Originally Posted by
Memories of the Time
The point is that with jest few different cards you can answer a far wider range of decks. As said before i'm in love with Humility, a single card that's usefull against 80% of the field and win by theirself MU otherwise difficult (Elves and S&T). Elves doesnt' give damn vs Sandwurm or Cruel, and even Curse is often not enough, neither anything else you play beside Humility. And Elves is a MU that you have to consider, at least in my meta.
Other not so good Mu with your list: Eldrazi. You can't deed them (realistically), if you put Sandwurm or Cruel they probably beats you anyway too fast. The only card that can save you here is Moat (for example), or again Humility.
@Miracle: Yes, you will take Curse+Cruel, just to let them exile one of them with Council and than snap-council the other one? Or just play Entreat and gg?
The reality is that only Dovescape+Curse can safe you against Miracle, obviously since we are talking about the strongest deck around. Both Cruel and Sandwurm are not so good there alone, sadly, and they can easily control and win with Jace if there's only one of the three ench in play.
@Midrange: Yes, but they are the only decks that can have Maelstrom Pulse, + Snap and decay for Grove ecc. And cruel is pretty bad when they can just sac a drs or a strix and beat us with Goyf/nemesi and so on.
@Burn: As above, the mu isn't good, and stp is good here for sure, but the only way to be sure to win is Cop: Red. With no lifegain they can just play 2 pop/fireblast/vortex and win at any time.
@Delver: Here the point is not what ench you play, but the structure: glad to see that you too play 3 Carpet, i'm totally sold about it.
@D&T: As above, is about the structure. Another MU where spot removal can really help us, for sure.
@Combo: as said before, "Nether void" can't be enough in any case. Elves has Craddle and a board before we cast it, S&T can just wait to have 6 lands (another reason: Nether+Veteran is not that good).