Oops :laugh:
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August/September had a very low number of larger Legacy tournaments in general and Delver decks didn't turn up good enough results in those two months combined. After EE5, the NA and European Legacy Champs, and the Baltimore Open next week, things will probably go back to normal next month.
Read the update thread in the DTB forum; Dice explains it in there.
I was playing around with 4x Stifle for a bit but wasn't jiving with it. Wanted to go back to a Therapy build, so I'm playing the 2nd place list from EE5 right now and really liking it. Only change I made was replacing Hydroblast in the SB with Null Rod:
Digging the MD Dismember. Sylvan Library is a great card that I miss playing with and seems excellent against Miracles or the mirror. Basic Island was really nice against the field at my LGS. Seems good with more D&T running around who sideboard into Path. >_<Quote:
Justin Parnell - 2nd - Grixis Delver
4 Daze
4 Ponder
4 Gitaxian Probe
4 Lightning Bolt
4 Brainstorm
4 Force of Will
4 Delver of Secrets
4 Deathrite Shaman
3 Young Pyromancer
2 Cabal Therapy
2 Gurmag Angler
1 Forked Bolt
1 Spell Pierce
1 Dismember
4 Polluted Delta
4 Scalding Tarn
4 Wasteland
3 Volcanic Island
2 Underground Sea
1 Tropical Island
Sideboard:
2 Baleful Strix
2 Abrupt Decay
1 Ceremonious Rejection
1 Cabal Therapy
1 Sudden Demise
1 Sylvan Library
1 Winter Orb
1 Pyroblast
1 Pithing Needle
1 Island
1 Engineered Explosives
1 Hydroblast
1 Ancient Grudge
Anybody have any good SB plans against the new D&T lists? I'm not sure how many counterspells should be left post-SB. I'm thinking 4 Daze on the play and 4 FoW on the draw. Counterspells aren't great, but they have too many must answers and we don't have enough time to cantrip to find the answers. Therapy is great if you're not behind on board, but I find myself behind too easily if I SB out too many counterspells.
Btw, I went 12-4 at Eternal Weekend with my losses coming from D&T (Top 8 Mack Doyle), BG Turbo Depths x2 (both against the winner) and UB Reanimator.
The more toolboxy they get, the more I like counters in general, especially Daze. The best hands I've had against the more recent builds have been the ones that are answer-dense and capitalize on their lack of card selection, with counters being the best answers unless they have Cavern.
I do not get that Island in the side, although I haven't recently played against Lands (Ghost Quarter, right?) or have seen a Path to Exile from D&T. Would that just be added into the deck to go up to 61 or is it replacing something?
I've been playing the 2 Stifle main and 3 Cabal Therapy side board plan and have been having decent success, but the side boarding is killing me. Is the OP fairly up to date?
It's odd to say, but Stifle is really a meta call. In this age of Eldrazi, Miracles, and D&T; it's more difficult to get your value out of it. In my meta which is always fairly random, combo heavy, etc..; it has a better chance of being "Super cool muh dood."
Basically, if you still see lots of fetches and ways to screw combo, Stifle is still great as it ever was. If your meta looks like the DTB section, I'd say leave it at home for today.
That said, D&T and Eldrazi still try to Waste you so you can always block that with a Stifle, keep TKS out of your hand, or stop a miracle trigger; but unfortunately Chalice, Thalia, and CB all think that you shouldn't do it.
I agree that Stifle is very abysmal against Eldrazi. It's also pretty medium against D&T: Unfortunately I don't play against it very often online so not too sure, but stifling Flickerwisp, Wasteland, Stoneforge, Batterskull and Recruiter seem fine (I'd still switch them for Therapies post-board).
I disagree that Stifle is bad against Miracles, in contrast: With stifle you can keep them off their "let me just fetch for basics only" plan because you can keep them off a color if you have stifle. Your Wastelands are also much better because your opponent is forced to play out as many lands as he can. As soon as my opponent has every color I just keep them in my hand for Terminus, Snapcaster and Jace. I've had very very good experiences with Stifle against Miracles. So much in fact that I no longer play Abrupt Decays in my sideboard but switched it up (decays were awkward in other matchups, I now still have 3 answers to chalice which is awesome).
Here's my current list:
Mainboard
3 YP
3 Probes
4 Stifles
1 Dismember
1 Spell Pierce
Sideboard
2 Pithing Needle
1 Engineered Explosives
1 Surigcal Extraction
1 Pyroblast
1 Invasive Surgery
1 Flusterstorm
3 Cabal Therapy
2 Forked Bolt
1 Terminate
2 Ancient Grudge
Note that this is tuned to the online meta so Dismember is there because Eldrazi is a bit worse with stifle, in Paper I'd propably play the Forked Bolt in the main and the Dismember/2nd Terminate in the sideboard.
http://sales.starcitygames.com//deck...?DeckID=109263
Just got back from Top 8ing this SCG open. Didn't take many good notes but I can answer questions if you guys have any.
How often was Snuff out actually better than dismember? Wasn't it difficult with just 2 swamps in the deck?
Were the Winter Orbs really just for Miracles? Do you leave in all Dazes against Miracles then? Isn't it weird to draw the dazes when you don't have the Winter Orb?
Snuff out was better than dismember every game I had it. the 0 mana removal spell vs a Turn 2 TKS was great, additionally, that card is insane vs Infect and it is better than dismember vs D&T. Snuff out also kills KOTR which I thought would see an uptick in play. And I generally boarded out 2 daze on the draw and kept 4 daze in on the play. Winter Orb is decent vs any midrange/control deck not just miracles.
Like the Snuff Out. Been only running one Surgical Extraction and I think a second is needed for Tin Fins and other combo decks. The number of times I have won a Show and Tell counter war only for them to top deck it is far too many.
How often is the Jitte coming in and against what? Fair decks, I assume. But lots of those run Wastes so mana is tight, right?
Thinking back to most of my matches, save for maybe Miracles, I cannot think of many times where I had four open mana. Yeah, it could be equipped the next turn but I'm genuinely curious when it isn't a win-more.
Put Jitte in like 3 minutes before the event started to test it out. Was great for the mirror match as it's a super trump card. Also, you have deathrite shamans that tap for mana. Figured it would be good vs. Death and Taxes which most people thought would be a big player this weekend. Giving that I believe it was a good choice.
Hello my friends!
Yesterday I played a 31 players legacy tourment.
I WON! =D My first first place with grixis.
5v-1d-0L
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2x0 BWg Deadguy Blade
2x1 Affinity
2x1 Burn
2x1 Miracles
2x1 BWg Deadguy Blade
1x1 Infect
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I will put the link with the decklist when it appears in tcdecks!
;)
Is the problem with Tombstalker vs. Gurmag the BB, or is it that he always costs you 2 mana?
My suspicion is that it's the BB; but I wanted to confirm since I'm brewing.
Any thoughts about this slower, more controlling version of Grixis/4c Delver?
https://www.mtggoldfish.com/deck/506353#online
The main changes are:
- No Young Pyromancer
- 2 True-Name Nemesis
- 3 Snapcaster Mage
- No Cabal Therapy or Gitaxian Probe
- 3 Abrupt Decay
- Extra Spell Pierces
It seems very strong against the mirror and other fair decks. I'm tempted to run it this weekend over the more standard Grixis build I've been running.
I also found this explaining the reasoning behind the deck: http://www.gatheringmagic.com/benfri...lver-wranglin/
The deck seems really appealing, and the "win-more" statement about Young Pyromancer seems to ring true. Yeah, going DRS, Pyromancer, Probe, Therapy, flashback Therapy is awesome, how often does it happen? Compared to how often the YP has sat in my hand because I need to be reactive on their turn and tapping out is not what I want to be doing?
Even playing just two, I get Gurmag Anglers out all the time and why am I not focusing more on the pressure from that? Plus the Angler screws with Tarmogoyf so hard. And there has to be applications for Thought Scour on your opponent, right? They spin the top without a Counterbalance out, okay, dump the two you chose and I get another card. Game two and I know you're not playing the graveyard game and you mulligan down to 6 and kept your scry on top? Am I being silly here or is this something?
Goodness, this is compelling.
Goodness, I don't want to shell out for a second Tropical Island or third Underground Sea when I have four Volcanic Islands already though, haha.
Did you ever feel the absence of Abrupt Decay and / or a sweeper (Sudden Demise, Toxic Deluge, Fire Covenant, Dread of Night) in your 75s?