Re: [DTB] UW(x) Landstill
I've been putting lots of thought and testing into a progressive LS build, lately.
[stressing the black splash, cutting Wrath and Humility etc..]
My first notable reward with it was a top8 finish at the Mercadiade, Hamburg, Germany (118 players).
Here's my REPORT, including an explanation of those not so common choices.
Discuss!
Re: [DTB] UW(x) Landstill
@Klaus: First off, congratulations on the finish. I love how everyone seems to quote Konsultant in their tournament reports on how to optimally side board and play various matches. Why did you board out a single vindicate in the goyf sligh match up? From my testing, keeping vindicate and going into LD mode when I can is the best strategy. That and stringing CA off multiple standstills.
Do you miss runed halo out of the board in some match ups? How was Tidehollow Sculler? I didn't notice if you boarded him in at all.
It looks like Jace took your Eternal dragon slot. I definitely am going to have to test that. I feel Eternal Dragon is just a little too clunky sometimes. Jace seemed to run really well in your build.
My general opinion is run the 4 blast effects and drop the scullers. Sculler isn't as good as meddling mage and you seemed to face a lot of aggro loam where blast effects are pretty good. Have you tested chainer's edict in the smother/edict slot. I know instant speed is tech, but CA later in the game is sometimes better. Also, the random one wrath out of the board doesn't seem worth it. You have more than enough removal to make a random wrath almost overkill.
Other than that, it looks pretty solid. It seems like a lot of builds are shifting away from counterspell and going with more spell snare action which is definitely better.
Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
klaus
I've been putting lots of thought and testing into a progressive LS build, lately.
[stressing the black splash, cutting Wrath and Humility etc..]
My first notable reward with it was a top8 finish at the Mercadiade, Hamburg, Germany (118 players).
Here's my
REPORT, including an explanation of those not so common choices.
Discuss!
That list looks completely baller, and the pseudo-transformational sideboard (Meddling Magi, Scullers -> Fish) is awesome. I really can't say there's anything about that list that seems weak. Maybe 2 Wraths in the sideboard just in case (Goblins, other Big Scary Aggro, maybe could help the Aggro Loam match), but aside from that, it looks great.
Quote:
Originally Posted by
rockout
Do you miss runed halo out of the board in some match ups? How was Tidehollow Sculler? I didn't notice if you boarded him in at all.
He boarded them in quite a bit.
Would you think that Runed Halos would have helped at all? Naming Terravore is tech :3 Thoughts?
Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
klaus
I've been putting lots of thought and testing into a progressive LS build, lately.
[stressing the black splash, cutting Wrath and Humility etc..]
My first notable reward with it was a top8 finish at the Mercadiade, Hamburg, Germany (118 players).
Here's my
REPORT, including an explanation of those not so common choices.
Discuss!
Well played, sir! I love the list and theory!
Re: [DTB] UW(x) Landstill
I may be off-base here, because I've never actually played with a Landstill deck, but I was wondering if anyone uses a green splash in this deck? The reason is the card Knight of the Reliquary, which is coming out in Conflux.
Here's a link: http://cdn1.libsyn.com/themagicsock/...906a7b210e6a34
I seem to remember seeing someone who ran green for Life from the Loam, and I was thinking that KotR could work pretty well in a Landstill deck, as long as there were enough cards to sac to him. KotR provides land tutoring, and this seems like a deck that could abuse that... Also, he doubles as a finisher, and seems to me like he could do this well enough to provide the main win condition for a UWg version of this deck...
Let me know if anyone has any thoughts about this. I'm prepared to believe I'm a little off-base, but I'm trying to find a good home to use that card in, so I thought I'd see what folks thought of it.:wink:
Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
DukeDemonKn1ght
I may be off-base here, because I've never actually played with a Landstill deck, but I was wondering if anyone uses a green splash in this deck? The reason is the card Knight of the Reliquary, which is coming out in Conflux.
Here's a link:
http://cdn1.libsyn.com/themagicsock/...906a7b210e6a34
I seem to remember seeing someone who ran green for Life from the Loam, and I was thinking that KotR could work pretty well in a Landstill deck, as long as there were enough cards to sac to him. KotR provides land tutoring, and this seems like a deck that could abuse that... Also, he doubles as a finisher, and seems to me like he could do this well enough to provide the main win condition for a UWg version of this deck...
Let me know if anyone has any thoughts about this. I'm prepared to believe I'm a little off-base, but I'm trying to find a good home to use that card in, so I thought I'd see what folks thought of it.:wink:
My opinion is that you can't really run creatures in Landstill unless it's a late game win condition, mana source or a threat that ends the game in 3 turns/swings. So the only creatures I would ever consider for this deck are Exalted Angel, Tarmogoyf and Ajani Goldmane (Avatar token).
I wouldn't say that card is bad, but in Landstill, it is. In Landstill, having creatures in the deck is bad because it makes removal good against you. I have always found the point of Landstill to be able to make your part of your opponent's deck dead against yours. This is why removing Nevinyrral's Disk, Crucible of Worlds, and boarding out Humilities makes sense. But that's Artifact/Enchantment hate; creature is always in the maindeck as long as that deck is a non-combo deck.
So if you were to run Green, Tarmogoyf is the way to go. Nantuko Monastery, Krosan Grips and Pernicious Deed should also be heavily considered.
Although a good deck for the Knight would be Death and Taxes. Being able to Tutor up Wastelands, Dust Bowls, Outposts, Maze of Ith and Monasteries just seems really cool.
Re: [DTB] UW(x) Landstill
@rockout:
Quote:
Originally Posted by
rockout
Why did you board out a single vindicate in the goyf sligh match up?
The only worthy target to hit would've been Vortex. Cutting down on BW spells allowed me to fetch for basic Islands with a smaller chance to get color screwed, while being less vulnerable to PoP.
Quote:
Originally Posted by
rockout
Do you miss runed halo out of the board in some match ups? How was Tidehollow Sculler?
I didn't miss Halo a bit, even though I used to be a fan back in the day.
Sculler performs better against combo (Thoughtseize w/o lifeloss +clock!), better against control (Halo isn't too super here anyway) and he supports the fishy transformational plan that can catch an opponent off guard.
Also, don't forget that other than in the case of Halo, you actually get to see the opponent's hand, creating a neat synergy with following Mages.
As a matter of fact, Sculler is the addition I'm most fond of.
Quote:
Originally Posted by
rockout
It looks like Jace took your Eternal dragon slot. I definitely am going to have to test that.
For me, Jace used to be subpar in too many games when I still ran the Wrath+Humility package. With all that spot removal though, he tends to win the game almost 50% of the time, if he sticks. I even considered the 3rd copy but dropped the idea for more speed.
Quote:
Originally Posted by
rockout
Have you tested chainer's edict in the smother/edict slot.
Speed rules. Many games get decided by turn 3-4, which is the general theory behind Speedstill. This is why I'm hesitant to add cards that focus more on the lategame and are subpar in the early game.
I don't worry too much about the lategame anyway. Else wins if she sticks, period.
That being said, I might still try it as a random one off in one D. Edict slot. Heh.
Quote:
Originally Posted by
rockout
Also, the random one wrath out of the board doesn't seem worth it. You have more than enough removal to make a random wrath almost overkill.
The "random" SB Wrath was a last minute decision. A friend informed me there were tons of Faeries, Merfolk at the Extended event the day before so I figured it might be worth the inclusion.
Being a one-off doesn't make it random however it's simply the dedicated creature hate slot #11.
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Klaus
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Re: [DTB] UW(x) Landstill
@Klaus: All solid points, thank you. I definitely understand wanting to be proactive with Sculler. It seems like a good plan. To the testing field I go. In my own list, I've been looking for a halo replacement and a eternal dragon replacement. What other match ups would you board in sculler? I know we have to be proactive against decks that have a better late game than list like survival and aggro loam. He also seems to house combo because once you know their hand there's a really good chance you can pull the W.
Re: [DTB] UW(x) Landstill
"I didn't miss Halo a bit, even though I used to be a fan back in the day.
Sculler performs better against combo (Thoughtseize w/o lifeloss +clock!), better against control (Halo isn't too super here anyway) and he supports the fishy transformational plan that can catch an opponent off guard. Also, don't forget that other than in the case of Halo, you actually get to see the opponent's hand, creating a neat synergy with following Mages."
Not really sure if your correct on this. Probably Runed Halo is as good as Runed Halo against control, because both can easily be taken away. Knowing your hand of your opponent maybe one reason to play Sculler and the synenergy with Meddling Mage might be good, I agree on that. But both cards can be taken away easily. Control will have enough cards to get rid of one of the two and destroy the other one.
Will you never get problems casting Sculler removing a card hoping that your opponent does not get a good topdeck? Your only counter having 0 mana is Force of Will.
Thoughtseize means that you have probably more mana open for counters cannot be removed to gain back the card and it's drawback does not really matter against ToA, because most of the times Storm 9-10 does not make a real difference.
It's just my opinion.
Re: [DTB] UW(x) Landstill
Klaus..
Your deck is close to my decklist in some respects. Even the card counts. Your counter package of 4 fow, 3 stifle, 2 Cs, is exactly what I use. The sideboard choices are also VERY similar. But looking it over, there are some big differences in strategy.
Do you ever miss crucible for the recurring wasteland?
Looking through it, it is clear that you are running Jace in place of where I use fact.. I have not yet really played much with Jace. So I want to ask a broad a question among Landstill players...
Jace or Fact ???? I'm kinda thinking Jace. I mean, its a planeswalker. And I agree with Klaus. Planeswalkers are BROKEN. Plus it costs one mana less. Any opinions? Jace may not be as good in my deck. I run city of traitors and mox diamond which drop elspeth and facts very quickly. The double blue on Jace could be an issue, as sometimes I struggle with counterspell.
Screw it, I'm going to post my decklist for discussion.
Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Viscosity
Klaus..
Your deck is close to my decklist in some respects. Even the card counts. Your counter package of 4 fow, 3 stifle, 2 Cs, is exactly what I use. The sideboard choices are also VERY similar. But looking it over, there are some big differences in strategy.
Do you ever miss crucible for the recurring wasteland?
Looking through it, it is clear that you are running Jace in place of where I use fact.. I have not yet really played much with Jace. So I want to ask a broad a question among Landstill players...
Jace or Fact ???? I'm kinda thinking Jace. I mean, its a planeswalker. And I agree with Klaus. Planeswalkers are BROKEN. Plus it costs one mana less. Any opinions? Jace may not be as good in my deck. I run city of traitors and mox diamond which drop elspeth and facts very quickly. The double blue on Jace could be an issue, as sometimes I struggle with counterspell.
Screw it, I'm going to post my decklist for discussion.
To be blatantly honest. I don't like Jace a whole lot. When I FoF, I want the answer right then and there. And FoFing in response to a spell is a good way to get 4 cards if you flip a force. I don't like my opponent to be able to kill my draw engine by killing Jace. However, like I said many pages ago, being comfortable with Jace is a playstyle choice. If you want to constantly draw cards versus draw them all at once, it's up to the player. One isn't necessarily better than the other.
Re: [DTB] UW(x) Landstill
The soup nazi says,"no deck for you!"
Re: [DTB] UW(x) Landstill
Why is jace better if you dont run humility?
Klaus will you add path to exile instead of diabolic edict or smother?
Why 2 elspeth? why is your purpose runing 2, win condition or protection?
Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Frid
Why is jace better if you dont run humility?
Klaus will you add path to exile instead of diabolic edict or smother?
Why 2 elspeth? why is your purpose runing 2, win condition or protection?
Perhaps it isn't better I haven't really thought about it much. I'll proxy Jace for my FoF and find out. I think FoF will win out though, in my build.
have you played with Elspeth? It it more than just a kill condition you hope to draw eventually. It is a bomb early game too. Elspeth is always good and once in play, the focus of your opponent is to remove it or die. I've even considered running 3. It serves as a very strong stabilizer and also as a kill condition. It is nice sometimes for landstill games not to last forever. Elspeth can be a control card, or a very fast clock. I often begin swinging in with a 5/5 flying mishra immediately. It is the most powerful single card in the deck and quite difficult to remove. Plus it is fun to play.
Just read Klaus and my tournament reports. They often read like this:
"My elspeth stays in play and carries to quick win."
"he manages to get his own elspeth into play, I lose"
"we spend the majority of the game focused around him trying to remove my Elspeth"
It wasn't until I played against Elspeth that I realized how annoying she is.
Re: [DTB] UW(x) Landstill
@Frid:
Path to Exile will be tested as a 2-of. Most likely in the Edict Slot. Who knows, I might replace the remaining D. Edict with a "Cruel" one.
@"Sculler":
To everyone who plays a heavy black splash: Test that dude. He's so good, he's almost maindeckable. You're correct when you say he's easily removable (at least in theory), but:
G2 your smart opponents will have boarded out most of their creature hate. AND: the only Artifacts they got to see G1 should be activated Factories and EE (even Grip sucks against those). Hell even IF they remove Sculler, they invested mana and a spell, while you may have beaten for 2 or more AND had them play with fewer cards in the meantime.
I don't defend that choice, because I feel I need to prove anything, it's just that I think he's heavily underrated. Heck. Mesmeric Fiend saw serious Vintage play for a long time and he's 1/1!
@FoF VS Jace. Imo it doesn't depend on your play style at all, which one's better. It's a matter of the environment you play him in (deck configuration and meta).
Re: [DTB] UW(x) Landstill
In regards to Jace vs. FOF, it really depends on the build of your deck and what you are trying to accomplish. Like in my build, with the Scepters and Chants, FOF is strictly better because I'm usually looking for one card in the top 5, whereas it would take me several turns with Jace to find the other pair of my Scepter combo. I also like FOF due to the fact that it gives a test to you opponent, which they usually fail because they have no knowledge of your hand. FOFing in response to things gives your opponent the biggest chances to screw up the piles and to overload you with cards because they don't know you already have the answer you need.
However, I personally haven't tested with Jace, but I don't know how comfortable I would be with tapping out on turn 3 to draw one card. I agree with the post above that he is pretty dependent on the metagame you expect to see. I play in a very aggressive metagame with all sorts of crap aggro and Thresh that always sneak in a Mongoose turn 1 to kill a would be Jace. I will not say that he is incorrect because I haven't played with him, but I would just stick with what I am positive works, which is FOF.
Re: [DTB] UW(x) Landstill
Quote:
It wasn't until I played against Elspeth that I realized how annoying she is.
That is exactly what I noticed. My co-worker has been playing around with various landstill decks but by and large I still have been able to beat him by outplaying him. Whether it was baiting a cb flip, slow playing creatures with him quickly using wrath or even the mis-assessment of what is or is not overly relevant to counter.
However, now that he is playing with 2 Elspeth the decks power is minimizing his play mistakes. She protects herself and creates win conditions via an army or pumping a token up. Even making a factory fly with moat out and no blockers. When she lands on the table at first it seems annoying but that quickly evaporates into a threat with a tangible time line to be answered.
Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
ChiiMagic
In regards to Jace vs. FOF, it really depends on the build of your deck and what you are trying to accomplish. Like in my build, with the Scepters and Chants, FOF is strictly better because I'm usually looking for one card in the top 5, whereas it would take me several turns with Jace to find the other pair of my Scepter combo. I also like FOF due to the fact that it gives a test to you opponent, which they usually fail because they have no knowledge of your hand. FOFing in response to things gives your opponent the biggest chances to screw up the piles and to overload you with cards because they don't know you already have the answer you need.
However, I personally haven't tested with Jace, but I don't know how comfortable I would be with tapping out on turn 3 to draw one card. I agree with the post above that he is pretty dependent on the metagame you expect to see. I play in a very aggressive metagame with all sorts of crap aggro and Thresh that always sneak in a Mongoose turn 1 to kill a would be Jace. I will not say that he is incorrect because I haven't played with him, but I would just stick with what I am positive works, which is FOF.
I did a lot of playtesting tonight and I can give another solid reason why I like FoF.... Counterbalance. I played a lot of games vs a deck similar to Its the Fear. He would drop CB and I'd let it hit. Then start playing into it with WoG, Elspeth, Decree, FoF. And eventually I'd drop an EE for 2 (spending 4 mana to do so). GG counterbalance.
Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Viscosity
I did a lot of playtesting tonight and I can give another solid reason why I like FoF.... Counterbalance. I played a lot of games vs a deck similar to Its the Fear. He would drop CB and I'd let it hit. Then start playing into it with WoG, Elspeth, Decree, FoF. And eventually I'd drop an EE for 2 (spending 4 mana to do so). GG counterbalance.
It is actually staggering how many people do not understand that you can manipulate EE in this fashion... I crush a lot of threshold players just b/c they cannot hit EE w/ cc of 3+ consistently.
Re: [DTB] UW(x) Landstill
Well i havent played elspeth yet thats true i have to give her a chance.
How is it suposed to be played? Agains aggro i would play her fast and start creating one or two creatures and try to race them with it + counters and removal. Agains control wait a bit more with a counter backup i supose.
I have tested a bit the vindicates and i love them, i never played them becouse i used to play UW cunning landstill with light B splash (extirpate and slaughter pact). I stopped playing it becouse i felt like i needed more non creature removal, that is when you miss pernicious, seems like vindicate is what the deck needed.
Can i ask why did you remove humility when you add vindicate? it was a card i wanted to see agains every aggro and aggro control matchup