Originally Posted by
AggroSteve
i would recommend going for the aggro-discard and less control against any deck that counters, in any way, simply because a turn 1 hymn often enough criples them, and a gerrards verdict on turn 1 is just about the same, because to keep their lands they will have to discard their business-spells, otherwise they will get manascrewed because we have wastelands and vindicates
but deed is definitely important in this matchup, but 2 deed 4 vindicate should do it
i think maybe we should try extirpates in this matchup, because in this matchup it is so versatile, because we can rob opponents lands out of their library, remove their only viable removal against our guys (swords to plowshares), also if going for discard anything that could annoy us during the match, and last but not least remove their counters, and they can't do a thing about it.
nighthawk is no good at least in this variant of the deck, if using elspeth as well maybe it could work but, he is simply no threat at all and gets burned by firespout, i tried nighthawk in a few different rocklists, and the only one where he was good is a list together with stoneforge mystic and equipments.
i was thinking of some other beaters that can fly over moat without elspeth, and the only viable choices in my mind are abyssal persecutor (problem with getting rid of him if the job is done), tombstalker (does not fit because we allready have goyf and knight, otherwise he would be the one i would use), and Mystic Enforcer (same weakness as our other beaters, but 6/6 flying and protection black is not bad at all)
if jace is the biggest problem in this matchup, i would opt to run or pinthing needle or maybe even runed halo in the sideboard, runed halo would also help in the combo matchup, which is not bad
i would be interested in how the countertop players sideboarded, since you won game 1 both times easily by denying mana, and lost or drew the following games, do you remember anything about their sideboarding??