Originally Posted by
redmage
While I agree that enchantments can be a problem. We do have answers (Thoughtseize, Therapy, Duress, Anarchy, Mad Auntie vs. Plague, E.E., etc.). So, while Grip is nice, it's not really essential.
I don't see Hooligan as being a strong enough reason, to splash green, because he's already "lost" by accomplishing one of our main goals: getting a Warchief to stick. Personally, I've always found Goblin Tinkerer to be far more synergistic, and it can kill multiple Vials, Chalices, Needles, etc. The Tinkerer also survives a single E. Plague to be able to "pump" Piledrivers, or get to sac'd to a SGC.