Originally Posted by
thefreakaccident
If I can beat delver with TES, I can beat this deck with it too. Just saying. Yes you have a good 'clock' with the power of your manabase and SnT, but you have no time to set anything up, the moment you 'combo' you are likely going to die, as you cannot ever give him a chance to go off unimpeded. This is the nature of combo in the new age of cantrips and the consistency it allows.
That matchup will not get better, simply because this deck requires too many cards to actually win the game (lands). By needing to run more lands, plus land tutors/enablers, show and tells, the critters, etc. etc. you actually just don't have the slots necessary to fight that archtype anymore at a sufficient level. This is why 'control' as we've known it has also fallen to the wayside.
This is why you need to focus on trying to remain the combo player in that matchup, which means more bombs, not counters. Lock pieces on the board are always going to serve you better than countermagic, you have the mana, laying it at one cripples their cantrip base, and if they don't already have their combo/disruption they have to get lucky as hell. Even if they have the disruption, you've at least forced them to interact with the board which can buy you time to get your combo online. If you wipe them off lands with a lockpiece still intact, well...