I'm new to this board, so you can take this with a grain of salt, but my personal opinion is that you want either your legend creatures or your monks in the main. Can you post a full list for reference?
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I worked a little on my sideboard plans.
For reference, the list:
4 Brainstorm
4 Sensei's Divining Top
4 Ponder
4 Terminus
4 Swords to Plowshares
2 Jace, the Mind Sculptor
4 Snapcaster Mage
4 Force of Will
2 Counterspell
4 Counterbalance
4 Flooded Strand
2 Arid Mesa
4 Scalding Tarn
3 Tundra
1 Volcanic Island
1 Plains
4 Island
1 Mountain
2 Spell Snare
2 Fire // Ice
SB: 2 Flusterstorm
SB: 3 Pyroblast
SB: 2 Vendilion Clique
SB: 2 Wear // Tear
SB: 1 Blood Moon
SB: 2 Meddling Mage
SB: 1 Entreat the Angels
SB: 1 Surgical Extraction
SB: 1 Engineered Explosives
This is still work in progress.
Mirror:
-2 Fire // Ice
-4 swords to plowshare
-2 terminus → I still want an out for mentor or entreat
-1 plains
+2 Clique
+3 Pyroblast
+1 Entreat
+1 Engineered Explosives
+2 Flusterstorm
Storm
-4 Terminus
-4 Swords to plowshare
-1 Jace The Mind Sculptor -> Tapping out for jace sends for storm player a green light to go off
-1 Plains
+2 Meddling Mage
+2 Flusterstorm
+2 Vendilion Clique
+1 Engineered Explosives
+1 Surgical Extraction
+2 Pyroblast
Show and tell:
-1 Plains
-2 spell snare
-4 swords to plowshare
-4 Terminus
+2 Meddling Mage
+2 Flusterstorm
+2 Vendilion Clique
+1 Surgical Extraction
+3 Pyroblast
+1 Wear//Tear
Punishing blue:
Even if they play decay, counterbalance is still the best way to stop punishing fire and loam
-4 Force of will
-2 Terminus -> They don't play big board so much. The real creature threat are a lonely gaddock or lonely dark confidant. So i think fire/ice or swords make a better job.
-2 Counterspell
+2 Wear/tear
+1 Surgical extraction
+2 Meddling Mage
+1 Entreat the angel
+1 Engineered explosives
+1 Blood moon
death and tax
-4 Counterbalance
-2 Spell Snare
-1 Counterspell
+1 entreat the angel
+2 Wear/Tear
+1 Engineered explosives
+1 Blood moon -> not completely sure about this one
+2 Meddling Mage
grixis tempo
-4 Force of will
-2 Counterspell
+3 Pyroblast
+2 Flusterstorm
+1 Engineered explosives
elfball
-2 Spell Snare
-2 counterspell
+1 engineered explosives
+2 wear/tear
+1 Entreat the angel
I almost want flusterstorm in too, but if they have craddle paying more is not a problem
shardless
-4 Force of will
-4 Counterbalance
-2 swords to plowshare
-1 spell snare -> Is it worth keeping it just for tarmo or library ?
+2 Meddling mage
+2 Wear//Tear
+1 Engineered explosives
+1 Entreat the angel
+2 vendilion clique
+3 Pyroblast
bug tempo
-4 Force of will
-4 Counterbalance
-2 Counterspell
+2 Flusterstorm
+3 Pyroblast
+1 Engineered explosives
+1 Blood moon
+2 Vendilion Clique
+1 Entreat the angel
burn
-4 Terminus -> should i keep some ?
-2 Fire/ice
+2 Wear/Tear
+2 Flusterstorm
+2 Vendilion Clique
lands
-4 Terminus
-2 Fire/Ice
-1 Ponder
-1 Swords to plowshare
+1 Blood Moon
+2 Wear/tear
+2 Meddling Mage
+1 Surgical Extraction
+1 Entreat the Angel
+1 Engineered explosives
Tempo RUG
-4 Force of will
-2 Counterspell
-1 Spell snare
+1 Engineered Explosives
+3 Pyroblast
+2 Vendilion Clique
+1 Blood moon
painter
-2 Fire/Ice
-2 Spell Snare
-2 Force of will
+2 Wear/tear
+1 Engineered Explosives
+2 Meddling mage
+1 surgical extraction
Storm
Taking out all the StP is definitely wrong. You need StP for Xantid Swarm, Dark Confidant. You might still need 1 or 2 even if you have Staticaster in the SB.
Grixis tempo
This is a deck that does not abuse artifact. Not only some builds have Dack to steal artifact, this is a deck that might have null rod in the SB as well. I would SB-in Wear//Tear or Disenchant.
Bug tempo
This is another deck that does not abuse artifact as well as having null rod SB. I would SB-in Wear//Tear or Disenchant.
Burn
Taking out all the Terminus is definitely wrong. You're setting yourself to lose to Fireblast. Also, what's your plan against Firecraft? With no graveyard hate, do you plan to just take 4~8 damages?
Lands
No idea how would taking out cantrips like Ponder would help.
Painter
If the Painter player names Blue in game one, then it's likely that this player would name Blue in the SB games as well. Assuming that's the case, Red Blast in our SB might not be bad. Against a deck with 4~8 Blast effect, do you actually think Meddling Mage would survive the stack?
You know, I read this and laughed, but then I looked up articles and people seem to actually do this...
So I'm the only one who feels completely comfortable with just a Staticaster against a possible resolved Xanthid Swarm? If the only card we have to interact are Force and Flusterstorm anyhow, why are we boarding in Swords just to free them up when we already have Counterbalance and RIP in equal quantities doing a much better job? This feels like 3x Wear/Tear for their 2x Pithing Needle all over again.
I also feel as if they drastically slow down game 2, and that they usually only get to cheese you game 1. I don't know what they actually board out, so perhaps that's just my perceptions.
If you're comfortable with that and it's working for you then absolutely side out your swords. The only reason I would leave them in is if, like me, you've had your opponents xantid swarm you out reliably enough that you want them in. If you're consistently playing storm players that aren't hitting you with xantid swarm there is no reason for you to leave in swords for the theoretical xantid swarm. In my experience, and in most people's experience, the xantid swarm is real and that is why we leave in swords.
My current theory is that they have two swarms at most and one empty. So I side in staticaster and leave two swords. Obviously, this isn't the most elegant logic as it boils down to A. 3 = 3, B. Phillip said so, and C. I've been winning with it.
I side out all sword because I already have 2 fire/ice and explosives for that purpose. Xantid is their easiest out to a flusterstorm on top with top.
top 4d a 5k with predictable miracles (also top 8d and top 2d two 2ks)
4 snap
4 top
4 cb
4 brainstorm
4 cb
4 fow
4 terminus
4 stp
2 jtms
2 predict
2 snare
2 cs
20 land
2 mentor
2 moon
2 surgical
2 clique
2 w/t
2 fluster
2 reb
1 pyro
r1 julians new elves WIN 2-1
r2 dnt WIN 2 0
r3 dnt WIN 2 0
r4 sns WIN 2-1
r5 deadguy ale w/ green WIN 2-1
r6 ID
r7 ID
t8 lands WIN 2-1
t4 split
I agree with this. When testing with a friend, I find that he boards in some number of swarms and abrupt DKs. While I do board in Saticaster against him, I worry that it may eat a DK. Swords can be duressed, but can be snapped back. I usually have 1-2 swords and Staticaster.
Congratulations! What can you tell us about your DnT and Sneak and Show matches? I'm curious how the predict miracles lists interacts with these decks.
For reference, when I play (something like Caleb Scherer's build of) ANT against Miracles, I board out Lotus Petals, Ad Nauseam, and flex slots, and bring in 2 Xantid Swarm, 3 Abrupt Decay, and 2 Carpet of Flowers. I play Empty the Warrens maindeck. The plan is to just play a land every turn, let the Counterbalance come down, and then win in the late game after destroying the Counterbalance. I think this is typical of most storm players' approaches to this matchup. I also think it is correct to keep 2 Swords to Plowshares and bring in Staticaster for Empty the Warrens.
That's why I suggested to drop a second Counterbalance if you can't find Canonist in this matchup.
it makes us (virtually) immune to Abrupt Decay.
Izzet Staticaster,
Trickbind (in case)
Flusterstorm
Counterbalance
Canonist
Surgical Extraction
They make this an, tipically, easy matchup.
I am much more afraid of the new Eldrazi/Colorless thing.
it plays
4 Chalice,
4 Trinisphere
and it can drop in our face a 4/4 5/5 Eldrazi.
those beasts are so mighty that Meekstone is useless..
Mentor also doesn't really help given that they play Staff of Nin and they Trample anyway.
Do you have suggestions for that matchup?
Recently someone posted GP Nagoya Legacy side event,
http://mtg.bigmagic.net/article/%E3%...82%B9%E3%83%88
My take-away from Miracles perspective:
1. Japanese Miracles players love to play 3 FoW MD + 1 FoW SB. This is pretty much all-in assuming opponent game 1 is on fair deck.
2. 22 lands with 1 Karakas. This is directly related to the 3 Ponders. I suppose you can make the case that running 21 should be fine if you decide to go 4 Ponders.
RE: DNT - from my testing predict miracles performs much better against DNT than classic miracles. the fourth snap is extra removal and card advantage, predict allows you to pull ahead and find more of your removal spells, and spell snare is great at stealing tempo from the DNT player. the only really frightening thing is t1 aether vial + port, but having access to so much card advantage typically lets you grind through the early oppression DNT is good at
RE: SNS - its not the best game 1, but i don't think the matchup is good for miracles preboard unless you have MD rebs or something. postboard is tricky, against a great SNT player you will have to find the right balance between aggression and protection to survive. predict is pretty good in that it can pull you ahead when both players are in the limbo "set up" phased, and the extra digging helps you find more cards to counter potential JTMS, clique, boseiju
RE: snare - its been great. theoretically i don't like it. i actively try to hate it. but its just continued to perform, time and time again. its great early game interaction, its extremely cheap, and it fits into the predictable gameplan of being "more control-ly". what scenarios are you drawing it in where its bad?Quote:
Originally Posted by KZhang
Spell Snare is also better than Pyroblast and Spell Pierce in the Storm matchup.
to be able to take down for sure Burning Wish and Infernal Tutor is half of the match
This week is the first shot I'll have at a legacy tournament in a while and I am getting ready. I've been watching people play online and with the new modern eldrazi deck, there seem to be some people trying to bring it into legacy.
The decks I've seen run trinispheres, thorns, petals, chalices, wastelands and sol lands. While I am not certain, I am pretty sure some people are going to try and spike tournaments with these new lists.
I haven't changed my list in a while since I've been unable to hit tournaments and have been playing proxy vintage / cubing with my friends.
My list is:
2 Arid Mesa
4 Flooded Strand
3 Island
1 Misty Rainforest
2 Plains
2 Polluted Delta
1 Scalding Tarn
3 Tundra
3 Volcanic Island
2 Monastery Mentor
3 Snapcaster Mage
4 Brainstorm
1 Council's Judgment
4 Counterbalance
2 Counterspell
1 Entreat the Angels
4 Force of Will
3 Jace, the Mind Sculptor
4 Ponder
4 Sensei's Divining Top
4 Swords to Plowshares
3 Terminus
Sideboard (15)
1 Pithing needle
1 Containment Priest
1 Izzet Staticaster
2 Flusterstorm
2 Pyroblast
1 Red Elemental Blast
1 Rest in Peace
1 Surgical Extraction
3 Vendilion Clique
2 Wear // Tear
Off the top of my head, I think I'll want to add in the 4th terminus. Entreat also seems good. I'll also probably find room in the SB for a couple of blood moons. Any ideas on how I should ready my deck?
against Storm I just find Trickbind to be great.
you can hide it on top and play it at the very last..
you can flashback it with SnapMage..
I am playing it in SB as a 2x against Storm in place of Canonist.. you just fear Xantid Swarm but we're playing Staticaster and Pyroclasm for them and Goblins anyway...