i think two taigas are enough.
taiga is fetch-able by any fecthland that has color green with it anyway.
lol
i feel like im trolling
sorry
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i think two taigas are enough.
taiga is fetch-able by any fecthland that has color green with it anyway.
lol
i feel like im trolling
sorry
what do you think guys of this 2nd wincon for our berserk stompy deck
Inkmoth Nexus
T1: drop inkmoth
T2: drop forest, attack inkmoth then pump it with invigorate and berserk (via ESG or petal)
:)
ohh im loving it!
Hi !
We are talking already in this post:
http://www.mtgthesource.com/forums/s...8-Pump-Infect-[SOM-spoilage]/page13
The principal way of thinking of this forum is not use infect creatures in a standar berserk stompy, only use in a "infect-berserk-stompy", with all creatures has the infect hability.
I'm not sure if the Inkmoth nexus will slow down us, and the strategy for kill using infect, and points of damage it will be a quite different, so, that the main reason to don't use infect in it.
That's was about a month ago.... now it exist, and it's even better, at instant speed. - Mirran Mettle
So, with all the new cards I see infect stompy possible in 3 types of build:
Pure infect: Ichorclaw myr, Plague stinger, Blight mamba-Ichor rats, Phyrexian crusader, Septic rats. Viridian corrupter sideboard.
Artinfect: Inkmoth nexus, Vector asp, Ichorclaw myr, Plague myr, Necropede, Mox opal, Mirran mettle, Tree of tales, Springleaf drum.
Shroud infect: Silhana ledgewalker, Slippery Boggle, Scryb sprites, Phyresis, Tainted strike.
All these should have Virulent wound in the sideboard, Viridian corrupter. Maybe all these lists could also run Unnatural predation to make sure that infect actually reaches, since most of the infector have no type of evasion. They also should run the pack of Berserk, Invigorate, Rancor, Vines...
What do you guys think? I am liking the full artifact idea, looks strong.
Hi,
imo the most promising is a heavily Black splashed Green Version with artifact Creatures and Discard...
this would be the build:
2 Forest
4 Bayou
4 Verdant Catacombs
4 Windswepth Heath
2 Wooded Foothills
4 Inkmoth Nexus
4 Plague Stinger
4 Ichorclaw Myr
4 Necropede
4 Thoughtseize
4 Duress
4 Berserk
4 Invigorate
4 Rancor
4 Seal of Strength
4 Might of Old Krosa
Maybe Change the Might of Old Krosa to VoV, like Tru3z3rox suggested in theother thread.
I feel this is may be the strongest build just because it has the best spells/creatures combined, and the rest of the infect critters is quite crappy imo. I've had some good results with this list, but it has some obvious weaknesses, the Manabase is a bit vulnerable to Waste/ Stifle.. but the black mana is needed for t1 discard, but at the same time the green for the letal pumps in the following rounds, so both colors must be available all time.
Its good that 8 Creatures need Colorless mana tho, 12 if you count Inkmoth (which produces at the same time), so 99% of the time you have the mana u need.
Im wondering... as its so easy to get to 10 poisen counters with this build, i absolutely have to test pact of negation ..
Only 12 creatures ? (w/o inkmoth nexus)
No Dark Ritual ?
however, i like your deck....
strangely i felt that with more creatures, i oftentimes get flooded with them which is very bad because on their own they cant even beat a nacatl... (besides ichorclaw) so i always needed more pumpspells.. but time will tell.
Im just not a friend of accerlation.. it just puts you up to bad trades cardwise in my opinion.. i can see its advantages but imo it just makes the deck more vulnerable... well its mostly personal preference i guess.
Also tested a accerlated Version for testings sake, and it turned out to be significantly worse imo, loosing to itself much too often.. also i think it doesnt make sense to accerlate this deck, it doesnt have the bombs for example dragon stompy has, which have much impact on the board when they land turn 1,but the infect deck can only land a creature accerlated turn one, which just gets sworded or burned out just like when it comes a turn later.. so one just traded 2 to 1 therefore wasting crucial resources. because of this, imo its better to play protection instead of accerlation, also because this deck doesnt need much mana.. just the initial creatre needs it, the pumps are cheap or free, so its just not necessary, because most of the time you just need 2 pumps to do lethal.
the accerlation may be good if u play a opponent who doesnt know the deck, therefore is not careful and doesnt let mana for swords /counter open, so you can land the turn 2 kill.. but as soon as the opponent knows whats coming it loses all its power.
thanks^^
4 Inkmoth is a bit too much. I'm currently testing 3 and I like it. It gives me just enough dudes and just enough pump. I would never suggest dropping Might of Old Krosa for Vines. They are both staples...in fact I'd drop seal of strength before anything, because any +4 and berserk = win if unblocked. Not true with seal.
Also I think 8 discard is a bit too much, so I'd pull 4 of the discard for 4 more dudes (blight mamba) and 4 seals for 4 vines of vastwood. You've also got 10 fetches and not enough lands to fetch. I'd pull 2 of the fetches for an extra forest and a basic swamp. Also -1 Inkmoth for an extra forest.
Here is my list if you guys want a reference:
Lands:
1 Swamp
4 Bayou
4 Verdent Catacomb
2 Misty Rainforest
3 Inkmoth Nexus
6 Forest
Enchantments:
4 Rancor
Instants:
4 Invigorate
4 Berserk
4 Might of Old Krosa
4 Vines of Vastwood
Sorceries:
4 Duress
Creatures:
4 Blight Mamba
4 Plague Stinger
4 Ichorclaw Myr
4 Necropede
Sideboard:
2 Vexing Shusher
4 Krosan Grip
1 Reverent Silence
2 Avoid Fate
4 Gravehate
2 Meta call
Is it worth it to not run infect nowadays, or is infect making the deck gain a lot more strength?
Infect makes the deck A LOT stronger and faster, but also makes it a bit more vulnerable. There is no infect silhana ledgewalker or troll aesthetic. There are no evasion infectors other than plague stinger like skarrgan pitskulk, silhana, etc. Therefore if you run infect you'd have to run some main deck protection such as 4x duress/thoughtseize and 4 vines of vastwood and a few sideboard options. But if the deck is not prepared the average win for me has been turn 3. It used to be turn 2 when I ran Elvish spirit guide, but I sacrificed a bit of speed for a bit more security with duress mainboard.
Jitte also wrecks infect much more than traditional berserk stompy as that version can slow roll and take a few extra turns in attacking.
So its a case of speed vs protection? What would a traditional list look like nowadays?
It is there, yes. My last version can be found there, and if you wanna question it, feel free :)
Currently, the version runs 3 Tarmogoyfs. 4 seems rather too much to be used alongside with Sylvan, Goyf is, indeed, the best backup plan we got when pump fails. Also, I use Sylvan because it can get pretty nuts against a lot of matchs.
Oh, and I think the "Pump Infect" lists should really be discussed at its thread, which is at N&D. I know that it looks like more effective than traditional, but I think each version should be discussed at their right place. The only infect list that could belong in here is Gb with Tained Strike, since it will share the same creature base, and use tained as additional Berserks.
To be honest, I think only the mono G and its splashed versions, Gw, Gb and Gr should be discussed here. Etienne's version is so different that it could easily deserve it's own thread, maybe '3c Stompy' or something like that. Also, I think that people looking for one (G, Gw, Gr, Gb) are not the same looking for the other (GWR).
Would Signal Pest have a role in here? Having an essentially unblockable creature seems really strong for a deck like berserk stompy.
Signal Pest is a bad version of Scryb Sprites. Scryb Sprites already have built in evasion with flying and are a 1/1 to boot. This deck doesn't really rely on multiple creatures...just one pumped up to absurd proportions. Skarrgan Pit-Skulk does the same thing by being huge with grow spells, and usually hits as a 2/2. Even Xantid Swarm is better, because it can keep control from interacting with your combat phase.
I was thinking of Phyresis for this deck, mostly for threats like Ledgewalker and Bogle that have troll-shroud to minimize risk.
Turn 1 Bogle
Turn 2 Phyresis, Invigorate, ESG>>>Berserk, win
Tainted Strike seems pretty awesome, too. Probably better than Phyresia (as it is less risky and falls right into place alongside the other boosters played during combat.)
Hey Guys,
i just tested this list, looks very Promising:
4 Slippery Boggle
4 Silhana Ledgewalker
2 Dryad Arbor
4 Green Sun's Zenith
4 Berserk
4 Rancor
4 Seal of Strength
4 Invigorate
4 Giant Growth
2 Sylvan Library
18 Forest
The obvious advantage is that you only have creatures that have Trollshroud, and u have 12 virtual, so that should be okay, because u just need 1.
The only flaw this has is that if u only have 1 Zenith in your starting hand u cant use it for accerlation because u need it t2 for boggle, so you only could drop a Seal of strength t1. This rly is the only thing that bothers me...
if u have Zenith + Ledgewalker, u can accerlate via D.Arbor, play second Turn Ledgewalker + Seal or Rancor.. i have to test this some time.
i thought this maybe a good idea because i mainly used the other creatures for chumpblocking once, cause i needed the pumps for attacking... with this build, u can be even more aggressive. also, perish doesnt kill you right away because you always have only 1 creature out.
I just got some GSZ's and I think it will be incredible in legacy, considering the great pool of cheap green dudes. I like using it on Tarmogoyf, sure, but I think a turn 1 Wild Nacatl, turn 2 Green Sun's Zenith >>> Nacatl #2 is even stronger of a play.
In Berserk Stompy, getting any of your dudes for 2-3 mana? Pretty awesome tech. The best play, by FAR, is the turn 1 GSZ into Dryad Arbor for Berserk though...as mana is almost always the problem with Beserk Stompy.
GSZ looks fun for our deck indeed. Have you tested that list further ?
12 possible creatures just look to weak to me, maybe something like 2 Kavu or 2 Skargan should be included, I believe the minimum should be 16, with 12 critts, if we draw a shrouded one we can use GSZ first turn to get arbor and therefore extra mana for pumping.
Also, when playing Sylvan Library I would recommend to use Fetchlands for sure.
If you try to build a deck with only 12 possible creatures, I could probably fit 4x Street Wraith, and 4x Manamorphose. The idea of running less creatures is to increase the amount of pumps, but it can also screw us by not getting any. And what are 2 Invigorates and 2 Berserk worth with no creature on board?
I would probably take out Sylvan Library and Giant Growth and 1-2 Forest, for those cards ;)
not much activity for the past, errr two weeks?
let me just share what happened to me yesterday.
i joined yesterday's tournament ( 70 plus players i think participated)
and i landed 8th after the 7 rounds of swiss. i lost to the
number one seeded (merpok) because of not drawing pump spells
during our game three.
here's my game results (in chronological order)
soul sister 2-0
sliver 2-0
tarmo sligh 2-0
counter_TOP_foundry 2-0
bgw rock 0-2
CAB-jace 0-2
UR painter_grind 2-0
im still using my old build, though with a little tweak, and here it is:
10 forest
7 G_fetches
3 jungle lion
4 nettle sentinel
2 scryb sprites
4 skarrgan pit skulk
4 silhana ledgewalker
4 kavu predator
3 scryb ranger
4 berserk
4 invigorate
4 might of old krosa
4 rancor
3 seal of strength
SB
4 mindbreak trap
4 tormod's crypt
4 vexing susher
3 seeds of innocence
*some of the things that i can still recall
priceless moments
-susher with rancor plus invigorate and friends vs. opponents' (slivers and thopter foundry) counterbalance with SDT
-this happened i think 3x, on my opening turn, scryb sprites being countered by non other than force of will. so sweet when it happens!