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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
SMR0079
Unlike Goblins, Zoo just needs to slip a couple creatures in to get you into burn range. Granted we can chalice lock them, but Pridemage is such a beating if he resolves first.
Baneslayer x4 with a couple of Moats is what I'm currently thinking for games 2/3.
Yea, i suggested gerrard if u were on a budget, but baneslayer is top choice.
As for moat, with grips and pridemage, your pretty much just waiting for them to beat u down. It's a good staller, but I feel that a wrath would affect their attrition a lot more. They can't just use 1 creature b/c you got prisons, kor haven, and MotTabernacle, so you can definitely get them to overcommit. W/o recovery, you get lots of time to set up a lock engine.
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
jazzykat
EE =4, really I'm not really sure that happens too often since you have Armageddon+Wasteland/Crucible
Deed is a problem but I don't think it is so widely played anymore. The trick with deed is that they lose any board position they had as well, although they do get to sandbag and keep their hand.
I'm sorry if that was unclear, what I meant with EE was that they'd play and break it @ 3, then nuke Cloister with something else. Which may be fairly unlikely or pretty likely depending on their setup; personally, I see a few decks at work at every tournament I go to that have four Pride-Mages main and four Grips side.
I guess my point would be that Cloister is too restrictive and situational to be run as a draw engine. Draw should make the late game more solid with a high probability. As I said, this may well be the case with Cloister in some metagames.
I do, however, often encounter situations in which I want to hold back cards; or my opponent has Serenity/Deed or multiple disenchants (yeah, you shouldn't let them get there but do they know? they can easily have Crucible/Loam themselves, disrupt your flow with Wastes, etc); or I'm short one lock piece.
In short, what I think Stax needs as a draw engine is one that a) takes up few slots, b) and/or doubles as a lock piece (a hypothetical Uba Mask coupled with Cloister comes to mind - the more lock-like it is, the more slots we could spare), c) and/or helps in nearly all mid- to lategame situations, either quickly or with little to no risk.
As I said, right now I'm a fan of KotR/Crucible/Canopy as it literally needs only one land cut to make room for Canopy. You still can't use it while developing mana though and it costs 2 per card drawn as well as being a two-part engine.
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Re: [Deck] Armageddon Stax
Zoo was a good matchup before they printed Qasali Pridemage. You really want Chalice @ 1 vs Zoo, but Chalice @ 2 is necessary to stop pridemage. Not only are you unlikely to have both, putting down Chalice @ 2 first stops your own Chalice @ 1. I find that Baneslayer + Chalice @ 1 can win the matchup on its own, since then they need to have an answer to Chalice @ 1 in hand and an answer to Baneslayer, as they have absolutely no outs to Baneslayer other than Path to Exile and double Lightning Bolt. If Baneslayer sticks on the board 2+ turns the game should usually be yours.
I board in 2 Wrath of God for Zoo, I find Wrath is relevant again vs Goblins, Elves and Zoo, any deck which can throw out a lot of creature based permanents. I would board out Smokestack. Another viable option is Humility since it leaves Krosan Grip as their only out and only in games 2 and 3, although you can still die to 1/1s beating down with burn backup. Moat by itself isn't good as its just asking to get alpha striked.
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
FieryBalrog
I find Wrath is relevant again vs Goblins, Elves and Zoo, any deck which can throw out a lot of creature based permanents.
This is why we used to advocate 1-2 Cataclysms to supplement 4 geddons, especially if you can't afford Ravages. With the increased presence of creature swarms, Death and Taxes is considering including Cataclysm again, and I believe it's time Stax revisits the idea. Cataclysm keeping Trinisphere, Magus, and Prison doesn't just wipe their army, but it effectively resets the entire board in your favor. What can get through at that point? Tombstalker and Garruk on the board and a land in hand?
Elves getting underway with Sylvan Messengers can afford to stockpile Elves in hand to bounce back from sweepers, and Goblins have even more tricks up their sleeves. If they still have mana, they can bounce back very quickly. Sweeping land + creatures hurts our artifacts, but it hurts them much more.
A big problem is Zoo, whose Sylvan Library allows them to Ancestral into more threats. Arguably, Zoo can do that anyway after Wrath and actually have the mana to cast all the threats they get, so Cataclysm might still come out ahead in that case.
Another problem is only having Prison as an enchantment. To more reliably abuse Cataclysm we want to have many controlling permanents on the field post-Cat.
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Re: [Deck] Armageddon Stax
The problem with Cataclysm is that it leaves them 1 creature; you can't count on having Magus in play (which by itself punishes any creature deck but Elves). 1 creature in this format these days is enough to kill you quite quickly, whether its Goyf or Nacatl. Even if Zoo kept their worst creature they could probably smash you in a few turns, and they'll obviously keep Goyf or Grim Lavamancer and you just die. I can see Cataclysm being better vs Elves- but they can just keep Priest of Titania or Elvish Archdruid, and if they have a Llanowar in reserve, they're back in business. And on top of this you usually lose half your board to your own 'clysm. Its really that drawback combined with a lack of any real advantage that leads me to just use Wrath. The mana can be punished in any of our other numerous ways.
Cataclysm works in something like D&T or an Aggro-Loam style deck because they're keeping a huge fatty or an evasive critter and an equipment to beat down with while their opponent keeps a Nacatl or whatever. Its not that good as a defensive maneuver, particularly in a deck thats going to lose a ton of its own permanents to the 'Clysm.
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Re: [Deck] Armageddon Stax
You make decent points, but I think the problem is I'm proposing without having tested it, and you're rejecting without having tested it.
For example, if there's a Chalice or Trinisphere out, that Priest won't be able to do much. If there's a Chalice or a Trinisphere or a Magus or a Prison out, they aren't going to be making a huge attack anytime soon. Compare a creature that makes one mana (since they have one elf) and a Forest to no creatures but plenty of Forests. They don't need to pay during upkeep for their forests, so if you do have Magus out against them, having more forests (post Wrath) is better for them than having a forest and a creature (post Cat).
I think the best time to Cataclysm is early on in the game when you've dropped a few lock pieces, and they've spat their hand out onto the field. In this situation, you leave them with a critter and a land with no hand, and you haven't lost much because it's only 3ish turns into the game and you simply haven't had the time to cast much. You're coming from a Cataclysm-less PoV and seeing how bad it coud possibly be, but why would you necessarily need to cast all your artifacts when you know you're going to want to play Cataclysm? You set up a soft lock and/or slow them down then bring the hammer down with Cataclysm in a way that destroying lands-only or creatures-only cannot do.
(Yes, I know that this concentrates on elves whereas Zoo is a more likely MU, but at least it shows some promise.)
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Re: [Deck] Armageddon Stax
So I just won a Force of Will with this deck from my first legacy event, and I'm feeling pretty good about myself. I've got some questions about the archetype:
Most sideboards that I see contain some number of Sphere of Law, but I've never seen a single Circle of Protection: Red. I realize that the Sphere is much more useful against goblins, but it seems like stax handles goblins already. Even with Sphere in play though, since it comes out so much later, Burn can 1 you every turn and reasonably win. Since CoP Red is so much better against burn (wins by itself) I ran it and I was really pleased. Is there something that I'm missing?
Enlightened Tutor is something that I've never seen in any list, but it seems like the perfect sideboard card. It does, of course, get countered by Chalice on 1, but there are so many decks that just fold to individual cards in stax that ET can just say gg. I sided in two copies of Enlightened Tutor for almost every matchup today, and it was bonkers every time I drew it. I guess that's not a question, I just thought you should know.
Ensnaring Bridge is another card that I haven't seen discussed (although I've only read about 20 pages of this thread), which occurred to me after the tournament. It's frequently said that stax's weakness is one large creature, and Bridge handles them much more effectively than Ghostly Prison. It's also very good against decks with lots of discard. Thoughts?
Finally, there haven't been any notes on match-ups for a couple of months in this thread. If anyone feels up to writing a quick thing on the most common opponents, that would be really appreciated.
Thank.
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Re: [Deck] Armageddon Stax
There are many arguments against E.T., but they pretty much revolve around card disadvantage and poor synergy.
1) Card Disadvantage: we have no library manipulation little if any draw, so we must maximize our draw steps. E.T. eats a draw step for negligible benefit, given that our threats are made as widely-applicable as possible.
2) Everything's a permanent, with Armageddon being the exception that proves the rule. Permanents are used because they can be sacced to Smokestack, and because they tend to have a lasting impact upon the game. Relatively expensive spells are used because they naturally fit with Trinisphere and Chalice. E.T. breaks every philosophy of the deck.
If anything is sided in for every game and is useful in every game, it should be a maindeck card. If you look at tournament-topping decks, E.T. is never listed. The reasons include the above. A quick search of this thread will no doubt yield others.
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
kirbysdl
There are many arguments against E.T., but they pretty much revolve around card disadvantage and poor synergy.
1) Card Disadvantage: we have no library manipulation little if any draw, so we must maximize our draw steps. E.T. eats a draw step for negligible benefit, given that our threats are made as widely-applicable as possible.
Right, but doesn't E.T. itself solve those problems? Mid-game there are dozens of blank cards that you could be drawing (duplicate Trinispheres, extra land, Ghostly Prison vs. control, etc) and the tutor ensures that you'll draw whatever specific out you happen to be looking for.
Quote:
Originally Posted by
kirbysdl
2) Everything's a permanent, with Armageddon being the exception that proves the rule. Permanents are used because they can be sacced to Smokestack, and because they tend to have a lasting impact upon the game. Relatively expensive spells are used because they naturally fit with Trinisphere and Chalice. E.T. breaks every philosophy of the deck.
You don't always have a Smokestack in play, and Smokestack lock is not always the plan that you're looking to execute. Also, E.T. does have a lasting impact on the game because it finds the silver bullet that will crack your opponent. As for Trinisphere and Chalice, E.T. is worth three mana midgame and you can always put your Chalices on 2 (or 0).
Quote:
Originally Posted by
kirbysdl
If anything is sided in for every game and is useful in every game, it should be a maindeck card. If you look at tournament-topping decks, E.T. is never listed. The reasons include the above. A quick search of this thread will no doubt yield others.
Enlightened Tutor is not very useful in every game, but there are certain match-ups where a specific card is critical or overwhelming (I played against a lot of combo today). Trinisphere vs. ANT, Sphere of Law vs. burn, Tormod's Crypt vs. dredge, Oblivion Ring or Ghostly Prison vs. Belcher, Crucible of Worlds vs. the mirror. There are obviously lots of decks like Thresh or Zoo that don't have critical holes in their defense, against which Enlightened Tutor isn't that great, but isn't it worthwhile siding it in against the decks that do? It doesn't even really take up sideboard space, since you'll be able to play fewer cards against each specific problem deck.
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Re: [Deck] Armageddon Stax
While I don't think that E Tutor is always bad, most of the matchups you listed where E Tutor is useful I think are just fine or better without it. For example, Chalice @ 1 is the best play vs ANT (followed by Chalice @ 2 to stop Hurkyl's Recall and Echoing Truth). You should manhandle Dredge already and can just side in Crypts without E Tutor, Belcher is another good matchup; they either win on turn 1 on the play or generally lose, and O-Ring and Prison are the least of your weapons vs. them. In fact the best spot for E Tutor is probably Crucible vs the mirror, esp since you side out Chalice anyway, but that doesn't happen nearly often enough to merit it.
I've actually played a list with E Tutor extensively, and E Tutor is too slow, interacts poorly with two of your most important lock pieces (Chalice and Sphere), is card disadvantage, and isn't a permanent. All strikes against it. Very few of your lock pieces are going to win the game by themselves by the time you can E Tutor for them, and in the matchups and situations that they are, you can usually win without it. On the other hand, running E Tutor means you dropped something critical (the list is incredibly tight on space) and often costs you games if you draw it in lieu of whichever group of permanents you needed.
Quote:
Originally Posted by
Ban Ki-moon
You don't always have a Smokestack in play, and Smokestack lock is not always the plan that you're looking to execute. Also, E.T. does have a lasting impact on the game because it finds the silver bullet that will crack your opponent.
You don't really run Silver bullets in Stax though. At least, you shouldn't. I've tried it; Stax is a deck that lives off the topdeck and opening hand, and wants consistency above all. Every lock component should be as versatile and high-impact as possible.
Quote:
Originally Posted by
Ban Ki-moon
As for Trinisphere and Chalice, E.T. is worth three mana midgame and you can always put your Chalices on 2 (or 0).
But Chalice @ 1 is your strongest (and most reliable) play. I would say its the strongest early play in the deck bar Turn 1 Trinisphere. Chalice @ 2 is the other really good one, but it requires 4 mana and often comes down much later. If I did run E Tutor I would still Chalice @ 1 as much as possible and simply live with the inconsistency.
Of course, keep trying it if you like it; I just don't think it fits the strategy of the deck.
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Re: [Deck] Armageddon Stax
What's the conventional wisdom on singleton Nomad Stadium and Kor Haven? They're the type of card that could really help you out in certain situations, but the chances of drawing a single card and having it active at those times seems highly unlikely. They also work poorly with our sideboard staple Suppression Field.
For those running singles of such land, how do you justify their use? We don't have any tutors for nonplains, nor do we have sift and draw effects to find one-ofs. For a deck trying as hard as possible to be consistent, this seems to throw a monkey wrench in the entire deck philosophy.
I suppose the simple answer is to not use these cards, but I'm wondering why they always crop up, even in tourney-winning lists. Thoughts?
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
kirbysdl
What's the conventional wisdom on singleton Nomad Stadium and Kor Haven? They're the type of card that could really help you out in certain situations, but the chances of drawing a single card and having it active at those times seems highly unlikely. They also work poorly with our sideboard staple Suppression Field.
My feeling on the subject is that the deck is only 1/2 a color (i.e. It's white but most of the deck is land+artifacts). The lands don't really hurt the strategy, they produce mana and could potentially pull random wins. You already have a bajillion non-basic lands and if your opponent is wasting your land then they are making it easier for you to lock them under 3sphere, crucible etc.
So to me it's more like a why not, than a why do it.
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Re: [Deck] Armageddon Stax
I would never even consider using Cataclysm in Stax unless a majority of my lock pieces are enchantments (ie. Ghostly Prison, Moat, Humility). Here are the reasons why.
1.) It doesn't completely clear your opponent's board. More specifically, it leaves them with Tarmogoyf.
2.) Unlike other symmetrical Stax spells / lock pieces, Cataclysm is quite the double-edged sword, meaning it hurts you just as much as it hurts them (Trinisphere / Chalice of the Void do not).
3.) There's 2 sticky situations regarding Artifacts: you either play it and keep your Crucible (meaning you no longer have your Trinisphere / Chalice of the Void) or you play it and get rid of your Crucible, keeping only your lock pieces.
4.) You don't get to keep Elspeth (this is important for many variations)
Cataclysm is just too random of a card that Stax really can't take full advantage of quite honestly. It's a nifty Armageddon 5-6, especially if you can't afford Ravages of War. However, the true power in Armageddon lies in its synergy with Chalice of the Void / Trinisphere / Crucible of Worlds, which Cataclym only lets you get to keep one of.
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
FieryBalrog
Of course, keep trying it if you like it; I just don't think it fits the strategy of the deck.
Fair enough, thanks for the notes. Any thoughts on CoP: Red? I'm still really curious about why Sphere of Law is the card of choice.
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
Ban Ki-moon
Fair enough, thanks for the notes. Any thoughts on CoP: Red? I'm still really curious about why Sphere of Law is the card of choice.
Once again for synergy: Chalice could keep us from casting CoP, geddon and Suppression Field could keep us from activating it.
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Re: [Deck] Armageddon Stax
Yea, the main reason is Sphere of Law doesn't require any mana input. Imagine having COP: Red and Ancient Tomb out... ;)
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
kirbysdl
A big problem is Zoo, whose Sylvan Library allows them to Ancestral into more threats. Arguably, Zoo can do that anyway after Wrath and actually have the mana to cast all the threats they get, so Cataclysm might still come out ahead in that case.
Don't forget we (Zoo) have Gaddock Teeg in in our sideboard. It's a bitch for you as well. The other day my lone Teeg just singlehandedly shut down a Armageddon Stax deck completely. I'm actually upping him from 3 to 4 in my side, he's that good.
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
Nelis
Don't forget we (Zoo) have Gaddock Teeg in in our sideboard. It's a bitch for you as well. The other day my lone Teeg just singlehandedly shut down a Armageddon Stax deck completely. I'm actually upping him from 3 to 4 in my side, he's that good.
Yea, I've played against Teeg and he is hideously annoying for this deck. You can hardly cast anything, and your only outs to Teeg are Oblivion Ring (which is incredibly vulnerable post-board).
Luckily some zoo players don't board Teeg, but the ones that do... I'd have to think about a solution in the board. Stax would like an Unmake that cost 2W.
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
Ban Ki-moon
Fair enough, thanks for the notes. Any thoughts on CoP: Red? I'm still really curious about why Sphere of Law is the card of choice.
Casting cost, and the lack of an activation cost.
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
FieryBalrog
Yea, I've played against Teeg and he is hideously annoying for this deck. You can hardly cast anything, and your only outs to Teeg are Oblivion Ring (which is incredibly vulnerable post-board).
Luckily some zoo players don't board Teeg, but the ones that do... I'd have to think about a solution in the board. Stax would like an Unmake that cost 2W.
There's Crib Swap. Giving them a token has horrific synergy with Smokestack, but it's not like Smokestack is great in the matchup anyways and the token works decently with Ghostly Prison/Magus, and dies to Factories. At the worst, if you have to take beats from the token, it is only a 1/1 and doesn't get undone by Pridemage like O-Ring does. I don't know if it's a worthwhile card, but if you want to fry Teeg, it'll do it.
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Re: [Deck] Armageddon Stax
I heard O-ring takes out Teeg... He doesn't seem like as much of a pain as you make him out to be. Like mentioned above, all of your relevant cards in the Zoo matchup aren't really stopped by him, only the ones that are less than adequate... You could always just side those cards out if Teeg is getting sided in.
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Re: [Deck] Armageddon Stax
Chalice is absolutely clutch against Zoo (you often will get Chalice @ 1 before Teeg comes down anyway, but not always) and Armageddon is pretty useful.
So yea, Teeg hurts (speaking from experience playing against him). Its not really irrelevant stuff. Also Wrath is a good board card against Zoo since Prison is pretty vulnerable in a deck that can run 7 disenchants post board, but Teeg knocks that out too.
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
SpencerForHire
I heard O-ring takes out Teeg... He doesn't seem like as much of a pain as you make him out to be. Like mentioned above, all of your relevant cards in the Zoo matchup aren't really stopped by him, only the ones that are less than adequate... You could always just side those cards out if Teeg is getting sided in.
Which cards do you consider relevant and which not? What do you side out and what do you side in? The way I see it you only have O-ring as an answer for Teeg.
You might be able to stall with cards like Trinisphere and Chalice but those card do not win by themselves. I've played against Stax and Dragon Stompy as well and I know for a fact that even with Trinisphere, Chalice, (and Prison) in play, its by no means game over for Zoo.
And besides, Zoo has answers for every problem card you can put on the table.
I think you are underestimating Teeg.
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Re: [Deck] Armageddon Stax
Well you could always play powder kegg (if it doesn't get blown up before you get to use it...)
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
overseer1234
Well you could always play powder kegg (if it doesn't get blown up before you get to use it...)
wouldn't EE be an option in the Wg version ? as i can be activated the turn it comes into play. It indeed cannot be played if teeg is in play but well i am not talking about smth specific against it anyway.
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
overseer1234
Well you could always play powder kegg (if it doesn't get blown up before you get to use it...)
Unless SpencerForHire can come up with some more alternatives, you've just made my point about sideboarding options vs Teeg.
I don't think there are that many.
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
Nelis
Unless SpencerForHire can come up with some more alternatives, you've just made my point about sideboarding options vs Teeg.
I don't think there are that many.
My point wasn't that I side those cards out, but I do believe that sideboarded Teeg is aiming at the wrong cards regardless of if you would want to take them out or not. If they Teeg I am still able to play Ghostly Prison, Oblivion Ring, Chalice, Trinisphere, Baneslayer, and Magus of the Tabernacle with no issue. They do lock down my Geddon and Stack which is irritating but not my primary goal in that matchup.
As for what I would bring for a Meta where I was expecting Gaddock Teeg, why don't you just have 2 (1 if you run 3 main) Baneslayers in the board and 1 additional O-ring. This gives you 2 more extremely relevant threats, and your 4th O-ring to help deal with their possible Gaddock Teeg. If you are worried about Krosan Grip/Pridmage than Karmic Justice is excellent here too as they will have serious issues if you start resolving these among your threats and they take out Teeg.
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Re: [Deck] Armageddon Stax
Teeg also stops chalice, and EE doesn't help against him either unless you get it out first.
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Re: [Deck] Armageddon Stax
In my opinion, these are the most viable answers to Teeg
1.) Chalice @ 2
2.) Oblivion Ring
3.) Swords
Unfortunately, all 3 of these answers have some sort of fault. Chalice and O-ring can and probably will be answered to, especially games 2 and 3. Swords to Plowshares (I dunno too many people besides myself who play this in the board) IMO is the most effective answer, but conflicts with Chalice @ 1, which is something we WANT against decks like Zoo.
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Re: [Deck] Armageddon Stax
Chalice isn't an answer. It's a preventative measure. Sorry if I'm being too pedantic but if we're looking for ways to get rid of him, Chalice isn't an option. That said, we're already playing Chalice and getting them out at 1 and 2, while difficult to manage in time, is great for us. As you mention, people don't often play StP in the side. When do you side it in? Do you ever wish for more wide-ranging effects e.g. Wrath of God?
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
kirbysdl
Chalice isn't an answer. It's a preventative measure. Sorry if I'm being too pedantic but if we're looking for ways to get rid of him, Chalice isn't an option. That said, we're already playing Chalice, and getting them out at 1 and 2, while difficult to manage in time, it great for us. As you mention, people don't often play StP in the side. When do you side it in? Do you ever wish for more wide-ranging effects e.g. Wrath of God?
The list I play features Wrath of God in the maindeck
26 LAND
X4 Ancient Tomb
X3 Wasteland
X3 City of Traitors
X11 Plains
X3 Flagstones
X2 Horizon Canopy
29 Spells
X4 Mox Diamond
X4 Trinisphere
X4 Chalice of the Void
X4 Crucible of Worlds
X4 Wrath of God
X3 Moat
X2 Ravages of War
X1 Armageddon
X3 Smokestack
5 Kill Conditions
X3 Eslepth
X2 Baneslayer Angel
15 Sideboard
X4 Humility
X3 Pithing Needle
X3 Swords to Plowshare
X3 Karmic Justice
X2 Engineered Explosives
My philosophy with Stax is that every card in the maindeck should be an absolute bomb. To me, Magus / Ghostly Prison doesn't cut because Wrath of God / Moat carry the weight of both those cards by themselves, focusing more on card independence rather than card synergy.
Anyways, I always liked having 3 StP in the sideboard because they are very interchangeable with Chalice. Often times I board them against Goblins, Hexmage Depths, Dragon Stompy, Fae Stompy, Aggro Loam, Eva Green, and any deck that plays Gaddok Teeg.
Right now I'm still experimenting with the sideboard, not too sure how I feel about EE at the moment and I'm currently testing Karmic Justice.
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Re: [Deck] Armageddon Stax
I like your deck...but what about your draw engine?? Canoppy is enought??
Did you consider bottled cloister as source of cards??
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
GoldenCid
I like your deck...but what about your draw engine?? Canoppy is enought??
Did you consider bottled cloister as source of cards??
I would never consider Bottled Cloister in the deck, mostly because I think Bottled Cloister is a bad card in this deck because 4 mana for something that isn't a lock piece / win condition / mass removal is a bad thing. Overall, I feel that Bottled Cloister is a waste of a slot.
I find 2 Canopies to be the best draw engine because of its versatility: it comes into play untapped, produces White AND Green mana (useful with EE), and gives you something to do lategame when you're playing draw / go and you have nothing better to do with your Crucible of Worlds =)
I wouldn't play any more than 2 (in my list at least) because then I'd be more suspectible to Wasteland (my deck is extremely mana intensive with almost every White spell having WW in its casting cost).
*EDIT
Also, another viable answer to Teeg is Powder Keg
Here's the way I feel about draw engines in Stax. As we all should know, Stax gets a lot of "virtual card advantage" from Chalice of the Void, then you have cards like Armageddon, Crucible / Waste combo: it's not until late game that you need a draw engine.
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
SpencerForHire
My point wasn't that I side those cards out, but I do believe that sideboarded Teeg is aiming at the wrong cards regardless of if you would want to take them out or not. If they Teeg I am still able to play Ghostly Prison, Oblivion Ring, Chalice, Trinisphere, Baneslayer, and Magus of the Tabernacle with no issue. They do lock down my Geddon and Stack which is irritating but not my primary goal in that matchup.
Ok, I see what you mean. My problem with Stax (and why I wouldn't take it up myself) is that it often only works when all pieces come together. A Chalice alone or a Trinisphere alone a lot of times just doesn't cut it. I also don't think your sideboarding options make the match-up favorable compared to my sideboarding options, or the other way around for that matter. I can answer Oblivion Ring with Grip and Pridemage, I can shut down your 4 cc spells with Teeg, I have Path to Exile to answer Baneslayer Angels and Magus. I think it's always gonna be around 50/50.
Quote:
Originally Posted by
SpencerForHire
As for what I would bring for a Meta where I was expecting Gaddock Teeg, why don't you just have 2 (1 if you run 3 main) Baneslayers in the board and 1 additional O-ring. This gives you 2 more extremely relevant threats, and your 4th O-ring to help deal with their possible Gaddock Teeg. If you are worried about Krosan Grip/Pridmage than Karmic Justice is excellent here too as they will have serious issues if you start resolving these among your threats and they take out Teeg.
Karmic Justice seems like a good addition, it actually might work. I'm interested to hear if it works out properly vs Zoo (and other decks).
And I want to add that I like your philosophy about the deck.
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Re: [Deck] Armageddon Stax
You are also under a common misconception when it comes to the matchup. You are playing in the realm of hypothetical, where you always have the answer for what I am doing and assume it goes undisrupted. Stax plays proactive control pieces that synergize together; turn 1 chalice for 1, turn 2 Ghostly Prison, turn 3 O-ring your Teeg, Turn 4 Banelsayer. If for instance I play that line of plays, what exactly do you Pridemage? Does that get you any closer to winning? This all assume I haven't used Wasteland to further muddle your mana (hitting your green or white to mess up Path/Krosan Grip/Pridmage as options).
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Re: [Deck] Armageddon Stax
Hi All,
The Geddon Stax thread is bloated beyond belief. It was started about 2.5 years ago and is hitting 1800+ posts. The mods/admins are reviewing which threads need a re-boot and this is one of the ones we've identified.
Does anyone have an interest in writing a new OP for this deck? It needn't be long, but should cover the basic shell, common cards, debateable cards, proven lists, maybe a quickie match-up guide. Doesn't need to be any longer than 1000 words, though it can be as long as you'd like.
If you're interested, please PM me and tell me why you're the best person for the gig.
Thanks,
MTS Staff
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Re: [Deck] Armageddon Stax
Oh thank god, I'm so sick of the same cards being brought up ever 10 pages or so as if they are new ideas.
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
SpencerForHire
You are also under a common misconception when it comes to the matchup. You are playing in the realm of hypothetical, where you always have the answer for what I am doing and assume it goes undisrupted. Stax plays proactive control pieces that synergize together; turn 1 chalice for 1, turn 2 Ghostly Prison, turn 3 O-ring your Teeg, Turn 4 Banelsayer. If for instance I play that line of plays, what exactly do you Pridemage? Does that get you any closer to winning? This all assume I haven't used Wasteland to further muddle your mana (hitting your green or white to mess up Path/Krosan Grip/Pridmage as options).
You do exactly the same. This: "1 chalice for 1, turn 2 Ghostly Prison, turn 3 O-ring your Teeg, Turn 4 Baneslayer" is as hypothetical as it gets and is also one of your best possible scenario's. You have about 6 win conditions (3 baneslayer, 3 Elspeth) opposed to my 22, burn not counting. You're being very hypothetical here. All I was saying is that I can answer all your problem cards with multiple of my cards as opposed to the ANT match-up for instance where I basically ONLY have Teeg. I am not saying I will always have the right card available but you won't either. What I tried to say a few posts earlier is that your synergized card only have a real impact when they're put together, but by themselves are nothing more than a mere annoyance.
To answer your question as far as possible because it totally depends on my hand but something like this: Since you've started, my turn 1 do nothing (you have chalice), turn 2 I have played Teeg (in your turn 3 he's O-ringed), turn 3 play Pridemage (@ end of your 4th turn when you have played Baneslayer sac pridemage to destroy chalice), turn 4 Path to Exile your Baneslayer.
You won't be muddling with my manabase because I play basics which almost always works out fine. Ten ways to fetch any of the basics.
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Re: [Deck] Armageddon Stax
// Lands
3 Flagstones of Trokair
4 City of Traitors
4 Ancient Tomb
8 Plains
4 Wasteland
// Creatures
4 Aven Mindcensor
4 Windborn Muse
4 Baneslayer Angel
// Spells
3 Oblivion Ring
4 Chalice of the Void
4 Crucible of Worlds
2 Ravages of War
3 Trinisphere
3 Elspeth, Knight-Errant
2 Armageddon
4 Mox Diamond
// Sideboard
4 Ghostly Prison
4 Suppression Field
4 Aura of Silence
3 Tormod's Crypt
This is a deck that I have been testing. It seems to have a good game against everything I have played against. It is kind of based on stax but it is way faster and also has a better game against decks like zoo.
Obviously you can run the other 2 Armageddons instead of the ravages.
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Re: [Deck] Armageddon Stax
Quote:
Originally Posted by
Bardo
Hi All,
The Geddon Stax thread is bloated beyond belief. It was started about 2.5 years ago and is hitting 1800+ posts. The mods/admins are reviewing which threads need a re-boot and this is one of the ones we've identified.
Does anyone have an interest in writing a new OP for this deck? It needn't be long, but should cover the basic shell, common cards, debateable cards, proven lists, maybe a quickie match-up guide. Doesn't need to be any longer than 1000 words, though it can be as long as you'd like.
If you're interested, please PM me and tell me why you're the best person for the gig.
Thanks,
MTS Staff
Ok, so my semester is just now over and since I've been playing this deck since 05 I'll take up the challenge of rewriting the primer. I'll try to compile as much as I can. What deck matchups would you like to see? I plan on compiling what new things have been added along with what Skeggi added earlier this year. If anyone has any suggestions let me know! Just pm me any ideas. Thanks.