is not fun. It would save a lot of wasted keystrokes.
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Re: All B/R update speculation.
Quote:
Originally Posted by
Bryant Cook
But these effects aren't harming the format. Monastery Mentor, Swiftspear, and Young Pyromancer aren't dominating MTGO Leagues.
Meanwhile, DRS is in 60%+ of winning lists online.
Calling for a banning of a card that's played in two decks that isn't hurting the format is foolish because "what it could do". If that was the case, Show and Tell would've been banned years ago.
So ban both Probe and DRS? And ban SnS too. "There are lots of cards in legacy that are horrible for the format" isn't actually a good reason for Probe not to be banned.
Perfect information makes Magic worse and takes away one of the competitive advantages that better players have. When you can't bluff anything and/or if you aren't rewarded for being able to read your opponent, Magic isn't as interesting, suddenly it's just about reading your cards and reading their cards and making sure that you don't do something stupid.
There is more to a format than whether or not one deck or card currently happens to be wrecking house. e.g. Modern is on one metric 'healthier' than Legacy right now - there is a far wider spread of tier 1 decks and it's hard to predict what any given t8 will look like. But the gameplay lacks a lot of the nuance in legacy and the fundamental problems with the format - hyper linear strategies that can only be answered with SB cards - mean that it's still actually not that interesting and it is unhealthy on a deeper level. One thing that did make it a little better, however was getting rid of Probe.
The goal for any format shouldn't just be "We need to put out all the forest fires." The goal should be to have a meta that's dynamic/fun/interesting. Probe is none of those things - it's just a sugar rush for a certain style of deck - and it's always going to be a problem. (Until it's not.)
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Re: All B/R update speculation.
Quote:
Originally Posted by
iatee
So ban both Probe and DRS? And ban SnS too. "There are lots of cards in legacy that are horrible for the format" isn't actually a good reason for Probe not to be banned.
Perfect information makes Magic worse and takes away one of the competitive advantages that better players have. When you can't bluff anything and/or if you aren't rewarded for being able to read your opponent, Magic isn't as interesting, suddenly it's just about reading your cards and reading their cards and making sure that you don't do something stupid.
There is more to a format than whether or not one deck or card currently happens to be wrecking house. e.g. Modern is on one metric 'healthier' than Legacy right now - there is a far wider spread of tier 1 decks and it's hard to predict what any given t8 will look like. But the gameplay lacks a lot of the nuance in legacy and the fundamental problems with the format - hyper linear strategies that can only be answered with SB cards - mean that it's still actually not that interesting and it is unhealthy on a deeper level. One thing that did make it a little better, however was getting rid of Probe.
The goal for any format shouldn't just be "We need to put out all the forest fires." The goal should be to have a meta that's dynamic/fun/interesting. Probe is none of those things - it's just a sugar rush for a certain style of deck - and it's always going to be a problem. (Until it's not.)
Perhaps you should play Modern then. Where anything remotely powerful is banned, Death & Taxes will be very strong for you there.
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Re: All B/R update speculation.
Quote:
Originally Posted by
Bryant Cook
Perhaps you should play Modern then. Where anything remotely powerful is banned, Death & Taxes will be very strong for you there.
Some of us are capable of having these discussions without coming across like lawyers with a legal obligation to represent our deck's best interests.
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Re: All B/R update speculation.
Probe has never been about powerlevel. It's about how it makes the format less exciting to play. If we could stop the "Probe too powerful" strawmens, that would be nice.
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Re: All B/R update speculation.
Quote:
Originally Posted by
iatee
Some of us are capable of having these discussions without coming across like lawyers with a legal obligation to represent our deck's best interests.
Coming from the guy who wants to ban a card played in combo decks that happen to be very good against his white weenie deck?
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Re: All B/R update speculation.
Quote:
Originally Posted by
Julian23
It's about how it makes the format less exciting to play.
Honestly, if Probe were banned tomorrow I wouldn't be heartbroken. But I think the information thing is kind of bullshit as that information has always been available in the form of hand disruption (Duress/Thoughtseize). The exchange between Probe is card nuetral, where with Seize or Duress, both players are down a card.
Games with Probe are rarely "less fun" because I got to see my opponents hand.
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Re: All B/R update speculation.
Your problem here is that you're operating under the assumption that everyone else thinks like you do, like it's impossible for someone to not be lobbying for self-interest. I think SnS should be banned too and if they did that DnT players across the world lose their very best matchup.
And beyond that - Probe is not particularly good against DnT. Decks that play Probe sometimes are, and Probe is a good card in those decks, but those aren't the same thing. Maximizing the amount of info you have is way more important vs decks that can cast counterspells. You can generally Storm off blind vs DnT regardless. Fair decks playing Probe often find themselves painfully cycling it for 1 mana and 2 life vs a Thalia in play.
Quote:
Originally Posted by
Bryant Cook
Games with Probe are rarely "less fun" because I got to see my opponents hand.
Yes...they are not less fun...for you.
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Re: All B/R update speculation.
Quote:
Originally Posted by
Julian23
Probe has never been about powerlevel. It's about how it makes the format less exciting to play. If we could stop the "Probe too powerful" strawmens, that would be nice.
When people call for a ban it's assumed to be based power level because they've never banned a card out of Legacy for any other reason (logistic concerns notwithstanding).
Excitement is a very personal thing. Saying "card x makes Legacy less exciting" equates to saying "I personally dislike card x"; which is not even an argument and doesn't deserve a logical rebuttal. It's just bitching and ranting.
Quote:
Originally Posted by
iatee
Yes...they are not less fun...for you.
But if you don’t care about what other people find fun, why should anybody care about what you find fun?
If people could keep this subjective garbage to themselves maybe this thread wouldn't be a hot pile of rotten spam.
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Re: All B/R update speculation.
Quote:
Originally Posted by
iatee
DRS is an overpowered fair card and Probe is an overpowered unfair card.
I read this 3 times and it still makes no sense for me. How is a Peek, you can alternatively pay 2 Life for, "unfair" in what it does, while a 1cc Planeswalker with essentially 4 abilities is reasonable?
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Re: All B/R update speculation.
Quote:
Originally Posted by
Crimhead
When people call for a ban it's assumed to be based power level because they've never banned a card out of Legacy for any other reason (logistic concerns notwithstanding).
Excitement is a very personal thing. Saying "card x makes Legacy less exciting" equates to saying "I personally dislike card x"; which is not even an argument and doesn't deserve a logical rebuttal. It's just bitching and ranting.
But if you don’t care about what other people find fun, why should anybody care about what you find fun?
If people could keep this subjective garbage to themselves maybe this thread wouldn't be a hot pile of rotten spam.
PREACH.
Quote:
Originally Posted by
iatee
Your problem here is that you're operating under the assumption that everyone else thinks like you do, like it's impossible for someone to not be lobbying for self-interest. I think SnS should be banned too and if they did that DnT players across the world lose their very best matchup.
And beyond that - Probe is not particularly good against DnT. Decks that play Probe sometimes are, and Probe is a good card in those decks, but those aren't the same thing. Maximizing the amount of info you have is way more important vs decks that can cast counterspells. You can generally Storm off blind vs DnT regardless. Fair decks playing Probe often find themselves painfully cycling it for 1 mana and 2 life vs a Thalia in play.
Yes...they are not less fun...for you.
I find Chalice of the Void and Counterbalance to be very unfun and they both create boring gameplay. You don't see me spouting off that I think they need to be banned, because they don't and they don't have the numbers to back it. Very similar to Gitaxian Probe, it's also easy to assume I only think about my self interest with TES. I care most about format health, because without Legacy, there is no TES. Gitaxian Probe isn't a format issue, unlike Deathrite Shaman.
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Re: All B/R update speculation.
Quote:
Originally Posted by
Crimhead
If people could keep this subjective garbage to themselves maybe this thread wouldn't be a hot pile of rotten spam.
I refer you, sir, to the title of the thread.
"Banned List Speculation"
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Re: All B/R update speculation.
Quote:
Originally Posted by
Lemnear
I read this 3 times and it still makes no sense for me. How is a Peek, you can alternatively pay 2 Life for, "unfair" in what it does, while a 1cc Planeswalker with essentially 4 abilities is reasonable?
The terms unfair and fair mean something different in this context. I will give you an example to help you work this one out.
"High Tide is an unfair deck."
It is not a good deck. It's not even an okay deck. But it is an unfair deck.
Quote:
Originally Posted by
Bryant Cook
PREACH.
I find Chalice of the Void and Counterbalance to be very unfun and they both create boring gameplay. You don't see me spouting off that I think they need to be banned, because they don't and they don't have the numbers to back it. Very similar to Gitaxian Probe, it's also easy to assume I only think about my self interest with TES. I care most about format health, because without Legacy, there is no TES. Gitaxian Probe isn't a format issue, unlike Deathrite Shaman.
I also think Chalice should be banned, because it creates unfun gameplay. The only number you need to back up that statement with is "Chalice on 1." And like Probe, I think it's only a matter of time, since they're going to print more and more pushed colorless cards over the years.
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Re: All B/R update speculation.
Quote:
Originally Posted by
iatee
The terms unfair and fair mean something different in this context. I will give you an example to help you work this one out.
"High Tide is an unfair deck."
It is not a good deck. It's not even an okay deck. But it is an unfair deck.
Probe is played in Storm and Dredge, but it's also played in "fair" decks like Delver and Infect.
Quote:
Originally Posted by
DarthVicious
I refer you, sir, to the title of the thread.
"Banned List Speculation"
Speculating about the banned list =/= griping about pet hate cards which are not OP.
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Re: All B/R update speculation.
Quote:
Originally Posted by
iatee
I also think Chalice should be banned, because it creates unfun gameplay. The only number you need to back up that statement with is "Chalice on 1." And like Probe, I think it's only a matter of time, since they're going to print more and more pushed colorless cards over the years.
iatee, what does your ideal legacy game look like? It sounds like we at least agree that chalice is miserable, though you also hate probe; which cards do you like/think make for good legacy games?
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Re: All B/R update speculation.
Quote:
Originally Posted by
iatee
The terms unfair and fair mean something different in this context. I will give you an example to help you work this one out.
"High Tide is an unfair deck."
It is not a good deck. It's not even an okay deck. But it is an unfair deck.
So your argument is that one OP card with 60%+ penetration is fine because its played in decks you may like and another OP card, with much lower numbers, is not because it's played in decks you don't like.
Can we stop this "I don't like Delver & Combo, so pls ban Probe" non-argument here?
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Re: All B/R update speculation.
Quote:
Originally Posted by
Crimhead
Probe is played in Storm and Dredge, but it's also played in "fair" decks like Delver and Infect.
Speculating about the banned list =/= griping about pet hate cards which are not OP.
Fair decks don't win on turn 2.
Quote:
Originally Posted by
taconaut
iatee, what does your ideal legacy game look like? It sounds like we at least agree that chalice is miserable, though you also hate probe; which cards do you like/think make for good legacy games?
I think interesting games of Magic are highly interactive games of Magic. Legacy is great because it creates games with a wide variety of forms of interaction - interaction with creatures, lands, planeswalkers, the stack, graveyards, hands, libraries. One of the better defenses of DRS is that it gives decks a form of graveyard interaction with a zone that's usually impossible to interact with game 1. I don't think creature decks should just have to autoscoop to Lands or Reanimator g1. (OTOH - DRS is obviously a bit too good / pushes out other strategies.)
Chalice is obviously not a good card for interactive Magic - it's actually a turn 1 combo card. Chalice decks 'basically win' on turn 1, whether you're attacking with Reality Smasher or Rishadan Cutpurse doesn't matter that much. The fact that you can actually just throw a random word in front of 'Stompy' and it's kinda a viable legacy deck highlights the reason why Chalice should (and I think eventually will) be banned.
Probe pushes uninteractive decks in a lot of ways - free storm, free information, free card in your yard. Against decks that can't interact with the stack, it just allows you to win faster. And against decks that can interact with the stack, it increases the chance that that doesn't even matter, because your combo deck can operate with perfect information and play past them.
I think games where one person didn't get to make any meaningful game actions are super boring, including the games like that that I win because I managed to win the die roll and resolve a Thalia on turn 2. When it doesn't matter how good the players are because the cards play themselves, what's the point of even sitting there and doing this? You're just a vessel that a Storm deck uses to go off with perfect information or a Stompy deck uses to ensure the other guy plays 0 spells.
I am obviously more pro-ban than most people here and I think there's some weird form of Magic libertarianism in a lot of legacy players that prioritizes card-freedom over whether or not a format is actually creating interesting games / rewarding skilled play.
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Re: All B/R update speculation.
You preach wine and serve water.
I have my troubles to take a speech about interactive games for serious, if it comes from one who usually piles up resistors and Landdestruction so his opponents just don't get to play the game at all ;)
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Re: All B/R update speculation.
Chalice only completely locks out decks when they play all one cost spells. This is a check on deck construction. There's an easy way to avoid a full lockout from cards like Chalice and Blood Moon - play with different cards.
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Re: All B/R update speculation.
It's not a check on deck construction. Nobody is going to stop playing Brainstorm, Ponder and DRS strategies because they might face a Chalice. Nobody builds their deck considerably differently to beat Chalice g1. Wasteland being in 50% of Legacy decks ensures that you are going to be punished for playing expensive spells more often than you are punished for playing one drops - people build decks to survive in a meta filled with Wasteland/Daze/Thalia. And because of that, once in a while you're punished from the other direction.
Chalice players basically go around hoping to win their die rolls and randomly steal games from people - nobody loses to a Chalice deck and says "Well, I learned my lesson, maybe I should play more two drops." That would actually be a terrible lesson to learn. They say "That sucked, I lost to a guy who probably won't even make t8."
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Re: All B/R update speculation.
Quote:
Originally Posted by
iatee
I think there's some weird form of Magic libertarianism in a lot of legacy players that prioritizes card-freedom over whether or not a format is actually creating interesting games / rewarding skilled play.
People have different opinions about what makes Legacy interesting and what sort of skill sets they want it to focus pn (mulliganing, meta-gaming, adjusting to different opposing decks, etc).
The "libertarianism" basically means that since we can't agree what makes this game good, we need a better reason than enjoyability to tell somebody they can't play the cards we don't like.
Quote:
Originally Posted by
iatee
nobody loses to a Chalice deck and says "Well, I learned my lesson, maybe I should play more two drops." That would actually be a terrible lesson to learn.
But if your meta is heavy with Chalice decks you might chose something that plays well against it. Or at least something that has a bit of game (ie, TA > Thresh, SS > Storm, etc).
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Re: All B/R update speculation.
I agree with purple. If you start every deck list with 4 probe 4 ponder 4 brainstorm it's on you to adapt when you lose to chalice of the void, not cry for it's ban. Brainstorm is the best thing you can be doing in legacy, there should be a strong hate card for it.
Again as much as I hate brainstorm I won't be mad to see it stay (which it will), but I'd be pretty upset if they banned another card that's good in non-blue decks and leave the best card untouched.
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Re: All B/R update speculation.
Quote:
Originally Posted by
iatee
I also think Chalice should be banned, because it creates unfun gameplay. The only number you need to back up that statement with is "Chalice on 1." And like Probe, I think it's only a matter of time, since they're going to print more and more pushed colorless cards over the years.
Quote:
Originally Posted by
Dice_Box
I beg to differ. These cards offer the same advantages to the format that Bloodmoon, Back to Basics or Rest in Peace do. They punish you for building in a hyperfocused, linear way. If we are going to accept that playing decks with 8 to 12 one drop "Air" cards in them for filtering is ok, we need to accept an answer also needs to be available.
I will agree is sucks to be on the receiving end of these cards, God knows I have likely lost to a Bloodmoon more than any of you have to a Chalice, but these cards are a safety valve for those times the format becomes too inbred and insular
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Re: All B/R update speculation.
Quote:
Originally Posted by
Rascalyote
I agree with purple. If you start every deck list with 4 probe 4 ponder 4 brainstorm it's on you to adapt when you lose to chalice of the void, not cry for it's ban. Brainstorm is the best thing you can be doing in legacy, there should be a strong hate card for it.
Again as much as I hate brainstorm I won't be mad to see it stay (which it will), but I'd be pretty upset if they banned another card that's good in non-blue decks and leave the best card untouched.
Still upset about the Top ban? Card is obnoxious.
Quote:
Originally Posted by
MorphBerlin
Yesterday it happend again:
G1 get probed, therapy your force. Two turns later probe again to see if there is another one. No >Storm off
G2 keep 7, play a BS, on the opps turn, probe-> no blue card for force, combo off with no discard.
Such an ape card, even chalice and blood moon might take more skill than this :D
Probe has been in the format since 2011 and you're complaining about it now?
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Re: All B/R update speculation.
Quote:
Originally Posted by
death
Still upset about the Top ban? Card is obnoxious.
I never really played it and I can see the logistic reasons for it being banned, still feel bad for people who put a lot of time into decks like painter to see a card from it banned though :(
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Re: All B/R update speculation.
RIP DDFT. Can't find a reason to play it over TES or ANT now. It's been nice for my store credit stash though.
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Re: All B/R update speculation.
Quote:
Originally Posted by
Bryant Cook
Meanwhile, DRS is in 60%+ of winning lists online.
Calling for a banning of a card that's played in two decks that isn't hurting the format is foolish because "what it could do". If that was the case, Show and Tell would've been banned years ago.
I don't know where your numbers come from but I don't need to know the source to know what other card is in those lists with an even higher representation. Why are we not banning that monstrosity first in place of a stupid creature that dies to almost everything??? Oh, I know why, because it's blue and has big pile of BS arguments about being some kind of pillar... bunch of BS...
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Re: All B/R update speculation.
Quote:
Originally Posted by
Dice_Box
'Chalice is fine because it's like Rest in Peace for 1-drops'
This argument only makes sense if you think that playing generic efficient cards is "building in a hyperfocused, linear way" in an equivalent fashion to 'Return Ichorid, trigger Prized Amalgam' or 'Tap 3 Cloudpost: Ulamog'.
Why do decks that plan on playing an interactive normal magic need a 1-card way to be shut out of the game?
If you expect that the field is going to have a lot of Miracles, you can play Cloudpost. If you play against Miracles you will be favoured but you will get punished for it if people are playing Delver or Combo. This is therefore a decision with some kind of critical thought involved.
If you expect that the field is going to have a lot of good cards, you can play Chalice of the Void. If people are playing good cards you will be 'favoured', but you will get punished for it if people are playing bad cards. This is not an interesting decision with critical thought involved, because you can say with some certainty that people will be showing up to the tournament with good cards and not bad ones. The reason why it is still not generally a winning strategy to play Chalice decks is because they're so inconsistent and it's therefore miserable to receive a loss from one of these decks knowing that the shitty roulette wheel happened to land on 00 just as you put your money down.
You can argue that losing to chalice is no different to losing to Belcher/RB/Ooops/ any of these other relatively-inconsistent obnoxious turn 1 decks, but these are much more susceptible to counterspells and other dedicated SB hate and they don't enforce this stupid deckbuilding paradigm of 'you will have a higher chance of winning if you don't play as many good cards'
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Re: All B/R update speculation.
Quote:
Originally Posted by
kombatkiwi
Why do decks that plan on playing an interactive normal magic need a 1-card way to be shut out of the game?
Because they are the most efficient ways to solve a given issue. If I am building a Patriot coloured deck, I am likely going to run in the Side both Moon and RIP. Those two cards, along with my filtering should let me win a large number of games alone. RIP will answer things like Dredge, RUG Delver, Lands or Reanimator all on its own. Sure, I am playing an inactive deck, but if I can land a card and win, sucks to be you. Shit, throw in a Moat into the side of this Patriot deck and you have a lovely set of silver bullets that just destroy some decks. Yay interaction.
Oh and Miracles did that.
Quote:
Originally Posted by
kombatkiwi
If you expect that the field is going to have a lot of good cards, you can play Chalice of the Void. If people are playing good cards you will be 'favoured', but you will get punished for it if people are playing bad cards. This is not an interesting decision with critical thought involved, because you can say with some certainty that people will be showing up to the tournament with good cards and not bad ones.
So, if you expect the format to be heavily slanted in one direction you can play an answer? This is not exactly news. I mean, right now you could show up to an event with Blue Moon and I think you would do more damage than you would with Chalice. The format is so imbreed around 3 or 4 colour decks that use DRS to cover their stability that you could wipe them out with a card.
As for critical thought, people play SnT at big events without much complaint. Let's not pretend a lot of thought is needed to win an event.
Quote:
Originally Posted by
kombatkiwi
You can argue that losing to chalice is no different to losing to Belcher/RB/Ooops/ any of these other relatively-inconsistent obnoxious turn 1 decks, but these are much more susceptible to counterspells and other dedicated SB hate and they don't enforce this stupid deckbuilding paradigm of 'you will have a higher chance of winning if you don't play as many good cards'
No, it's more a situation of "Hey I have the answer to your deck". People are just pissed the answer is so effective. What does it matter if the answer is Force for Dread Return or a Chalice for your cantrips? The fact is we are arguing that a card shuts down a large percentage of a single kind of deck without asking why that is even an option in the first place.
Fact is, Chalice is getting stronger only because of a race to the bottom. When I was playing Goblins in 09, the RUG players where not all that bothered by Chalice and more worried about Lackey. If you plan to play a deck that loses to a card that's your choice and something you have to accept. I run a playset of Enchantment removal in my sideboard for Bloodmoon and RIP. I accept I have a weakness and I try to amend that, I don't cry about the fact that I lose to Bloodmoon, RIP, Storm, Reanimator, SnT, Beltcher, Opps, Prelate, TNN...
If you are weak to a card, plan for it. I mean it's obvious that Chalice is a format warping issue, that's why Eldrazi has done nothing of note in months.
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Re: All B/R update speculation.
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Because they are the most efficient ways to solve a given issue. If I am building a Patriot coloured deck, I am likely going to run in the Side both Moon and RIP. Those two cards, along with my filtering should let me win a large number of games alone. RIP will answer things like Dredge, RUG Delver, Lands or Reanimator all on its own. Sure, I am playing an inactive deck, but if I can land a card and win, sucks to be you. Shit, throw in a Moat into the side of this Patriot deck and you have a lovely set of silver bullets that just destroy some decks. Yay interaction.
Oh and Miracles did that.
I don't mind chalice in the SB of decks, I am opposed to the fact that it exists as a semi-viable G1 strategy
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So, if you expect the format to be heavily slanted in one direction you can play an answer? This is not exactly news. I mean, right now you could show up to an event with Blue Moon and I think you would do more damage than you would with Chalice. The format is so imbreed around 3 or 4 colour decks that use DRS to cover their stability that you could wipe them out with a card.
Maybe I am being too nitpicky but targeting decks with 4+ colors using a card that costs 3 mana doesn't seem comparable to neutering every single spell that costs 1.
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As for critical thought, people play SnT at big events without much complaint. Let's not pretend a lot of thought is needed to win an event.
If we determine by a certain metric that Chalice is not good for the format then maybe by the same arguments there are other cards that are not good for the format, sure.
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No, it's more a situation of "Hey I have the answer to your deck". People are just pissed the answer is so effective. What does it matter if the answer is Force for Dread Return or a Chalice for your cantrips? The fact is we are arguing that a card shuts down a large percentage of a single kind of deck without asking why that is even an option in the first place.
Fact is, Chalice is getting stronger only because of a race to the bottom. When I was playing Goblins in 09, the RUG players where not all that bothered by Chalice and more worried about Lackey. If you plan to play a deck that loses to a card that's your choice and something you have to accept. I run a playset of Enchantment removal in my sideboard for Bloodmoon and RIP. I accept I have a weakness and I try to amend that, I don't cry about the fact that I lose to Bloodmoon, RIP, Storm, Reanimator, SnT, Beltcher, Opps, Prelate, TNN...
Cards in legacy that cost a lot of mana are bad because of Pierce/Force/Daze/Stifle/Wasteland etc etc
As more sets get printed we get more good cards to choose from that cost less, i.e. 1
We replace the expensive cards with the new cards that cost 1
Decks now have more cards in them that cost 1
Why is this "a race to the bottom?"
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If you are weak to a card, plan for it. I mean it's obvious that Chalice is a format warping issue, that's why Eldrazi has done nothing of note in months.
The problem is that 'plan for chalice' means what exactly? If I plan for Combo then I will want to play a blue deck.
If I plan for Sneak and Show then I will want to play Death and Taxes
If I plan to play against Chalice of the Void then I can play a shit deck with no 1 mana spells in it?
Of course you can argue that it's no different whether a deck gets hosed by Chalice or RIP or any other card but
a) Chalice locks you out when you are TRYING to play a minimally-exploitable less-powerful 'fair' strategy that can be interacted with on every other standard axis
b) Chalice is generally played in shells with minimal opportunity for decision making or interaction that don't contribute much to what I think makes legacy enjoyable
c) There isn't any way to strategically avoid it except by increasing your mana curve and making your deck significantly worse against everything else
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Re: All B/R update speculation.
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Originally Posted by
kombatkiwi
Why do decks that plan on playing an interactive normal magic need a 1-card way to be shut out of the game?
What is interactive normal magic in Legacy?? Nothing is normal magic in Legacy, everything is busted... Is it because your cards are blue it's suddenly normal magic?
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Originally Posted by kombatkiwi
Cards in legacy that cost a lot of mana are bad because of Pierce/Force/Daze/Stifle/Wasteland etc etc
So what? How is this different from saying: Cards in legacy that cost one mana are bad because of Chalice/Thalia/Trinisphere/Sphere of Resistence etc etc
If you build your deck full of 1 mana cantrips just live with the fact it can be hated out. It isn't any different from any other strategy. Why would super-efficient-1-mana-cantrips.deck be allowed to live without any hate cards while graveyard strategies, artefact strategies, land strategies, etc. all should have hate cards? I really don't get this. Well actually I do, but it's absurd, it's because some spikes think that the only correct way to play magic is to use blue cantrips and counters... Magic is more than just blue cantrips, it's just that blue cantrips is heavily protected against any possible bans while all other strategies have to face being banned or drown in hatecards...