Vexing Shusher is going to be the $ card, he's a lynch pin card in aggro and combo, that's easily 20+. He's no Tarmogoyf, but he's still one of the most format warping cards printed in this block.
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Vexing Shusher is going to be the $ card, he's a lynch pin card in aggro and combo, that's easily 20+. He's no Tarmogoyf, but he's still one of the most format warping cards printed in this block.
New, good Merfolk:
Cursecatcher :u:
Creature- Merfolk Wizard (U)
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays :1:.
1/1
Also interesting because it can copy Goyfs:
Cemetary Puca :1::ub::ub:
Creature - Shapeshifter (R)
Whenever a creature is put into a graveyard from play, you may pay :1:. If you do, Cemetary Puca becomes a copy of that creature and gains this ability.
1/2
Wow! Cursecatcher looks decent indeed .. I'm happy =)
A ground-pounding Spiketail Hatchling? Interesting. I would point out that Spiketail Hatchling sees no play, but the 1 mana here can make a difference. Plus it's a merfolk, so it goes in all those great merfolk tribal decks.
.....wait.
This assumes that you can kill Goyfs first, and that's pretty hard to do sometimes. I don't really think this will see much play either, to be honest.Quote:
Originally Posted by Barook
Cursecatcher is like.... Ichorid-tech :P I'm definately gonna test him in my 'Goblins-with-FoWs.dec'
Sui Black runs tons of creature kill.
Cemetary Puca might be a good sideboard card against aggro decks with large creatures (Farie Stompy, Dragon Stompy etc). At worst, it can copy your own Hyppie.
Cemetary Puca could also work OK with Vanishing (no counters means the sac is never triggered - nothing particularly strong that I see though), Echo, and some odds and ends like Ovinomancer or Sneak Attack, Magus of the Jar is a pretty big stretch.
It's hard to imagine it as a better choice than Volrath's Shapeshifter in combo though.
Well, he makes you have 1 open for all your spells, but except against Counterbalance, you can then use that mana for things like Ponder, activating Top, etc. Against Counterbalance, basically everything costs one more, but against normal countermagic, only your important spells need to have one (or a few) extra mana available.
They said that Tarmogoyf adds 1 mana to all of your spells? When?
Look, Tarmogoyf is usually a 3/4 (or better) for 2 mana with no appreciable drawback. Shusher is a 2/2 uncounterable for 2 mana with a decent ability. Comparing the two is like comparing apples and oranges. If the oranges in this case happen to be tanks.
Now I do like this one. Seems like a natural fit with Moat, but that may just be a little much. I can't honestly think of anything I would replace this with. Elephant Grass in Enchantress dosn't even seem like it would get replaced. Though you have to admit it's a powerful effect.
Raking Canopy
http://forums.mtgsalvation.com/images/smilies/mana1.gifhttp://forums.mtgsalvation.com/images/smilies/manag.gifhttp://forums.mtgsalvation.com/images/smilies/manag.gif Enchantmenthttp://mtgsalvation.com/images/spoil...r-uncommon.gifWhenever a creature with flying attacks you, Raking Canopy deals 4 damage to it."Raven's Run has awoken, and ravens will no longer cry in it's branches."
-Roon Ghastbark
@ Dachmai
It's good against what in Legacy? Only Faerie Stompy (which seems to be declining in top8s), it doesnt handle Mystic Enforcer, Tombstalker or Exalted Angel or any cards from Dragon Stompy