Originally Posted by
k2thej
The reason I think concordant Crossroads is not a good idea:
-one less creature when you are comboing for each copy you run
-doesn't actually help the combo since mana isn't the issue, it is cards, so it is essentially just a win condition
-The deck is designed with creatures that have abilities you can use the turn they come into play (heritage, birchlore, quirion, symbiote) so that you don't need haste. This is a big advantage of this deck; it plays like the creatures have haste without actually giving it to them. A card that gives all creatures haste is pretty much a wasted spot in this deck unless you want to use it as your wincon, but as discussion has shown, there are better options for that.