Actually Masterwork is an equipment, it just don't have an equip cost.
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I feel like the lategame is shaky. The biggest problem is not being able to keep a threat on board, especially with all your equipments, and then you get outdrawn. You have no Sylvan Library nor TC for your lategame, and WR planeswalker aren't that good for lategame. Daretti rarely do things on a clear board and cost a fair bit.
Just thought I'd chip in on some earlier discussion: Possessed Portal is absolutely filthy with Life from the Loam. You get to dredge through the Portal during your draw step since it's a replacement effect, then simply discard one land each end step. So your board, hand, and graveyard continue to develop while their board and hand grinds to nothing in just a few turns. Something like this with Moment's Peace might be a solid wincon.
I'd been working on a Loam-Welder build with Orcish Lumberjack as an accelerant and Faithless Looting for draw/dredge. Gamble to find the critical one drops. Daretti might be a good fit, I will take a look.
sounds interesting however i see the potential problems arising. possessed portal essentially locks game state, how are you dealing with existing threats? Is the deck a modified version of lands?
is possessed portal you're only lock piece or are you combining it with something like mindslaver to improve consistency? I guess running 4x gambles would solve that issue fairly well.
Something i've noticed with faithless and daretti is the card disadvantage really hurts unless you are trying to prison out creatures with ensnaring bridge. They can be offset with 1-2 squee goblin nabob. Maybe i've trying to hard to use this card cause he was the BOMB back in the day when manticore was the best thing since sliced bread.
I had Lightning Bolt for removal and Wurmcoil Engines as alternate targets to stabilize. Not the most insane setup but it's a starting point. You could also go the lands route; I'm far less knowledgeable about what that would look like.
Gamble does improve the consistency, and I'm leaning really hard on Life from the Loam to buy back the lost card advantage. Also, Lumberjack provides an alternate way to hardcast the expensive things, but it's unclear if the Portal is any good without the graveyard (under RIP). Probably not.
Squee sounds sweet, easy combo with Portal there. An intermediate prison plan could be right. I also wonder if Ensnaring Bridge plays decently with Life from the Loam. You do get to choose how many lands to return, and with enough card disadvantage it could be a good option.
I've played with loam quite a bit and its fantastic if you don't have to play around RIP or DRS, but unfortunately you do and it becomes less effective as an engine. Neutralizing DRS is huge since most decks play it. Bolt would suffice here. Recursion based decks are prone to use Punishing fire. As mentioned above you can recur P fire under portal to stabilize.
Loam tends to play very well with exploration, and 26+ lands / 24 if you are playing with fetches. Mox diamond is generally an auto include because of synergy and ramp.
in your deck those may not be necessary and a simple loam dredge will probably be sufficient to justify its inclusion.
gamble is nice but if you are solely planning to reanimate portal you may consider entomb since it is 100% what you want, and its good with loam also. Maybe consider it in addition to gamble? kinda depends on how all in you want to be, and if other cards are important to keep in your hand.
I would say
T1 welder, T2 entomb, reanimate > T1 welder, T2 gamble, get lucky
inclusion of black leads to discard as protection and other reanimation effects.
Punishing Fires addresses most of these issues. It acts as a squee with Grove of the Burnwillows for daretti and kills early attacks. If you have loam, youncan simply keep dredging until punishing fires and grove are in the yard while your opponent has 0 cards and 0 permanents and no carddrawing left. Then you just cast punishing fires a bunch of times and win, so you never need to weld out your possessed portal. You can also just bring back a great furnace and weld that out if you'd like to run that.
If you're afraid of delver, use sudden shocks. I'm not sure what creatures you're worried about that cant be solved with P.fire though. (If youve got a lot of mana you can cast it twice to kill 4-toughness creatures.)
Edit: squee gets eaten by Drs while p fire kills drs and solves the problem while doubling as a squee
Edit2:
Krosan grip answered leyline of the void, rest in piece, pithing needle and grafdiggers cage postboard. Whats nice about possessed portal is that, either your opponent has something against it, or he doesnt. Theres no way to brainstorm yourself out of it (ponder works though). And even if it gets destroyed, you just weld it right back in.
The key thing is to stabilize, that means you need to remove the threats from the table (,punishing fire/ensnaring bridge/planeswalkers like xenagos/garruk relentless/chandra that discards to deal damage)
to me the deck wants to be a "combo" deck with fast reanimation. If not you leave your self open to being overrun. Hopefully the opponent doesn't land a huge threat greater than 4 toughness.
also you have to balance artifacts in the deck.
I found that a good number of artifacts was somewhere in the ballpark of what tezzeret decks are using which i think is ~20. i can check that number later. Running fewer leaves you with nothing to weld away.
I can see how you'd like to run entomb as a quasi transmute artifact, but I wouldnt go all in on the combo (then u can just play reanimator).
I used to play a bug control list with Entomb, Vengeful Pharaoh, Darkblast and Life from the Loam. Perhaps vengful pharaoh could also play a role here. It protects daretti and yourself, and drawing it is no problem since you just discard him to daretti.
Punishing Fire could work well, I had Crop Rotation to add to the mountain of card disadvantage (just testing) which would then get Grove.
The ideal line with Portal would be T1 Welder off of Great Furnace, T2 Faithless Looting discarding Portal then weld it in for the lock. Either have Loam in hand or Gamble for it. I like Lumberjack in this shell because you can Loam back the land you sacrificed, which leads me to wanting Exploration. But then perhaps Mox Diamond is just a better Lumberjack.
I think combo-prison would be the angle here. A black splash is likely inevitable due to Entomb/Decay/discard shoring up all the weaknesses. I play Reanimator so I certainly don't mind abusing Entomb more.
EDIT: I also have Sensei's Top as way to Ponder and weld. Seems obvious but I figured I should mention it.
For reference, my old Tombstill list:
http://www.mtgthesource.com/forums/s...2083-Tombstill
Also, i'd like to point out that there is not much stabilizing to do with possessed portal as it triggers each end step for each player. You can even sack portal to itself once the opponents hand is empty. This matters because you will be able to use daretti's ultimate, which brings back the possessed portal automatically at the end step. So you get your draw while your opponent gets nothing, even if you dont have life from the loam (lets say you only have punishing fires and grove) you would still be able to make possessed portal assymetricif u can ramp to daretti ultimate.
Right, Portal is a beating as if you slam it early they'll only have ~10 cards between their hand and board all of which will be gone in 5 turns. That could race a flipped Delver if they didn't draw into any burn, and even casting burn spells just degrades their situation if it doesn't win the game.
Here's a basic build I'm exploring for interactions sake, with P-Fire added as suggested. Obviously being in R/G we can get steamrolled by combo and beat up by anything blue, but the mana is nice so I'd like to keep it that way before demolishing the manabase to make way for DRS and company. Wasteland also seems desirable, but again I'm not worried too much about interaction until the core combo seems stable.
Note that there's no way Chalice will work here due to all the 1-drops, but other prison cards like Ensnaring Bridge or Tangle Wire I would certainly consider. Also not sure where to fit Daretti.
Land (20)
2x Forest
4x Great Furnace
2x Grove of the Burnwillows
2x Mountain
4x Taiga
2x Tree of Tales
4x Wooded Foothills
Sorcery (14)
4x Faithless Looting
4x Gamble
4x Life from the Loam
2x Punishing Fire
Artifact (6)
2x Possessed Portal
4x Sensei's Divining Top
Creature (12)
4x Goblin Welder
4x Orcish Lumberjack
4x Wurmcoil Engine
Instant (8)
4x Crop Rotation
4x Lightning Bolt
Is there a card tag or something I can use for the decklist to show links?
You can use [ cards ] [/cards ] for links.
I'd cut gamble and crop rotation because both of them open yourself up to losing against yourself (spell pierce on crop rotation, gamble, discard your mana or threat). If you want to use gamble as an entomb, i wouldnt run 4 because you need to have only gamble in hand for that. Also at least 2 basics should be fetch imo.
I could be talked out of Crop Rotation, but Gamble really helps in finding Welder though it can and will miss sometimes. Unless we're going Entomb-Reanimate, but the mana will get so much worse if B or R is required early and G is still in.
Almost certainly I don't want all the 4-ofs, the list isn't something I'd even walk into a local gameshop with yet. It's more of a "this card versus that" sort of test.
EDIT: So is just Entomb the splash? I could see that over Gamble if Daretti fills the additional slots as extra Welders, kind of the whole point of the thread I suppose. :tongue: Just need to figure out how to adjust the manabase, or whether to add lands to make Loam better.
feel like orcith lumberjack is kinda wasted. you don't really have anything to accelerate into on t2 and t3 wurmcoil is on but if it gets countered it sucks. cause you just 2 for 1'd yourself.
that could easily be something like an artifact.