Re: [DTB] Miracle Control
Sooooo, report report. As I have said, I went to the Belgian Legacy Cup - due to being in Belgium for working purposes - to grab that Belgian Legacy Champion title. As to directly spoiler you, I didn't get it. While I went 5-2, which was enough for Top16 finish, and not that bad of a result, I'm still pretty bitter (read: pissed) about it. But, onto the matches, as detailed as I can remember.
R1: 12Post
I keep Pierce, 2x Mentor, Counterspell, StP and lands. He wins the dice roll and starts with Island, Top. I instantly think about how fucked I am, seeing that I absolutly will not win that game against the mirror. His second play is a Cloudpost and all of a sudden my hand is pure gold. Mentor arrives T3 while he has only 3 mana open. In his mainphase he repeals it and I play it again, as the second one the turn after that. He plays Titan which finds Counterspell, then Crop Rotation on another Cloudpost and SnT for another Titan, getting Glimmerpost and Eye of Ugin. In my turn, I find a cantrip, which finds Top and another cantrip. The Titan also gets sworded with him being at 27 life. I miss the play of forcing my own top to attack for 30 and instead attack for 26. In his turn, he plays Emrakul, does a Time Walk, finds the new Ulamog and another Glimmerpost (going to 6) and exiling my Mentors. I survive the attack by simply sacrificing 6 of my 14 tokens and going to 2 life, then killing him in the counterattack.
In the second game, he play Cloudposts for 5 turns, then Emrakuls me.
Last game I could land a T3 Blood Moon, but decide against it as I hold Flusterstorm and Redblast, just in case he does have FoW (although he told me he doesn't have any G1). Still, T4 Moon is enough, Mentor joins soon after and finishes the deal. He shows me SnT and FoW in his sideboard, which I don't completly understand. Anyways, pretty happy I won a bad MU.
R2: Grixis/g Delver
The guy packs a Top playmat and tokens, so I immediately put him on Miracles. I keep lands, 2 Force, 2 CB, Pierce. He starts with Delver which I let resolve. It doesn't flip for two turns while I force through a CB and blindcounter a Pyromancer with CB#3. StP That's the last nonland I see while he resolves Pyromancer and two Deathrites.
G2 I keep something along the lines of W/T, CB, lands, Ponder, REB. Ponder shows me 3 lands, shuffles, finds another land, then another two. He goes DR, Pyro, make 6 Tokens. My EE stalls him for a turn in which I find top, but he has two FoW against my REB. As happy as I was R1, this felt just incredible frustrating.
R3: BUG Delver
Not exactly sure what I kept. Something along the lines of Ponder, CB, Jace, Top, lands. He starts with USea, I with Volcanic into Ponder to give my best RUG impression. He wastes and I don't play Top as to not run into Daze. He plays Hymn, hitting Top and StP. Then another Hymn, hitting Jace and CB, leaving me with two lands, then lands Confidant into Liliana. I find Mentor a turn later, which runs into double Daze. He lands Liliana and discards unneccesary lands while I somehow stabilize with a Top and a second Mentor to stop his onslaught of guys and Goyfs. Still, his DR gets me down to 2 before I find a Jace. He bounces two turns, then has to Brainstorm as my opponent played two DRs. Well, no Terminus there, so Ponder. Again no Terminus, gg.
Second game is pretty easy, he starts at turn 2 with a Dark Confidant that I sword instantly. He resolves Liliana, making me sacrifice my freshly cast Mentor. In his next turn, he lets us discard. As I have two Snapcaster Mages in my hand, I'd rather not lose their ability, so I discard RiP. He obviously plays two Tarmogoyfs. I eot flash in the first Snap, hoping to bait a Daze and flashbacking Brainstorm (with only 3 lands). Resolves. I find another Sword, so I go for Sword, Snap, Sword in my turn. Turns out that he had the Daze and his second Goyf lives. Oh well.. I manage to find another removal with his Liliana now at 4 and attack with 2 Mages into 1 DRS. He blocks, moves Liliana to two, then sacrifices her so I have to sac my Snapcaster. We both draw lands for a while, then I find a Mentor to finish it.
Last game was again pretty frustrating. He starts with DRS into T2 Liliana. I have a Top, as well as Lands, Mentor Jace and Keranos in my hand, so I try to get onto a gamestate that lets me play Jace and float Keranos while discarding useless cards. First step is to play Mentor, so he has to use his -2 on Liliana. Well.. he has Confidant, then Daze for my Mentor and Hymn for Keranos and Jace. Ran into the nuts, did not survive, Top8 gone, lost against two Delver decks in a row. All those things that should not have happened. But as I had nothing planned this sunday and kind of wanted to protect my honor, I kept playing.
R4: Esper Mentor
I know what he's playing and I know it's almost a bye. Two games that lasted about 6 turns each, then he concedes and we talk a bit about the MU.
R5: DnT
He has somewhat of a slow start, casting Mother, which I sword, then nothing. He instead keeps porting me. As he's just doing nothing else, I can develop my mana pretty good and land a T4 Mentor. His StP gets forced and then my hand of 3x Brainstorm, Top, Ponder takes over.
Second game has him manascrewed. He stops at two landdrops and can't use his Wasteland because he has to deploy his threads first. In that time, I land a Mentor and can protect it again.
R6: RW Painter
Looooong, long game. He lands an early Top as well as Grindstone and also Blood Moon. At this point, I have one Island in play, one in hand and a Plains in my top 3, so I let it resolve. He pressures me with Vexing Shusher while I first land CB, then Jace, keeping force for his Painter open at all times. I find a Terminus in time for his Shusher and land a Mentor to stabilize completly. He has Ensnaring Bridge and no cards in hand. Now he tries to grind me out before I can use Jaces ultimate. With Top I'm able to not let him mill more than 2 cards and win the game with about 15 left in my library.
Second game goes to time after we grinded a long time. He tries for a fast combo. I don't know, and forgot to ask, if he had a Redblast in his hand. He ponders a long time before naming black with Painter. In response to his Grindstone activation, I sword and that is that. He again starts to grind me out, which works until I find Venser to bounce his Stone and counter it on the way back. Keranos, Venser and two Snapcaster attack him on Turn 5 for lethal. Or would have, he decided to kill himself with an Ancient Tomb.
R7: Omnitell
Pretty short. He casts T2 Show and Tell. I use Spell Pierce, he has Pact of Negation. I let the Pact resolve, then force SnT. He has a Force on his own, while I have Top in play, Force and Judgment in hand. I draw blind and miss. So I put in the newly drawn Tundra while he goes for Omniscience. Ponder finds nothing, shuffles and reveals a land. He loses to Pact in his upkeep.
Second game I keep a very good hand against SnT, even with Mentor and one Staticaster in case he has Pyromancer. Well.. he goes for T2 Stoneforge, T3 Batterskull, T4 second Batterskull. In the meantime, I resolve Mentor and Surgical his Brainstorm so I know what he's up to. Turns out he has Enter the Infinite, Dreamhalls, Force of Will, Show and Tell, Stoneforge and Land 5 in his hand. Great. I try to resolve Jace, which he forces, pitching Enter the Infinite. Jace brainstorms into a second Mentor. So he resolves his Show and Tell with a newly found Omniscience, but has nothing to profit from it while I put Mentor into play. Snapcaster, Redblast kills Omniscience and the token can chump his Batterskulls (his life goes up to 60) until I can block them dead with a cantrip. I bounce SFM with CB, a 2 and a 5 on top and the Mentors take over the game in short order.
As my breakers are the worst (44% I think), I get 16th, netting me 5 Boosters for my trouble. Still, I think there should've been more (resultwise. The tournament was well organized and pricing absolutly ok), so I'm pretty disappointed. The games I lost I kept reasonable hands that got destroyed by the perfect opposite hand by my opponent.
The list I played, can recommend and will play on the next Legacy event shortly after new years eve:
http://mtgtop8.com/event?e=10896&d=262147&f=LE
Maindeck -Island, + Volcanic Island
Sidebaord -Pithing Needle + Keranos, God of Storms
Re: [DTB] Miracle Control
Quote:
Originally Posted by
presquepartout
I don't agree with Keranos against MUD. Post board against MUD, you are the aggressor, and Keranos doesn't really help that game plan. Moreover, most MUD lists have several cards that deal with Keranos, all of which are strong against us post board (Spine, Ugin, Karn, and Ulamog).
Same goes for 3-sphere. Ugin is very difficult for you to beat, so take note of when they have eight mana available.
WTF? RTFC. Spine and Ulamog, the Infinite Gyre can't interact with Keranos, unless you're referring to something else. If anything you should be aware of, it's uncounterable sundering titan.
Re: [DTB] Miracle Control
Not sure the MUD player is trying to "deal with Keranos", basically ever. I think people overestimate that card's value.
Re: [DTB] Miracle Control
Keranos isn't "good" against MUD. But it's not as dead as a CB and might do something once you hit 5 mana. You probably have about 4 cards you can sideboard, depending on how it's build. So if you have Keranos in the SB, it's probably one of the 4 sb cards that are "not dead" in the MU.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
WTF? RTFC. Spine and Ulamog, the Infinite Gyre can't interact with Keranos, unless you're referring to something else. If anything you should be aware of, it's uncounterable sundering titan.
you mad?
Re: [DTB] Miracle Control
mort- sounds like you were missing that 4th Terminus in R2 and R3.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
CutthroatCasual
mort- sounds like you were missing that 4th Terminus in R2 and R3.
Yeah. I think I had it in hand against the Grixis guy in G2, but didn't find a Brainstorm to put it back. But I only cast 1 Terminus this whole tournament. Didn't seem like it was the day for wraths (except for my own). Will definitly stay at 3 Terminus though ;)
Re: [DTB] Miracle Control
Sultai, Grixis, Temur...
why don't you guys just play more Pyroclasm. I also like Meekstone so much..
turns off Goyf, Cliques, Delvers. Holds off just everything and the rest dies to Pyroclasm
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Cipher
Fair enough. It's too bad Joe and Schonegger don't post here anymore; I'd be interested in hearing their take on it.
I don't post much, but I read every single thing written in here. For the removal in the mirror debate you guys were having, I think with a normal version of the deck it is hard to determine and I understand the indecision. With Legend Miracles, I have been leaving in 3 terminus. Cavern/Karakas are so powerful that all I really worry about is not dying. Terminus is harder to cast but effective against both Entreat and Mentor.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Poron
Sultai, Grixis, Temur...
why don't you guys just play more Pyroclasm. I also like Meekstone so much..
turns off Goyf, Cliques, Delvers. Holds off just everything and the rest dies to Pyroclasm
I was using Pyroclasm for a while. I recently switched to Staticaster. I haven't played a full event with it yet, but the pros/cons are this:
Pyroclasm - Pros
- 2 damage hits and will often kill many things: Merfolk, DRS, everything in DnT, Delvers (flipped and unflipped), Mongeese before threshold has been reached, Strix, Shardless Agent, Bob, Young Pryo and friends, Mentor and friends
- Is CMC 2, which makes it easy to cast and useful to flip to CB
Pyroclasm - Cons
- Sorcery speed
- Is Thalia-taxable, so against DnT it will often cost 3 (or more)
- Requires :r:, so it exposes us to Wasteland, and we often have no more than 2 red sources in our decks. This card alone is not a reason to play a basic mountain
Staticaster - Pros
- Instant speed; flash blocker
- Has a big butt (3 toughness is good to stall against many decks in the early game)
- Pitches to FoW
- Can ping tokens and even kill some generators (Pyro and friends, monk tokens)
- Not Thalia-taxable
Staticaster - Cons
- Has no tits (0 power does less than Snapcaster)
- Only pings for 1, meaning that it doesn't deal with real threats
- Turns on opponents' removal, though you can view this as a plus if that removal is Decay
- Is CMC 3 and requires :r:
- Can be REB'd
All in all, it really depends on what you prefer and what meta you're expecting. The tl;dr is: Pyroclasm is more powerful in the MUs you bring it in if you can cast it, but it's "slower". Staticaster doesn't have as much raw power but she is more versatile.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
oarsman
I don't post much, but I read every single thing written in here. For the removal in the mirror debate you guys were having, I think with a normal version of the deck it is hard to determine and I understand the indecision. With Legend Miracles, I have been leaving in 3 terminus. Cavern/Karakas are so powerful that all I really worry about is not dying. Terminus is harder to cast but effective against both Entreat and Mentor.
Thanks. Definitely didn't think you were leaving in the whole 3, but If you're leaving in more than a miser copy I'm sure it's been working for you. I've got 3 Cliques and 1 Venser post board but no Caverns and a single Karakas, so maybe that's not aggressive enough to take that line.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
CutthroatCasual
I was using Pyroclasm for a while. I recently switched to Staticaster. I haven't played a full event with it yet, but the pros/cons are this:
Pyroclasm - Pros
- 2 damage hits and will often kill many things: Merfolk, DRS, everything in DnT, Delvers (flipped and unflipped), Mongeese before threshold has been reached, Strix, Shardless Agent, Bob, Young Pryo and friends, Mentor and friends
- Is CMC 2, which makes it easy to cast and useful to flip to CB
Pyroclasm - Cons
- Sorcery speed
- Is Thalia-taxable, so against DnT it will often cost 3 (or more)
- Requires :r:, so it exposes us to Wasteland, and we often have no more than 2 red sources in our decks. This card alone is not a reason to play a basic mountain
Staticaster - Pros
- Instant speed; flash blocker
- Has a big butt (3 toughness is good to stall against many decks in the early game)
- Pitches to FoW
- Can ping tokens and even kill some generators (Pyro and friends, monk tokens)
- Not Thalia-taxable
Staticaster - Cons
- Has no tits (0 power does less than Snapcaster)
- Only pings for 1, meaning that it doesn't deal with real threats
- Turns on opponents' removal, though you can view this as a plus if that removal is Decay
- Is CMC 3 and requires :r:
- Can be REB'd
All in all, it really depends on what you prefer and what meta you're expecting. The tl;dr is: Pyroclasm is more powerful in the MUs you bring it in if you can cast it, but it's "slower". Staticaster doesn't have as much raw power but she is more versatile.
Great analysis. A few comments on the Staticaster:
Flash is huge vs D&T as it helps dodge R.Port activations in your upkeep (this in addition to your point on the Thalia tax).
I think you left out one MAJOR (but obvious) pro of the Staticaster: The effect is reusable, assuming it lives. This is huge vs. Elves for example.
The inability to kill 2-toughness creatures is the biggest con. Deathrite, Stoneforge, Flipped Delver, & Shardless Agent all laugh at Staticaster. Of the four, DRS is the most painful as it is the one most likely to be encountered in decks where you would bring in Staticaster (Grixis & Elves).
Dying to REB is only really an issue vs Grixis.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
ozimek
Great analysis. A few comments on the Staticaster:
Flash is huge vs D&T as it helps dodge R.Port activations in your upkeep (this in addition to your point on the Thalia tax).
I think you left out one MAJOR (but obvious) pro of the Staticaster: The effect is reusable, assuming it lives. This is huge vs. Elves for example.
The inability to kill 2-toughness creatures is the biggest con. Deathrite, Stoneforge, Flipped Delver, & Shardless Agent all laugh at Staticaster. Of the four, DRS is the most painful as it is the one most likely to be encountered in decks where you would bring in Staticaster (Grixis & Elves).
Dying to REB is only really an issue vs Grixis.
Pyroclasm is also a great target for Snapcaster Mage, and it's interactions with Thiago shouldn't be overlooked.
In some really really weird occasions it will deal with 4 thoughness creatures at the cost of :3::u::r::r: (clasm -> snap -> clasm), which even though most likely unrealistic (too much mana, including :r::r:, and having both in hand), could be relevant in a really narrow and small portion of games.
Also, Pyroclasm can be useful after being discarded by elves, paired with Snapcaster Mage, while a discarded Izzet Staticaster is flat out gone.
Not saying we should play Clasm over Staticaster (I don't have enough experience to state something like that), just pointing out 2 narrow, but possible, scenarios in which clasm can be pure gold.
Re: [DTB] Miracle Control
Staticaster is also one of the few good defensive spells against the best deck in the format (Miracles).
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Cipher
Staticaster is also one of the few good defensive spells against the best deck in the format (Miracles).
I'm sorry, Staticaster is Not an out, can't even considered a pro, when you want to use it as a SB trump against any decks that potentially have Red Blast effects. Sure, you can SB it in against Miracles, but that cannot be your only plan, or a reliable plan. Same goes against decks like Painter, Goblin. This Staticaster card is a magnet for Red Blast, either on stack or immediately gets destroyed after you use it once. It's actually a liability if you have any intentions of keeping it alive, since you have to throw in resources to protect it.
Against Elves and Storms, yeah, it's great, other MUs, not so much. People keep saying it's good against DnT, that would work only if DnT doesn't have an active Mom.
If you really want to hose Mentor Miracles and DnT, you would have Sulfur Elemental.
Re: [DTB] Miracle Control
You can double-ping a Mother of Runes against D&T. Sulfur Elemental is better against that deck, but is only playable against that and Miracles. It also only stop the 2 copies of Mentor in their deck, while buffing Entreat and ignoring or trading with the 6 copies of Clique and Snapcaster. If it wasn't for Clique and Snapcaser I don't think 2x Mentor would be enough for me to board Staticaster.
I don't really think the card is comparable with Pyroclasm. Staticaster is 50% more expensive but offers another "soft lock" angle. If I thought I wanted Pyroclasm I wouldn't feel it was either-or.
Re: [DTB] Miracle Control
Depending on the draw, Pyroclasm can be pretty bad, as most decks can and will rebuild where Staticaster just leaves corpse after corpse. I think I'd rather play Verdict over Clasm for a one time Wrath.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
Against Elves and Storms, yeah, it's great, other MUs, not so much. People keep saying it's good against DnT, that would work only if DnT doesn't have an active Mom.
If you really want to hose Mentor Miracles and DnT, you would have Sulfur Elemental.
As a D+T player, I can say that Staticaster is pretty easily the Miracles SB card I'm most unhappy to see. Sulfur Elemental is also strong, but doesn't kill Revoker, which is the most important Hatebear in the matchup.
Re: [DTB] Miracle Control
Delver, Shardless Agent, Shaman, SFM, Mirran Crusader
These rarely seen creatures die to Pyroclasm and just, totally, ignore Staticaster..
Though it is great since it pitches to FoW, it is reusable, it has Flash.
May be we play 3 Terminus, 1 Pyroclasm and 1 Staticaster?
I like them all
Re: [DTB] Miracle Control
I also went to the Belgian Legacy Cup with Miracles. A short report:
I had a housewarming party at my place with some old friends from university, so I didn’t get much sleep the night before. I was actually contemplating maybe not going, but as it has been a tradition for the past few years and I hadn’t gotten the time to play in a big tournament in a while, I bit the bullet and drove to the venue. I arrived about 5 minutes before the start of the tournament (when I entered the judge called that there was only 2 minutes left to register) and I had not yet written down my deck list. Luckily I know most of the list by heart, so I finished writing down everything just before the judge came to pick-up the sheets. I couldn’t have been better prepared for what would be an 11 hour tournament with Miracles.
4 Flooded Strand
2 Polluted Delta
1 Scalding Tarn
1 Misty Rainforest
2 Arid Mesa
3 Tundra
3 Volcanic Island
3 Island
2 Plains
1 Cavern of Souls
3 Snapcaster Mage
2 Monastery Mentor
1 Vendilion Clique
4 Brainstorm
2 Ponder
4 Force of Will
1 Counterspell
4 Swords to Plowshares
4 Terminus
1 Council’s Judgment
1 Entreat the Angels
4 Sensei’s Divining Top
4 Counterbalance
3 Jace, the Mind Sculptor
-
2 Flusterstorm
2 Red Elemental Blast
1 Pyroblast
1 Rest in Peace
1 Pithing Needle
2 Wear // Tear
1 Containment Priest
1 Izzet Staticaster
1 Sulfur Elemental
2 Vendilion Clique
1 Gideon, Ally of Zendikar
Round 1 - Shardless BUG (2-1)
Game 1 - I stabilize and destroy him with Mentor and 2 tops (and 8 mana)
Game 2 - We go back and forth and I get him empty handed, with me having the advantage. He drops a Creeping Tarpit however, and I find my Entreat a turn too late.
Game 3 - I counter his early Hymn with Flusterstorm, his Visions with blasts and drop Jace. Jace finds Gideon and that’s all she wrote for my opponent.
Round 2 - Sneaky Show (2-1)
Game 1 - After a few turns I figure it’s either the mirror or Sneaky Show. I have two plows in my hand which are dead, so I brainstorm with two active fetchlands to sculpt my hand. I find 2 Terminus and a Top. I drop Top, which gets forced. I also have a force in hand, but decide not to counter back in fear of getting spaghetti monstered. As it turns out, he drops a Sneak attack on his next turn. My current hand is 2x StP, 1 FoW and 1 BS (with me still having a fetch in play). I decide to brainstorm instead of going Force pitching Brainstorm, as I feel like I won’t have much of a gameplan with the two StP’s in my hand. I brainstorm into 2 terminus and 1 StP. Tentacles soon follow. -_-
Game 2 - I drop Cavern of Souls on Wizard. Uncounterable Clique and 2 SCM follow, killing him before he can do much of anything.
Game 3 - I drop Cavern of Souls on Human (with Containment Priest in hand) and eventually beat him down with the Priest and a Clique.
Round 3 - Moggcatcher (2-0)
Game 1 - He wins the die roll and proceeds to drop Cavern of Souls on Goblins, go. Shit. On his next turn he drops City of Traitors, followed by a Goblin Rabblemaster. I’m actually quite relieved at this point, as I knew this meant he was playing Moggcatcher (which is easy in comparison to the pain that is actual Goblins). I plow his creatures and he can’t really keep up. I take control with Jace and kill him with Mentor.
Game 2 - I take control of the game, but he has a Blood Moon in combination with a chalice on two and a chalice on one in play. I Top every turn but keep finding lands and useless cards. Luckily, he doesn’t manage to do much either. I eventually find a Wear//Tear, which I use to destroy his Blood Moon and Chalice on one, which releases my fetches (I had come to a point where all the playable lands were out of my deck) and I quickly find business with Top.
Round 4 - UWr Miracles (1-2) Johan Steurs
I knew Johan was also at 3-0, so I was hoping we didn’t have to play the mirror. Unfortunately, we get paired (of course). This is a match-up I usually hope to dodge at a tournament (and is actually quite doable due to the few Miracles players here) as I’m really not comfortable with it.
Game 1 - Can’t remember the specifics, but I believe I manage to resolve the CounterTop lock with him resolving Top and Jace. He eventually gets my Counterbalance with Council’s Judgment and drops a Counterbalance of his own.
Game 2 - We both keep a one lander, he stumbles and I resolve CounterTop. He quickly scoops, realizing we’ll need the time for a third game.
Game 2 - We both resolve the CounterTop lock pretty early in the game (fun times). The game goes long, with both of us floating Entreat on top. We’re nearing time and he goes for the Angels on my EoT. I have Cavern of Souls on Wizard and Clique the Entreat out of his hand. On the end of my third turn of time he finds his Entreat again and I can’t manage to stop it. At this point we’re already 10-15 over time. Pretty intense final rounds of the game!
Round 5 - Grixis Delver (1-1-1) Alexandre Darras
I was a little flustered after the previous round taking so long (I was still desideboarding when the new pairings were posted), so I scurry to my next round opponent.
Game 1 - I stabilize the game and drop the CounterTop lock, which is the end game for this matchup. My opponent knows this, scoops and we go to game 2.
Game 2 - I get to the point of stabilizing (ran him out of cards/empty board with me still having 3 cards in hand), but fail to find a Counterbalance or a finisher and my opponent finds Delver and flips Lightning Bolt to finish me.
Game 3 - We start this game with 2 minutes on the clock. Not much more to say.
Round 6 - Aggro Loam (1-1-1 / 2-1) Christophe
Game 1 - We go back and forth and I eventually ultimate him with Jace.
Game 2 - I almost have him, but he gets a Knight down which finds a 20/20 token.
Game 3 - Nothing much happens this game and we go to time. My opponent asks me if I want to concede, I say that I don’t and he offers me the win. Thank you Christophe, I made sure to make the most of your concede!
Round 7 - Dark Maverick (2-0)
I’m 4-1-1 at this point and need a win to make Top 8. My opponent gets downpaired and asks me if I want to draw. I say that I have to play, as drawing would not get me anywhere. He didn’t seem pleased the hear this.
Game 1 - He resolved a few creatures, which all die to my array of Termini and StPs. We get to a point where he has 4 lands in play and I have 8 with an active Jace (5+ activations) and Top (i.e. in complete control of the game). We come to a point where he’s in a “draw-go” situation. I Top at the end of his turn, untap my lands and draw my card for the turn (a Misty Rainforest) and play it. He suddenly calls a judge to the table and tells him I’ve just played my second consecutive turn. What follows is a 10 minute discussion with the judges to hear the story from both sides (I’m very clear in my actions and always announce my activations and even wait for my opponent to respond to Top activations, so I’m certain I did not take an extra turn) and to see if it is possible to recreate the gamestate step by step (which at this point is impossible). The head judge rules that the gamestate is legal. I play my turn, my opponent untaps and scoops. I’m still not sure if my opponent just actually missed the gamestate or if this was some scummy way of trying to get me a gameloss in a game that he couldn’t possibly win anymore (I talked with a spectator after the match who followed the entire game, and he said I didn’t take an extra turn).
Game 2 - What follows is a very awkward game 2 (as we’re both convinced to be in the right), where my final boardstate consists of 5 4/4 angels, a 2/2 token, a Gideon and a Jace.
Quarterfinals - Infect (2-0)
Game 1 - He resolves 2 Noble Hierarchs, but no infect creature. I resolve a Terminus and stabilize the board, eventually finishing it with Clique.
Game 2 - At a certain point he has a Blighted Agent and 3 Inkmoth Nexus in play, but due to me carefully killing his creatures at the end of his turn and never fighting during his combat, I manage to remove all of his threats and stabilize with Staticaster and Jace. A Clique finishes the game, with me being at 8 poison.
Semi-finals - Sneaky Show (2-0)
Game 1 - We go back and forth, I Clique him at the end of his turn and see he has a typical “my deck does nothing” hand which Sneaky Show tends to have. Clique gets there.
Game 2 - He gets a Boseiju down and I drop a Sulfur Elemental to race him (counter that, hah!). I keep a Clique in hand with a Cavern of Souls on Wizard in play so I can respond to his inevitable Show and Tell. When he goes for it, I Clique him and see a hand of 2x Omni, Emrakul, Griselbrand, Flusterstorm, Spell Pierce and Wipe Away (at that point I have 2x FoW, 2x blue card and 1 Pyroblast and 1 REB). I take the Emrakul, fight over his Griselbrand and blast both of his Omniscience on my turn. Clique and Sulfur Elemental get there.
Finals - Grixis Delver (2-0) Alexandre Darras (re-match)
Game 1 - We get to a point at around turn 5 or 6 where he drops a Young Pyromancer and he has two cards in hand. I plow the YP on my turn, and he responds with a few instants to create 2 tokens. I’m at 16 at this point with 3 or 4 cards in my hand and with him basically empty handed. I find Mentor and a second Top. His tokens are quickly outmatched.
Game 2 - I run him out of cards, block his Clique with my own and drop a Monastery Mentor with 1 token. He Decays the Mentor, and I drop Counterbalance with a Wear//Tear floating. I drop another Counterbalance and slowly beat him to 5 over the course of 10 or so turns (I knew he didn’t have any outs at this point and I simply couldn’t find a faster clock due to me wanting the Wear//Tear to stay on top). He tries to cast a few spells, but the Wear//Tear is not going anywhere. In his final turn of the tournament, I Clique him and see all CMC 1 spells. I say he can keep all of his cards, untap, Top, and cast Brainstorm to pump the Mentor token and proceed to attack him for 5.
The tournament is over and I take home a playset of Tundra and the prestigious title of Belgian Lecacy Cup Champion for the year.
A big thank you to the team behind the Belgian Legacy Cup as they continue to sustain the Legacy community here in Belgium with annual tournaments, and ofcourse also to the regulars at my local store making it possible to play legacy on a weekly basis (and my brother, who made Top 16)!