Re: Kaladesh -or- When Kiran met Pia
http://media-dominaria.cursecdn.com/...0654652236.png
Landfall --> Energy counters
Re: the counters themselves - i like the idea of the player getting counters but if the costs we are seeing are indicative of the other cards I doubt there will be a legacy playable card. For example, this card even with fetchs will take at least 5 turns including when you play her just to make a 6/6
Re: Kaladesh -or- When Kiran met Pia
Re: Kaladesh -or- When Kiran met Pia
It is sort of interesting that there's all this talk of keywords versus words like "bury" becoming "destroy, cannot regenerate" and now we see that "Put a _____ into play" has become "Create a ______".
Given the necessity for clarity when dealing with things like, say, replacement effects, I wonder what kinds of discussions they have before they swap out words like "put into a graveyard" for "dies", or "put a thing into play" with "create". We've needed to understand the difference between "cast", "play", "copy", and other similar-but-different actions for a while now, and I wonder if effects that "create" a thing will have unclear interactions with other similar effects. When you get right down to it, what exactly *is* the difference between moving from "put a thing into play" and "create a thing", versus the old "bury" and "destroy a thing, can't regen it this turn" change? It's more a curiosity than a complaint.
As for, like, energy counters and Vehicles and shit, well whatever man. Vehicles feels like it's secretly just equipment, kind of like the flying/shadow difference. vOv
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
TsumiBand
Vehicles feels like it's secretly just equipment, kind of like the flying/shadow difference. vOv
I guess. . . i mean sure. . . it's equip - tap creature with X power or greater, and at the end of turn unequip ~, and while equiped player may target ~ as if it was a creature. :tongue:
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
Cire
I guess. . . i mean sure. . . it's equip - tap creature with X power or greater, and at the end of turn unequip ~, and while equiped player may target ~ as if it was a creature. :tongue:
No, they are the TimeSpiral Totems except you activate them with tapping a creature rather than paying mana
Re: Kaladesh -or- When Kiran met Pia
Depala plus Dwarven Recruiter, draw as many Dwarves as you have mana. Dwarf Aggro, Go!
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
TsumiBand
...
As for, like, energy counters and Vehicles and shit, well whatever man. Vehicles feels like it's secretly just equipment, kind of like the flying/shadow difference.
...
Seems a bit different. Whacky interaction with a bunch of stuff like evoke, defender, and inspired.
Re: Kaladesh -or- When Kiran met Pia
While I'm a sucker for alternate resource systems, those energy counters seem like a pretty parasitc mechanic.
Quote:
Originally Posted by
supremePINEAPPLE
Carrier has arrived!
Not sold on vehicles. Seems like an unnecessary complicated mechanic for basic stuff, aka turning dudes sideways. But that's what you get when you surround Maro with too many asskissers that don't stop him.
https://pbs.twimg.com/media/CrYijIjWcAA8ta8.jpg
Edit: Depala + Dwarven Recruiter
Edit #2:
http://mythicspoiler.com/kld/cards/r...iescrafter.jpg
So you could Force stuff in your opponent's turn and cast a Tarmogoyf from it during your opponent's turn? :really:
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
Barook
....
So you could Force stuff in your opponent's turn and cast a Tarmogoyf from it during your opponent's turn? :really:
EDH synergy with Momir Vig is a little interesting... What's the best card to cast before Terminus?
Edit: In legacy, it's probably Ancestral Visions that you're looking for.
Re: Kaladesh -or- When Kiran met Pia
http://media-dominaria.cursecdn.com/...8151589658.png
Fleetwheel Cruiser :4:
Artifact - Vehicle
Trample, Haste
When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until the end of turn.
Crew 2
5/3
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
Barook
...
Not sold on vehicles. Seems like an unnecessary complicated mechanic for basic stuff, aka turning dudes sideways....
The power level just seems too low to offset how conditional they are.
Re: Kaladesh -or- When Kiran met Pia
Third camel in MtG history, huzzah.
https://i.redd.it/vp9v7s7v67jx.png
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
TsumiBand
It is sort of interesting that there's all this talk of keywords versus words like "bury" becoming "destroy, cannot regenerate" and now we see that "Put a _____ into play" has become "Create a ______".
Given the necessity for clarity when dealing with things like, say, replacement effects, I wonder what kinds of discussions they have before they swap out words like "put into a graveyard" for "dies", or "put a thing into play" with "create". We've needed to understand the difference between "cast", "play", "copy", and other similar-but-different actions for a while now, and I wonder if effects that "create" a thing will have unclear interactions with other similar effects. When you get right down to it, what exactly *is* the difference between moving from "put a thing into play" and "create a thing", versus the old "bury" and "destroy a thing, can't regen it this turn" change? It's more a curiosity than a complaint.
I think the flavor gain of 'Bury' was pretty minimal, compared to the confusion of having to learn another keyword. 'Create'ing a token is pretty obvious and feels right?
WotC have been slowly phasing out (rimshot) regeneration as an evergreen mechanic anyway, so I could imagine a future Standard where 'Bury' and 'Destroy' are literally the same thing.
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
Scott
With these 6 and 5 power cars, the 6 power flying boat castle seems underwhelming.
Re: Kaladesh -or- When Kiran met Pia
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
Barook
Not sold on vehicles. Seems like an unnecessary complicated mechanic for basic stuff, aka turning dudes sideways. But that's what you get when you surround Maro with too many asskissers that don't stop him.
It fits with the Token+Kicker mechanic also in this set. You can grow creatures to fit your Vehicles or create 1/1 tokens to crew the smaller vehicles. That's still a ridiculous shallow use of two mechanics just to turn several 4/5/6 mana arifacts into creatures with a similar power. I mean since when do 4 mana 5/3 Rares need to be conditional?
Re: Kaladesh -or- When Kiran met Pia
Quote:
Originally Posted by
civet five
Her ultimate grabs Blightsteel Colossus, Lightning Greaves and something to clear the way (let's say Spine of Ish Shah). Or grabs Metalworker, Staff of Domination and a third piece of utility. This is one of the few ultimates that actually wins the game the turn it gets ultimated, so we shouldn't totally dismiss it.
In Vintage, her ultimate instagrabs Time-Key-X. The +1 is pretty wqeak, but that -2 is really potent, if a little weird. Getting an artifact version fo Welder is nucking futs. I can see a UR Mr. ROBOT seck seeing play in both Legacy and Vintage, because, IMO, Saheeli pushes the deck over the top. Add in the other stuff and I think she might be a sleeper card.
Also, Rashmi is going to be insane in Commander. Card draw and free spells are always a great combination.
Re: Kaladesh -or- When Kiran met Pia
I wonder if there is s place for Rashmi with delve cards and Force somewhere.
Re: Kaladesh -or- When Kiran met Pia
Rashmi seems quite fun with SDT, be it EDH or Legacy (maybe vintage?)
Re: Kaladesh -or- When Kiran met Pia
Obvious pushed vanilla mythic just to sell packs. Thanks JOTC. Inb4 muh limited.
http://mythicspoiler.com/kld/cards/v...usgearhulk.jpg