Running only 3 ichorids could be he cause of this.
On the other hand i agree with the comment about leyline.
On the other other hand...i'm a bit sad that this thread has became into ledless dredge!
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What about Coffin Purge as a means of gravehate?
People say this a lot and never give specific examples. I'm not sure if the comment about naming blue in the Dredge mirror is a troll or not, but if you're ever in that situation, it's pretty damn hard to beat Iona if you can't ever cast Dread Return.Quote:
Your repeated MVP: Iona statement underlines what I feel about her at the moment. She just wins games. Even against Bant and Faeries, which many people claim that she doesn't do anything against, because they have more than one color. The statement 'A Troll would have got the job done as well' just isn't right in most occasions, at least in my expierience.
My experience is that Sphinx of Lost Truths is superior to Cephalid Sage because I frequently want to discard three cards after reanimating Sphinx.
Coffin Purge costs mana. Paying mana for spells is very 2002.
On the note of vintage dredge, what do you guys think about Leyline of Sanctity in the sb? It flat out stops relic of progenitus, tormod's crypt, bojuka bog (one of the only answers to this one), Wheel of Sun and Moon (a very hard sb card to beat as well).
It doesn't stop Leyline of the Void and it certainly has to be in your opener but I'm still holding some chain of vapors in my sb as the catch all. I pulled some ancient grudges from my sb for the sanctitys . The sb I've been playing around with looks like this:
4 Leyline of Sanctity (testing)
3 Leyline of the Void (mirror, survival, madness)
3 Chain of Vapor (catch all)
1 Ancestor's Chosen (self explanatory?)
1 Terastodon (random trouble permanents like moat)
2 Ancient Grudge (still necessary for trinisphere and chalice of the void)
1 Rey of Revelation (just in case)
I run LEDless and my build looks like the following: I'm considering dropping the 3 golgari thug for a 1 of darkblast since I am running 3 ichorid but I have also considered dropping FKZ since he is less good without Sphinx of Lost Truths and in place bringing back the 4th Ichorid. Thoughts? I apologize for not tagging my deck, I'm new to the site and still learning my way around.
Lands
4 Cephalid Coliseum
4 Gemstone Mine
4 City of Brass
2 Tarnished Citadel
Creatures
4 Narcomoeba
3 Ichorid
4 Golgari Grave-Troll
3 Golgari Thug
4 Stinkweed Imp
4 Putrid Imp
4 Tireless Tribe
1 Flame-Kin Zealot
1 Iona, Shield of Emeria
Spells
4 Cabal Therapy
4 Bridge from Below
4 Breakthrough
3 Careful Study
3 Dread Return
I keep seeing Leyline of Sanctity. What is it for exactly? Counter gravehate?
Leyline of Sanctity stops Relic's tap ability, but Relic's 1: nuke all yards ability does not target.
@(nameless one) Relic of progenitus and Tormod's crypt are the most popular forms of hate I see and both come in on turn 1 so the fastest way to stop them is a turn 0 leyline, theoretically. It also is very strong against combo decks like storm and belcher. There are quite a few other cards that being unable to be targeted would be a huge boon against as well but it may not be an important sb card in those matches.
Frogboy the relic point considered would you prefer ancient grudges, chain of vapors, or leyline of sancicty? a combo of all 3 perhaps? With dredge I don't generally want to side in more then 4-5 cards against any given match up or I find the deck becomes too watered down so ideally I'd like to only depend on one of those 3 options for any given match.
Chain of vapor
Pros:
A catch all
Probably the easiest mana cost to hit in the deck
Instant speed
Cons:
Only buys a turn against most cards which seems a lot better for the LED version then this one
Leyline of Sanctity
Pros:
Halts some cards that would not normally have an answer such as bojuka bog
Protects against more then just hate (oh hi storm combo and belcher)
Comes in for free*
Cons:
if bounced it is practically uncastable
does not fully stop relic and can't stop many sb hate cards like faerie macabre, extirpate, leyline of the void
Ancient Grudge:
Pros:
can be dredged
can hit problem cards outside of hate (chalice and trinisphere)
can potentially kill two problem cards before being used up
Cons:
only hits artifacts
Perhaps Nature's Claim deserves the spots of ancient grudge but I really like that I can dredge into my grudges and don't have to slow down my plan A to get them in hand if they aren't in my opener. Anyone have thoughts on this? I've been an avid dredge player for quite some time but have taken a break from legacy so perhaps some of my analysis and judgment of cards is behind the times, if so please enlighten me.
*if you aren't putting leyline in on turn 0 it probably is never seeing play.
Hrm I suppose Empyrial Archangel seems pretty solid I'll test it.
I don't agree. It should always be black. Your opponent won't be able to play DR, but he will also not be able to cast Therapy. Thts again means that he has practically no ways to get his Bridges active, so he can't build up a board. If you can Therapy away Breakthrough or Study, always name Black.
I thought it was interesting that in today's Ideas Unbound by Max McCall on StarCityGames.com, he says,
http://www.starcitygames.com/magic/l..._Beatdown.htmlQuote:
Dredge:
Can't win, but it's a well-known fact that Dredge sucks, and no one plays it, so no worries!
Leading up to this, he doesn't even mention Dredge in his matchup analysis of Tendrils.
http://www.starcitygames.com/magic/l..._Turn_One.html
But 9 months ago, he said,
http://www.starcitygames.com/magic/l...cy_Dredge.htmlQuote:
If you are not playing Dredge in Legacy, you are doing it unbelievably wrong.
What has changed? Has Survival's dominance (or some other recent metagame shift) really taken Dredge from great to horrible? Or does he just speak in ridiculous extremes?
sarcasm
noun - the use of irony to mock or convey contempt.
The problem with Dredge is that most people hate playing against it and hate playing it, so there's an actual gentleman's agreement not to bring Dredge out, even moreso than Storm Combo, which is no longer the subject of the agreement because people are whipping survival out all the time, which can never be the subject of a gentleman's agreement for reasons I don't understand. Maybe because it's green.
That said, I have the following hybrid LED/LEDless list:
Lands
4 Cephalid Coliseum
4 Gemstone Mine
4 City of Brass
1 Tarnished Citadel
Creatures
4 Narcomoeba
3 Ichorid
4 Golgari Grave-Troll
2 Golgari Thug
4 Stinkweed Imp
4 Putrid Imp
3 Tireless Tribe
1 Terastodon
4 Lion's Eye Diamond
1 Deep Analysis
Spells
4 Cabal Therapy
4 Bridge from Below
4 Breakthrough
2 Careful Study
3 Dread Return
The idea here is that you don't actually need FKZ in LED dredge if you are casting 2-3 therapies and bringing out a 12/12 troll t1, and that running out a countered 1-drop discard outlet is not as miserable if you can back it up with a 0-mana discard outlet. The SB is in flux, but contains
1 Tireless Tribe
1 Tarnished Citadel
1 Ray of Revelation
3 Ancient Grudge
3 Nature's Claim
3 Firestorm
3 Chain of Vapor
at the moment.
I understand what you're trying to do here but with only one deep analysis LED hardly seems like the smash it is in the LED version of dredge. I also don't really like the lack of FKZ AND Iona, I'd keep at least one of them. My feeling on MD fKZ is that when I tested dredge without reanimate targets I could still combo out into grave trolls but by turn 3 that did not always guarantee a win. Dredge has to win game one, that is just how it is for us, if we lose game one then we lose the match. FKZ makes it much more likely for us to take game one by allowing us to play more like a combo deck. At the very least Iona generally wins games more often than Terastodon's ability is useful imo.
I was wondering what is the best course of action on this scenario.
It is game 1, and you find yourself playing the mirror. Both of you have a discard outlet online. Opponent, however, already has some bridge from below on his graveyard as well as some dredgers. You on the other hand, does not have a single bridge form below, but you just dredged and managed to hit a cabal therapy. You are running the non-LED version, and it is unknown which version he is running, if that matters.
I came across this situation before, but I wanted to know what others would do in this case. Would you risk losing your permanent discard outlet in order to nail his bridge from below, and hope to come across more dredgers? Or would you pass the turn (could get ugly), and wait until you get your own bridge? He wont have a bridge if you flashback therapy, however this leaves his side with a discard outlet while your side has none.
Would the decision be any different if there's an Ichorid present in either graveyard? Or if he has more bridges instead? I rarely come across mirror, but wanted some insights on what would be the more recommended play.
Thanks.
@Zappa : If I were you, I would first look at how many bridges my opponent have. If there is only 1 bridge in his GY, I will pass the turn.
If he has 2 or more bridges, I would look at my hand. Do I have BT or CS to go crazy next turn? If yes, I would first discard cards other than those 2 using your discard outlet, and then cabal therapy him naming BT.
He will lose 2 or more bridges and if you get lucky with cabal therapy, you can slow him down significantly.
The decision will off course be different if both already have ichorid in yard. But if you have to wait for another turn to wake ichorid up, I would still flashback cabal therapy and remove his bridge.
Going back in my "carrieer" with dredge y noticed that 1 of the things i pray for in the the opnening hand is a land. A rainbow if possible but a land (coliseum does the thing with LED). A rianbow to play imp, tribe or therapy turn 1 or a coliseum to go off with LED and DA.
Actually i'm running this list:
// Lands
4 [AN] City of Brass
3 [OD] Cephalid Coliseum
4 [TSB] Gemstone Mine
1 [VI] Undiscovered Paradise
// Creatures
4 [RAV] Stinkweed Imp
4 [TO] Ichorid
4 [TO] Putrid Imp
4 [RAV] Golgari Grave-Troll
4 [FUT] Narcomoeba
3 [RAV] Golgari Thug
1 [RAV] Flame-Kin Zealot
1 [FD] Eternal Witness
1 [ZEN] Iona, Shield of Emeria
2 [OD] Tireless Tribe
// Spells
4 [FUT] Bridge from Below
4 [TO] Breakthrough
4 [JU] Cabal Therapy
3 [TSP] Dread Return
1 [TO] Deep Analysis
4 [MI] Lion's Eye Diamond
// Sideboard
SB: 4 [ON] Chain of Vapor
SB: 3 [WL] Firestorm
SB: 3 [TSP] Ancient Grudge
SB: 1 [10E] Ancestor's Chosen
SB: 1 [WWK] Terastodon
SB: 3 [MM] Unmask
The list is pretty solid but i want to improve a bit more my first 7s. I want to add just 1 Tarnished citadel to the build in exchange of a Dread return as a main target. It's slightly antisynergistic with unmask but it's the only card i'm not really (just a bit) to cut in exchange of a land.
And yes...Chosen conviced me more than empyrial.