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In this section I will present my view on a number of relevant MUs as well as some suggestions how to play them right. I will try to update this regularly, but please keep in mind the date when I last edited the list. Also, this is but one view that is presented here, so please feel free to test the MUs yourself and work out strategies that are different from what I am presenting here.
For reasons of simplicity I have only 5 evaluations different of the MUs:
(1) favorable: most iterations of Goblins will have good chances of winning against most iterations of the deck in question. Usually you don’t need to reserve any SB cards for this MU.
(2) slightly favorable: your chances of winning range from even to good, depending on your version of the deck as well as some SB cards
(3) even: generally chances are evenly distributed. Sometimes this is MU by certain MD or SB cards that you or your opponent are playing. Also, skill and experience will be a relevant factor.
(4) slightly unfavorable: your list will need some specific tuning to win this MU. SB cards can turn the tides and drag the odds down to 50%. These MUs are usually what you need your SB cards for.
(5) unfavorable: most iterations of your opponents deck will have good chances of beating yours. In some cases you can dedicate a lot of SB cards to make this MU even, but sometimes it is better to accept that you can’t beat every deck.
Miracles – favorable
How the matchups works: You have everything that they don’t want to see: a fast clock, creatures that they can’t counter, cardadvantage. There are two ways they can beat you: (1) a well-timed Entreat the Angels and (2) Monastery Mentor getting out of reach before you can remove it. The longer the games the more favored they are – so try to make it quick. Your plan is to establish a boardposition that can deal a minimum of 4 damage a turn, while holding Matron or Ringleader in your hand. You will pressure your opponent to find a Terminus during your attack step and then refill your resources with Ringleader on the second mainphase of the same turn. Matron should usually find Ringleader. Make sure to not let it get countered. After G1 you want to keep as many creatures in our deck as possible. Ideally you keep one or two removal spells after G1.
Which version to pick: Both versions are equally well-equipped to beat Miracles. If you are playing the CLASSIC build, make sure not to overrate your Rishadan Ports but keep on casting creatures. When wielding the WINSTIGATOR list, make sure to resist temptation of overextending with Double-Strike triggers. Winstigator + Pendelhaven is a decent clock.
Cards that support this strategy: Aether Vial, Cavern of Souls, Goblin Matron, Goblin Ringleader, Goblin Piledriver, Goblin Chieftain
Storm Combo – unfavorable
How the matchups works: You can steal games by killing them on turn 3 or 4. However, yur lack of disruptive elements usually makes you an easy target. When you evaluate your opening hands you should aim for a kill on turn 3 or 4. Every piece of hate should delay your opponent by at least 1 turn. If it doesn’t then don’t play it. Accept the idea of being killed on turn 1 or 2 without any interaction.
Which version to pick: Neither version will have good times here. WINSTIGATOR lists are better equipped here as they are more likely to pull off turn-3 kills. Also, Chrome Mox helps casting hatepieces one turn earlier than usual.
Cards that support this strategy: Goblin Lackey, Warren Instigator, Goblin Piledriver, Chalice of the Void, Cabal Therapy, Ethersworn Canonist, Thalia, Guardian of Thraben, Thorn of Amethyst, Leyline of Sanctity
Eldrazi Stompy – slightly favorable
How the matchups works: In this MU your goal is to buy enough time until you can block their way with your hordes. Eldrazi Smasher and equipments stand in the way of that plan. Their major weakness is their manabase. Their best spells cost 4+ mana and demand colorless mana, so any form of manadisruption is effective. Try to read what cards they have in hand. You can read that from the amount of mana they have available and what cards they played last turn. Watch out for some interactions of their spells and lands. A few examples: Eye of Ugin doesn’t actually produce mana, but reduces the manacosts. So, no playing Jitte with Eye of Ugin. Make sure that they tap at least 1 colorless mana when casting their spells. Under a Bloodmoon they will usually not be able to cast any spell with <> in their manacosts. Over a course of several games you will be favored, as their manabase is shaky and their mulligan decisions are more difficult, as the deck is less consistent than yours.
Which version to pick: The CLASSIC build really shines here as it is able to run 8 manadenial lands. The WINSTIGATOR build is better in MUs where you want to win the early game – and Eldrazi Stompy is none of them, since their early game is much better than ours.
Cards that support this strategy: Aether Vial, Wasteland, Rishadan Port, Blood Moon, Mogg War Marshal, Pyrokinesis
Shardless BUG – even
How the matchups works: unlike most other deck, this creature-based deck has a cardadvantage engine that is as powerful as ours. Shardless Agent revealing Tarmogoyf or Ancestral Visions can put you in a very uncomfortable position. Additionally, early DRS blocking the way for Goblin Lackey, and Abrupt Decay destroying Aether Vial can steal your tempo and mana advantage. Our strength on the other turn is their weakness to Krenko, Mob Boss as they have only 1 or two cards in their 75 that can actually get rid of it. Also, in the absence of Tarmogoyf and Ancestral visions their boardstate is usually weak and we will have enough time to develop a favorable boardposition.
Which version to pick: The CLASSIC version is in a better here, as Mogg War Marshal supports the above strategy better. Also, running Chrome Mox makes Hymn to Tourarch hurt you more and Liliana can become a problem as well.
Cards that support this strategy: Krenko, Mob Boss, Mogg War Marshal, Aether Vial, Goblin Matron, Goblin Ringleader, Gempalm Incinerator