Re: [Deck] Eva Green - B/g suicide
Hallo @ all!
I`m a German Player and started up playing Legacy after a long break.
I decieded to play with Eva Green, because i always loved the Brokeness of Sucide style decks.
(I mean turn 2 double Hymn to Tourach is really insane :tongue: ) I play the deck for a short time now and have some questions on it.
Which card do players prefer on the "Seal Slot"? Seal of Primodium,
Maelstrom Pulse or maybe Krosan Grip, because all have their strenghts
and weaks, so i can`t decide clearly.
Seal of Cleansing: Lowest Manacost, pro active so fits in the deck plan,
but can be countered and stifled.
Maelstrom Pulse: Most flexibel card, it`s never Dead, because can
also hits creatures, but highest mana cost and can be countered
Krosan Grip: Can`t be countered, but high mana cost and not
so flexibel as pulse.
Another problem is, that I`m not feeling comfortable with 8 turn 1 drops. Sometimes i haven`t Ritual or Thoughtseize, so should i take the Mulligan, or keep the hand and go up on turn 2? But i think doing nothing on turn 1 is really bad for this aggressive deck. So i came to the conclusion to cut one Tombstalker for a Duress as Thoughtseize number 5. Make that sense or is it a bad idea?
So thats my current list:
4 Nantuko Shade
4 Tarmogoyf
4 Hypnotic Specter
4 Tombstalker
4 Dark Ritual
4 Thoughtseize
4 Sinkhole
4 Hymn to Tourach
4 Snuff Out
3 Seal of Primodium
1 Duress
3 Bayou
4 Bloodstained Mire
4 Polluted Delta
4 Wasteland
6 Swamp
Sideboard: I take the Standard!
Thank you for your answers! And sorry for my bad English.
Re: [Deck] Eva Green - B/g suicide
I think Maelstrom Pulse is the best option. Also, many players change one Nantuko Shade for a single Reanimate, or now even a Snuff Out (because Pulse can deal with creatures) to make space for the second copy. Duress out, there is no reason tu run 61 cards
Re: [Deck] Eva Green - B/g suicide
As far as Duress as a 5th Thoughtseize, that's exactly what I do, and I think it's really good. I would cut a Nantuko Shade for it though, 3 Shades has always seemed the right number to me.
Never mulligan a hand just because you don't have a first turn play; there are a lot of really good hands without a turn 1 play, it just depends. Turn 1 Thoughtseize/Duress does significantly increase your chance of winning against most decks though, it's reeeeally good (especially with ritual, hymn. ouch!).
I agree with johanessan on Pulse for the B/g version, and I also think that you only need 3 Snuff Out if you run Pulse.
Re: [Deck] Eva Green - B/g suicide
Hmm yes cutting Shade down to three make sense, i think. Too many
times he dies to a Ligthing Bolt, Chain Lightning etc..., because you
can`t spend your Mana to pump him. Another point is that, you often
have the mana for pumping up your shade, but playing your disruption
in early game, is the better way to go. He shines in the midgame, but
their should be also your Tombstalker on the board.
Maybe i can cut 1 Tombstalker, because you canīt cast him only one
times and if you have it in hand you don`t want seeing another.
4 Snuff Out seems always good to me, especially now, when Goblins
will more often played these days, again.
Re: [Deck] Eva Green - B/g suicide
Yeah I mean it's your call, there's no right answer. I will say, however, that I have cast Tombstalker twice in many games, so don't completely write that one off. He's also the most unanswerable threat that you can draw.
Re: [Deck] Eva Green - B/g suicide
Hi folks,
Can Nyxathid be a nice card for eva green?
Worse than Specter in early game, better in late, makes your Hymns even better, can be used as a finisher.
Re: [Deck] Eva Green - B/g suicide
I'm not a huge fan of Nyxathid in Eva. I think it's a better card for Deadguy where more of your disruption is hand destruction based (as opposed to Eva, which splits between hand and land destruction).
Another issue I have with Nyxathid is that you can't really play him of a T1 Dark Ritual. I mean you can, but he's terrible if you do so.
Re: [Deck] Eva Green - B/g suicide
I'm just wondering, is this deck still alive or is it being replaced wih faster aggro deck such as Zoo or even goyf sligh ?
And how does this deck fare versus deck with burns such as Zoo, Canadian ThreshThreshThreshThreshThresh, burn and goyf sligh ? Is there anything reallly good to side in vs these decks ?
I used to play Suicide Black, and might possibly want to shift to Eva Green, but it's kind of a bit of an investisment. My metagame is fulled with Canadian ThreshThreshThreshThreshThresh, Survival (with blue), merfolk and to a lesser extent, burn and RGW zoo. Is it a good metagame choice ?
Thanks
Re: [Deck] Eva Green - B/g suicide
Quote:
Originally Posted by
Guitar
I'm just wondering, is this deck still alive or is it being replaced wih faster aggro deck such as Zoo or even goyf sligh ?
And how does this deck fare versus deck with burns such as Zoo, Canadian ThreshThreshThreshThreshThresh, burn and goyf sligh ? Is there anything reallly good to side in vs these decks ?
I used to play Suicide Black, and might possibly want to shift to Eva Green, but it's kind of a bit of an investisment. My metagame is fulled with Canadian ThreshThreshThreshThreshThresh, Survival (with blue), merfolk and to a lesser extent, burn and RGW zoo. Is it a good metagame choice ?
Thanks
This deck is definitely still viable, it's my favorite deck out of the 3 decks I usually play. I would say the Canadian Thresh, Survival with blue, and merfolk matchups are favorable. Zoo is pretty even as long as they don't pack too much burn and as long as you play some good black creature removal in your list. GoyfSligh is unfavorable and Burn is very unfavorable. Pack a couple Jitte in your SB for these matchups, as well as Pericious Deed for the Zoo deck. I splash white for Vindicate, so I also have some StP in my SB as well. Honestly the white splash would be better than pure Eva Green against all of those decks you mentioned except Merfolk, which is still a very favorable matchup.
Re: [Deck] Eva Green - B/g suicide
Quote:
Originally Posted by
Patrunkenphat7
This deck is definitely still viable, it's my favorite deck out of the 3 decks I usually play. I would say the Canadian Thresh, Survival with blue, and merfolk matchups are favorable. Zoo is pretty even as long as they don't pack too much burn and as long as you play some good black creature removal in your list. GoyfSligh is unfavorable and Burn is very unfavorable. Pack a couple Jitte in your SB for these matchups, as well as Pericious Deed for the Zoo deck. I splash white for Vindicate, so I also have some StP in my SB as well. Honestly the white splash would be better than pure Eva Green against all of those decks you mentioned except Merfolk, which is still a very favorable matchup.
The thing I don't like with Dead Eva is mainly the fact that scrubland are not really useful for another competitive deck so it could be a "waste" of money. I think that it would be better in my metagame to down the Snuff out count for like 2 smother and to run jitte main deck instead of seal.
Re: [Deck] Eva Green - B/g suicide
I played b/g Eva on Saturday, and while I didn't do well enough to bother with a full report, I would like to state for the record that Leyline of the Void is a house against Landstill. At four mana, it's hard for them to take off the table if they're not running Vindicate, and it shuts off both Crucible of Worlds and Academy Ruins, which in my experience are huge problems.
Re: [Deck] Eva Green - B/g suicide
I played it on sunday and became 2th with the deck. There were 28 players with 6 rounds and a t4.
This was my list:
4xtombstalker
4xshade
4xgoyf
4xhippie
4xritual
4xsnuff out
4xthougtseize
4xhymn to tourach
4xsinkhole
3xcursed scroll
3xbayou
4xdelta
4xmire
4xwasteland
6xswamp
side:
2xdiabolic edict
2xjitte
2xpithing needle
3xkrosan grip
3xengineered plague
3xchoke
This were my mu's and a small report:
1 - Ant 2-1
Game 1: I got enough disruption in the beginnning to slow him down, after that I got a goyf and a shade and I was too fast for him to recover.
Game 2: He got a very quick t2 kill with ad nauseum.
game 3: I had some mediocre disruption cards in the beginning(t1 seize and t2 sinkhole), but I boarded chokes in and he didnt expected that. So after he tapping his land out for some cantrips, I played choke. After the choke he didnt get a land and only had rituals and led's in his hands.
2 - dude with a vinelasher kudzu deck(some extended portover) 1-2
Game 1: My hand was really insane with rituals and hymns, stalkers, seizes and stuff, so I rolled him over before knowing wat he was playing.
Game 2: 'cause I didnt know against what I was playing, it was hard to board. Luckily I saw a shackles, so I boarded some grips and chokes in. This game was really bad for me, He played t1 visions and got too much beats in the beginning(2 kudzu's and a goyf) so i couldnt keep up with him.
Game 3: This game I made a bad play. I started with a fetch to a swamp because I thought he could play wasteland in his deck because of the land theme with kudzu and stuff. After that, for the whole game I didnt saw any fetch or bayou and sat there with a hand consisted of 2 goyfs, 3 chokes and 2 grips:confused:
3 - tribal zoo 2-1
Game 1: I got rolled by his small horde of monkeys and cats. And if that wasnt enough he had to vindicate my only tombstalker in the game.
Game 2: I boarded jitte and edicts in and they really helped me out. First I start with some disruption. Then he got a ape and a goyf or something, and I had a goyf and a shade I think. Then he played a dark confidant, so I got a little scared('cause bob sucks for me). Luckily I topdecked a edict, god the card really saved my game. After killing his bob I could race him easily.
Game 3: This game was realy weird and exciting. We both started with some creatures but he killed mine with path's and vindicates and I killed him too. After that, we both topdecked way to much lands. And then he got a woolly thoctar but in the meanwhile I had a jitte on table and topdecked a stalker. So then I raced him again and won. It still was very exciting, because i was only at 5 life at that point and he was still on 17.
4 - merfolks 2-0
Game 1: Was a very easy game, started with ritual into scroll that he countered, luckily I had another scroll which he couldnt counter. After that I burned all his creates to death the whole game and won with a stalker.
Game 2: I played some disruption, after that he had a kira, reejery and a silvergill adept on the table. To bad for him I topdecked edicts and already had a stalker and a shade in the game. He was forced to block and in the end he couldnt block anymore and i won:laugh:
5 - dreadstill with goyfs 2-1
Game 1: I got some cool ritual plays in the beginning and dealed him some damage. Only then he got a nought on the table and I couldnt race him anymore so I lost.
Game 2: This game was really hard. He mulled to 5 cards and to make it even more bad for him I seized his brainstorm out of his hands. Then I played some creates and a choke. So he couldnt do that much against me.
Game 3: Cant remember that much of this game. I know he played some standstills and counterbalance. He even played nought, but I was to devastating with grips, snuff out, edict and chokes so everytime he had some good shit on the table, I had an answer. And then a stalker finished it.
6 - ID with solidarity
t4
half finals - merfolks 2-1
Game 1: 'Cause my deck is insane against merfolks I kept a stupid hand consisted of: 4 lands, ritual, seize and shade:laugh: I started with the ritual into seize and shade and thats why I won this game:laugh: Okay, I might have topdecked some goyfs and snuff out the game to win it.
Game 2: This game was stupid, he played f*cking thread and sowers all game long. In the end I got stomped by shade, stalker, goyf, sower ans cursecatcher:tongue:
Game 3: Not so complicated game, My creatures are bigger and faster than his and I play removal and hand disruption so I won.
finals - 1-2 ichorid
Game 1: He does what ichorid does, and that it winning very hard of eva green.
Game 2: He got the idiotest dredges in the world and I got a t2 jitte and goyf, so I stomped him.
Game 3: This was very exciting for me. He didnt had really good dredges and I played a plague on illusion and one on horror. In the end it only depended on one turn becuase I had a stalker with jitte and he was on 7 life, and he had some zombies. Too bad for me he dredged a zealot in the end, and killed me.
I was really happy with the side all day, edicts, jittes, plagues, chokes, grips and even needles helped me out in my mu's the day.
And I still dont know I scroll is good enough or not, so I keep him for a while in the deck. He helped me against merfolks and against goyf wars, but beside that I didnt saw the card that much.
What I want to people is, dont you ever cut shade for stupid things as putrid leech and nyxathid. They only make you slower, More vulnerable for random things like brainstorm( And then blok nixathid) and goyf(because its always bigger than leech) and there are way more other things that make them bad and shade good.
Shade was one of the best creatures all day, everytime I casted it, my oppo wanted to get rid of him as quick as possible. And if he couldnt, shade raced him to death.
That was all I wanted to say:cool:
PS: Sorry if my enligh typing is not so good. I'm not so good at typing that much:smile:
Re: [Deck] Eva Green - B/g suicide
Quote:
Originally Posted by
electrolyze
I played it on sunday and became 2th with the deck. There were 28 players with 6 rounds and a t4.
This was my list:
4xtombstalker
4xshade
4xgoyf
4xhippie
4xritual
4xsnuff out
4xthougtseize
4xhymn to tourach
4xsinkhole
3xcursed scroll
3xbayou
4xdelta
4xmire
4xwasteland
6xswamp
side:
2xdiabolic edict
2xjitte
2xpithing needle
3xkrosan grip
3xengineered plague
3xchoke
I like this list a lot, and thanks for the very good in-depth report. I love Cursed Scroll, but it seems like it might be kind of a "win more" card in this deck. For point removal of small guys, though, it might be awesome, so I dunno. I personally would prefer to run some more removal in the main -- most likely Maelstrom Pulse -- but when Cursed Scroll is online, it cleans up.
Quote:
Originally Posted by
electrolyze
What I want to people is, dont you ever cut shade for stupid things as putrid leech and nyxathid. They only make you slower, More vulnerable for random things like brainstorm( And then blok nixathid) and goyf(because its always bigger than leech) and there are way more other things that make them bad and shade good.
I agree completely. Nyxathid works better in a more focused discard deck, not a disruption-into-beats deck like Eva Green, and while Putrid Leech is a good card, I think we've got much better options in Legacy, not the least of which is Nantuko Shade, as you say.
Quote:
Originally Posted by
electrolyze
PS: Sorry if my enligh typing is not so good. I'm not so good at typing that much:smile:
Your English is way better than my Dutch, typed or otherwise. :smile:
Re: [Deck] Eva Green - B/g suicide
Thanks for the reply,
About the scroll, as i said it is a test card. But until now it did some great things, players are scared to block my goyf because scroll wins the goyf war, he is good against merfolk, goblins and the hatebearers(or what they are called) like meddling mage, confidant, teeg, and many other creatures, and at least it can give you some extra reach against decks were you have to be quick or decks with much creature removal. It improves the late game of the deck i think.
Re: [Deck] Eva Green - B/g suicide
Your removal count is in fact quite low. However maelstrom pulse is bit slow, so I have thought of -4 sinkhole, +4 diabolic edict putting 4 sinkhole into the SB. We weaken the control matchup, but we strengthen the aggro/aggro-control machtup. What do you think?
Re: [Deck] Eva Green - B/g suicide
Quote:
Originally Posted by
Tea
Your removal count is in fact quite low. However maelstrom pulse is bit slow, so I have thought of -4 sinkhole, +4 diabolic edict putting 4 sinkhole into the SB. We weaken the control matchup, but we strengthen the aggro/aggro-control machtup. What do you think?
I personally think that Sinkhole is essential to the deck's disruption suite. It puts the opponent on their back foot so bad that they're struggling to recover while you're dropping Tarmogoyfs and Hypnotic Specters and Nantuko Shades to rip their face off. And because of the relative low cost of our threats -- even Tombstalker is a two-drop late game -- we can continue to disrupt. I think that keeping them off their land count is more useful than killing an extra creature or two, but that's just my opinion.
All that said, I'd still probably board in some additional creature removal against aggro. So I guess what it boils down to is what you think your metagame contains, and how you want your main deck to look in facing it.
Re: [Deck] Eva Green - B/g suicide
Another point is that snuff out can't hit dark confidant, thus you have no way to get rid of him save cursed scroll, but cursed scroll is the questionable card although I like it.
But I think you are right, that it depends on the metagame.
Re: [Deck] Eva Green - B/g suicide
Quote:
Originally Posted by
electrolyze
Thanks for the reply,
About the scroll, as i said it is a test card. But until now it did some great things, players are scared to block my goyf because scroll wins the goyf war, he is good against merfolk, goblins and the hatebearers(or what they are called) like meddling mage, confidant, teeg, and many other creatures, and at least it can give you some extra reach against decks were you have to be quick or decks with much creature removal. It improves the late game of the deck i think.
I kind of agree with this, but I'm not sure Eva Green wants to see the late game. I ran Scrolls on Saturday, and they didn't do a whole lot for me. They helped a little, but they were either pitiful or win-more. I think, for the situations you mentioned, I'd rather have free spells like Contagion and Snuff Out. You deal with their Goyf or bear for free, then play something of your own; it's quite a swing in game state.
I do like that Scroll often gets under EE, since you have nothing else at 1 mana and non-Landstill decks often don't run Academy Ruins. Against blue decks without Academy Ruins, it's nice to have for when they deal with your creatures. I guess it depends on your meta--I'm on the fence about whether they belong in the deck, and I can't bring myself to definitively give them the boot or give them a slot.
Re: [Deck] Eva Green - B/g suicide
I don't personally agree with the Cursed Scroll idea, i feel it is too slow for this deck, the same way that Maelstrom pulse is too slow for the deck. As far as creature removal for such decks like zoo and any other quick aggro, which is something Eva green seems to struggle with, I run 3 snuff out and 2 diabolic edict main.
here is a list that I have been running for a little bit now and have had success with.
4 Nantuko shade
4 Tarmogoyf
4 Hypnotic Specter
3 Tombstalker
4 Sinkhole
4 Hymn to Tourach
4 Thoughseize
4 Dark Ritual
3 Snuff Out
2 Diabolic Edict
2 Umezawa's Jitte
4 bayou
4 Blooodstained Mire
4 Polluted Delta
6 Swamp
4 Wasteland
Sideboard:
3 Tormod's Crypt
3 Smother
1 Umezawa's Jitte
4 Engineered Plague
2 Reanimate
2 Krosan Grip
With Zoo gaining popularity and it being such a tough match up for this deck I am going to be -2 Reanimate -1 Smother -1 Tormod's Crypt +2 Engineered Explosives +2 Sun Droplet(Currently being tested not completed sold on this card yet).
Re: [Deck] Eva Green - B/g suicide
@MR T.
I think your list looks strong for a aggro meta, I was tinkering with the idea of playing diabolic edict main also. I discovered its such a strong card against all the zoo, folk, threshold and even dreadstill decks when I played it in my side.
Only I dont think you should cut a tombstalker for a 22th land. I think 21 lands are enough and you certainly want to topdeck creatures consistently, I think if you cut one it can be a problem.
Again about scroll. The tourney I play sunday I only saw it 4 times and 1 time it won me the game, the other time it hepled me to win earlier before he could fully stabilize and control me. So i dont really know its worth it for the deck, thats why i want to test it some more.
Maybe I cut the scroll to a 2- off and play a 1- off edict, as the 5th removal in the deck. Than you dont get the scroll to early in the game, when its only good with a dark ritual. But somewhere in the middle of the game, that it can help you to deal with certain things.
There are still some more options I like to test main like, pithing needle, krosan grip(in a cb, dreadstill heavy meta), jitte(like mr. T), more removal(not pulse, I already tested it and didnt like it) and even more beaters, because against aggro its always a bit of a race and who has the biggest creatures I think.
Let me know you tested these things and what did you think of it, because i'm very curious about things that can make the deck better for different mu's and meta's.