By the time you get to 6 mana, you should easily have either WW or BB available, if not both - I usually have both.
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By the time you get to 6 mana, you should easily have either WW or BB available, if not both - I usually have both.
I'm not a fan of running that many 6-drops at all.
I only ran 3 5-drops (Sigarda +2x Baneslayer) and 1 Kokusho, aswell as 2 Elspeth and Moat as the only other cards that need double mana costs, which means you alwasy get WW first in the early/mid game and you will get BB somewhere in the late-game for Kokusho loops.
The colors shouldn't usually be a problem in this deck. Is the Stronghold a 23rd land, or is it taking the place of a color producer? I guess it'd be easiest for you to just post your mana base, actually.
I ran 3 6-drops some number of months ago, and it was too clunky, so I cut Yosei, leaving Sun Titan and Kokusho. If you're running Moat, IMO you need Kokusho. If you aren't running Moat, you can make a solid argument for running Grave Titan instead. It all hinges on Moat or no Moat...that determines a lot of core decisions for the deck.
I'd agree Grave Titan is the weakest of the 3 in a Rector build. Sun Titan will be recurring something with higher impact than 2 Zombies and with Rector into Nightmare, Kokusho provides a way to seal a kill outside the combat step.Quote:
Originally Posted by slikwilly
I can see not wanting to cut Grave Titan though it is a great means to clog the ground up against agro, especially I one's list doesn't feature Moat to fill that role.
I think the deck can afford 3 colorless sources in a 22 land build, so long as you keep your mana curve reasonable and especially take into account your early stabilizers' mana costs. I have really liked 2 PTowers and a Stronghold as well.Quote:
Originally Posted by slikwilly
4 Veteran Explorer
2 Academy Rector
1 Qasali Pridemage
1 Grave Titan
1 Sun Titan
1 Kokusho, the Evening Star
1 Thragtusk
1 Scavenging Ooze
1 Eternal Witness
1 Fierce Empath
1 Recurring Nightmare
1 Faith's Fetters
1 Phyrexian Arena
3 Pernicious Deed
2 Sensei's Divining Top
2 Maelstrom Pulse
1 Entreat the Angels
1 Enlightened Tutor
4 Cabal Therapy
4 Green Sun's Zenith
2 Swords to Plowshares
1 Innocent Blood
1 Vindicate
4 Verdant Catacombs
2 Marsh Flats
2 Bayou
1 Savannah
1 Scrublands
3 Swamp
3 Forest
2 Plains
1 Horizon Canopy
2 Phyrexian Tower
1 Volrath's Stronghold
That's my most recent list. Trying to get a Moat (anyone want to trade a Moat for a Tabernacle ;) ) since Goblins have been trouble for me.
Also looking to get a Sigarda and/or Baneslayer in there. Probably dropping 1 Pulse, 1-2 of the Plowshares, E-tutor, maybe the Entreat. (Entreat has been sweet more often than not, but it sucks pretty bad when it's not.) Another Witness would be nice too. Too many cards, too few slots.
Last time out w/ this list I beat Belcher (lucky), and UR Delver. Lost to Reanimator/S&T and Burn (sided out Pridemage, he sided in Vortex. File that one under: things not to do. Sigh).
I would definitely drop Entreat. Nic Fit has plenty of broken things to do in the late game as it is and w/o Brainstorm or Liliana it's a brick in your hand if you see it in the first 10 cards or so.
I would use the slot to get a 2nd Eternal Witness into the main.
Yeah, can Entreat. It isn't that good in this deck. I'd also drop one of your 6's for a 3rd Top, and the Horizon Canopy for a 2nd Savannah.
========
Now, for something totally different.
I had a thought last night, as I was looking over my sideboard for an event this weekend. Everything the deck does can be classified into one of three categories: Hooks, Needles, and Engines.
Vs High Tide is the clearest example.
The deck runs two primary tutor packages (GSZ and Rector), as well as a host of spells alongside. These packages can get Engines, like Nightmare, Arena, Veteran Explorers, Eternal Witnesses, and so on. But they can also get Hooks -- dedicated, ludicrously powerful cards that stop certain strategies cold, but are rarely seen due to their mana cost.
The way I broke it down is such:
High Tide Hooks
Rector: Nether Void
GSZ: Ichneumon Druid
Spell: Cranial Extraction, Memoricide, Tsunami
High Tide Needles
Extirpate, Aven Mindcensor,
High Tide Engines
Carpet of Flowers
Hooks are the death blows, the atomic bombs. They're what the opposing deck can't possibly answer. While Chains of Mephistopheles gets close, I'm slowly realizing that Nether Void is actually the Rector target I want for storm combo. They can't beat it literally ever, whereas Storm can, sometimes, painfully, get around Chains. If I set a Rector off, I want the most broken enchantment with it that I can possibly get. A well-aimed Cranial Extraction or Memoricide serves the same function. Unfortunately we don't have an amazing GSZ target in this regard....Ichneumon is pretty good, but he's going to get EoT bounced unless there's other hate backing him up. He's about the best GSZ has got, though. I don't count Teeg because our other Hooks cost 4 and are not creatures, and their power level is higher overall than Teeg.
Needles are the little annoying things that aren't death knells for our opponent, but will slow him down and, if left unchecked, grievously injure him. Extirpating all of High Tide's cantrips or tutors is going to leave them still functional, but a lot more likely to whiff. Mindcensor on a fetchland or a Merchant Scroll can likewise make them stumble. These are the cards that are designed to buy us some time while the Hooks get set up.
Engines are the other stuff, the cards that make the deck work. Specific anti-High Tide Engines would include Carpet of Flowers, but I would also lump Eternal Witness and Phyrexian Arena into this category, as they help recur or draw into more Hooks and Needles.
Examples of Hooks for Sneak/Show:
Rector: Humility
GSZ: Willow Satyr
Spell: Cranial, Memoricide, Extirpate
Miracles:
Rector: Raking Canopy
GSZ: TUSK
Spell: Cranial, Memoricide, Tsunami
Goblins:
Rector: Moat
GSZ: N/A [Maybe Empath->Titan]
Spell: Wrath of God / Damnation / Terminus
And so on.
This last example brings me to an interesting point, by the by -- have we ever considered running Terminus ourselves? We've focused a lot on using TUSK defensively against other players' Terminus, but it seems to me we could go the other way with it, too. Wrath their board and be left with a 3/3? Seems decent. I dunno, it's something to think about.
TL;DR we should try to take the paradigm of the silver bullet a little further. We can run not just "a" silver bullet, but the "perfect" silver bullet, due to our unique tutoring and mana generative capabilities. What are some other good Hooks and Needles?
Angel's Grace will help slow Hive Mind. Sudden Spoiling can help slow Sneak Attack. Both could potentially be recycled with Volrath/Nightmare + Eternal Witness.
Gaddock Teeg will serve as a Needle for several decks, including Show and Tell (stop Sneak Attack), Hive Mind (Hive Mind), UW Miracles (Jace, Entreat, Terminus)
Curse of Death's Hold serves as a Hook and kills Death and Taxes, Elves, and maybe Goblins.
Grave Pact can be a Hook or Needle against opposing Nic Fit decks, depending on your board.
For more traditional hate, Leyline of Sanctity can slow Pox and Burn, and builds with Primeval Titan can use Karakas to fight Sneak Attack.
As far as Terminus, I've played an x1 of it for fun but never really found it useful. I think it has to be run in the 2-3 range, and then you have to consider how often it will be used since you'll likely draw it and have some board presence that you don't want to throw away. Killing your own Thragtusk might not be for the best.
---
Not to change thread course off of the Hooks and Needles, but would a disruption-heavy GB Nic Fit be better than Rector Fit for a Show and Tell heavy meta? Something with 4 Therapy, 2-4 Hymn, 2-4 1cc Discard, 2-4 Liliana for disruption. Basically I have consistent showings for Sneak Show, Dream Halls, and Hive Mind (also running Show and Tell) who have placed 1-2-3 in the last several tournaments. On top of this I'll have some aggro, enchantress, and burn to deal with.
The Sideboard needs to be prepared to beat combo. I ran 4 therapy, 2 hymn, 2 Liliana, and a one of inquisition, and still ha trouble even after board. Not as bad vs reanimator thanks to leylines, but SnT can still be an issue
Dovescape I like this card a lot against combo. GSZ for all your mana -> Zerg. It's a catch all against storm decks and Sneak Attack/SNT because:
Sneak Attack can get 3 or 4 birds from their sneak/snt, but won't ever have the mana to cast emrakul or griselbrand.
Storm decks typically run low CC spells in order to avoid dying to Ad Nauseam. Past in Flames is their only high CC spell and they can only get there with rituals, but rituals only make birds :)
Spiral Tide has plenty of spells, and a bunch of them with high CC (Turnabout, Time Spiral). Luckily, they can't counter anything with Force of Will, or they'd get 5 birds. You should survive this though, you have GSZ to zerg and actual creatures such as Thragtusk
I think it's better than Nethervoid / Humility because you are diluting sideboard space by using a split.
In a Punishing fire build how many groves should I run? Right now I have been running three
I think I get what Qweerios is saying about dropping 1 Pulse for the 4th deed. Against the most aggressive creatures in the format (flipped delvers, goblin tokens, and to some extent zombie tokens) a pulse and a deed are virtually identical. While Pulse is better at hitting midrange creatures (and fatties) before turn 4, once you have 6-7 mana, deed becomes much much better.
Did a few quick games with a GB and didn't like that it failed so much, so sticking with GBw.
I actually like Dovescape. Quirky, high CC enchantment that plays well with a few of our high CC spells and lets the likes of Sun Titan still do its thing. Seals the deal against combo decks if Rector can push it out fast enough.
I'm not sure if I like it strictly replacing Humility vs Show and Tell because there are situations where you need to deal an incoming Eldrazi or Griselbrand, and it does not do well if it comes down late with Sneak Attack on board already.
I personally rather use Crime // Punishment over Maelstrom Pulse, but I'm currently running neither. Crime has synergy with Pernicious Deed and with Punishment, can make Green Sun's Zenith for Eternal Witness a rather swingy play, depending on what you blew up.
I'd like to talk alittle more about the Jund version.
Are there any engines that can be introduced to the deck?
Can you breakdown the current board, on why you selected those specific choices?
The manabase feels shaky. Why are fetches not an option?
@Claymore: Give my most recent GB a try. The list can be found here: http://www.mtgthesource.com/forums/s...h-Place-Report
I have few problems with combo especially post-board. Just learn the key cards in each matchup and make wise mulliganing decisions and you should be fine.
@Megadeus: I run 3 in my P-Fire build and am happy with that number.
@mossivo1986: You can run fetches in the Jund version. They're perfectly acceptable in Punishing Fire or regular Jund builds, but less good in Valakut builds
@Everybody onboard with Dovescape: We're trying to take away their win-con and prison them out, not try and let them have a different one. Play more high impact cards that are good and actually castable i.e. Chains of Mephistopheles, Nether Void, Humility etc.
We don't need to be cute, we need to win.
Honeyt: that's almost a third of your sideboard gone to enchantments with only 2 rectors in the deck. I get that you want to win, and yes, sometimelossy can still lose with d.scape in play. However d.scape is more widely applicable across all combo matchups ( except elves).
Nether void can simply be answered. It has terrible synergy with veteran explorer. Eot bounce, combo, done. Try getting out of a doves cape.
Being cute (using expensive legends rares for pimpness) doesn't mean you should fill your sideboard with so many different sliver bullets. I'd rather fill the rest of my sideboard with cards that are actually good against the matchup, like hymn to tourach.
Don't forget u also need a gsz silver bullet pack so it needs to be as condensed as possible. If d.scapr gets the job done, then it's fine. If you find yourself getting raced (hard to believe imo) by birds, then maybe you want something more specialized. I just don't see how a tendrils deck can put you into a losing position with LEDs, chrome moxeN petalsn and a bunch of rituals. I'm not afraid of a deck filled with blanks and scryb sprites.
Against omniscience combo, what do you do? Humility for Griselbrand making your clock suck so they get enough time to petals of insight you for infinite? Nether void sure doesn't work against snt (you run explorers). Chains is nice, but doesn't answer Griselbrand (7/7 flying lifelink) will swing for 14. Do escape shuts everything down. The deck has no black mana to hardcast griselbrand, and do escape annihilates their burning wish package as well as their omniscience hardcast.
Then there is sneak attack. I admit that humiity makes sense here, I'd dedicate a slot to humiity
the problem with all those is that, in my experience, show and tell can still play out from under a chains or humility (side board bounce). show and tell has the sickest topdeck in the format, not us...well maybe miracles by definition. I don't have too much experience with nether void against sneak show, but they generally can benefit just as much as us from our explore ramp, not to mention sol lands. dovescape, if landed before show and tell or sneak attack, will lock them out permanently
Qweerios: Can I just say that Life from the loam in BUG is just awesome? It, plus coiling oracle + top is just so much value.
@Star Scream,
Ya, that's why it's in nearly all of my Gifts piles. Great synergy with Wasteland, fetches, Gifts, Volrath Tower combo, Liliana, and Top.
@Qweerios
I've been looking to see how close I am to BUG Fit and am surprisingly close...but mostly because, when using your list as a quick reference, you dropped Jace. Any particular reason?
I'm not sure if you already said so in the thread, but could you tell me what your gifts piles are? I am still having troubles to understand how your Gifts Ungiven piles work and what interactions there are. My impression is that there are no insta-win piles in your gifts list, only packages that work for you in certain situations. I would like to know if maybe I'm missing some interactions. Could you list them out please?
Thanks
I know he did say them somewhere back a few pages, and I'm pretty sure there are no instawin piles in legacy in general. This isn't vintage where we can go Vault-Key-Regrowth-Will =( The best we could do would probably be something like Thopter/Sword or Hexdepths, which are both equally terrible in Nic Fit for obvious reasons.
Also, I'm going to test out an Eladrami's Call in my floater spot today, over the 4th Green Sun. I'll hopefully find out just how good it is to actually be able to tutor for Rector and Baneslayer =.=;; Stupid white creatures being good and stuff lol
I used to use Garruk almost solely as a Rector tutor so it should go well, lol.
Speaking of, I might play in a more aggro meta (goblins, maverick, rug, merfolk) so I may just bring him back...
Eladamri's Call into Gilded Drake seems like a reasonable surprise against SnT. Might win you a game or 2 against an unsuspecting player. (He can just go for Sneak Attack / Omniscience, but not if he doesn't know you play E.Call into Drake)
I'm 100% aware that the following decklist is not viable, however It's sweet and I thought I'd give the good fellows on here some entertainment. I present to you:
Battle of Fits!
Enjoy!
Battle of Fits:
// Deck: Battle of Fits (248)
// Lands
4 Bayou
1 Bojuka Bog
4 City of Brass
1 Creeping Tar Pit
1 Dryad Arbor
6 Forest
4 Ghost Quarter
6 Island
4 Karakas
4 Marsh Flats
1 Maze of Ith
4 Misty Rainforest
4 Phyrexian Tower
4 Plains
4 Polluted Delta
4 Reflecting Pool
4 Savannah
4 Scrubland
5 Swamp
2 Treetop Village
4 Tropical Island
4 Tundra
4 Underground Sea
4 Verdant Catacombs
1 Volrath's Stronghold
4 Wasteland
4 Windswept Heath
// Creatures
4 Academy Rector
1 Acidic Slime
4 Baleful Strix
4 Coiling Oracle
1 Elesh Norn, Grand Cenobite
4 Eternal Witness
4 Fauna Shaman
2 Grave Titan
1 Iona, Shield of Emeria
4 Knight of the Reliquary
1 Kokusho, the Evening Star
4 Noble Hierarch
2 Phantasmal Image
2 Primeval Titan
1 Progenitus
1 Qasali Pridemage
1 Reveillark
1 Rune-Scarred Demon
1 Scavenging Ooze
1 Sigarda, Host of Herons
1 Silklash Spider
1 Snapcaster Mage
2 Sun Titan
1 Terastodon
3 Thragtusk
1 Thrun, the Last Troll
1 Trinket Mage
1 Trygon Predator
1 Vendilion Clique
4 Veteran Explorer
1 Wickerbough Elder
1 Wood Elves
1 Woodfall Primus
// Spells
4 Battle of Wits
4 Birthing Pod
4 Brainstorm
4 Cabal Therapy
1 Damnation
2 Elspeth, Knight-Errant
4 Fact or Fiction
1 Faith's Fetters
3 Garruk Relentless
4 Gifts Ungiven
4 Green Sun's Zenith
4 Hymn to Tourach
4 Innocent Blood
4 Intuition
4 Jace, the Mind Sculptor
1 Karn Liberated
1 Life from the Loam
3 Maelstrom Pulse
4 Natural Order
4 Pernicious Deed
4 Recurring Nightmare
4 Sensei's Divining Top
4 Show and Tell
4 Swords to Plowshares
4 Thoughtseize
1 Unburial Rites
3 Vindicate
1 Wrath of God
No sideboard yet. Competitive? Probably not. Fun as hell? Definitely!
needs fierce empath, wall of blossoms, entomber exarch (for pod), hornet queen for giggles & 4 pulse/vindicate :DD looks awesome lol
probably also moat/baneslayer and phyrexian arena haha
Trying to be serious about a battle of wits is hard. :DD
I got 4th at a small tournament today, leaving with some store credits. My BuG Fit list is the same so I won't repost it.
2-0 UR Delver
0-2 Homebrew Painter Stone
2-0 Maverick
2-1 Sneak Show
Lost top4 to the Homebrew Painter (with a GY combo involving LED + Auriok Salvagers, and Isochron/Orims which I scooped to twice on turn 2) 0-2 again, and he took first place beating Reanimator.
Overall, I was really glad to utterly destroy UR Delver with my Ooze/Finks/Tusk package. 4 Deeds didn't give Maverick a any rest (despite 2 Sylvan Libraries), and Sneak Show was grinded out and destroyed G2 by TS/Negate/Extirpate and beat down by Witnesses and Prime Titan.
@Claymore,
I dropped Jace because 2UU stretches the manabase too much. I only play 2 Oracles and 2 Gifts as far as blue goes, and that's honestly all I need. Sometimes, my opponents don't even know I play blue because I don't have a single blue land in play the entire game.
@Bruizar,
Gifts piles are never the same. I guess if you wanted to play solitaire you could always go for Volrath/Tower/LftL/Grave Titan or Volrath/Witness/GSZ/Grave Titan, but it is never like that. Today, I did the following piles:
Volrath/Tower/LftL/Thragtusk against UR Delver while I was holding a Witness;
Volrath/Shriekmaw/Vapors/Witness against Maverick while I had Tower in play and LftL in my GY;
..and thats about it. Sneak Show countered my Gifts and the Painter Stone games didnt last very long as I mostly scooped to fast Isochron/Orim's either on turn2 or ripped off the top after my TS/Negates.
More content later....tired at the moment. Took top 8 at a local event today (played Rector) for some credit. Lost in 3 to ANT in the semis....he nut drew the fuck out of me g3.
In a PFire build would SB 4th Grove of the Burnwillows and PFire be good? I have been thinking about just running that as my board for fair decks and tribal rather than relying on like engineered plague or virtues ruin. A lot of the time getting grove and PFire online just wrecks them
Played my Rector Nic Fit deck for the first time in a small tournament in Rotterdam. (40 people)
@Arianrhod : you warned me the beginning would be hard, You were right about that :smile:
I did not do very well. 1-4-1 That includes one bye.
A very short report:
ANT:
On the draw I play therapy, he brainstorms, I call LED to his surprise and took 2 out of his hand. Nice. After that he goes of on turn 4. Game 2; board in disruption but he goes of turn 3. Even for an experienced player this would have been a bad match up.
0-2
0-1-0
RUG:
Game 1 he has two mongoose (mongeese? ;-) ) and stifles all my attempts to get land, counters deeds and goes for the win
Game 2 Turn 2 he has 2 delvers and lots of counters so no chance.
This player makes the final and beats 2 nic fit decks to get there.
0-2
0-2-0
LANDS:
This is such a boring game. I almost fall asleep. He does not find his wincon so I see him shuffle lands for 50 minutes and 5 extra turns. Draw.
0-0
0-2-1
Bye
1-2-1
Pox with Dark Depths.
I do not manage any control so loose quickly to a 20/20 flyer
0-2
1-3-1
Hate Bears/Stax?
He gets a lot of cards in play which prevent me to get a deed in action. I loose twice without being able to do anything.
0-2
1-4-1
Pros:
The deck is great fun to play so I will certainly work hard to get the hang of it.
I learned a lot
2 teammates (Viridia and Chimera) made top 8 with a BUG still list.
Cons:
The match ups were not the best ones to try out what Nic Fit does best
It was very very hot in Rotterdam (about 35 celcius)
That's quite a diverse meta. That's rough about the RUG game. Those are the Only hands that beat us. I never realized how good stifle is against us either. I just found out wednesday
@Megadeus
I wouldn't play another Grove in the board unless you're playing Living Wish. I would much rather board in an "oh shit" button like the 4th Deed or a Damnation. It's way more high impact than boarding in a land against the fast swarm decks.
@Qweerios
Congrats man! Are you satisfied with where your BUG list is at then? Or are there more adjustments to be made? It looks freaking sick.
@Alexeezay
Haha you're right! When you're scrabbling up a 200+ card decklist it's easy to overlook some obvious choices! Good eye!! Now we just need someone to actually try it out O.o
I played in a tournament today and did horrible. I dropped after the first round because I got a bye the second. and their was only 8.
G1 vs Goblins
I mull down to 6 and keep a hand I thought was perfect. Verdant Catacombs, Forest, Cabal Therapy, Veteran Explorer, Grave Titan, Birthing Pod. I play turn 1 Therapy naming Swords to plowshares, he reveals goblins. He plays land pass. I draw Swords to plowhsares, play Veteran Explorer, flashback cabal therapy getting rid of 2 Piledrivers and playing Birthing pod. Im at 4 lands and never draw another land the rest of the game. My hand when I died was Sun Titan, Grave Titan, Thragtusk, Sigarda. I drew all my big creatures and played 3 Swords to Plowshares.
G2
I mull to 6 again and keep another good hand. Verdant, Explorer, Phyrexian Tower, Pernicious Deed, Academy Rector, Scrubland. I Play Verdant getting bayou playing Explorer turn 1 pass. He plays land, then I play phyrexian tower sacing Explorer and casting Deed. He plays War Marshal, then I draw a land play Rector and plains pass. He plays another war marshal and pass. I eventually get Curse of Death Hold on him and deed him twice. I had 11 lands in play and never drew another creature or green sun's all game.
Today just wasnt my day.
@HoneyT,
I don't have any tweaks I wish to make atm except for Vapors in the SB that I wish was a Damnation, but it's really no big deal. With every passing week, my results keep on showing me how solid the core of Nic Fit really is against fair decks. Increasing my Deed count to 4 has been a decision I have yet to regret.
Also, seeing as I have no reactive answers to Scepter/Chant, I was thinking of including a pair of Krosan Grips in my SB. However, I think that the occurence of this abomination is too scarce to warrant the inclusion of Kgrips in the SB.
I'm running Consume the Meek as my replacement for damnation. Not quite as good against SnT but I play edicts and lilys. It's good against everything except random 4 drop goblins
Nice. I went 0-4 on Saturday. Boo.
Round 1: Junk aka Dark Horizons
Game 1: Very long game where I deed three times but still die to a bob with a jitte.
Game 2: Goes to time and I scoop.
Round 2: dark horizons again. vs Ian Ellis
Game 1: I never can land a board wipe and his Knight and Bob kills me.
Game 2: My 2 explorer hold him at bay for a while but overhelms me with creatures and a Maze.
Round 3: Lands
Game 1: He lands an early exploration and a cruicble while I never get to four mana before he can ghost quarter me 3 times a turn.
Game 2: He gets a thalia and port out and I get land screwed.
Round 4: Belcher
Game 1: He turn ones me. Yuck.
Game 2: A therapy naming rite of flame and hit. I flashback therapy on turn 2 or 3 and hit 2 belchers. I rector into a leyline and scoops (knowing aI have a plague in my hand)
Game 3: I keep with a leyline and a explorer but no wipe. 14 goblins on his turn. I don't rip a wipe and lose.
How do we win the lands matchup? I don't think I beat it yet.
Belcher? Seem to be luck.
I tried a pendlehaven instead of Treetop this time. Wasn't much better.
Deed x4 over Lilana/green sun's or a eldarmi's call?
It's kinda funny how I never lost to Lands with Nic Fit? I find that once I land an Ooze and keep them off Crucible, the deck doesn't do much. Post board is even easier with Extirpate and Negate. They don't exactly have a clock and if you can keep them off Explosives/Ruins, they really don't have any ways to interact. Waste/Loam is also very good at poping Chasm so Thrun can get through...
Kokusho + Recurring Nightmare and/or Faith's Fetter on Academy Ruins at a time where all or key arrifacts are in graveyard.
Lands cant deal with Kokusho's 5 life loss. Doesnt target and isnt damage (Glacial Chasm is dead)