Originally Posted by
cb4
I have done some goldfish testing with monolith in for street wraith in the standard RG list. I played 25 games on the play and 25 games on the draw. I mulliganed any 6-7 card hand that did not have at least one win condition (belcher, ETW, burning wish). I also mulled if I did not have mana to win with another card or two. I wrote the turn the deck "went off" after each game. "going off" meant belching for 20+ or making 10 plus goblins. Here are my results...
ON THE PLAY (25 games)
T1- 4 games (3 gobs, 1 belch) 16%
T2- 9 games (2 gobs, 7 belch) 36% (1 belch failed and did 12 dam)
T3- 4 games (2 gobs, 2 belch) 16%
T4- 5 games (5 belch) 20%
T5- 3 games (3 belch) 12%
Mulled 11 times.
Mulled to 6 cards 20%
Mulled to 5 cards 16%
ON THE DRAW (25 games)
T1- 14 games (6 gobs, 8 belch) 56%
T2- 6 games (1 gobs, 5 belch) 24%
T3- 3 games (2 gobs, 1 belch) 12%
T4- 1 game (belch) 4%
T5- 1 game (belch) 4%
Mulled 6 times.
Mulled to 6 cards 24%
Did not mull below 6 cards.
OVERALL (50 games)
T1- 36%
T2- 30%
T3- 14%
T4- 12%
T5- 8%
Mulled 17 times (34%)
Mulled to 6 cards (24%)
Mulled to 5 cards (10%)
I liked a couple things about monolith. The first is knowing the card in your hand to open. I have neard people say that sometimes street wraith will draw you into your win condition. However, I would not keep a hand without a win condition. Therefore, I am always looking for mana. It is nice to know exactly what you are working with.
Secondly, it is nice to store 3 mana in some situations. One I remember was an opener of mox, belcher, monolith, buring wish, LED, and lotus petal. This hand allowed me to go...
T1- mox imprint wish, petal, play monolith
T2- play belcher, play LED, sac LED to activate becher, WIN
This situation does not sem that rare and it appears monolith is great at enabling early wins with LED and belcher that would not be there without monolith.
The concern about not making red mana really didn't come up when going for the win. Even when you need 4RR for wish and empty, monlith is making 1 of those mana. When you are at 4-5 mana, you have at least 2 red. You use 2 of the other mana to cast monolith. If you need 4RR, then you cast monolith as your last ritual. Even a hand like wish, rite, rite, petal, monolith, monolith can go off turn 1.
T1- petal for red, rite (RR), rite (RRRR), monolith and tap (3RR), use 2 colorless for monolith and tap (4RR), wish for ETW (3R), ETW for 14 goblins.
I think wraith filled a role when we didn't have another rital in RG. Now we do. I would not cut manamorphose becuase it is too important for fixing mana being cast or imprnited and for upping storm counts. I would cut monolith or manamorphose first when SB'ing. I would probably cut monolith if bringing in green cards like xantid swarm.
Here is my list with current SB...
// Lands
1 [R] Taiga
// Creatures
4 [CST] Tinder Wall
4 [AL] Elvish Spirit Guide
4 [PLC] Simian Spirit Guide
// Spells
4 [MM] Land Grant
4 [SHM] Manamorphose
3 [TSP] Empty the Warrens
4 [MR] Goblin Charbelcher
4 [TE] Lotus Petal
4 [JU] Burning Wish
4 [MI] Lion's Eye Diamond
4 [MR] Chrome Mox
4 [CS] Rite of Flame
4 [MR] Seething Song
4 [CHK] Desperate Ritual
4 [UL] Grim Monolith
// Sideboard
SB: 1 [TSP] Empty the Warrens
SB: 1 [MM] Cave-In
SB: 1 [PS] Hull Breach
SB: 1 [M10] Pyroclasm
SB: 2 [GP] Shattering Spree
SB: 2 [R] Red Elemental Blast
SB: 4 [SC] Xantid Swarm
SB: 2 [5E] Pyroblast
SB: 1 [NE] Reverent Silence
I cut tendrils in the side because I never use it.