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Regarding the manabase, ANT seems to do perfectly fine with only 2 U Seas, perhaps we could also cut one to fit another color. If that were the case though, I think I would rather run green over red for reverent silence and AD. However, since we are such a fast combo maybe that decreases the odds too much of having the correct mana sources.
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Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
Ghost588
Drew Levin just did an article mentioning the gp list that went 12-3 and this weekends list :)
The Bastard. I was going to run it this weekend for Portland and now it is on everyone's radar. :|
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Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
.dk
Doomsday... so, Shelldock is really really slow, and necessitates a pass the turn pile. Tendrils is much faster as you win the turn you cast Doomsday, and don't let them draw another card. Shelldock is more easily disrupted too. A few things they can play that screw with it:
Karakas
Wasteland
Pithing Needle
Meddling Mage naming Emrakul (this happened against Wanderlust)
Ensnaring Bridge
Stifle
And I'm sure there are boat loads more. In summary - Shelldock/Emrakul is really only good against slower grindy decks without much of a clock (e.g. Miracles).
Really though... seriously guys. Go to the Doomsday thread or Stormboards to learn about Doomsday. This is totally not the right place. Learn how to play DDFT for a while (like a year or more), and then use the transformation.
Thanks for the input! I definitely plan on learning more about Doomsday through the forums and playing it if and when I can acquire the pieces, but I just had that one question for now which you've answered admirably. I guess I'm less worried about the cards in that list since we can just include Pithing Needle or CoV in our Shelldock pile (unless they have two of them, in which case, yeah, we lose). But it is a very slow Doomsday pile, requiring a pass even if we're holding a GP or have a Top on the table, so I get that if you can make 9 storm and kill on that turn it would be hugely advantageous.
OK, apologies for hijacking the thread. You may now return to your scheduled Tin Fins discussion. Thank you for your input dk!
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Re: TinFins 3: Return of the Onion Burst
No problem, I just want to make sure that people are going to the right place to learn about doomsday. I'm no expert with DDFT... so while I can tell you what I did, I'm far from the best person to ask.
Also, as far as the manabase goes, I'm not saying it's impossible to run another color (red or green), it just makes your fetchlands and what lands you're actually fetching really weird. I mean, I'm currently running 4 USeas (only 1 white source maindeck) - that's really not needed. One of those could easily be a rainbow land (and that might actually be better to be able to cast Children sometimes).
I run into this problem in 5C DDFT sometimes too - you just end up fetching what looks to be the right dual early, and it comes back to bite you later. It's probably less of an issue in this deck, as we want to close out games quickly, but still a valid concern, in my opinion.
It does make more sense for the reactive board though as it opens up a lot more options (such as Reverent Silence, City of Solitude, etc.)
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Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
warfordium
The Bastard. I was going to run it this weekend for Portland and now it is on everyone's radar. :|
I feel like this is on very few peoples radar. I've been wanting to play this deck for a while now and as soon as I mention it- every asks me why. I've only met one person who has respected this deck. Granted, I also live in an area where everyone thinks scapeshift Nic Fit is one of the best decks in the format. I'm still very excited to put control down and when I get a chance to play, it will be with this deck :)
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Re: TinFins 3: Return of the Onion Burst
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Re: TinFins 3: Return of the Onion Burst
If they are playing Nic Fit, teach them to respect the sacred ritual of sacrificing kids on turn 1. Over and over and over again. By the time you are 50-0 against them, they'll learn.
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Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
Koby
If only the source had a like, favorite, or retweet button. I'd be mashing it right now!
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Re: TinFins 3: Return of the Onion Burst
Oh, man, if I lived in a Nic Fit meta, I would have the firmest nips.
And all the hate for our name. Haters gonna hate.
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Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
Koby
Osyp so salty just because he's not down with early 2000's late-night cartoons.
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Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
kihachi
Thanks for the input! I definitely plan on learning more about Doomsday through the forums and playing it if and when I can acquire the pieces, but I just had that one question for now which you've answered admirably. I guess I'm less worried about the cards in that list since we can just include Pithing Needle or CoV in our Shelldock pile (unless they have two of them, in which case, yeah, we lose). But it is a very slow Doomsday pile, requiring a pass even if we're holding a GP or have a Top on the table, so I get that if you can make 9 storm and kill on that turn it would be hugely advantageous.
OK, apologies for hijacking the thread. You may now return to your scheduled Tin Fins discussion. Thank you for your input dk!
So even if they have 2 pieces on that list you can still win. This happened to me Game 3, Round 1 at the SCG open. Sadly I did not win due to being a Blue mana source short, but here it is.
Him: Meddling Mage, Batterskull and a blank in hand. Tundra, Volc, in play.
Me: Doomsday on the stack, Sea, Scrubland, in play, Lotus Petal, Brainstorm in hand.
I stack Needle, Isle, Chain, Emmy, Doomsday as my pile. I draw off Brainstorm, cast Needle on Wasteland, play Isle. He takes his turn and plays Mage on Emmy. I end up losing due to my inability to Chain Mage, and activate Shelldock in the same turn, while also leaving BBB open to second DDay to leave cards in my library and avoid decking. Had the Scrubland been a Sea, or a second land been involved we get the win there.
I have played a lot of Doomsday, and I seriously recommend playing around with it before taking it out.
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Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
Technics
So even if they have 2 pieces on that list you can still win. This happened to me Game 3, Round 1 at the SCG open. Sadly I did not win due to being a Blue mana source short, but here it is.
Him: Meddling Mage, Batterskull and a blank in hand. Tundra, Volc, in play.
Me: Doomsday on the stack, Sea, Scrubland, in play, Lotus Petal, Brainstorm in hand.
I stack Needle, Isle, Chain, Emmy, Doomsday as my pile. I draw off Brainstorm, cast Needle on Wasteland, play Isle. He takes his turn and plays Mage on Emmy. I end up losing due to my inability to Chain Mage, and activate Shelldock in the same turn, while also leaving BBB open to second DDay to leave cards in my library and avoid decking. Had the Scrubland been a Sea, or a second land been involved we get the win there.
I have played a lot of Doomsday, and I seriously recommend playing around with it before taking it out.
IU | LED | SDT | LED | Tendrils
Cast Brainstorm off USea, Draw IU, LED, SDT put back, IU, X(you cast Needle and played Isle in the same turn assuming you had atleast 1 card other than Brainstorm in hand) cast LED, cast SDT off of scrubland, cracking LED for UUU, draw and cast IU drawing X, SDT, LED with U floating, using the U floating cast SDT, then cast LED crack LED for BBB crack Lotus Petal, tap top, then cast Tendrils with a storm of DR->DD?, LP, BS, LED, SDT, IU, SDT, LED, Tendrils for 20 damage. IDK if the situation you described would work with mine, IDK if USea and Scrubland are untapped post DD or if it was a PtT Pile.
EDIT: miss read saw LP was in hand, thought it was in play and you had another card in hand.
EDIT2: Couldn't you have cast the 2nd Doomsday before trying to CoV or activate Isle?
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Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
Technics
Him: Meddling Mage, Batterskull and a blank in hand. Tundra, Volc, in play.
Me: Doomsday on the stack, Sea, Scrubland, in play, Lotus Petal, Brainstorm in hand.
How much spells did you play before DD and how much life did your opponent have?
If you played 2 spells, you could have a ToA for 20, or if you have play only one vs 18 lifes this should work:
If you stack IU/GP/LED/DR/TOA
you can:
tap USea, play BS (2), draw IU/GP/LED, keep GP/LED in hand IU/LP/DR/ToA in library.
play LED (3)
play GP (4), crack LED for UUU, draw IU
Play IU (5), draw LP/DR/ToA,
play LP + DR (7)
play ToA.
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Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
dte
How much spells did you play before DD and how much life did your opponent have?
If you played 2 spells, you could have a ToA for 20, or if you have play only one vs 18 lifes this should work:
If you stack IU/GP/LED/DR/TOA
you can:
tap USea, play BS (2), draw IU/GP/LED, keep GP/LED in hand IU/LP/DR/ToA in library.
play LED (3)
play GP (4), crack LED for UUU, draw IU
Play IU (5), draw LP/DR/ToA,
play LP + DR (7)
play ToA.
This looks like it should have worked. Either the game state was different than I thought, or I (more likely) just missed this pile.
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Re: TinFins 3: Return of the Onion Burst
Ran Pom's list at Eudomonia today. Ended up going 4-1 (scoop friend into Top 4) 8-1 in games.
Only cared about casting Burning Wish twice (Grabbed S&T against lands, with Emmy in hand; Made 12 goblins against reanimater). Not as big of a deal losing the extra Vengances, and was rather happy with the list. Did not run green, and think that was the right call.
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Re: TinFins 3: Return of the Onion Burst
Decided to YOLO it up and sacrifice children at this Knightware event. Hottest run of my life.
R1 Prosak Durdle ANT 2-0
R2 Goblins 2-1
R3 BG Prison 2-1
R4 Vidianto Wijaya 1-2 (Look to my right, see a Maverick mirror. Sigh.)
R5 Dredge 2-1
R6 ID
Top and chop, would have been paired against UWR Delver. Bullet dodged.
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Re: TinFins 3: Return of the Onion Burst
Nice 4-1-1. What was the 75 you were running?
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Re: TinFins 3: Return of the Onion Burst
It's in the link.
Don't ask about the sb, I didn't build it and I know it's hideous >.<
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Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
TiltingKitty
It's in the link.
Don't ask about the sb, I didn't build it and I know it's hideous >.<
Brb, re-writing primer to include Crippling Fatigue board.
Seriously though, it doesn't look that bad. I'm curious as to how the Decays worked out, also how you liked Daze over Thoughtseize main?
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Re: TinFins 3: Return of the Onion Burst
Yeah, Fatigue was quite good in the one matchup I brought it in on (Goblins). The Deluge is supposed to be a 2nd Massacre btw but we couldn't find one.
I didn't like the Decays that much. They seemed clunky and wasted a sb slot on a land. Miracles is/was at an unusual low so I would have rather had Chain of Vapor every time.
Daze was good against the combo decks and eh against everything else. I think if I run it back I'll go up to 2 Seize, since it's a good catch-all answer against unknown hate plans on the draw. I took Daze out on the draw against all the not-combo decks and Seize out against Goblins, BG, and Dredge.
ETA: I also didn't really like LDV because it costs UB and doesn't draw you the top card of the stack, meaning you need a 3rd mana to cantrip into what you need if you're trying to go off that turn.
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Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
TiltingKitty
ETA: I also didn't really like LDV because it costs UB and doesn't draw you the top card of the stack, meaning you need a 3rd mana to cantrip into what you need if you're trying to go off that turn.
Think of it as a Vampiric Tutor, then the deck opens up. It's typically for turn 3 kills.
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Re: TinFins 3: Return of the Onion Burst
I'm not sure how I managed to miss there even being a link there...
Crippling Fatigue is sweet! Awesome find!
Personally, I never liked having to pay mana for Abrupt Decay. When I splashed green, I liked Reverent Silence for the Miracles matchup. It rarely gets countered by counterbalance.
Interesting that you didn't like LDV - I always find it to be an all-star. But, it sounds like you're casting it on your combo turn? Try to think of it like a slightly more awkward Mystical Tutor, and cast on opponent's EOT to set up for your next turn. Unless you have a Gitaxian Probe in hand, of course.
Congrats again! Sounds like the deck treated you well overall!
/edit: ninja-d by Koby on LDV!
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Re: TinFins 3: Return of the Onion Burst
I put together the 75 that TiltingKitty played (she can confirm this). Here's the thought process the non-stock choices:
Abrupt Decay is a catch all. Removes most forms of Grave Hate forever and deals with Counterbalance.
Daze is free. This allows you to go off T1 with protection without needed a 4th mana source.
Show and Tell gives you an enabler that doesn't use the graveyard. May be too slow, especially since Containment Priest is now a thing.
Speaking of Priest, Crippling Fatigue kills it dead, and you can find it with Entomb. It also kills Deathrite dead provided you can Entomb + Flash it back on the same turn. Good card is good.
In hindsight and after talking with TiltingKitty about the event, there probably should be some number of Serenitys in the board. Also did want a Silence/2nd Seize in the main and another Needle in the board, but inexperience with the deck (never played it, first time putting it together for someone) led me to not know what cards to cut.
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Re: TinFins 3: Return of the Onion Burst
Can we afford to Entomb for Crippling Fatigue (or any non-kill card) for that matter? When I once played the deck the way to lose was usually not find Entomb for me.
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Re: TinFins 3: Return of the Onion Burst
After finding Crippling Fatigue, it's hard to not take another look at Intuition.
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Re: TinFins 3: Return of the Onion Burst
Well, sometimes you have an extra entomb, or the Griselbrand + Discard. Sometimes you need to do that as your out if there is a Containment Priest on the board. If that is your only way to win...
I can still see the appeal of Intuition in this deck - but I think it's just too slow. LDV sets up a T3 kill, and Intuition effectively sets up a T4 kill. I think the extra turn matters a lot, even though you can get more options with Intuition.
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Re: TinFins 3: Return of the Onion Burst
I decided to take this to the Belgian Legacy Cup, which had over 100 players! Small report.
Round one vs Mono red Sneak Attack. 0-2
Lose the die roll. He plays a turn 1 Chalice on1. I look at my hand of Entomb, 3 other 1cc spells, Shallow Grave and 2 lands and decide I'll draw a couple of cards before scooping.
Game2 I have a turn 3 kill, but he has a turn 2 Sneak Attack and a Blightsteel puts me at 0-1.
Round 2 vs Zoo
Game 1 I get to sneak an Entomb'ed Griselbrand into the yard when my opponent taps his last green mana for ScavengingOoze targetting an irrelevant Cabal Therapy.
Game 2 a duo of Wild Nacatl with a turn 2 RiP make sure my turns are numbered
Game 3 I can Duress away a RiP. He plays Pithing Needle on Griselbrand, so I wait till he plays his third land an Knight of the Reliquary to Goryo's an Emrakul to wipe his board and put him to 5. I find a reanimate and take his knight to proceed to kill him. 1-1
Round 3 U/Wr Miracles
Game1 I turn 1 Cabal naming FoW, see the coast is clear and go for it turn 2. Get there.
Game2 I Thoughtseize a RiP away, and Decay his Counterbalance. I manage to Show and Tell Emrakul into play vs his Blood Moon, Vendillion Clique and 4/4 vigilance lifelink germ while at less then 10 life. But with a couple of Sensei's shenanigans he is able to Terminus everything away and eventually replay the equipment which bashes me to death.
Game 3 I am able to resolve a Show and Tell again and Emrakul does what it has to do. 2-1
Round 4 vs UR Delver
Game 1 I probe him turn two seeing the coast is clear and Grizza+Children have him concede.
Game2 A turn 2 Young Pyro + Daze + Double FoW make sure none of my spells resolve and the 5power team beats me down in short order.
Game 3 we trade discard and counters, and at a certain point I'm able to cabal two delvers away leaving him with a land in hand+REB.
I find a silence which lets me resolve Lim-Dums Vault which tutors me the kill the next turn. 3-1
Round5 vs Omnitell
Game 1 I go off turn 1.
Game 2 my draw is Entomb off the top letting me go off turn one again. He doesn't have FoW after his turn 1 Ponder. Lucky me. 4-1
Round 6 vs Reanimator
Game1 I Cabal him seeing Double Reanimate and Double Entomb. I had Ritual and Shallow Grave but no way to bin a Griselbrand and he wins in short order.
Game 2 I Duress his Ponder away seeing Bayou and 2 2cc reanimate spells. I Daze his Duress. And decide end of his second turn after that I should Entomb so I can Ponder the next turn and cast a reanimate spell I need to find with the Ponder. But I brick and turn after he casts a topdecked reanimate. Punt punished hard and there goes my chance at top 8. 4-2
Round 7 vs U/W Stoneblade
I don't remember everything precisely as I was tired, half tilting still from the previous round and have a cold, but they were close games where I lose 1-2, knocking me out of top 16 too for sure. 4-3
Overall I'm still impressed by the deck, and the rogue'ishness of it catches a lot of people offguard. The 2 Daze main did a lot of work because people who did know the origal version didn't expect Daze.
I would say basicly any matchup can be won or lost depending on who gets to start and how fast we are. This should be pretty obvious by the 7 different decks I faced.
I don't consider the deck Tier 1 though. But it sure is good in long tournaments where you need to save up brainpower because games are often under 10minutes ;) I think it's up there with the other Yolodecks (Belcher, OopsAllSpells etc...)
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Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
TraxDaMax
Overall I'm still impressed by the deck, and the rogue'ishness of it catches a lot of people offguard. The 2 Daze main did a lot of work because people who did know the origal version didn't expect Daze.
I would say basicly any matchup can be won or lost depending on who gets to start and how fast we are. This should be pretty obvious by the 7 different decks I faced.
I don't consider the deck Tier 1 though. But it sure is good in long tournaments where you need to save up brainpower because games are often under 10minutes ;) I think it's up there with the other Yolodecks (Belcher, OopsAllSpells etc...)
Sounds like a fun event, at any rate!
I don't think the deck is necessarily Tier 1 either, but I think it's more resilient and flexible than you're giving it credit for. Belcher has a few lines of attack, which give it resiliency. This deck doesn't commit all of it's resources into the combo turn, which can give you the resources to recover through disruption. With cards like LDV and the sheer amount of reanimation spells, the deck is fairly redundant and well equipped to fight through counterspells. Personally, while usually the correct line of play is to #YOLO, I do think this is more an a YOLODeck. But that's my opinion.
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Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
.dk
Sounds like a fun event, at any rate!
I don't think the deck is necessarily Tier 1 either, but I think it's more resilient and flexible than you're giving it credit for. Belcher has a few lines of attack, which give it resiliency. This deck doesn't commit all of it's resources into the combo turn, which can give you the resources to recover through disruption. With cards like LDV and the sheer amount of reanimation spells, the deck is fairly redundant and well equipped to fight through counterspells. Personally, while usually the correct line of play is to #YOLO, I do think this is more an a YOLODeck. But that's my opinion.
I had a game once where I resolved an Entomb, and proceeded to draw 5 of my Reanimation spells within 4 turns and just batter my way through the 6 counterspells my opponent ended up drawing.
The guy just looked so defeated when I finally resolved the Goryo.
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Streamer love for Tin Fins?
Out of curiosity, does any one stream this deck on mtgo these days? Pomoegrant, iirc his name, streams the Burning Wish version every now and then, and I recall LOFNOTC is a streamer who consistently plays Tin Fins but lately hasn't streamed at all. Is there anyone else out there harvesting the onions and what not?
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Re: TinFins 3: Return of the Onion Burst
I recently traded decks for an event, trying a friends build. I might be off by a few cards, but the key changes are Careful Study with 4 Grisslebrand, lower land count, increased ToA / Child, and lower disruption count.
4 Grisselbrand
2 Child
1 Emrakul
2 ToA
4 BS
2 Ponder
3 Careful Study
4 GP
4 Entomb
4 Shallow Grave
3 Vengence
2 Reanimate
2 Thoughtseize
2 Cabal Therapy
2 Chrome Mox
4 DR
4 Petal
11 Land
This is miles away from what I considered 'optimum', but was really surprised by how good the deck felt; far more explosive that my more conservative LDV, additional land, and disruptive build; but with little loss in consistency.
I’ve modified my own list as a result, although this is a work in progress: increasing to 3x Grisselbrand with 3x Careful Study (which was very impressive), but retaining a single Child, ToA, and Mox, with 13 Lands. The key thing I have taken away was the benefit of the second Reanimate paired with the Careful Study/Therapy. The frequency of T1 or T2 Therapy/Entomb/Study, into Reanimate dramatically increased.
It has however screwed the neat 15 card Doomsday plan, which I’m really liking.
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Re: Streamer love for Tin Fins?
Quote:
Originally Posted by
wonderPreaux
Out of curiosity, does any one stream this deck on mtgo these days? Pomoegrant, iirc his name, streams the Burning Wish version every now and then, and I recall LOFNOTC is a streamer who consistently plays Tin Fins but lately hasn't streamed at all. Is there anyone else out there harvesting the onions and what not?
I have the deck, but I don't have a setup to stream, unfortunately. I also can't ever seem to find a time where I want to sit down and use that program for like 5 hours straight... Chris (LOFNOTC) sold his MODO collection, so he's not streaming anymore either. :(
Quote:
Originally Posted by
Acclimation
I had a game once where I resolved an Entomb, and proceeded to draw 5 of my Reanimation spells within 4 turns and just batter my way through the 6 counterspells my opponent ended up drawing.
The guy just looked so defeated when I finally resolved the Goryo.
I LOVE when that happens! I had a pretty hilarious match against Dan Lanthier at GP Atlanta in 2012 like that too. I think I described it in my report, but it produced one of my favorite Richard Cheese quotes after he was watching the match: "His graveyard was an encyclopedia of countermagic!"
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Re: TinFins 3: Return of the Onion Burst
I have the deck on MTGO, and am looking to re-start streaming it. Give me a few more weeks to get my office set up. Part of my project is to wire up a hardline connection which will increase performance of my stream's upload speed.
Anyone have a drywall drill I can borrow? :smile:
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Re: TinFins 3: Return of the Onion Burst
I do, but you'll have to come to Boulder to get it. Or I'll bring it to GP Denver to coax you into coming. :)
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Re: TinFins 3: Return of the Onion Burst
Sorry, it might take longer than a few weeks for WotC to fix their shitty program.
https://pbs.twimg.com/media/B5lJ0WUCAAAJPuX.png:large
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Re: TinFins 3: Return of the Onion Burst
So a couple of friends of mine, whose opinions I respect quite a lot when it comes to legacy, told me that I needed to give this deck a try. I'd never played it before, but I'd recently come back from judging a couple of GPs so I walked up to the singles trader at one of our local shops, handed him a stack of judge foils and said "gimme tinfins cards." Then tonight I played my first event with the deck at our store's Christmas legacy thing. Below is a quick rundown of how it went. For context: I'd describe myself as a generally competent player but not awesome (always qualified for nationals, 6-3'd a GP, come 9th at a PTQ, that kind of thing), with reasonable knowledge of legacy in general, but I am completely unfamiliar with this deck.
List:
1 Swamp
1 Island
2 Underground Sea
1 Tundra
1 Scrubland
4 Polluted Delta
3 Flooded Strand
4 Brainstorm
4 Ponder
3 Careful Study
2 Gitaxian Probe
1 Lim-Dul's Vault
4 Cabal Therpy
2 Thoughtseize
4 Dark Ritual
4 Lotus Petal
2 Chrome Mox
4 Entomb
4 Shallow Grave
3 Goryo's Vengeance
1 Reanimate
2 Griselbrand
1 Emrakul
1 Children of Korlis
1 Tendrils of Agony
Side:
3 Ancient Tomb
4 Show and Tell
4 Omniscience
2 Griselbrand
1 Emrakul
1 Boseiju
Round 1: Sneak and Show
Game 1
My opponent mull'd to 5, led on Volcanic Island -> Ponder and shipped the turn. I had the nut draw, leading on Probe for life to make sure the coast was definitely clear I had an easy turn 1. I already suspected that only running 2 Probe might be a mistake - I'd wanted to avoid paying life and leaving myself short for a Griselbrand activation, but I really do love playing with perfect information.
Sideboarding:
The Probe made it clear my opponent was on Sneak/Show. Show and Tell is awkwardly positioned in a match where both players have Griselbrand and Emrakul, but I figured that it's "better" for me as I'm far more likely to cast it in my own turn and win in that same turn while my opponent needs an extra turn to be able to win. I also suspected my opponent would cut his own Shows, as well as bringing in some graveyard hate. I went for the transformation, putting myself on the Show plan.
Game 2
I keep a hand that doesn't quite have the combo, but has two cantrips plus some disruption. My opponent leads on Volc -> Ponder again. I Probe and see 2x Spell Pierce, Force, Dig Through Time, Ponder, Land. I cast Cabal Therapy (with a second in hand) intending to name Spell Pierce if it resolves. My opponent pitches Dig to Force to counter it. His second turn is Land -> Ponder again. I draw Children. I cast a second Therapy, which he Spell Pierces. I then cast Children, sac it to flashback Therapy, and leave him with just his previously unknown card - Brainstorm. His turn 3 is draw, go. By turn 3 I've found the missing piece of the puzzle and am free to go off courtesy of Ancient Tomb, Show and Tell, Griselbrand.
1-0
Round 2: Jund
Game 1
I kept a pretty decent hand but my opponent has double Wasteland, Thoughtseize, and Hymn, which proved to be a real headache as my mana sources were Sea and Tundra. He leads with Badlands into Thoughtseize, taking one of my Ponders. I Probe for life (seeing the remaining disruption), then Sea into Ponder, hoping for the best. I find good cards but only a Petal for extra mana. My opponent's turn two probably should have been the Hymn or a Waste, but instead he played Dark Confidant. This gave me time to take the Hymn away from him with a Therapy. I was still kind of vulnerable to disruption at that point, but his turn three of "Goyf, attack with Bob, go" just wasn't interactive enough. I guess he'd figured out that two Griselbrand activations would put me to exactly 3, and that by leaving up mana he was forcing me to play around Bolt. In reality I think just wasting one of my lands would have been better, as Therapy in the graveyard meant I was fairly likely to clear Bolt out of his hand. A fairly solid win here, but made much easier by my opponent underestimating both the speed of the combo and the fragility of the mana base - I was kind of surprised that the game ended with two Wastes still in his hand.
Boarding
I know my opponent already has 4 Deathrite main, and expect more graveyard hate out of the board. I switch 14 cards, not bothering with the Boseiju as obviously he has no counters.
Game 2
I'm on the draw, but have a pretty bonkers hand that's going to Show an Emrakul into play on turn 1. My opponent leads with Badlands -> Grafdigger's Cage, and I'm feeling really good about the transformation at this point. I joke that if he has two lands and a Liliana, he probably wins, then cast my Show. I put in Emrakul, he puts in second black source. He untaps, plays Wasteland -> Liliana, and edicts me. There's no way I'm coming back from this, so we go to game three.
Game 3
My opponent mulligans to 5, desperately trying to find some interaction. It's no good, and I'm able to go off on turn two.
2-0
Round 3: Miracles
My opponent is on the play and makes turn 1 Top into turn 2 Counterbalance. Aside from my turn 1 Ponder, I didn't resolve a spell all game. I let it play out for a few turns, just to try and see a few more of his cards, but I concede on around turn 5 or 6.
Boarding
This was tough, as I was definitely expecting Rest in Peace but he also has counterspells. I decide that the transformation is still the better plan and go for it. I'm able to make a turn 3 Emrakul after priming with Probe/Therapy/Ponder over turns 1&2, but my opponent puts in a land off the Show and has land number 4 + Jace to bounce the Emrakul. I scoop.
2-1
Round 4: U/R Landstill
Game 1
I keep the nut draw and go off on turn one. My opponent makes me play it out, but there was nothing he could have done to stop me. If anything he should have scooped instead of hoping I somehow fizzled - letting me see his hand off Probe was great for me.
Boarding
I'm expecting to win anyway, and I'm more curious about testing my sideboard than the main at this point (although I need to get better with the deck, the 60 is essentially trivial - we all know it's "good" and there's not a huge deal to learn there). I go for the transformation.
Game 2
My opponent mulls to 5, presumably looking for interaction. I'm beginning to appreciate just how much pressure this deck puts on your opponents to have the answers. Of course, sometimes they just do, but bullying people into taking mulligans when they have what in most matches would be a keepable hand feels really good. Opponent leads Volc, go. I fetch for basic Swamp (having seen Wastes in game 1) and Therapy blind, naming Force. I see a hand of land, Crucible, Bolt, and Counterspell. His turn two is land go, leaving Counterspell up. I fetch basic Island, and Ponder. I find Boseiju. He Bolts me end step, untaps and ships the turn straight back. I make tapped Boseiju, and pass the turn. He doesn't draw Wasteland, and that's basically game over. I showed into Emrakul the next turn.
3-1
So that's my first try with tinfins. 3-1, and the one loss was to a guy who's made the Pro Tour several times so I don't feel too bad about that. I really liked the Ominscience plan, rather than just going to 4 Griselbrand 4 Emrakul, as it's about as close to 8 Griselbrands as you can get. Showing in an Emrakul means you have to let them have a turn before you can kill them; showing in Omniscience means you can start chaining free cantrips until you find whatever else you need to win. I definitely have a couple of things I'd like to change for next time, probably something like this:
Main
+2 Gitaxian Probe
+1 Reanimate
+1 Griselbrand
-1 Chrome Mox
-1 Lim-Dul's Vault
-1 Ponder
-1 Thoughtseize
Side
-1 Griselbrand (moved to main)
-1 Emrakul
-1 Boseiju
+3 Defence Grid
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Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
Koby
I have the deck on MTGO, and am looking to re-start streaming it. Give me a few more weeks to get my office set up. Part of my project is to wire up a hardline connection which will increase performance of my stream's upload speed.
Anyone have a drywall drill I can borrow? :smile:
Alright, I'll be looking forward to it. IIRC, you streamed TES a while back too?
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Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
ANRoebuck
So that's my first try with tinfins. 3-1, and the one loss was to a guy who's made the Pro Tour several times so I don't feel too bad about that. I really liked the Ominscience plan, rather than just going to 4 Griselbrand 4 Emrakul, as it's about as close to 8 Griselbrands as you can get. Showing in an Emrakul means you have to let them have a turn before you can kill them; showing in Omniscience means you can start chaining free cantrips until you find whatever else you need to win. I definitely have a couple of things I'd like to change for next time, probably something like this:
Main
+2 Gitaxian Probe
+1 Reanimate
+1 Griselbrand
-1 Chrome Mox
-1 Lim-Dul's Vault
-1 Ponder
-1 Thoughtseize
Side
-1 Griselbrand (moved to main)
-1 Emrakul
-1 Boseiju
+3 Defence Grid
Interesting board. I've always felt like the problem with Show and Tell is that it opens you up to counters in a big way, and didn't really think it was workable without either Silence or Flusterstorm or both in the board as well, but maybe I'm wrong? It looks like you never needed to go for Omniscience, or maybe just never had it in hand...has it been working out in testing? I would be interested to see how it compares to Dream Halls, which would at least be slightly castable if you're boarding in Tombs.
Finally, I would cut Careful Study before Thoughtseize or Ponder, esp. with the sideboard moving you to a 2-card combo that's more susceptible to disruption/counters. Overall, awesome finish though, and thanks for the report!
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Re: TinFins 3: Return of the Onion Burst
Quote:
Originally Posted by
Richard Cheese
Interesting board. I've always felt like the problem with Show and Tell is that it opens you up to counters in a big way, and didn't really think it was workable without either Silence or Flusterstorm or both in the board as well, but maybe I'm wrong? It looks like you never needed to go for Omniscience, or maybe just never had it in hand...has it been working out in testing?
I played five post-board games, of which I won three - two being Omniscience driven kills. Chaining free draw spells until you cast Emrakul for free seems a pretty solid way of closing up the game, and is far less vulnerable to their outs to Emrakul. Twice in the five games (i.e. both of the two that I lost) I showed in Emrakul to have it die without ever attacking (one LotV edict on my opponent's turn 2; one JtMS unsummon on my opponent's turn 3) - this doesn't happen if you run the Omniscience line. You also don't have to worry about both players putting in Emrakul and your opponent getting to attack first. The potential downside, I guess, is that you just play your free draw spells and fizzle. But overall I came away feeling that Omniscience was a really good card to be Showing in.
Counters are definitely an issue, which is why my first go with the deck did include a miser's Boseiju (which did do the trick in one game). For next time I want more protection against counters and at the moment I'm thinking Defense Grid might be a good shout. The ability to cast it turn 1 off Ancient Tomb is really appealing.
Quote:
Originally Posted by
Richard Cheese
I would be interested to see how it compares to Dream Halls, which would at least be slightly castable if you're boarding in Tombs.
I did think about Dream Halls, as it gives you a better chance than Omniscience does to win without finding a Show, but ultimately I felt that UU was a bit too difficult a cost to reach early and reliably.
Quote:
Originally Posted by
Richard Cheese
Finally, I would cut Careful Study before Thoughtseize or Ponder, esp. with the sideboard moving you to a 2-card combo that's more susceptible to disruption/counters. Overall, awesome finish though, and thanks for the report!
Careful Study was really strong with the game one plan as it's another way to get Griselbrand into the bin, but Ponder is definitely better for the Show plan. Will have to think about that one.
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Re: TinFins 3: Return of the Onion Burst
I'm going to be trying out the red splash for Burning Wish again. I don't have much expectations, but hoping that it is fruitful.
+4 Burning Wish
+3-4 Lion's Eye Diamond
1 Thoughtseize
0 Lim Dul's Vault
2 Goryo's Vengeance
0 Reanimate
0 Silence (maindeck anyway, maybe even SB, going in line with TES's direction recently)
0 Tendrils maindeck
Probably also going back to 60 cards since the SB space is needed for Wishboard:
2 Griselbrand
1 Emrakul
1 Children of Korlis
4 Dark Ritual
4 Lotus Petal
1 Chrome Mox
3 LED
4 Entomb
4 Shallow Grave
1 Goryo's Vengeance
4 Brainstorm
4 Ponder
4 Gitaxian Probe
4 Burning Wish
4 Cabal Therapy
1 Thoughtseize
3 USea
1 Badlands
1 Volcanic Island
1 Swamp
8 black fetches
SB:
1 Tendrils of Agony
1 Empty the Warrens
1 Buried Alive (?)
1 Show and Tell
1 Exhume
1 Reanimate (?)
1 Pyroclasm (? maybe more vs UR Delvers)
1 Massacre
1 Thoughtseize (? might be overkill)
1 Treasure Cruise (? interesting from lists I've seen, emergency cantrip?)
2 Duress (for boarding)
3 Chain of Vapor (still boss)