Originally Posted by
Mystical_Jackass
Ok, I gotcha! Thanks for the thorough breakdown though Emid.
So having the ability to draw up to 3 cards gives you the ability to abuse words of wilding better, regardless if drawn. So it looks like my best choices would be to
Pay 2 during upkeep, get 2x Bears and draw a card. This at least keeps my draw going and possible land drops, too.
Pay 3, get 3x Bears and no draw seems like it'd be only good once I've locked them out, I've got at least 1-2 card options in my hand, and I'm going for the kill.
I guess has a LOT to do with the matchup. Like, if I know I'm going against a slower, control deck with little evasion I'd be almost tempted to abuse up to 12 life gaining a card advantage over them. Against anything with burn would just seem like suicide :[
Ancient Tomb kinda bothers me though, even using it to dish out 2 Bears which is awesome, its just killing ya' man. It almost makes it impossible to draw with Library with the amount of life you're losing. If you tap that land just 3 times, you just lossed 6 life... then drawing "1" card from Library, you're down to 10 life. Suxor. In some matchups that life loss is expendable I know, but against a deck with burn or some evasion that could almost cost you the game methinks. With elephant grass and ghostly prison in my deck though the acceleration might be just what I need to shut them down first