Yeah, this is really a "what the hell moment." Like, "What the hell? They made Instigator and Lackey and they haven't made this yet? This would be a blast!"
Printable View
UR
instant
Counter target spell and/or deal two damage to target creature or player.
Seems pretty good:P
Tiller Trap :1::wg::wg:
Instant - Trap
If a land you control was put into a graveyard from play this turn by a spell or ability an opponent controlled, you may pay :0: rather than pay Tiller Trap's mana cost.
Put target land card from your graveyard onto the battlefield under your control, then draw a card.
"Wish it worked on stifle." -Chester, Kird Ape
Elf Lackey :g:
Creature - Elf
Whenever Elf Lackey deals combat damage to a player, you may put an Elf creature card from your hand onto the battlefield.
1/1
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Elf Instigator :g::g:
Creature - Elf
Whenever Elf Instigator deals combat damage to a player, you may put up to two Elf creature cards from your hand onto the battlefield.
2/2
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Irma and Dale :g::g:
Legendary Creature - Elf Warrior
Elf creatures you control have shroud.
Elf creatures you control have forestwalk
2/2
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Volcanic Wave :2::r:
Sorcery
Volcanic Wave deals three damage to each creature you don't control and two damage to each creature you control.
I really hate how Goblins get these ridiculous "answer me or die" cards and Elves don't.
When Warren Instigator halfcard showed up, I seriously thought it would be like this....
or more like
Double Strike
Whenever ~ deals combat damage to a player, put a 1/1 red goblin tokens onto the battlefield.
1/1
But it was more deadlier... if they ever print something like this, what do you remove from the goblin lists that we already have right now? Mono-red lists alone are already tight, how much more the splashed ones?
I think Goblin Fanatic should read:
Goblin Fanatic
:r:
Creature - Goblin
1/1
Sacrifice Goblin Fanatic: Goblin Fanatic deals 1 damage to target creature or player.
When Goblin Fanatic is put into a graveyard from the battlefield, it deals 1 damage to target creature that was blocking or blocked by Goblin Fanatic.
Misstifle
:1::u:
Instant
You may exile a blue card in your hand rather than pay Misstifle's mana cost.
Counter target activated or triggered ability.
They should make a Spirit Guide for every color. Doesn't make sense not to; if green can have one, the rest of the colors should too.
Stop making me hate this thread.
I just don't understand this fixation on post-6th Fanatics and the like. This card now functions the exact same way it was designed to do, it saw a lot of play in its time and it's still very playable, its unintended cheating was just fixed. I think this thread wasn't intended to be a showcase of our pet cards, but to imagine some solutions to common Legacy issues, right? What kind of issue would a 10th Edition Mogg Fanatic adress?
And man, the majority of the "balanced" things you showcased here are just in the cost-to-ratio level of P9s on steroids. Every color countering spells for a miserable 2 life? Hello, lack of reason. C'mon!
***
In other note: wow! I simply felt in love with the zombie lackey, this one would almost be enough to make Zombies a new viable and even powerful strategy. I would also add to the mix:
"Zombie Removal Guy" B
Creature - Zombie (C)
1/1
Sacrifice [cardname]: Target creature gets -1/-1 until end of turn.
"Zombie CA Engine Lord" 1BB (or BBB)
Creature - Zombie Wizard (R)
2/2
Other zombie creatures you control gets +1/+1. (*)
At the beginning of your upkeep, you may put a zombie creature card in your graveyard into your hand.
"Zombie symmetrical Gravepact" 1BBB
Creature - Zombie (R)
4/2
Whenever a non-token zombie you control is put into your graveyard from the battlefield, each player sacrifices a non-Zombie creature.
* It's a debatable ability, perhaps it's a little over when put together with the second one in the same card, specially at the card's mana cost. And there's a lot of +1/+1 zombie lords already, the tribe could just become new unbrained - no pun indeed - and unintended slivers, just like merfolk this days.)
Adding some black disruption, Graveborn Muses and even a couple Call to the Graves, we could have an interesting, brand new attrition tribal strategy. I like it!
I always thought black (and more recently, red) were the colors of fast mana. Green was always the color of accelerated land production/guys that tap for mana. Spirit Guides are straight mana acceleration, and seemingly more related to Dark Ritual, Cabal Ritual, Rite of Flame, Desperate Ritual, etc. I guess maybe I'm looking at this the wrong way, though.
Still, I think a Spirit Guide for every color would be cool. ;)
Black has no more fast mana in the Pie, Hanni, and I really think it shoudn't. Dark Ritual doesn't count for this purpose anymore, as Psyonic Blast and Prodigal Sorcerer do not belong to blue no more. Same for ESG itself, it would hardly be printed the way it was nowadays, for the reasons you pointed.
And we don't even need to talk about Color Pie to avoid the idea of a Blue Spirit Guide. Think in terms of gameplay. Blue was always the stronger color due to its undercosted and inherently powerfull cards and mechanics. You know as well as I do that a free U is much different from a free W, for example. Don't you also think blue had enough push already?