https://www.mtggoldfish.com/deck/784415#paper
While I'm sure it's the thing that's gonna catch a lot of eyes - the Field of Ruin was just something I suggested he test on a whim, he never got to use it.
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https://www.mtggoldfish.com/deck/784415#paper
While I'm sure it's the thing that's gonna catch a lot of eyes - the Field of Ruin was just something I suggested he test on a whim, he never got to use it.
Just spitballing some ideas onto the chalkboard I had recently.
Geist of Saint Traft in a Cavern of Souls list, or a blue splash with Meddling Mage, Reflector Mage
Winding Canyons as a backup Vial of sorts, that gets better eventually once more land is on the table
+it can drop multiple creatures at instant speed in the same turn, at varied mana costs
-costs two extra mana to use it, and you have to actually cast the creatures
Mirri, Weatherlight Duelist seems good vs fair decks in a green splash build. Even has some application vs Elves by stopping them from going nuts with a Hoof'd team, albeit maybe a bit slow compared to their mana critters
Someone should really test Necropouncer besides me, the power boost is huge and haste is pretty good no matter what creature you give it to. Turn 3 SfM out Necropouncer, swing 3. Turn 4 Flickerwisp targeting your only flier, equip, swing 6 in the air?
Harsh Mentor, Magus, P&K are all human... hmmm...
Best SB things vs Elves may be Pontiff and Canonist, anyone else find anything better? Help me Thalia Wan-Kenobi, you're my only hope...
I scrapped the Cavern list for the time being and went back to monowhite... I loved having 11 Plains maindeck. I'm perfectly willing to test Canyons myself, I'm planning on a 25 land build for this next batch of testing. 11, 4, 4, 4, 2 for those wondering.
Yes, it's awkward, but there's not much you can do about it. The deck has its share of awkward draws and its share of super busted hands.
@Darthvicious
25 lands is a ton. I'd test 24 first.
@Koten
A few of the other Arbiter builds in the past cut SFM or put it in the sideboard for just that reason. From my experience with similar decks, I'd say that this deck has a much better early game, but a bit weaker late game. It's a bit harder to fight things that resolve since your bodies are largely small and lack evasion, so it's also waaayyyy better on the play than draw.
Last minute prep for Eternal Weekend, anyone have any opinions on my deck list?
// 60 Maindeck
// 7 Artifact
4 Aether Vial
1 Sword of Fire and Ice
1 Umezawa's Jitte
1 Batterskull
// 26 Creature
4 Mother of Runes
3 Phyrexian Revoker
4 Thalia, Guardian of Thraben
4 Stoneforge Mystic
3 Recruiter of the Guard
4 Flickerwisp
1 Sanctum Prelate
1 Banisher Priest
2 Mirran Crusader
// 4 Instant
4 Swords to Plowshares
// 23 Land
4 Wasteland
4 Rishadan Port
2 Karakas
2 Cavern of Souls
10 Plains
1 Horizon Canopy
// 15 Sideboard
// 2 Artifact
SB: 1 Sword of War and Peace
SB: 1 Pithing Needle
// 8 Creature
SB: 1 Leonin Relic-Warder
SB: 1 Banisher Priest
SB: 2 Ethersworn Canonist
SB: 1 Containment Priest
SB: 2 Faerie Macabre
SB: 1 Spirit of the Labyrinth
// 2 Enchantment
SB: 2 Rest in Peace
// 1 Instant
SB: 1 Path to Exile
// 2 Sorcery
SB: 2 Council's Judgment
@soryuu
You probably don't need 2 Banisher Priest in the 75, especially if you are on three Recruiter. I'd cut one for something else. Honestly, I'm not too hot on that card right now anyway. So many of the most popular creatures either get value on etb (snapcaster, baleful strix) or come down long before Banisher Priest and really need a more immediate answer (e.g. Delver).
Otherwise most of your choices seem reasonable. I'd make sure you have a good sideboard plan for the top 5 or so decks. Make sure you have enough cards in your sideboard to come in for common matchups, as well as a matching number to take out. You don't have some of the common sideboard cards like Gideon, so your sideboarding against a deck like Czech Pile might be different from what others are doing.
I removed Gideon because it didnt see that much value to me, but against pile you're right I do see that value. I agree, probably only one Banisher works since I run a bunch of tutors. I was also thinking about swapping Faerie for two Surgicals, as well. Any other board choices you would consider?
What are thoughts on going to 22 lands? Andrew Caldaron won GP Vegas with the list with 22 and occasionally a list pops up.
If you are going to play 3 tutors, dropping all Faerie Macabre is wrong. Keep at least 1.
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I personally strongly disagree with the choice to run 22 lands in this deck under pretty much any circumstances. We're already tight on white mana as is, and dropping one source seems risky to me.
I run Surgical over Faerie as a strategic choice. If you are up to 3 Recruiters though, Faerie makes quite a bit of sense as at least a 1-of.
I agree, 22 is just not enough lands. But especially if you are more 3 and 4 drop heavy (i.e. less avengers and revokers, more crusaders or other 3+) than 23 isn't really enough either.
Rounding off the decimals it's actually a pretty simple progression:
22 lands: 37% mana
23 lands: 38% mana
24 lands: 40% mana
Granted I think 40% mana is TOO much; which is why (despite being unpopular) I often like to run 24 lands in 61 card deck.
24 lands (in 61): 39% mana
If you want to play around with numbers more, Chris Cunningham's program is pretty baller. You can find it and the accompanying article here.
Hey guys,
I have been brewing a bit lately while keeping my Deadguy Ale list in the back of my mind. I would like to gain some input how people think about this. (SB has to be refined after testing.)
4 mother of runes
4 Thalia guardian of Thraben
4 Flickerwisp
2 Stoneforge Mystic
2 Phyrexian Revoker
4 Dark Confidant
2 Mirran Crusader
3 Tidehowler Sculler
1 Recruiter of the Guard
4 Aether Vial
4 Swords to Plowshares
2 Chrome Mox
1 Jitte
1 Sword of Fire and Ice
2 Rishadan Port
4 Wasteland
2 Cavern of Souls
3 Scrubland
4 Plains
4 Marsh Flats
3 Karakas
SB
1 Batterskull
2 Sanctum Prelate
1 Orzhov Pontiff
2 Ethersworn Canonist
1 Rest In peace
1 Containment Priest
2 Surgical Extraction
2 Kambal
2 Councils Judgement
1 Pithing Needle
To point out some things beforehand:
#1 22 lands, went down from the usueal 23 I wield due to the 2 chrome moxes.
#2 Cutting on SFM, I know this is part heresy, but I have been playing 2 SFM in my Deadguy for quite some time now and it works fine in that deck. I very rarely fetch for Bskull first because its just begging for a removal spell to be played on SFM whereas if you opt to go for a 3 CMC sword it doesn't really matter to much if they remove it.
#3 Added Tidehowler scullers for multiple reasons: A: They can be pitched to Chrome Mox to give 2 colours, B: I proposed having some Discard with a black splash before and Medea pointed out it only has like a 5% chance to happen in your opening hand. Thus I took a discard thats +1 CMC, and also able to being vialled in in case your stripped of black sources C: Allot of people here seemed to like the Spyglass that has been printed as an ''upgrade'' over Peedle, one of the main arguments I read is that people like the information, sculler gives you info also for 2 CMC while stripping your opponents hand of the thing you fear the most.
#4 Regarding SB, main 2 things I kept in mind where the Combo matchup (6) and GY hate (4) (with elves (4) in the back of my mind).
Im open for suggestions.
(Thing I had in mind for SB was including a PW like Kaya Ghost Assasin or Sorin Solemn Visitor. Also not to sure about the Councils but its more ''catch them all'' answer. Could replace these with Vindicates to include land destruction, vindicate also works better with Chrome Mox.)
About to leave for EW, so I don't have time to look a the numbers and your manabase, but Sculler always felt had to cast on turn 2 for me. You can use Chris's program (linked above) to figure out the number of sources you need to try to cast it on curve, but it always felt difficult. Hoogland played around with Kaya for a little while to some success in Dead Guy Ale, describing it as similar to Jace in terms of card advantage, but requiring a few more hoops to jump through to be optimal.
Hey guys, I've been interested in the BW D&T lists that run Dark Confidant and some 1-mana discard but I don't have a gallery of lists I can look at because I assume not that many people play that.
Anyways, if there is anyone here that plays BW D&T then I'd like some general advice on the deck and if it's worth considering or if I should just play Deadguy Ale since there are tons of similarities.
There's no way to reliably splash for 1 mana discard with our manabase - even if you went crazy and squeezed in 8 black sources, you only have t1 black 65% of the time. Splashing for black creatures is totally viable, especially humans (Bob/Pontiff/Kambal), because you get to cheat on casting costs with Vial and can push your black mana count with Cavern. So you should do that, since the resulting deck is more powerful than Deadguy Ale. But don't play Thoughtseize.
There's a tourney report from quite a ways back from Richard Cheese that features a Black and Taxes list. You might see if you can find it, I liked it. You'll have to update it, but it looked marvelous.
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i have a legit question, is gideon ally of zendikar or palace jailer actually good in the deck. I feel like they make the deck more clunky. I usally find beating 4c control not too hard if you just play the tempo game of deny them mana and beat with mirrans/equipment. I'm on a 2 serra/mirran list thinking of going 4 mirran.'
But honest question what does palace jailer accomplish. It feels like the biggest win more card to me. I've been playing the deck for like 2 years, and decided to finally make an account on here to post. But against pile they have tons of creatures to steal monarch with, if were winning and they don't have a single drs/strix to steal monarch with and we success grind them out, we were probably already winning?
Gideons are either amazing or really bad. They can win a stalemight quite easy, but they go against the main stategy against pile, which is attack there mana base very quickly and beat down.