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Re: Curse Stompy (Demon Stompy Reborn)
Quote:
Originally Posted by
Reeplcheep
All good points. The minus is pretty bad mainboard but returning a agent or plague engineer could be devastating in the right matchup. Perhaps I should focus the sideboard on creatures so I can keep her in for more matchups.
The reason I didn’t consider Liliana was because untargeted discard is really bad in prison and you need so many lands to function. The deck is hyper focused on card quality over card quantity, between chalice/3ball/no creatures/threats that dodge decay. If you go t1 mox chalice, t2 urborg Lotv you only have 2 cards in hand and they have 7. Trading a curse for plow there seems absolutely aweful. She also doesn’t actually kill the opponent.
I do like Deaths majesty but being castable off of t1 dark ritual and can win the game are the primary considerations. I loved agent for that reason but turning on removal was really bad, and attacking with a x/2 7 times was more difficult to accomplish than protecting her for 5. The list of cards that can do that without turning on removal is quite short: phyrexian arena/treacherous blessing/bitterblossom are all going to kill you.
Having more t1 things off of dark ritual also helps with the chalice/drit problem. City/chalice/deaths majesty/dark ritual is considerably more awkward to sequence than city/chalice/dark ritual/Last hope. There is no 1 cmc removal for lily other than needle so just play her first and then chalice around daze. Agent was awkward for the opposite reason, you had to choose between ritualling it out or protecting it from plow.
Once you get to 4 mana and beyond it’s a lot harder to justify over helm. It may not seem like it, but 5 mana is a lot easier in this deck than 6 mana so I don’t think I would play the general. Between sol lands and my acceleration you usually end up at an odd number of mana (tomb plus swamp plus drit, city plus 2 lands plus mox.)
With oko gone I feel like my mainboard removal should care more about delver/Thalia/daze than JTMS/karn/mentor. Those cards at least can be handled by pelakka some of the time.
Maybe Walking Ballista then?
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Re: Curse Stompy (Demon Stompy Reborn)
Ballista is a fine card with sol lands, but is not nearly as impressive t1 off a drit as Liliana the last hope. It also turns on removal. Compared to triumph recurring it with Liliana is great but it’s also pretty bad at answering bigger creatures or Ouphe/TNN.
Murderous rider could be a consideration if people think I need more recurable creatures maindeck (because it’s already done it’s job by the time it gets plowed). It can only be recurred if it gets countered or discarded though, not removed.
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Re: Curse Stompy (Demon Stompy Reborn)
I agree that Liliana LH is great, I definitely want to keep her.
I thought about Ballista maybe as a Karn target: today I faced this situation vs 4C Loam where I needed an urgent removal topdeck, and instead drew a Karn and thought that a removal in the toolbox would have been great... like ballista... or meteor golem (lol). But maybe it was just a very unusual situation, as my opponent already got rid of my bridge with decay a few turns earlier.
It kind of felt like you said the other day, an early beatdown is rough. Made me even consider running Plague Engineer MD, this card is so sick right now. Also noticed that Opposition Agent is crucial against those GreenSun decks :frown:!!
Otherwise the deck felt great, played against D&T too, Torpor Orb just shuts the deck down. Miracle was also an easy win... if they don't have the third Force! ^^ But even then, our topdecks are just too good.
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Re: Curse Stompy (Demon Stompy Reborn)
Ballista or Armix, Filigree Thrasher could be a consideration. Usually though helm or bridge is the primary target if you have mana but are behind on board.
Every removal spell you put in the sideboard is one less plague engineer you can board in though.
Agent has made a massive difference vs both crop rotation and gsz decks, really would like at least 3 if possible.
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Re: Curse Stompy (Demon Stompy Reborn)
Went 3-3 in the showcase. Overall deck felt great; lost to misplays on my end mostly. Got to learn to be more patient vs daze decks. I may post a more detailed tr later.
Only issue with the deck seemed to be losing to the fow, fon, library/uro thing which a few sideboard remorses weren’t sufficient to deal with. The meta seems slower and control decks have less pressure on life totals. Perhaps I can add back some castle lochwains for additional grind?
List for the showcase:
4 Ancient Tomb
4 City of Traitors
2 Urborg, Tomb of Yawgmoth
8 Snow-covered Swamp
4 Pelakka Predation // Pelakka Caverns
4 Dark Ritual
4 Chalice of the Void
4 Trinisphere
3 Liliana’s Triumph
2 Liliana, the last hope
4 Leyline of the Void
1 Helm of Obedience
4 Karn, the Great Creator
4 Curse of Misfortunes
1 Curse of Death’s Hold
1 Cruel Reality
1 Curse of Fool’s Wisdom
1 Overwhelming Splendor
4 Plague Engineer
3 Opposition Agent
2 Agonizing Remorse
1 Vault of Whispers
1 Sorcerous Spyglass
1 Helm of Obedience
1 Mycrosynth Lattice
1 Ensnaring Bridge
1 Liquimettal Coating
Edit: the only other thing was that in leagues I was seeing lots of marit lage so triumph seemed great. In the showcase there was lots of control and brutality may have been better.
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Re: Curse Stompy (Demon Stompy Reborn)
The Challenge meta is often different than the League meta. People are more likely to play tier 1 blue decks in the Challenge, while Leagues could be full of random combo and brews.
Maybe you just need to allocate a certain number of "meta slots" in the maindeck. Right now that space is taken by 3 Triumph + 2 Lili. Maybe those should be flex slots and adjusted based on the expected metagame for an event, instead of fixed. Triumph is useful sometimes. Brutality is useful other times.
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Re: Curse Stompy (Demon Stompy Reborn)
For sure. IMO there are 50 core cards. You need 8 sol lands 8 fast mana to be fast enough. 10 untapped black lands to have t1 black mana. 12 core lock pieces of 3ball/chalice/leyline. 12 core win cons (4karn 4 curse 4 targets). The last 10 can be adjusted based on meta, but past experience has shown that at least 2 of the slots need to actually win the game.
What do you think is the best choices against delver? Or current meta fair blue in general? My non fair blue non depths mus are so good I can make sacrifices there.
During oko times I was running 2 helm (cheapest additional wincon that beats oko ) 4 eliminate (best oko removal) pelakka (smoothing that kinda answers oko)
The above list was 2 lily 1 helm (cheapest wincons) 3 triumph (efficient removal that answers lage, which is scariest fast threat to me) 4 pelakka (smoothing)
Perhaps lily is good enough against fair decks and the meta is so open I should just focus on the most consistent maindeck possible with my flex slots and hedge only in the sideboard for bad matchups.
In my opinion the best choice of flex slots for flexibility/reliability is 2 brutality (flexible, smooths our hands with too many curse targets) 2 lili last hope (cheapest wincon) 4 pelakka (smooths land screwed hands) 2 castle lochwain (smooths land flooded hands)
That Configuration was too weak to beat oko in the past but is the best at not having dead cards. It’s “better” deck building. Thoughts on the above ideas?
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Re: Curse Stompy (Demon Stompy Reborn)
Quote:
Originally Posted by
FTW
Maybe you just need to allocate a certain number of "meta slots" in the maindeck. Right now that space is taken by 3 Triumph + 2 Lili. Maybe those should be flex slots and adjusted based on the expected metagame for an event, instead of fixed. Triumph is useful sometimes. Brutality is useful other times.
Totally agree
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Re: Curse Stompy (Demon Stompy Reborn)
Played a lot of games this weekend against Death Shadow.
My list was running 3 Eliminate/1 Lili. Eliminate felt good. I also mulliganed a lot of times to have a Chalice/Trini hand, Chalice is still a game winner, especially against Shadow (so is trinisphere, but trickier against wastelands).
I don't think I want Castel Locthwain, our manabase is fragile (boarded the Vault in), and I used Pelakka a few times to clear the way from countermagic (what a nice card!). Post sideboard, Vault in,3 Engineers and 1 Ballista (which unfortunately, never appeared during games to get a feedback), cut 1 Helm and Chrome Moxes. Still learning to pilot the deck, but those choices seemed ok...
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Re: Curse Stompy (Demon Stompy Reborn)
Quote:
Originally Posted by
tillcor
Played a lot of games this weekend against Death Shadow.
My list was running 3 Eliminate/1 Lili. Eliminate felt good. I also mulliganed a lot of times to have a Chalice/Trini hand, Chalice is still a game winner, especially against Shadow (so is trinisphere, but trickier against wastelands).
Did you lose after playing T1-T2 Trini and getting immediately Wasted?
I would think that's a losing play for Shadow. You're trading lands at parity, but they have fewer mana sources than you, and they won't be able to cast any spells either. You should recover to 3 mana before they do, and then you're spending 3 mana to cast 3-drops while they're spending 3 mana to cantrip. That's the kind of game Black prison wants to be playing.
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Re: Curse Stompy (Demon Stompy Reborn)
Quote:
Originally Posted by
FTW
Did you lose after playing T1-T2 Trini and getting immediately Wasted?
I would think that's a losing play for Shadow. You're trading lands at parity, but they have fewer mana sources than you, and they won't be able to cast any spells either. You should recover to 3 mana before they do, and then you're spending 3 mana to cast 3-drops while they're spending 3 mana to Daze.
True. I remember now, it wasn't against Shadow but against D&T where I faced this strange situation where his mana denial was quit efficient against a fast Trini. But generaly speaking, and against Delver in particular it's obviously great, wasteland or not, you are totaly right.
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Re: Curse Stompy (Demon Stompy Reborn)
Quote:
Originally Posted by
Reeplcheep
Perhaps lily is good enough against fair decks and the meta is so open I should just focus on the most consistent maindeck possible with my flex slots and hedge only in the sideboard for bad matchups.
So you would consider running Lily's Triumph in the sideboard? Cutting 1 Engineer and 1 Agent maybe?
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Re: Curse Stompy (Demon Stompy Reborn)
Quote:
Originally Posted by
tillcor
So you would consider running Lily's Triumph in the sideboard? Cutting 1 Engineer and 1 Agent maybe?
I would probably run soul shatter in the sideboard so it can also cover the control and 4cmc karn matchups.
Vs delver decks getting wastelanded with a 3ball in play is usually fine. Between pelakka and your sol lands you should draw out of it first. Against any Thalia deck it’s often worth not casting your lock pieces at all since dark ritual can be so important.
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Re: Curse Stompy (Demon Stompy Reborn)
Quote:
Originally Posted by
tillcor
True. I remember now, it wasn't against Shadow but against D&T where I faced this strange situation where his mana denial was quit efficient against a fast Trini. But generaly speaking, and against Delver in particular it's obviously great, wasteland or not, you are totaly right.
Oh, it was vs D&T. Completely different story. They're also a prison deck. If they have an early Thalia or Vial and Waste you with a Trini on the board, you're done. Reeplcheep, would you board out Trini for that match? Seems good. You don't want to accidentally help their mana denial plan. You want all the Plague Engineers, Lilianas, and Brutality/Triumphs.
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Re: Curse Stompy (Demon Stompy Reborn)
I always build my sideboard so that I can cut all chalices and 3balls vs every Thalia or non-urza chalice deck.
Usually +4 PE +vault +spyglass +2 whatever your flex removal was.
I was talking more in game 1, as soon as you see they are a Thalia or red prison deck you should probably stop casting your chalices or trinispheres. This is because they don’t care much about your lock pieces, but dark ritualling into a wincon is devastating for them.
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Re: Curse Stompy (Demon Stompy Reborn)
With oko gone and my curve lower, is Defense grid a reasonable anti delver card again?
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Re: Curse Stompy (Demon Stompy Reborn)
With Liliana being a viable wincon now, do you think I can cut the md helms now for more removal?
Pros:
lowers curve (helps vs daze/wasteland?)
improved black count for chrome mox.
Less vulnerable to bull rod effects and reef/Lavinia.
Less likely to be wincon flooded, Liliana can be exiled to mox if needed.
Can cut more easily cut leyline if it or karn -> helm combo is bad.
Liliana gives opponent more time to come back into game, whereas helm can punk people who don’t respect it.
Cons:
All sol land hands becomes worse and the deck relies on black mana sources more.
Less free t1/t2 wins vs resilient non-blue (elves/gaak/lands)
top decks are poorer, can’t win if severely behind on board.
Sideboard in mus where I want leyline but not karn becomes weird.
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Re: Curse Stompy (Demon Stompy Reborn)
Big creatures were quite weak previously vs coatl/oko/dha double bolt.
What are people’s thoughts of Plague Reaver out of the board?
With less coatls it should be a must fow for control post board and vs rug or walls their goyfs. Combo it gets them dead fast if they slowed down for interaction. A good proactive library answer too. A bit smaller but the downside is less relevant for me than rotting regisaur. Also plays nicely with Liliana TLH. However if their plan is force everything 3 cmc and over anyways, adding another 3 drop doesn’t help.
Alternatively, Woe Strider gums up the board quite nicely vs creatures and is recurable against control. Quite bad vs combo though.
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Re: Curse Stompy (Demon Stompy Reborn)
Hey Reeplcheep, I just saw you playing against Phil. So you're trying both Defense Grid and Plague Reaver? Let us know how it went.
There's a small tournament at my local shop this weekend, I think I'll play the Curses, I'm expecting a lot of Control/Midrange decks. Also D&T.
To answer a previous post, I like Helm just for the fact that it is a great topdeck.
About Plague Reaver, it caught my eye immediately when it came out, it is very appealing as a Dark Ritual threat. But Regisaure didn't make the cut, so I'm note sure. Give us a feedback.
Talking about creatures, in my previous zombie stompy shell I also tried Graveborn Muse as a body/draw engine.
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Re: Curse Stompy (Demon Stompy Reborn)
Quote:
Originally Posted by
tillcor
Hey Reeplcheep, I just saw you playing against Phil. So you're trying both Defense Grid and Plague Reaver? Let us know how it went.
There's a small tournament at my local shop this weekend, I think I'll play the Curses, I'm expecting a lot of Control/Midrange decks. Also D&T.
To answer a previous post, I like Helm just for the fact that it is a great topdeck.
About Plague Reaver, it caught my eye immediately when it came out, it is very appealing as a Dark Ritual threat. But Regisaure didn't make the cut, so I'm note sure. Give us a feedback.
Talking about creatures, in my previous zombie stompy shell I also tried Graveborn Muse as a body/draw engine.
Testing this:
4 Trinisphere
4 Karn, the Great Creator
2 Urborg, Tomb of Yawgmoth
1 Curse of Death's Hold
4 Ancient Tomb
1 Cruel Reality
4 Leyline of the Void
1 Overwhelming Splendor
4 Curse of Misfortunes
4 City of Traitors
4 Dark Ritual
4 Chrome Mox
4 Pelakka Predation
8 Swamp
2 Helm of Obedience
4 Chalice of the Void
1 Curse of Fool's Wisdom
2 Collective Brutality
2 Defense Grid
1 Ensnaring Bridge
1 Mycosynth Lattice
1 Liquimetal Coating
1 Helm of Obedience
4 Plague Engineer
1 Vault of Whispers
2 Opposition Agent
2 Plague Reaver
1 Tormod's Crypt
1 Sorcerous Spyglass
In my testing of lili, the ability to always use dark ritual to play a threat before its screwed by a lock piece was good. (like dark ritual chalice lily is much less awkward than dark ritual chalice curse) . But lili herself wasn't good enough compared to helm. Thats why I wanted to try defense grid, since its protection that lets you cast dark ritual as a follow-up play. In the past defense grid screwed up your black count and died to oko, but those are not relevant now so its worth testing again.
Plague Reaver has been pretty great in my testing for punking people who side out removal, and eating interaction (trophy/fow) that was meant for my curses. The downside of reaver is much more tolerable in a low creature deck, whereas my curve is quite high so the downside on regisaur hurts a lot. In a low to the ground aggro deck it would be the opposite.
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Re: Curse Stompy (Demon Stompy Reborn)
Got a 5-0 with basically the test list above. - 1 Trinisphere -1 Swamp for 2 Hagra’s mauling since 10 lockpiece artifacts are too many and I wanted to squeeze in more removal.
Matchups:
https://pbs.twimg.com/media/ExXpZxzU...jpg&name=small
Brutality was decent, madnesses a fools wisdom which was nice.
Tormods crypt was nice and let karn immediately answer a loam and another time an uro.
Defense grid got a fow once or twice and made it awkward for them to cast brazen borrower so it seemed fine.
Plague reaver was a very effective sylvan library/gurmag answer and won a game vs lands where presumably they sided out maze.
Opposition agent won both postboard matches vs Grixis.
Never cast hagra’s mauling; jury is out.
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Re: Curse Stompy (Demon Stompy Reborn)
Went 4-3 in sat. challenge. Plague reaver continues to be great; opponents are ill prepared for it. Either it gets them dead (reach from brutality was surprisingly good) or it takes significant resources for them to deal with so I can win with my main plan.
Overall losses were to fair blue that were preventable in hindsight. The choices with this deck are very punishing and made with very little information, so I need to think more about my plays than go with the flow. More positively, I faced several of my poor matchups and none felt unwinnable. My good matchups (ant) felt like a breeze.
I think from a deck building POV I am satisfied where I have gotten the deck. From a results POV it has the best claim to being the top monoB deck in legacy. It also has the same or better results as all the tier2 chalice decks (bomberman/turbo muxus/eldrazi). With plague reaver I have gotten rid of the last “probably not legacy playable” slot in the 75 (Soul shatter) so the deck feels tight and solid.
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Re: Curse Stompy (Demon Stompy Reborn)
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Re: Curse Stompy (Demon Stompy Reborn)
Quote:
Originally Posted by
Reeplcheep
Thanks for the list. I'll try it as soon as possible.
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Re: Curse Stompy (Demon Stompy Reborn)
I just got a 5-0 with the same list. Deck feels really hot if you can dodge the faster delver variants and rainbow depths.
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Re: Curse Stompy (Demon Stompy Reborn)
Anyone have thoughts on the 3 ball/grid split?
T1 3 ball is why this deck has such a good combo mu and is more applicable to the meta as a whole. But it has a lot of friendly fire in chrome mox and dark ritual. 2nd copies don’t do anything unless you have karn.
Defense grid plays much better with dark ritual and gives more consistent nut draws (t1 grid, t2 rit wincon). Very good vs my most difficult matchups and stacks better than 3 ball. It can also attack without its ability stopping. But it’s completely useless in more matchups.
More than 9 hate artifacts between grid/ball/chalice leads to too many all hate piece draws imo.
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Re: Curse Stompy (Demon Stompy Reborn)
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Re: Curse Stompy (Demon Stompy Reborn)
I think an aggressive approach could be good, but I don’t like some of the card choices here.
I think the djinn and archifiend are unplayable other than for nostalgia reasons. I’d rather play more “regisaurs”:
plague reaver
Egon, god of death
Ammit eternal
Hunted Nightmare
Are all considerations.
Alternatively
Blackbloom rogue
Kalitas, traitor of Ghet
Mardu strike leader
Kheru mind-eater
All have utility.
Also I really dislike helms in the sideboard. Helm is not to make leyline good vs gaak; you could win with anything if leyline sticks. Helm is to make leyline good vs goblins. You could board in the combo vs decks weak to the combo but not creatures or gy hate, but why not just play more cards directly for those matchups?
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Re: Curse Stompy (Demon Stompy Reborn)
Quote:
Originally Posted by
Reeplcheep
I think an aggressive approach could be good, but I don’t like some of the card choices here.
I think the djinn and archifiend are unplayable other than for nostalgia reasons. I’d rather play more “regisaurs”:
plague reaverEgon, god of deathAmmit eternalHunted Nightmare
Are all considerations.
Alternatively
Blackbloom rogueKalitas, traitor of GhetMardu strike leaderKheru mind-eater
All have utility.
Also I really dislike helms in the sideboard. Helm is not to make leyline good vs gaak; you could win with anything if leyline sticks. Helm is to make leyline good vs goblins. You could board in the combo vs decks weak to the combo but not creatures or gy hate, but why not just play more cards directly for those matchups?
I agree Juzam is probably a bit shit but at least the archfiend has cycling
Plague Reaver you don't want to play because you have too much other stuff to sac to it
Egon not great because you don't want to commit a ritual into it just to have it selfdestruct later
Maybe the Ammit or Hunted Nightmare are ok
I wouldn't play Kheru Mind Eater because opponent will just put stuff under it that already gets blocked by trini/chalice
Custodi Lich I think isn't too bad either if you are willing to consider 5drops but maybe it's too matchup-dependent (or you can play something like Court of Ambition that's not a creature but has the same monarch problem that's a bit risky to cast)
or a PW like ob nixilis or whatever
edit
Maybe Rankle is ok as well
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Re: Curse Stompy (Demon Stompy Reborn)
Went 3-4 in the Sunday challenge. Lots of ur delver and elves.
Lost to sneak and show because I played scared (playing discard instead of jamming curses).
Lost to elves because removed a dryad arbor instead of hand checking for decay with doom fall.
Brutality performed well.
Doom fall was undergoing testing as brutality 3; worse than brutality most of the time.
Plague reaver continued to punk people who didn’t expect it.
Better than 50% vs delver which is very encouraging. Lost easy matchups like S&S and elves due to poor play.
Defense grid seems like it made a difference for the above, I am liking the 2/3 split with trinisphere.
Still not sure if md helms are better or worse than Lilliana’s. Half the time they win the game half the time they are completely dead. Lily helps with black count but is harder to cast and also has that binary play pattern.
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Re: Curse Stompy (Demon Stompy Reborn)
It’s possible Liliana last hope could be a great fit for this deck. Both the plus (strix) and the minus synergize very well with your scary creatures
In my experience, the ability to play as a land is way better than cycling so I’d rather play blackbloom rogue.
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Re: Curse Stompy (Demon Stompy Reborn)
What if we just jammed the Witch/Smog combo? You could go off with Trinisphere backup.
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Re: Curse Stompy (Demon Stompy Reborn)
In what situations do you think the witch/smog combo is better than helm/leyline? Or are you talking about the aggro version above?
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Re: Curse Stompy (Demon Stompy Reborn)
-Combo is lower CMC
-The witch is a creature and still useful on its own (Leyline is okay when in one's opening hand but sucks as a topdeck. Helm is useless on its own). As a creature it also means it can't be spell-pierced, it can be caverned, etc.
-Witch doesn't suck in multiples
-Combo isn't vulnerable to needle, karn, null rod and other such nonsense
But ultimately you can still run both combos if you feel like it, like those wacky decks such as DETH and the like
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Re: Curse Stompy (Demon Stompy Reborn)
Those are good points and maybe it’s worth it for the aggro version.
Assuming that you start with leyline in play, it’s 4+1 mana instead of 3+2 (or 3 +3 with 3 ball in play). Being less black intensive is a major factor in a deck with so many sol lands.
You can play the combo pieces in either order so you are faster in case of a top deck and avoids discard.
The combo is vulnerable to the mentioned cards, but decay/plow/bolt/plague engineer/eliminate/Dismember/tabernacle/glacial chasm/Ensnaring bridge are more played.
The combo is a turn slower to actually win if you don’t have a sac outlet, which is quite relevant for combo decks and marit lage.
The combo is an artifact for karn (but not for chrome mox, to be fair)
If your leyline gets brazen borrowered in response to helm, you can just go off again later. With chain of smog you lose the chain, the witch (because it’s in your hand with a smog activation on the stack) and the rest of your hand too.
I made this deck partly because I think leyline is a great, 0 mana, hatepiece for the entire meta. In a deck with few instants is witch really that good?
Imo Un targeted discard is quite bad in prison, so I don’t like chain in fair games.
Helm is actually pretty good vs doomsday, mystic sanctuary, and most griselbrand decks used fairly. Or as a 4/4 with karn.
I think witch/smog is a decent combo, but it works better in a discard shell (pox perhaps) than a prison one.
As an aside, chrome mox is often the best card in the deck; it trades useless targets for acceleration. Should I experiment with gemstone caverns as mox #5?
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Re: Curse Stompy (Demon Stompy Reborn)
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Re: Curse Stompy (Demon Stompy Reborn)
Yeah, Witch/Smog does not fit here. You've already got a strong deck going with consistent results. No reason to dilute it with a less consistent aggro-combo when you're trying to play prison-combo.
People are overhyping an expensive One With Nothing that loses to Bolt. It should be strong in a dedicated combo shell, but you can't just cram those 8 slots into anything with swamps and expect to not get blown out.
As long as fair blue keeps playing cards like Uro, Snapcaster and Loam, G1 Leyline is free value. Not to mention all those times you make Reanimator, Dredge and Hogaak scoop on Turn 0. One of the best things going for HelmLine is that Leyline is good and also dodges a lot of hate (Decay, counters). Then you don't even need to run 4x of piece B because Karn can find it, so you can get away with fewer Helms main. Any other A+B combo would take more space, be more vulnerable to more interaction, and wouldn't give you some % of free T0 wins.
If you're finding Helms dead, maybe 1 copy should be a Liliana. As you've said before, you need a certain density of win conditions, but it doesn't have to be that heavy on Helm. With 1 Helm main and the 4 Karn you can still get it if you need it.
Maindeck 2 Grid / 3 3sphere is a gambit. You're gambling to see a lot of fair blue so you're mainboarding for them. If you don't see much blue, those Grids will be dead. But you're trying to improve a tough and popular matchup. Maybe in the Leagues it's not always worth it. But in the Challenges you must see more fair blue. Are Grids performing well in the Challenges?
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Re: Curse Stompy (Demon Stompy Reborn)
Yah I whiffle-waffle on lily vs helm. Both helm and lily don’t do anything about a third of the time (no leyline in first quarter of deck vs combo/big creature), and can be challenging to cast (4-5 mana vs BB). But they are also the best possible thing you can do a good portion of the time.
After the printing of opposition agent aggro blue is probably my worst common matchup. I think in the challenge grid definitely was a reason I went 2-1 vs delver/ninjas instead of 1-2 in matches.
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Re: Curse Stompy (Demon Stompy Reborn)
So far grid has felt very good in challenges. I feel like my ur winrate goes way up; its way easier to play around daze than trinisphere. Rug is harder because brutality doesn’t kill as much; but brutality is more generally relevant I feel than liliana’s triumph.
I might go up to 3 grids it has felt so good.
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Re: Curse Stompy (Demon Stompy Reborn)
Quote:
Originally Posted by
Captain Hammer
Djinn is obv just there for fun. Not a fan of single ton sword or jitte, or singletons in general in a deck with 0 filtering. I'm guessing Archfiend is some kind of anti elves/gobbo tech?