Head --> Desk
Makes sense...
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Head --> Desk
Makes sense...
Lands is tough. You have to land an early creature (mongoose is key because they can't Maze it, two Mongeese usually wins) then you just cant let Loam resolve. Ever. Save Wastelands for Mazes and just hope to overwhelm them in the first couple turns. I usually side out 2 Fire/Ice and a Daze for Spell pierce x3, but my board looks like this:
4x Submerge
3x Spell Pierce
2x Pyroclasm
4x REB/Pyro
1x Grip
1x EE
Its definitely not in our favor but I have beat it 2/3 times I've faced it in tounaments
What have everyone's experiences been with the zoo matchup? What sideboard plans have you been using?
I did. It usually ends up breaking down to an argument about how many Price of Progress. Someone says "I don't have that many lands in play during PoP." Then someone talks about basic lands. Then we talk about 43 Lands. What I'd like to know is what sideboard plans people are using, and why.
Against Zoo I usually do -2 Ponder -2 Vendilion Clique +4x Submerge
I was playing the "standard list" with 2 Cliques in the flex spot. Yesterday I played against BGw Loam Pox and it was brutal. I managed to pull out a game vs. him by stifling his fetch keeping him off BB but in general the match up IMO is abysmmal for me.
How is the matchup for you guys and what do you do besides side in crypts to combat it?
Basically playing the mana denial plan works fine. Use EE to blow up their Moxes and have it ready in case they´re playing Worm Harvest. If they go nuts on their first three turn with recurring LftL and Cycling you´ll have a hard time, but if you disrupt them early everything should be fine.
Do you play Spell Pierce in the side? It helps by stopping nearly everything they play besides their win options, it is also good to keep countering Loams when you have Wasteland and/or Stifle. I'd board Spell Pierces and Crypts for cc3 spells which are often too slow to be effective (speaking of Bounce and/or Clique, but Clique's quite good at handling Loam). Burn could also be boarded out I guess.
For some odd reason, the Rock is heavilly played arround here.
How can is consitently beat this deck?, i already play 4 submerge in my board.
Volrath, what does the rest of your board look like? Spell pierce (or divert! ^_^) should be great against Rock-like decks.
How are you losing these matchups?
my board looks like this atm
4 submerge
4 spell pierce
2 pyroclasm
2 krosan grip
3 tormod's crypt
Finks and Stalkers are very bad news...
Stifle+Removal/Critter for Persist, Spell Pierce/Daze with Wasteland/Stifle against their expensive Spells, Mungos are key as most Rockvariants only play Deed as a global removal (which is also a good target for stifle).
Bounce helps against Stalker.
Snares are great against Goyfs and Confidants. I never had that much trouble with Rock - it gets much worse when they land a top though. A pair of Needles in the board could help this - Needle's also good against Deed and Stronghold.
I'd board in 4 Submerge and 4 Spell Pierce, but it's difficult to board stuff out. Fire/Ice helps by Port-ing lands to delay Deeds/Vindicates and kills Birds/Hierarchs/Pridemages/Confidants/Witnesses/Finks. Maybe you could board out Bolts as they don't kill more stuff than F/I. One could also board out Dazes when otD.
Do you really think that "Spell Pierce" is worth it ? Is it really better than "Red Elemental Blast" ? If yes, in which matchups do you usually side it in and what do you take out for it ?
At the moment I play both and like it. Pierce can counter annoying stuff like Tops (!), Vials and Planeswalkers (like all the time as they cost 3+ mana).
Skiller, spell pierce is a brick mo-fuggin' house! Definitely the MVP of the sideboard for me last tournament.