Congratulations on your finish. How would you side against Merfolk?
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Congratulations on your finish. How would you side against Merfolk?
Something like this:
-Ponder
-Brainstorm
-Chain of Vapor
-Cabal Ritual
-Tropical Island
+4 Angelīs Grace
+Tundra
Why a maindeck Chain of Vapor? You like sucking from CB? I saw no reason to play it over Rushing River or Grip, as i can' t see how 4x Pact of Negation should be better than Orim' s Chant. I thought that is more a budget version that a most efficent one, LED is still too powerful in this deck for cut it out, regardless of M10 new rules...
a) you can do tricks with moxen when you need an alt way to increase storm count. Of course it's better to pass from Chant, before.
b) This is difficult, but sometimes an inexpert opponent can let your chain of your petal pass, then you copy it and bounce. Still difficult, I admit it.
c)Sometimes when you draw ( or reveal to AN) Wipe Away/Grip in your opening hand you're not very happy, unless against Cb decks.. and i guess he wasn't playing in a CB-only meta.
We can't hope to play against Duffy Duck for 7 turns.Quote:
Perhaps because he could do tricks with Moxen , bounce an artifact of him to copy CoV and bounce oppo's Balance ?
Sometimes in the first tables we found a decent player.
And CoV is useless also against Chalice.
Come on. Chain of Vapor is good....in Vintage.
Linux, congrats to your finish! Your deck looks very well tuned and must be a blast to play (Pacts are sooo sexy in Storm Combo). Your SB looks really well too, but I was never a fan of Angel's Grace - did they do for you what you wanted them to do?
How were the City of Traitors? I thought about running Crystal Vein, since it can speed you up as well, but is not as clunky in the beginning (means: I can play it first and don't have to sac it to play another land).
I agree with Shades here, Crystal Vein negates City's early game problems and has literally no downsides.
//edit: except for the case that you don't play other lands, of course.
Sorry to ask this cause I'm sure it has been discussed before, but I can't find a clear answear!!! Here is the question:
Can we break the LED in the draw step before drawing???
It's sure we can play instants and effects in the draw step, but I dont know if drawing is the first thing to do here without any possibility of doing anything else before.
No, you can't. Drawing a card is a game action, like untapping or discarding down to seven, that happens as soon as the appropriate step starts, without using the stack. Unlike the untap or clean up steps, players do get priority during the draw step, but only after the card has been drawn.
I guess I'm a little confused about your question. When would you want to do something in your drawstep before you draw, but not during your upkeep instead?
If you could do things during your draw step before drawing a card, the Mystical for an Ad Nauseam and sacrifice an LED before you draw to pay for it trick would still work after M2010. Sadly, this is not the case.
Thank you sorrel!
And my question has been also well explained. with the change on the mana pool rules is useful to know exactly all the mechanics of every step.
I myself am playing vein now over traitors.
But after boarding in 3 grips, traitors has an advantage, as well as playing and spinning top same turn. I'm still uncertain...
I took ANT to my local tournament last night and made it to the top 4 and split. I went 5-0-1 and there were about 30-32 people there. Below is my list followed by a short tournament report:
4x Dark Ritual
4x LED
4x Mystical Tutor
4x Infernal Tutor
4x Brainstorm
4x Orim's Chant
4x Lotus Petal
4x Cabal Ritual
3x Silence
2x Chrome mox
2x Ponder
2x Sensei's Divining Top
1x Tendrils
1x IGG
1x Ad Nauseam
1x Krosan Grip
4x Flooded Strand
4x Polluted Delta
2x Underground Sea
1x tundra
1x Scrubland
1x Bayou
1x Tropical Island
1x Island
Sideboard
3x Xantid Swarm
2x Krosan Grip
2x Slaughter Pact
1x Virtue's Ruin
1x Tempest of Light
1x Ray of Revelation
1x Disenchant
1x Chain of Vapor
1x Ad Nauseam
1x IGG
1x Hurkyl's Recall
Round 1: Merfolk
g1 - I draw a shit ton of Rituals and lose cause I everytime I Brainstorm/Ponder I look at more rituals. Happens, I lost on turn 6-7.
g2 - Turn 1 Xantid, turn 3 IGG Loop.
g3 - Having 7 Chants really shined here. I drop an early to with the combo + protection in my hand to try and draw out Daze, and it works. Turn 3 I chant him and it gets Forced. Turn 4 I chant again, he has nothing, double LED + IT wins games.
Round 2: Ranger of Eos Zoo
g1 - He plays 4 maindeck Ethersworn Canonist and goes turn 1 Monkey, turn 2 Canonist ... pressure on. My hand looks good but I need to answer Canonist, upkeep I activate Top and see Petal + Grip! I have 2 turns to setup as he plays more shit and during his end step I go to Grip his Canonist and realize I have no black mana and no petals (except to cast Grip). But I have Ponder in my hand and decide to suck it up and play for the win. EOT Grip then Ponder reveals Sea and a fetch ... Rit, Rit, LED, IT wins it again.
g2 - This sucked. Turn 2 Canonist again, I have the answer but no action spells. 2x Brainstorm and 2x Ponder Reveal nothing and I lose ... sad times.
g3 - He drop turn 1 Monkey, turn 2 Teeg. My hand is Rit, Cabal, Petal, Mystical, Slaughter Pact, EOT MT into AdN, Pact on Teeg, and draw lots of cards with AdN and win.
Round 3: Hybrid Doomsday w/ Blasts and Chant
g1 - Opening hand is beautiful but no Chants but it looks fast as hell. I Brainstorm into 2 Silence and win after a lot of setup turns. 7 Chants just dominates here.
g2 - I get a decent hand with 2 Chant and no action spells. We have Chant wars and after he has 2 Chants in the yard and 3 cards in hand my hand consists of: Rit, Cabal (with thresh), Cabal, LED, IT and I draw Brainstorm and storm into another IT and I add shit tons of mana and tendrils for exactly 20.
Round 4: Combo Elves
g1 - Gets a little scary as Ponders reval nothing but Top sets me up and I won on turn 5 at 2 life!
g2 - Turn 2 Ad Nauseam and draw half the deck and win!
Round 5: Burn
ID
Top 8
Round 6: Standard RG Aggro, no joke, this thing ravaged everything it played against.
g1 - Opening hand: Rit, Cabal, fetch, AdN, Cabal, Brainstorm, Grip, turn 1 win and I ripped Rit off the top just to add more mana!
g2 - Opening hand: Rit, AdN, Cabal, Brainstorm, Chain of Vapor, fetch, Sea. I rip Cabal off the top and go nuts. 2 turn 1 wins against a standard deck ... LOL. The entire tournament I think I won on turn 1 a total of 3 times and 2 were against the same deck in the top 8!
Overall I REALLY love this build. Silence is a disgusting amount of awesome and makes me feel a lot more confident with playing IGG. Both games I won against Merfolk he flashed me Stifle in hand! Very cool. Only thing I would change is the SB. I used everything except IGG. I thought it might be a good idea against Burn after I board out AdN but it really isn't that necessary. I would go -1 IGG and +1 Naturalize to the SB. Aside form that, I love everything about this list.
First off I realize it looks different. 2x Chrome Mox feels perfect with this build, test it out as it is. Since Silence has been printed I wanted to play a more IGGY-style deck as opposed to the current AdN lists and I actually win VIA the IGG loop most of my games. 2x Top 2x Ponder split is good. You get to do stupid things with Top and it helps bad Ad Nauseams when you can only add 1 U and 1 B afterwards. I would like to get a third Ponder into the deck but I feel it is running the perfect amount of Rituals and would not cut a Cabal at this point for almost anything but that is the most likely candidate for Ponder #3. Any questions about the list, how I sided etc. are more than welcome! Thoughts?
Great to see combo kick ass.
But why the 2/2 split on ponder and sensei?
When trying to set up fast you want ponder as sensei takes more mana.
And when slowrolling with fetches sensei is better.
My first thought is going 4 ponder and no sensei's but I haven't played it :)