I'd like to start a very specific discussion about this deck: discard strategy.
Discard is what makes Rock strategies viable against a field that includes Combo and counterspells. We all know it's important. But let's talk about how to approach it.
Thoughtseize, Hymn to Tourach, Inquisition of Kozilek
These are the three spells we'll be working with. Obviously Duress and Gerrard's Verdict show up from time to time, but I think we can cover them by talking about the others.
Topics for Discussion
1. Is a hand with no turn 1 Thoughtseize/Inquisition keepable in Legacy? And let's go through the different scenarios. What about when it's game 1 Round 1 and you don't know what your opponent is playing? What about once you know they're playing a Combo deck or a semi-control deck like CounterTop? In what matchups is it okay not to have that turn 1 play?
2. What are the cards we want to target in each matchup? Against ANT and other combo decks, do you take tutors? Dark Rituals? Cantrips? Against CounterTop, do you take Counterbalance or Force of Will? Against Zoo, do you take Wild Nacatl or Tarmogoyf?
3. Is a hand with a turn 2 Hymn but no targeted discard a good hand? I know this can be situational...what are the situations? In what matchups would our over-reliance on turn 2 disruption kill us?
4. Turn 2: Hymn first, then plan to play your Bob on turn 3? That seems standard. In what matchups might it change?
5. When is it correct to sandbag discard spells? For instance, a late game Thoughtseize or Inquisition to clear the way for your Knight or Goyf or Terravore can be great, taking away a counterspell, a piece of removal, a Sower of Temptation, etc. How much should we keep our foot on the gas with disruption? In what matchups do you want to just blow your load and cast 4 discard spells in the first 3 turns?