Being double black is a huge liability. That's a large reason why UBG and UBR decks are moving away from Hymn to Tourach, since it completely messes up the manabase.
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As already said I think Mind Twist would most likely be played in Control Decks. Of course I wouldn't handle early problems, there are other cards that take care of those, but most likely as a kind of finisher emptying the opponents hand completely.
If you get hit by a Mind Twist for 3 or even 4 there is no coming back and Control is the deck that is most likely to get to a point where your actually can cast it for that amount.
Even against faster Decks it's still strong. Aggro decks will be kind of forced to overextend, opening them for mass removal. Against Combo it is not very strong in my opinion (except maybe in cases where you are able to slow them down by countermagic or other discard to actually resolve a devastating Mind Twist, but there are better options).
I am not sure if it would be too strong for legacy but I am sure that it is a quite strong card in the right decks.
This is what separates good deck builders from the bad ones: people who base their assumptions using porous arguments without actually understanding that one of the most enduring and important aspects of this format is - in fact - having a proper mana configuration. Using cards that have very narrow and specific mana requirements forces the person building a deck using those cards to configure their lands in such a way that it can be supported.
Apparently you've forgotten that Wasteland does in fact exist in this format and that fetching purposely for dual Black sources is going to completely throw off the chronology of how you attempt to cast your spells from your hand.
Are you purposely fetching for two Black mana so you can cast something like Hymn, or are you using Hymn as a supplement to an already Black-heavy manabase where it wouldn't be an issue to begin with? You cannot just throw two Swamps in your deck and say, "I have fetches; I'll be just fine because I have a few lands that can support it." That is a weak argument, and the fact that Spell Snare is highly prevalent in today's general Legacy meta only makes cards like Hymn that much weaker, if not a straight-up liability.
Mind Twist looks much more attractive at this point not necessarily because of the fact it necessitates only a single Black mana, but because at the right time it can be a straight-up blowout with protection.
I don't get the argument that Mind Twist would make control stronger. Aggro decks will empty their hand before Mind Twist does more than Hymn to Tourach, and combo decks are going to go off before Mind Twist is cast unless the deck already has ways to answer combo before then (like Force of Will). Mind Twist would be good in control against the control mirror, for obvious reasons, but I fail to see how that would make control stronger. If anything, other decks (like aggro) could run Mind Twist too, and ultimately push control out of the metagame... although I don't think Mind Twist is that strong anyway.
Black Vise is alot scarier as a "destroys control" card, and would be very unhealthy for the format. I think Mind Twist, and several other cards, are safe to come off the banned list.
Mind Twist does not seem overpowered in this format. I could see it finding a niche, but in general pointed discard (TS, IoK, Duress, CT) and Hymn seem like they fill most decks need for discard, and as others have mentioned once you start getting into the truly devastating Mind Twist realm of 4-5 mana there's Planeswalkers that have far greater impact.
Hymn to Tourach isn't bad in EsperBlade because double black is hard to get to in Legacy; it's bad in EsperBlade because EsperBlade is built with a shitty manabase that can't support it. Does that settle that question?
Mind Twist is an obviously non broken card. There is no non-silly argument against unbanning it.
Agreed on Mindtwist.
Also, when are we doing a new poll for this thread? I think its about time. That one is years old now.
What does everyone think of unbanning Frantic Search? Or has High Tide combo already got its fair share of cards this year?
Strikes me as dangerous, the deck has a pretty consistent turn 4 goldfish (w/ FoW defense). Frantic Search would only make it more resilient, without providing a boost to virtually any other deck.
I'd rather see things like Land Tax and Mind Twist come off the list, while they are probably just underwhelming, I feel like they at least can be applied to varied strategies.
I would love to see some unbannings.
Mind Twist would be interesting (no danger to the format imo) and the earthcraft combo does not seem to be too strong at all, right?
Just for fun I would like to have legacy without SFM for 6 months. Sure it's not going to happen and is not necessary in terms of power level, but it would be a very exciting time.
I agree that SFM is very boring and it would be nice to have a period without it even though it's not actually ban worthy :) More than half the field is trying to bring the same 3-4 equipments into play and support it with their flavor of support colors.
Also for the Frantic Search, I think it would push high Tide over the edge because then you'd stop playing Candelabras and put in Card Draw + Acceleration. I can see turn 3 kills becoming a very real possibility and Turn 4s very reliable. With counter backup and not vulnerable to wasteland. Actually sounds very sweet when you think about it :)
That's too bad.
It's odd that they haven't unbanned some of these things.
Its funny how I misread it at first. I seriously thought Lingering Souls got banned because of Martell did at the GP.
Good thing I read it again and prevented myself from posting frantic posts.
Did they publish the list, any changes?
Edit: Found it.
Maybe we should copy OT posts from that topic here?
I guess i will copy my "most to less unbannable cards" list for giggles. I'm thinking of moving Drain down a tier. I've been thinking about it and yes, it's insanely good, but i'm not sure which decks would really benefit from it. MonoU with 3 Batterskulls + 4 JTMS? Maybe add Nevynirral's Disk or Shackles (in this format with germ tokens, Delvers and Mongoose Nevynirral's is probably the better choice)
EDIT: edited a bit my list. Merged the last two and the first two tiers.Quote:
The "card could be played, format relatively unchanged" tier:
1- Tax
2- Vise
3- Twist
4- Earthcraft
5- Worldgorger Dragon
6- Recruiter
7- Memory Jar (with no tinker)
8- Yawgmoth's Bargain
The "card would become prevalent in the format, probably break it" tier:
9- Survival of the Fittest
10- Hermit Druid (would be an incredibly strong deck, but easily hateable)
11- Mystical tutor
12- Frantic Search (Card is not as good as desire but considerably less narrow than desire, fueling spiral tide, past in flames decks, Vengevival decks)
13- Mental Misstep
14- Imperial Seal
15- Vampiric Tutor
16- Mind's Desire
17- Skullclamp
18- Library of Alexandria
19- Windfall
20- Mana Drain
21- Tolarian Academy (actually i haven't any idea of a deck where this could be busted, since free artifacts and cheap artifact mana in legacy sucks)
The "just no" tier:
22- Mana Vault
23- Gush (yeah i consider gush that broken, just because it fit in every deck)
24- Fastbond
25- Wheel of fortune
26- Timetwister
27- Workshop
28- Necro
29- Demonic tutor
30- Flash
31- Strip Mine
32- Channel
33- Balance
34- Yawgmoth's Will
35- Demonic Consultation
36- Oath of Druids
37- Tinker
38- Time Vault
39- Bazaar of Baghdad
40- Ancestral Recall
41- Time Walk
LULZ @ Mana Vault, that shit would be fucking broken. It would be what Mishra's Workshop is to vintage. Even worse, it would just go into ANT for a turn 2 Ad Nauseam. Maybe some of you should spend some time playing Vintage before even considering some of the broken cards mentioned in this thread.
"The "obscenely good but maybe still a playable format" tier:"
21- Mana Drain
I would personally love this, but if legacy can't even handle Mental Misstep, how the F would it handle drain?
21- Gush (yeah i consider gush that broken, just because it fit in every deck)
Without Fastbond, maybe. It would still be highly playable with Exploration, or just, you know.. with islands.
21- Fastbond
I'm not even sure where this would end up but I'm pretty sure High Tide would like to splash green for it. Also, TurboEldrazi (ramp into insane mana and life with 12post, and mitigate the comes into play effect since you'll be playing them all in one turn instead of over-turns) and 43lands (Ghost quarter your entire deck with crucible).
22- Workshop (no jewelry, no crypt, lodestone not good in this format)
We've been through Turn 1 Trinisphere, in vintage before. Do you really want this?
23- Oath
Invalidates creature strategies except for 40qasalipridemage.dec
24- Wheel of fortune
25- Timetwister
Legacy has no restricted list. We don't want this. Every competent player would pick a variation of tendrils/hightide.
Mana Vault is a win-more in ANT unless it's forced to play 4 Ad Nauseam, it seldom goes that route and Lion's Eye Diamond is strictly better due to its double function as hellbent enabler. I find it super easy going off turns 1-2 (with my current C. Mox/City of Traitors build), I don't see why Mana Vaults replacing Rituals would make it even more scary.
My candidates for unbanning:
Earthcraft
Mystical Tutor
Memory Jar
Yawgmoth's Bargain or Mana Vault (NOT BOTH, having both will lead to broken things in this format)
Survival of the Fittest
Cards I don't want to see in this format:
Black Vise, Land Tax, Mind Twist.
They would likely mess up the metagame and invalidate tier strategies which involve tempo and card advantage.
Just for giggles, I tried building a Welder MUD deck that features Memory Jar for multiplayer kitchen games. While it helps Welder's (the creature) in terms of power level, it's not as dangerous as a turn 2 win with Storm-based combo deck (that has discard/permission/chant back up). The earliest I had it going for was turn 2, then had another god hand that involved Goblin Welder, Lightning Greaves and a means to play them out.
Arguably, I can Weld the Jar back in and repeat the whole process since my initial god hand didn't yield a definitive threat on the board but having your opponent have a set of full hand, it's not farfetched that he's going to draw into hate (and hoping he didn't tap out).
I can't vouch for Megrim-Jar strategies as I never tested those but in a grand scheme of things, which decks (both historically and theoretically) can really break Jar.
I remember having this discussion with Grim Monolith a couple of years back. Apparently the card is so broken that Storm-based decks and other ramp strategies will take over of the format. And when paired Voltaic Key, it will be banned again. Years has passed and it has been proven that Grim Monolith is fine.
I think a lot of the discussed cards have to be reevaluated. Instead of just theorycrafting, we have to fully see what it can do within the format by putting it to the test.
Your post makes me think that Grand Prix Legacy events should have a side-event that allows for exploration into unbanning cards.
Example: Unban Gush for the side event, allow folks to build decks using Gush, see what happens. Alternatively, the side event could allow for any deck and just change their decklist by taking up to 4x something out and including 4x Gush. That way you still have the same mix of decks but with a curve-ball thrown in. The latter option seems weaker...if a card is legal and powerful, decks would need to be built with that card in mind rather than just cramming it into an existing deck.
Would the DCI go for that? Side events that put banned cards to the test?
Nice selective bold. I'm not claiming those cards should be unbanned, way to be a jerk about it.
There was a topic where people were encouraged to do just that, one sec and i'll retrieve it.
EDIT: here it is http://www.mtgthesource.com/forums/s...%3BR+challenge
EDIT2: i noticed you were already a contributor of that thread
Doesn't sounds like the type of format DCI would sanction/condone/support. Supporting player testing of banned cards would basically be admitting they're not doing their job.
Usually those more exploratory/testing formats are something you see fire off online via community interest or maybe a lgs. I could see based on results higher profile/influence players maybe stirring up some discussion via articles/twitter, and then DCI might take action.
I don't think any more fast mana should come off the list. That includes Mana Vault. Monolith was okay because Stax and MUD decks aren't overpowered in this format, and it's only a +1 accel without Key.
Fast mana is what makes Vintage what it is. That's what seperates Legacy from Vintage. Decks in Legacy don't start with 4+ mana on turn 1.
Other than that, there's a shitload of cards that could come off the banned list without damaging Legacy. Hell, alot of them won't even see top tier play.
Yup. I was trying defending Land Tax on that. Don't get me wrong, Land Tax isn't broken and playing with it was nostalgic but I think the real reason why it's banned is because if you want to be a jerk, you can make the games go on. A control deck that has the capabilities of finding answer but cannot secure a win due to the parameters of how it's built around Land Tax can make for sadistic long games. Granted, that was before Stoneforge Mystic and Jace 2.0 saw print.
WotC doesn't really playtest about eternal formats. DCI ban cards because of their performances on a big tournament. Previously banned cards before the conception of formats (such as Modern and Legacy) are there because of historical and theoretical reasonings. Though overtime, they will unban cards to provide us new toys, bad offenders are somehow doomed to stay there.
Think about it, post Flash bannings, all the unbanned cards from the banned list didn't really historically shook up the game. Yes, Replenish, Mind Over Matter, Dream Halls, Metalworker, Illusionary Mask and Grim Monolith didn't have a history of "I cast this, I win" problem. The closest was Entomb but in the same format where that card was banned, Vampiric Tutor was legal (old extended). The DCI somehow learned who the real offender was (Vampiric Tutor)
I agree with Mana Vault.
Though which cards do you think theoretically deserve to come out of the list and why? I just want to see if everyone is on the same page. (if we are all on the same page, maybe these cards are safe after all)
Why is Tinker considered so much more broken than Oath of Druids? They're already pretty close in Vintage as is, but there are a lot of factors that makes Oath much stronger in Legacy relative to Tinker.
1) Legacy is a format with Swords to Plowshares; Vintage is a format with Nature's Claim. Therefore, not only does Emrakul >>>>> Blightsteel Colossus, but Oath is much more likely to stick on the table in Legacy than it is in Vintage.
2) Legacy is a format where about 75% of the decks are either aggro or aggro-control, and even combo decks like Elves and Dredge--or even the occasional control deck like Enchantress--runs creatures. Therefore, Oath is a 1-card combo, as opposed to a 2-card combo, in the vast majority of matchups.
3) Vintage is a format defined by its cheap mana acceleration. It is extremely easy to sacrifice an artifact to Tinker without running suboptimal cards. Legacy Tinker decks would certainly run more artifacts if Tinker were legal (and it would be really busted), but it's not quite the same fit.
4) Vintage decks that run Tinker aren't dedicated "Tinker decks". They run a lot of good cards, but Tinker is an easy win condition orthogonal to the rest of their game plan, which makes it more difficult for the opponent to disrupt. Legacy Tinker decks would likely require Tinker as plan A, running suboptimal artifacts (compared to Vintage).
5) A Legacy Oath shell would include 4 Oaths, maybe a few enablers in the few matchups where the opponent has no creatures*, a few creature targets, and the rest filled by protection and setup spells. A Tinker deck would actually require a critical mass of cheap artifacts. Still busted as hell. (*Note: this is in the hypothetical case where you'll allowed to play Oath in the existing Legacy metagame; but if Oath were ever unbanned, decks with creatures would pretty much get pushed out completely.)
Don't get me wrong, Tinker is an absolutely busted card that should never see the light of day in Legacy. Oath of Druids would be even worse.
I guess not being able to go for Time Vault and no jewerly would actually make Tinker comparatively worse compared to Oath in legacy.
Tinkering Duplicant after Oath trigger is pretty good though. You can even play Johnny cage and tinker it for Blighsteel lol or tinker directly for johnny cage.
Here that Happens: One half plays a strategy with the exciting new cards, the other half may plays a deck that prays for it. In any possible configuration the results of this side event would not deliver any data of value but wrong impressions. We see the same effect every time a new powerful card enters the cardpool. Snapcaster and Delver came out and peeps act like the sky was falling. There was suddely UR Tempo everywhere, so the the omnipresent calls for banning, until Maverick and Burn were finally even played in the U.S. The poínte is that such events create only their "UR Tempo's" but rarely their "Mavericks" and fuel wrong conclusions
Well, Maverick took 6 out of 8 slots at the SCG Baltimore Open, but I'm not sure anything in that deck is actually banworthy. Green Sun's Zenith fuels multiple decks and seems pretty fair, so I would be sad to see it go. Is Thalia too much? Scavenging Ooze?
I'm actually at a loss. It's obvious something is wrong when a deck puts up 6 copies in a top 8, but what do you do when the offending deck is just full of fair cards?
You can't really evaluate Top 8 performances like that, without looking at the the rest of the field. I'm willing to bet that the field was saturated with Maverick decks. Also, if there was alot of decks in the field that Maverick is strong against, that would also skew the Top 8.
Nothing in Maverick is banworthy. The SCG Open metagame just needs to shift. If Maverick is making Top 8's en masse, then people should start playing decks that beat Maverick, no?
I mean, theoretically yes. But in practice that never happens in the echo chamber of the SCG Open Series.
Goblin Recruiter should never be unbanned. If it was there would be no more reason to play any other straight aggro deck as goblins would be the best aggro deck and a descent combo deck.
Food Chain still exists and it's not exactly hard to get a turn 3 win off turn 2 Recruiter -> turn 3 Food Chain. Turn 3 win aside Food Chain + Recruiter pretty much always wins the game next turn at latest if not answered.
Worst case scenario Recruiter lets you stack your deck, best case scenario you win almost instantly unless your opponent has counters.
New cards have come out since Recruiter last saw the light of day, it's even better now. The only reason it wasn't rolling and controlling back in 1.5 was that Landstill w/ Mana Drain and Disk, Dragon w/ Bazaar, and Stax w/ Workshop were just a little bit better. With those threats gone and the new cards that have come out in the past 8 or so years it would be far too powerful.
I hate Goblins, but I would easily pilot Food Chain Gobs if Recruiter were legal with zero hesitation, I mean why wouldn't you? The deck was borderline tier in Vintage for a short time (when prison with 4x Spheres was the DTB), it's fast and hella solid.
Time to ban Mother of Runes :laugh:
hehe, on a more serious note - will be interesting to see what card in Maverick ends up being on the "Ban crowd" radar.
I hope It's not GSZ its a Glue in Mavericks..
THe offender IS Green Sun Zenith. It suffers from the same design flaws as Survival of the Fittest -> tutor up a wincondition (KOTR) or specific hate (Ooze/Qasali/Gaddock Teeg/Thrun). Whereas an Enlightened Tutor toolbox leaves you with maindeck stuff you don't want to have, GSZ just leaves you with a bunch of creatures that you can just tap for more damage should their abilities be irrelevant. Obv Survival was stronger, but it had the same built in capacity to answer what ever people were trying to do to stop it (Pithing Needle on Survival, tap Fauna Shaman, get Pridemage, or use Survival in response for Pridemage).
Problems occur when cards can both deal with the hate against your deck and still give you the ability to execute your game plan.
I'm not saying any bannings are warranted yet, but indulge me in a thought exercise for a moment.
The problem is that Legacy doesn't get many GPs and there is no Legacy PT at all, so the SCG Open series is literally the only regularly-occurring barometer we have for the format's health (in the USA).
The fact of the matter is that Maverick has consistently been putting up the best numbers on a global scale, and we now have a situation where it has not only taken the top spot in a large, two-day event, but also six top 8 slots in a large tournament on the same weekend. Since this was an invitational weekend, I'm hesitant to say that it is just a regional thing.
Obviously there is nothing inherently unfair about the deck - it doesn't win particularly quickly, and it doesn't have any combos to speak of, so I'm kind of baffled here. I mean, we wished for a format where blue wasn't so dominant and we got it, but now we have this grindy creature deck which just seems to have the answers to the majority of the field and is largely able to adapt to any and all hate that is thrown at it.
What I want to know is, how can we deal with a deck that isn't doing anything unfair, but is just able to squeeze out wins against virtually everything through tight play and a near-critical mass of hatebears, short of just upending the format's established decks and brewing specifically against it?
I mean, that would be fucking great if that happened, but let's be honest for a moment. It just won't. It never has and it never will. What will happen is people will tune Maverick to beat the mirror instead of making a new deck to beat Maverick. And everyone else will continue playing whatever they're already playing even though it's bad. Too many people look at Legacy as a format where you can just play your pet decks forever and not have to change them, but we are now forced into a situation where a fair deck just edges out all the competition or goes 50/50 or better with most things and is being played on an unprecedented scale, and the only thing we can do is scratch our heads over it.
Nothing in the deck is banworthy on it's own, but the internal synergy of the deck is frighteningly good. When this problem arose with Affinity in Standard, they just banned almost everything in the deck, but here we run into the problem that almost everything in the deck is used in almost every other deck that shares colors with it, and fills some vital role in the format rather than being extremely narrow like Affinity. The only real wiggle room we have is with the hate bears.
I honestly think that if we find ourselves still in this situation in three months, Thalia has to go, not because it's broken, but because it gives the deck far too much game against the combo decks that should be its natural predators.
And this is coming from someone who plays the deck regularly.
Edit - I'd also like to point out that this situation will likely continue to crop up with different decks if WotC don't scale back the absurd level of power creep they are applying to creature designs at the moment. Bannings will not solve this issue in the long run, but simply serve as a temporary fix to an ever-growing problem that can only be mended by more competent set design.
The problem I have with this line of thought is that GSZ is literally what makes this deck good against blue. We can either have GSZ, and not have a completely blue-dominated meta, or we can not have GSZ and play against Counterbalance all day forever.
I'm okay with GSZ crushing blue decks. I am not okay with a critical mass of hatebears making aggro decks good against combo decks.
Placing 6 out of the top 8 spots is concerning, but this is unprecedented for Maverick. In previous SCG events and GPs, it would place 0-2 spots per top 8, even as one of the top 3 decks in the format. It wasn't very heavily represented in the top tables of the Invitational, even if the one Maverick player in the top 8 did manage to win it all.
Let's see if Maverick can keep up such dominance for even a second tournament before we start predicting why players will be unable to adapt.
Since nearly all the games are decided by Equipments and Stoneblade beeing a huge player in the actual meta, (also in europe, saw like half of a top8 of a 100+ player event beeing Esper-Blade) I think Stoneforge Mystic will leave the format. At the end of the year he's gone. It is one of the few sources that produce natural card advantage in Maverick and IMO it's the card that keeps Aggro-Decks far away from the format.
The best answer to SFM+toolbox is to play the card by yourself or play a deck that can handle the engine (Tempo) or doesn't care about it at all (High Tide, Belcher Rit. Combo).
People are already sick and tired of the card and there is no such equivalent that, combined with the tools lateley printed, that domintes the actual meta.
People can reply all day long that it is not broken for Legacy-terms but that doesn't change the fact that it's the main reason for an unhealthy metagame which is definetly on the rise. As much as people will hate it, SFM is already waving goodbye.
Banning Stoneforge Mystic would be ridiculous though. It won't hurt Maverick since people are already dropping it in favor of playing more Umezawa's Jitte (instead of a slow squire) for the mirror. On the other hand it would mean death of several archetypes, like for example UW mystic deck(s).
Maybe it's time for combo decks to start packing Infest/Massacre and control decks playing Wrath of God? heh
Did you realize that the 1st, 2nd, and 3rd place Maverick decks played a total of 0 Stoneforge Mystics? There were a total of 7 Stoneforge Mystics in the Top 8 of SCG Baltimore Legacy Open.
Maverick is a very strong and consistent deck, but Stoneforge Mystic is certainly not the powerhouse in that deck.