I'll keep a look out.
-Matt
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I'll keep a look out.
-Matt
You might want to finish that statement. Otherwise, very nice re-write.Quote:
Different creature configuration. Tarmogoyf has typically been on the weaker side in this deck; you can easily get him to about a 3/4, but vanilla 3/4s are just not what they used to be. Cutting into the Tarmogoyf numbers in favor of Scavenging Ooze ga
I have some thoughts too (run far, and run fast, everyone), I will post them when I can be sure they are somewhat coherent.
Doo-doo is hyphenated. I stole the banner, so I didn't have a choice in the Assault art. If anyone's good at photoshop, they could change it (I'm awful at it).
-Matt
Tourney Report: for IQ in Newington CT
My list of Glory!!!
2x Engineered Explosives
4x Mox Diamond
4x Countryside Crusher (Al Gore!!!!)
4x Dark Confidant (bob)
2x Grim Lavamancer
2x Scavenging Ooze
2x Goyf
3x seismic Assault
4x lightning bolt
4x life from the loam
2x maelstrom pulse
1x forest
2x mountain
1x badlands
1x bayou
3x bloodstained mire
4x forgotten cave
3x taiga
3xtranquil thicket
4x wasteland
4x wooded foothills
1 Volrath's stronghold
The Venue was nice, clean, had lots of space, and had great people. 47 players showed up.
round 1 Reanimator
I win game one with Bob and mox turn one opening, and beat an iona on green after loaming
i lose games 2 and 3 because i cant board correctly
tried g3 +2 lilianna,+2 surgical, +2 green revival, +2 pyroblast, +3 thoughtseize
-2 engineered explosives, -4 bolts, -3 seismics, -2 loams
0-1
Round 2 u/b home brew
I win game won with wasteland recursion and resolving a goyfe
game two is won on back of seismic and loam
1-1
Round 3 Bant w/ Chris
I play Chris all the time, Last two matches, i've been smashed by his deck
G1: he opens on dryad arbitor, and i bolt it, i proceed to wasteland and loam back said wasteland. It gets bad for him, when i pulse his two noble hiarchs.
G2: i board in three thoughtseizes, take out oozes and a forgotten cave
I draw a pulse to get rid of his sun and moon, Grim Lavamancer proceeds to own the board, and i take the game
2-1
Round 4 /w Steven (white Staxs without stax)
G1: he drops down lock pieces, i get loam and assualt going and i kill him even after he geddons
board: 2xKrosan grips for 2xoozes
he has white leyline, i go all in on 2 crushers in opening hand, I get there
3-1
Round 5 Maveric /w Jeremy
Jeremy is also from my store, and I've done pretty well vs Maverics
G1:I waste a Savanah and he does not draw a white source, and i proceed to kill him with large men
I forget what i board out
G2:Punishing fires just kills my small men, and i drew absolutely nothing
G3: I play Assualt, he plays Angels Law, (I'll wait for you to look it up)
ok, loam does decent but i cant get more than 2 lands to throw at him, and i cant control his board and i lose
3-2
Round 6: i'm sorry can not remember my opponents name, but he was on BURN
G1: i play a couple of fetches, get a bob into play, and then get burned out from 11 life.
G2: i play a ooze that eats removal, and i drop down assualt, he drops down vorex, i proceed to 12 him and he dies during upkeep
g3: he draws the nutz and i die on turn 3
3-3
overall the tourney was great, i should have beaten reanimator, and i need help with boarding for matchups. Any help would be great, the deck is fun and feels powerfull, its not "broken" but it feels after awhile that your opponent is just watching you drive the bus. I would love some feedback and some help with boarding for games 2 and 3 for matchups, any help would be appreciated. Thanks for your help and i hope to see your responses
Incidentally, I am running some tests, it seems we are rather soft to RUG Delver. Especially game 1, without REBs and such.
Delver + Mongoose on turn 1 is a BIG problem, even with all our kill. If you don't have a Lightning Bolt (or it doesn't resolve), it's a big issue. Anyone else run into this?
You have lots of removal for delver, goyf/ooze can block mongoose for centuries.
he counters bolt? ok, he won't counter crusher/knight/assault also you can just wastelock him
I know, but in theory, it never works out that way. I was surprised too, but that's what it comes up. I realize it's a small sample space, but in about 20 games (all pre-board), I won maybe 5 or 6, and sometimes, it took him flooding out.
It just comes to a point where the early onslaught gets me low enough that he can just burn, snapcaster-burn me out. If I had 25 life, I think it would be a VASTLY different game.
Maybe it's just a bad streak.
Tempo actually can be kind of a bad matchup in game one. What's your list like? I think lists with Lilianna and/or Punishing Fires do better G1 against tempo than those without. Also, what's the tempo player countering? You can actually get owned pretty hard if they're aggressive with counters and pressure early because stuff like Crusher will be largely irrelevant when it finally does get into play.
Right now it's this one:
4 Life from the Loam
4 Dark Confidant
3 Countryside Crusher / Tarmogoyf
2 Scavenging Ooze
3 Liliana of the Veil
4 Lightning Bolt
3 Seismic Assault
2 Maelstrom Pulse
2 Putrefy
2 Punishing Fire
1 Sylvan Library
4 Mox Diamond
4 Wasteland
4 Wooded Foothills
4 Badlands
2 Grove of the Burnwillows
2 Taiga
2 Bloodstained Mire
2 Forgotten Cave
2 Tranquil Thicket
1 Bayou
1 Forest
1 Mountain
1 Barbarian Ring
Sideboard
3 Pyroblast
2 Krosan Grip
3 Devastating Dreams
1 Red Elemental Blast
4 Leyline of the Void
2 ???
----
I changed some stuff around. I even was debating using an old standby, Inquisition of Kozilek, maindeck (I don't like discard in Aggro Loam, but I tried it, and it seemed to go a bit better).
Probably something like:
+4 Inquisition
+1 Taiga
+1 Bojuka Bog
-1 Putrefy
-1 Crusher/Goyf
-2 Punishing Fire
-2 Grove
And adjust the lands accordingly. Seemed to run better after that change, but at this point, I am bastardizing the deck way too much.
And they would counter pretty much everything. I am not sure if most tempo players are this over the top aggressive, but they would counter everything, burn anything, and just expend resources very quickly, and it worked really well.
Sometimes you would have to walk into a Daze, and that always spells disaster.
Yeah, your curve is high enough that you'll be soft to RUG.
I'd actually recommend the following:
-2 Putrefy
-1 Lilianna
+3 Tarmogoyf
Putrefy seems like it's too expensive for what it is (Destroy target creature or target equipment) and 3 Lilianna seems greedy. Tarmogoyf will give you an early blocker for non-Delvers and lower your curve. I'm also not sure about Barbarian Ring. The card was cute but relatively weak when I tested it years ago, and I'm not sure the meta has shifted in such a way as to change that; Grim Lavamancer is basically the same thing but better. If you want to keep the land count as-is, I'd recommend swapping it to another basic.
Hm. Interesting. I definitely agree on Barbarian Ring, it was just my attempt to squeeze a bit of damage from Life from the Loam.
I am fully ok cutting the Putrefy's, however. I like them, but they were mostly for the stoneblade matchup, where they were fine.
I am still unable to get myself to cut the 3rd Liliana, she is so damn good.
But thanks for the reply, you basically confirmed what I feared. Damn high curve!
The cards that help the most versus RUG are cheap removal and cheap blockers. You are vastly favored going long, but you need to survive the initial onslaught. Cards like Grim Lavamancer, Tarmogoyf, Lightning Bolt, EE, and Punishing Fires are useful for this; the cheaper your interactive cards, the harder it is for them to Daze/Pierce you out of the early game.
On the other hand, most of your threes (Assault excepted) are bad in this matchup. Pulse is too expensive, Lilianna is not that hot (since they go into topdeck mode pretty quickly), and Crusher is basically an Assault that can't also murder all of their guys.
Yeah, I know. Except I still have to make the deck be viable against the rest of the field. Should I add back up to 4 Punishing Fires too?
I like EE too, but I don't know if I would take out the Pulses for it. Although I guess they do serve a very similar purpose.
EE and Pulse are in the deck for broadly similar reasons, but I don't think it's an either-or issue: you want both if you can have them.
I think two Fires is sufficient. Lavamancer might be better, I'm not sure. Having a turn one play without Diamond is not as necessary in the non-RUG matchups, and having a non-StP-able source of damage versus Stoneforge decks is nice. The again, EE, Putrefy, and Pulse are all decent to good versus Stoneforge, so it's up to you.
Basically, I don't like Putrefy right now against anything, so it's easiest to cut that for two Goyfs. I don't like Barbarian Ring, but I'm not sure if you want to go to 25 lands with 4 Wastelands, 4 Cycling lands, and BBGGRRR mana requirements. One thing I've just noticed - no Stronghold? Again, your mana requirements are stiff, but Stronghold is pretty good as a one-of.
I'd reconsider you mana configuration. Assuming you cut Putrefies for Goyfs, your deck has a total of 12 black mana symbols, 13 green mana symbols, and 23 red mana symbols (counting cycling lands as needing a mana of their respective colors). Loam and Scavenging Ooze are recurring green costs, so you want to focus on red, then on green, then black. Something like this might not be so bad:
3 Foothills
3 Bloodstained Mire
2 Taiga
2 Badlands
1 Bayou
2 Mountain
1 Forest
2 Grove
1 Graven Cairns
4 Wasteland
1 Stronghold
4 Cycling lands
Cutting down to two Liliannas would make your mana better, but that's your call. Lili seems fine against the blue decks, but she doesn't seem that great against Maverick. Of course, against Maverick I'd rather have Perish/Virtue's Ruin, and those aren't maindeckable cards.
Well, now with 4 Bobs, 2 Ooze, 3 Crusher and 2-3 Goyfs, Stronghold is back instead of the Ring.
I like your mana, except I think 4 Foothills / 2 Mires is obviously better since there is no swamp.
I will take out the Putrefy's and give that a whirl. I might even go 3 Goyf / 2 Crushers to lower it even further, and to approximate what I once had.
I will try going down to 2 Lilianas. I am pretty married to that card, but there is no harm in trying.
I will try obtaining a Graven Cairns, but it's pretty miserly as a one-of. It does help with BB/RR (I guess the advantage of having that over a badlands is that bayou can make red and taiga can make black).
Ending up with this:
4 Life from the Loam
4 Dark Confidant
4 Tarmogoyf
2 Countryside Crusher
2 Scavenging Ooze
2 Liliana of the Veil
4 Lightning Bolt
3 Seismic Assault
2 Maelstrom Pulse
2 Punishing Fire
1 Sylvan Library
4 Mox Diamond
4 Wasteland
4 Wooded Foothills
3 Badlands (2/Cairns, maybe)
2 Grove of the Burnwillows
2 Taiga
2 Bloodstained Mire
2 Forgotten Cave
2 Tranquil Thicket
2 Mountain
1 Bayou
1 Forest
1 Volrath's Stronghold
I find Ring to be alright. It's just having another thing to deal with MoR, or Jace, or something like that. It's not the worst ever.
-Matt