Originally Posted by
Kingbrago
Hi everyone,
I don't really post here that often but I regularly read the posts in this thread. I went to a "win a biland" event on saturday with my list of miracles. I've been playing the "classic" 2-mentor 4 ponder builds for 3-4 month now (swiched from grixis pyromancer after the DTT ban), but I found the deck really needed a CA engine, as a way to pull ahead in grindy matchups. I've been testing Predict for a while, as a 1 or 2 of, cutting different cards for it.
My main impression is that it is almost always a 1U: draw 2. I have never cycled a predict without drawing 2 cards. It is true however that I have sometimes waited several turns before casting it, waiting for an opportunity to gain information on the top card of either library. Overall, I found the card to be correct and the +1 card advantage it provided helped me pull ahead in lots of games.
For the specific event I played in, I decided to cut 2 ponders to make room for 2 predicts, getting inspiration from the pre-DTT builds. I now this is not an optimal choice, especially given the synergy between the 2 cards, but I couldn't bring myself to cut anything else.
My build for this tournament was:
4 Flooded strand
4 Scalding tarn
2 Arid Mesa
3 Tundra
1 Volcanic Island*
5 Island
2 Plains
3 Snapcaster
2 Mentor
4 Top
4 Brainstorm
4 Stp
2 Ponder
4 CB
2 Counterspell
2 Predict
3 JTMS
4 Terminus
4 FoW
1 ETA
and side:
1 Mountain*
1 Mindbreak trap*
2 Wear//Tear
3 Vendilion Clique
1 Izzet Staticaster
1 Keranos
2 RiP
2 REB
1 Pyroblast
1 Council's Judgement
The cards marked with * were budget replacements, as I don't own all the cards I need in paper (I run 3 volcanics MD and 2 flusterstorm in the side on mtgo )
I ended up in top 8 after the following matches:
R1: Bant Maverick: 2-0. Probably playing the reliquary combo, he was kindof manascrewed both games and I won via CB-lock then entreat
R2: Infect 2-1 very close match, game 1, he plays a sylvan library and FoWs my counterspell, but he draws too much cards and I am able to survive until I end of turn entreat for 1, and attack for lethal by killing his inkmoth he activated to block with. Game 2 he wins a fight over a become immense and wins, game 3 he doesn't do much and I am able to resolve a mentor and attack with lethal the following turn.
R3: Storm. Not having flusterstorm in the side hurts. Game 1, he discards my counters, then goes for Ad Nauseam in response to my counterbalance. As I don't have top in play I succeed in getting a 2cmc on top with a BS but he finds a way to kill me without using his 2cmc cards. Game 2 still no top, he discards my hand leaving me with brainstorm + Jace at the moment he goes for infernal tutor+sac his LED. I brainstorm to try and find a FoW, which I dont and lose 2-0.
R4: Lands, He seems to be playing a full combo version. G1 he kills me on turn 3-4 with a 20/20. Game 2 and 3 I am able to counterbalance lock him + play a Jace and win via ultimate. CB is a lot stronger than I initially thought in the matchup, though he didn't seem to play Decay, only Krosan Grip, which I played around by leaving a 3 on top most of the time once I saw it.
R5: Elves. I keep a rather slow hand in the blind. He plays some elves in turn 1, I play a tundra. T2 he plays craddle, druild, generates mana and plays natural order. I cannot counter it, but his target was a 7/7 that prevents damage to him (his elves were tapped so he didn't go for behemot).
I topdeck a terminus on my turn 2 and win easily.
Game 2 he attacks me, plays a bunch of chokes to force me to use counterspells then resolves a natural order for ruric thar. I have a terminus on top, but I'm already down to 6 life.
Game 3 I resolve a counterbalance lock, but he still has lots of hate cards (choke, needle, null rod). The game becomes grindy and he is able to resolve natural order (again!) for Ruric Thar, which I kill, then another one for craterhoof attacking me down to 1. I am then able to terminus, stabilize and win a lot of turns later by topdecking an EtA.
I qualify for top 8, playing quarter finals against RuG delver. He quickly wins game 1. Game 2, I am able to lock the game with Jace + CB with still ~20 minutes on the clock. However, as the store had to close, the rounds were not untimes, and in case of draw, the winner would be decided by "sudden death", meaning first one to take damage loses (including fetches). I see my opponent is not going to concede and stalls out the game. He takes way to much time on brainstorms and is very picky about rules interactions. I should have called a judge to check for slow play, but I focused on not making mistakes and winning on time. I decide that going for Jace ultimate is not going to be enough since he will not concede and with 7 cards in his hand he could stall the game enough to not lose. I brainstorm to find mentor and kill him in the first additional turns.
We then have to play a "sudden death" game 3, which favors him a lot (land + creature or land+ bolt wins him the game on the spot). He mulls to 3 to find such a hand, I keep at 6 with Island+toundra+BS+CB+Mentor. Fortunately, his hand does nothing and I attack him with my mentor on T4 (justice!)
I get completely crushed by MUD on the semifinals, but end up winning a badland.
Sorry for the long post, way longer than what I initially wanted :p I still make some mistakes with the deck but it is really strong and has game against most of the field