Originally Posted by
NihilObstat
k2thej, what I meant by: I will test the Wish list, is that I was gonna try your exact decklist, not to add wishes to mine. I believe that that is what testing is about. You should do the same. I woulnd't play GSZ at all in your deck because it's quite different. I suggest you try my deck, play 20-30 online games, and write down matchups, wins-losses, etc.
Again I think I didn't explain myself properly I don't fear Leyline by itself because I can kill aggro, I only fear Solitary confinement, since it does both, Aggro and Storm protection. So I fear 1 frequently used card opposite to 3 commonly used.
My current list, still tweaking it up a bit, with the new changes.:
Creatures [31]
1 Eternal Witness
1 Regal Force
1 Viridian Zealot
1 Joraga Warcaller
3 Wirewood Symbiote
4 Quirion Ranger
4 Birchlore Rangers
4 Elvish Visionary
4 Heritage Druid
4 Llanowar Elves
4 Nettle Sentinel
Instants [6]
1 Crop Rotation
3 Summoner's Pact
Sorceries [5]
1 Grapeshot
4 Glimpse of Nature
2 Green Sun's Zenith
Artifacts [2]
2 Cloudstone Curio
Lands [16]
1 Gaea's Cradle
1 Snow-Covered Forest
1 Dyrad arbor (not positive, maybe needs 3 GSZ at least)
1 Wooded Foothills
1 Temple Garden
2 Verdant Catacombs
3 Misty Rainforest
7 Forest
Sideobard: It is going through change with GSZ, still testing.
1 Dauntless Escort
1 Gaddock Teeg
1 Harmonic Sliver
1 Vexing Shusher
3 Krosan Grip
4 Thorn of Amethyst
1 Silence
1 Orim's Chant
1 Elvish champion
1 Elvish archdruid
To GoldenCig: So, I am still very fond of Chord of Calling, and taking it out has made me lose 3 very important cards for my old build: Mirror entity, Burrenton forge-tender, Yixlid jailer.
Chord becomes outstanding next to more Wirewood hivemasters, also adding Magus of the Moon to the side.
Losing this 3 cards makes up for more consistency and speed. I do fear Firespout and Pyroclasm a lot now, though, and I don't know what to do... Mirror entity used to be a MD protector against those cards, and then Burrenton was just outstanding. Anyone has any good ideas? That's why I added more lords to the side. I still need something good to make up for the huge aggro loss of Entity.
To K2thej: On running 16 lands vs. 13 or so: Some people only play 13 lands to reduce the number of them in the opening hands, but then they increase by a great deal the number of mulligans they take.
So it breaks down like this- Do we prefer the risk of having a 7 cards - 2-3 lands hand, or 6-5 cards - 1 land hand ?
You should also realize that only us and 13-land stompy run so few lands. The next Legacy deck to run the fewest lands run 18 of them, backep up by 4 ponder, 4 brainstorm.... and then some have 20, many 23, and many others 28. 16 lands is still a very low range number. 13 is, I belive, suicidal even with 8 Llanowars.