Originally Posted by
Tacosnape
Technically, you aren't the big proponent of this anyway. I'd give that honor to Bardo. At least he makes valid arguments in favor of Tarmogoyf.
Secondly, Goyfstill isn't a deck. It's Landstill with four cards added in it. Four cards that enable your opponent's removal spells and, by your own report, caused you losses.
The approach to winning isn't any different. You achieve card advantage, you get a threat online, you shut down your opponent, and you win. If your strategy to winning is different, it's inferior. Dropping a turn two Tarmogoyf and spending all your countermagic to protect it is an inferior strategy for this deck, your variant or mine, and if this is your plan, you're better off playing Threshold.
I'm not making up anything. I've played probably close to a thousand matches with Landstill, at least thirty or forty with Tarmogoyf. I find that while it can speed up a win, it does nothing to change my actual win percentage to the positive. I find it dies to my own Deeds at times, I find it enables opponent's removal spells, and I've find I've lost several games because it wasn't a blue card when I desperately needed to Force of Will something. In short, I find Tarmogoyf makes the deck lose more. Your own report supports this theory.
Therefore it's completely valid of me to question the card's presence. It in no way violates the "Archetype" status of Landstill, nor is it valid to avoid a defense of a card accused of being inferior by saying "It's a different build." All this does is show that you have no logical argument to back up your inclusion of Tarmogoyf. When I was the big proponent of cutting Wasteland in 4C, I backed it up with countless logical arguments. When I kept insisting on running Loam in it over Crucible, I backed it up with countless logical arguments. Right or wrong, I didn't take the stance of "Don't argue with me because it's a different built." I set out to prove my points. I am doing so again with Tarmogoyf. So if you're going to attack me, attack my builds, and call my builds obsolete, at least include some logical points along with it.
Counterspell. Mana Leak is awful on about turn 8 or 9. If your manabase can't support Counterspell, I'd suggest altering it until it can. Most of your colorless lands don't need to come down in the first couple turns anyway.