Who said we are fixing the matchup with bridge? It does help win games against reanimator and its also in the board for other MU's.
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Who said we are fixing the matchup with bridge? It does help win games against reanimator and its also in the board for other MU's.
Just pointing something out so people don't overboard for a match up that's near impossible, for people needing space in their side. Don't bring or put in five hate pieces for your side. In fact, don't purposefully have more than three hate pieces that target a specific deck that doesn't have use in other places.
Burn is everywhere. Stay away from this deck if you can this weekend for the GP.
Yep. I took Burn to one of the 32-person "last chance" trials today. I made it to the finals, after playing the mirror match in rounds 2, 3, and 4 (!). Lots of Burn. Btw, my secret mirror match tech: not playing fetch lands. Every other burn deck I saw, including the three I played against, played fetches and Tops. It was like starting every game with a free Lightning Bolt.
Lately I have played quiet much of "Burn without fetchlands".
My impression is that it works quiet well indeed. I didn't play the mirror though.
My decklist:
4 Goblin Guide
4 Eidolon of the Great Revel
4 Chain Lightning
4 Lightning Bolt
4 Lava Spike
4 Rift Bolt
3 Sulfuric Vortex
4 Fireblast
4 Price of Progress
20 Mountain
3 Monastery Swiftspear (I don't like thoose all that much.)
2 Searing Blood
SB: 2 Ensnaring Bridge
SB: 3 Smash to Smithereens
SB: 2 Pyroblast
SB: 2 Red Elemental Blast
SB: 2 Pyrostatic Pillar
SB: 1 Mindbreak Trap
SB: 2 Relic of Progenitus
SB: 1 Searing Blood
The 4 Blasts are most likely not correct.
About Sideboarding with Ensnaring Bridge. I bring them in against RUG playing Mongoose and Goyf. What do you think?
The swiftspears have been quite solid for me. IMO, the weakest card in the deck is Lava Spike. I shaved 2 out of my list to make room for a full set of Searing Bloods.
About the Dragon's Claw question, I do believe that it is too narrow to earn a spot. It's awesome in the mirror, but just in this match.
Still talking about the mirror, it's all about Searing effects and sticking a Guide/Swiftspear/Eidolon.
On another topic, with the decline of Omnitell, the Blast effects of the sideboard are not needed anymore. I would rather be the more proactive than trying to beat someone in a counter war.
I know that Dragon's Claw is overwhelmingly narrow, but I guess the question is, is it worth it to add a few spots for the mirror if you're expecting 15-20% of the meta to be running Burn? Personally, I'd probably switch a few sideboard slots to justify it, but then this is just speculation. (I think there might be one other person in Melbourne who plays Burn, and as we play in communities about 1h-1h30m from each other, there's no need to worry about that meta penetration)
Regarding the mirror (outside of my whimsy), I think the best card to land is Grim Lavamancer (if you're on the more controlling build of Burn) or Eidolon of the Great Revel (if you're on the more aggressive version of Burn). As always, being on the play will usually dictate who will win, and it is quite often correct to side out Eidolon of the Great Revel if you're on the draw. If you're on the draw, Searing Blaze effects become that much stronger, although they're pretty much always live in this match-up.
Regarding Pyroblast/Red Elemental Blast, I haven't been running any for a considerable amount of time, although that was based on a conscious choice to forgo the OmniTell match-up so that I can give Miracles an absolute hiding. Now that the Dig Through Time banning has resulted in OmniTell pilots switching back to Sneak and Show, it is correct to side in more cards like Exquisite Firecraft or Vexing Shusher, as I feel that the current metagame is far more rewarding to a proactive gameplan than a reactive gameplan.
Had three losses, but I played the whole nine rounds today at the GP, finishing three hundred and ninth. I won a Last Chance on single elimination yesterday, beating Reanimator, Shardless, Lands, UWR Delver, and Hive Mind. I did that with this list:
4 Goblin Guide
3 Grim Lavamancer
4 Eidolon of the Great Revel
4 Lightning Bolt
4 Chain Lightning
3 Lava Spike
4 Searing Blaze
4 Price of Progress
4 Rift Bolt
2 Sulfuric Vortex
4 Fireblast
11 Mountain
4 Bloodstained Mire
4 Wooded Foothills
2 Scalding Tarn
1 Arid Mesa
Sideboard
3 Tormod's Crypt
2 Pithing Needle
2 Vexing Shusher
3 Searing Blood
2 Smash to Smithereens
1 Sulfuric Vortex
2 Exquisite Firecraft
The main felt great. The only thing I would sort of think about is running twenty one lands and dropping Fireblast to three for that final land. Why? Because you really need to fight through soft permission and Thalia and Wingmare costs. My reasoning behind Lava Spike dropping to three from four and moving Blaze to four from three was that I was always sad Spike didn't kill a creature when I needed it to. Fair decks being everywhere also accounted for the decision. It slows the deck down a little, but I'm OK with that since I lose no tempo while dealing with threats. After an entire day of not seeing Reanimator around me I wanted to drop Crypt from my board since I won my two byes. After talking with some friends, they said they saw plenty of it, and plenty of Storm, which I hadn't seen much of either. I switch numbers around and came up with this for my sideboard for the following day.:
2 Tormod's Crypt
2 Pithing Needle
3 Searing Blood
3 Smash to Smithereens
3 Exquisite Firecraft
2 Mindbreak Trap
I decided that Vortex hurts in the aggro match ups, is slow, and can be hit with Decay, I let it go for a third Exquisite. I didn't regret it. I didn't battle Reanimator, Dredge, or Storm all day, and had just one Miracles match up. Needle helped and in one game it was combined with Smash to help me get there. I figured the opponent liked to go off with Mentor without a care in the world, I can maybe tag one and break the combo at the right time. Boom, Needle plus Smash got me there. He was pretty salty. I could taste it.
In the main event, I lost to Shardless BUG who had Tarmogoyf in all games, as well as Waste, making it a race where Price just didn't get me there, and I didn't find as many bolts as I would have liked. There was maybe a spot or two where I could have tagged him for four damage, but I was probably greedy and shrugged it off. That match was two to one.
Next loss was against Death and Taxes where I royally screwed up. He had a Jitte attached to a Revoker on Grim, and Thalia. I had three lands available and needed more lands for the multiple spells I needed to cast in turns. Where was the screw up? I didn't notice the untapped Karakas when I decided to target Thalia with Blood(I'm generally not liking this card, but it's needed). Down hill from there. Lost two to zero.
Last loss was to UR Delver. Mulled to six both games, and Pyromancer got there game one off of a hand full of disruption and Lava Spike top decks. Game one was a race which I was winning until he didn't play another critter and beat me down with True Name Nemesis and Bolts. I kept getting land and Searing effects with no targets. Eidolon both games and lost the die roll. Lost two to zero.
I can't put my opponents down though or even to dice rolls, which I won about eighty percent on today and yesterday, but my losses were to some really good players who knew the Burn match up really well. I'm sure I had other mistakes, but I didn't see them. I think this is probably the last time you guys will see me post in awhile. I need to put Magic down for real life events now. It's been fun and I hope you find this inspiring or insightful in some way. KV checking out.
I'm a bit surprised you didn't run any Volcanic Fallouts. In a world with all the Mentor/Pyromancer-variants, WW, Elves and company all at high frequency, I find it extremely valuable to be able to uncounterably sweep the board. I think I'd rather have a bunch of Fallouts than Searings in the SB, with 4 Blazes MD already.
Below is the list I played at the GP this weekend. Unfortunately, I bombed out of the main event, 0-3, losing to MUD, Cheerios (!), and Sneak and Show. I made a mistake in game 3 of the MUD match and may have blown that one. Sneak and Show came down to a topdeck race in game 3, and he drew the win at 2 life. In the match against Cheerios, I took a grand total of 1 turn and spent the rest of the match watching my opponent draw his deck. Disappointing result, but I came away feeling that I had simply drawn the short end of the stick in this event.
On the other hand, outside of the main event, I did quite well. I went 5-0 in a trial. Well, sort of. I conceded in the finals so the other guy could have the byes, but we played out the match for science and I won 2-0. I'm counting it. Sue me. As I noted earlier, I played the Burn mirror 3 matches in a row. After winning all three of those matches despite losing the die rolls, I came away feeling I had a distinct advantage in the mirror. The other two matches were against a janky home-brew Show and Tell deck, and Elves in the final (shout out to David).
After I dropped from the main event, I jumped into a Legacy side event, in which I ended up going 4-1. I beat Sneak and Show, Bant, ANT, and some black/white pile that I couldn't quite figure out what my opponent was trying to do. Lost to a Lands variant in which I got mana-hosed in both games.
So, overall on the weekend, I went 9-4 with the deck, and took home 3 boxes of booster packs for my trouble.
Observations from the two days:
1) Burn was extremely popular. Perhaps the most common deck in the field. Not that I counted. There were 2000 people. Just, anecdotally, it sure seemed like there was a lot of Burn decks.
2) Don't keep 4-land hands, Burn players. You will lose. Well, probably. I lost every time I kept a 4-land hand. After the last time it happened, I said "Okay, I think I finally learned that lesson."
3) 1-land hands are frequently okay to keep. You just have to roll the dice and hope you draw another land before it's too late. You can win. But you might lose.
4) Eidolon is friggin amazing.
5) I didn't miss the two Lava Spikes I shaved out. If you're looking to shave something from your list to make room for more Searing spells or whatever, look really hard at Lava Spike.
20 mountain
4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel
4 Chain Lightning
2 Lava Spike
4 Lightning Bolt
4 Rift Bolt
4 Price of Progress
4 Searing Blood
4 Fireblast
2 Sulfuric Vortex
SB:
3 Exquisite Firecraft
3 Pyroblast
3 Smash to Smithereens
2 Ensnaring Bridge
2 Grafdigger's Cage
2 Searing Blaze
It looks like Exquisite Firecraft is showing up a lot in sideboards. Is it huge now? I don't currently have them, but I may look at picking up 3 of them soon.
This is what I'm currently playing. I'm thinking about dropping 2 Spikes for 2 Searing effects.
4 Bloodstained Mire
12 Mountain
4 Wooded Foothills
4 Chain Lightning
4 Eidolon of the Great Revel
4 Fireblast
4 Goblin Guide
2 Grim Lavamancer
4 Lava Spike
4 Lightning Bolt
4 Monastery Swiftspear
4 Price of Progress
4 Rift Bolt
2 Sulfuric Vortex
Sideboard:
3 Relic of Progenitus
4 Searing Blaze
3 Smash to Smithereens
3 Vexing Shusher
2 Volcanic Fallout
I'd highly recommend cutting the 3 shushers - have you had any luck with them?
I've been disappointed with them every time I've drawn them. My suggestion, replace them with 3 firecraft's. Soooo awesome against any FoW deck.
Save them for the last spell you play, so as people let the earlier stuff through 'knowing' they can stop your later stuff.
Also, Firecraft players beware for divert! Little &%*#& card won my merfolk opponent the match. He knew I had the firecrafts (he sold them to me the previous week!) and saved it to divert 4 dmg to my face.
Just a heads up that if firecraft becomes more and more played, it may well be something of an issue.
Shusher is on the same level for me as Swiftspear. They don't belong in the deck and don't do enough.
I have fat fingers and I am posting from my iPhone.
Kian Dye finished Top 32 in the GP with the following list:
4 Eidolon of the Great Revel
4 Goblin Guide
4 Monastery Swiftspear
2 Grim Lavamancer
4 Rift Bolt
4 Chain Lightning
4 Lava Spike
4 Lightning Bolt
4 Fireblast
1 Searing Blaze
4 Price of Progress
2 Sulfuric Vortex
4 Bloodstained Mire
3 Wooded Foothills
1 Arid Mesa
11 Mountain
Sideboard
2 Searing Blaze
2 Pyrostatic Pillar
2 Ensnaring Bridge
4 Exquisite Firecraft
2 Smash to Smithereens
1 Pyroblast
1 Electrickery
1 Red Elemental Blast
About as bogstandard as they come; notably 0 Barbarian Rings, some interesting sideboard choices (Electrickery, 4 Firecraft) and 4 Swiftspears.
I ended up finishing 13-5-1 with the deck this weekend including a day two performance at GP Sea-Tac and a 4-0-1 of a Friday swiss tournament. My list:
4 Eidolon of the Great Revel
4 Goblin Guide
4 Monastery Swiftspear
2 Grim Lavamancer
4 Rift Bolt
4 Chain Lightning
4 Lava Spike
4 Lightning Bolt
4 Fireblast
3 Searing Blaze
4 Price of Progress
4 Bloodstained Mire
4 Wooded Foothills
4 Arid Mesa
6 Mountain
1 Barbarian Ring
Sideboard
2 Searing Blood
2 Mindbreak Trap
2 Ensnaring Bridge
3 Exquisite Firecraft
3 Smash to Smithereens
2 Faerie Discard Guy
1 Tormods Crypt
Changes maindeck I'm thinking about moving away from the searing blazes and adding back in the vortexes and another land similar to the top 32 list. Barbarian ring was great everytime I drew it and even had some super clutch plays finishing off a miracles and delver player through permission. I actually had the trigger stifled multiple times.
My losses day 1 were to shardless bug (sad I know) and mud. The shardless bug matchup I just ended up getting hymned out of both games and died to huge goyf beats. The mud game wasn't close as he opened with chalice both games on 1 with me on 1 drop heavy hands and a chalice on 2 plus locus gains put it way out of reach game 2.
As far as the talk on swifty I am a big fan of the card - it pushes through huge damage in decks that can't interact with you and is a bane on miracles. In testing I have been absolutely crushing miracles players but I only played one opponent on day 2 on miracles so I'm not sure as to the skill of the pilots.. Firecrafts are amazing!
i saw a list on magic online
3-1 in daily event:
Creature (13)
3 Abbot of Keral Keep
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer
Sorcery (12)
4 Chain Lightning
4 Lava Spike
4 Rift Bolt
Instant (12)
4 Fireblast
4 Lightning Bolt
4 Price of Progress
Enchantment (3)
3 Sulfuric Vortex
Land (20)
1 Arid Mesa
4 Bloodstained Mire
10 Mountain
1 Taiga
4 Wooded Foothills
60 Cards
Sideboard (15)
4 Destructive Revelry 2 Faerie Macabre 3 Pyrostatic Pillar 4 Searing Blaze 2 Vexing Shusher
thoughts on abbot in maindeck?