Originally Posted by
ThiefSlayer
I'm glad you gave a thought about my post! About the questions:
I know probe is really good, giving you info, draw and the possibility of getting CA with SCM for 2 mana, but I wouldn't play with less than 4 ponders, it helps you so much with good draws along the game (in tournaments people always thought I was lucky about my draws, but with so much redundancy and cantrips on this deck, the topdeck feels really nice), lowers your mulligan count, etc. If you had to cut something for the extra 2 ponders, what would you cut? I think 2 probes is a good ammount as you already have 8 cantrips on the MD.
Eidolon: It would be really good against those matchups, I guess I will give it a try in some trainings, it seems to be really risky but with potential to be amazing.
Noxious revival is just a fun idea, it's good against some grave decks, may work well bringing back snapcaster for value or even giving a dead draw or responding to counterbalance trigger. Still, I don't hope it to be a thing, may be fun in a 4fun deck but doesn't seem to be in competitive legacy level.
PS.: The ones I didn't respond, I either agree or fully understood your point. Thank you for your patience!
The TC build ran 16 cantrips, with 4 ponders among them (finding lands in the beggining if needed) and 4 TC (drawing 3 cards, big odds of drawing lands). This list also runs 4 snapcaster, which is 2-4 CMC (from probe to price of progress), in a meta with some ammount of wasteland it's really risky to run fewer than 18 lands.
I tried to run the deck with 16 or 17 lands, but 18 seems to be the perfect ammount as you really don't want to be low on resources in the beginning of the game.
Just remembering, the Treasure cruise played a very different game than UR Burn Delver (which is the name I think describes this deck the best).