Re: [DTB] Miracle Control
Quote:
Originally Posted by
Quasim0ff
I agree. Everyone else, Reid Duke among them, are just trying to not get people to play Miracles.
Facepalm.jpg
If it's for time considerations, I can see it. Newbs will almost always be slower. But there's the catch: if new players don't get practice, they'll never get faster.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
CutthroatCasual
If it's for time considerations, I can see it. Newbs will almost always be slower. But there's the catch: if new players don't get practice, they'll never get faster.
What? He said miracles is super easy to pilot. He didn't talk about time considerations.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
ironclad8690
Holy crap, this deck is ridiculously easy to play. That was the easiest 4-1 league of my life.
BUG Control: 2-0
Shardless BUG: 2-1
Goblins: 2-0
Death and Taxes: 1-0 (then I had to go to the store and timed out) 1-2
Storm: 2-1 (punted game 2 by not leaving FoW as my draw with Top, I had 5 mana up but I was so far ahead I didn't think he could storm me out).
It feels like if you play this deck well, it is basically unstoppable. This was my first time playing the deck in a competitive setting, and I am very happy with it. I made a ton of mistakes, and was only punished for 1 of them.
If your opponents do not punish you, they are sub-par. It doesn't mean the deck is easy to play. If you made a ton of mistakes you would probably get blown out by someone who knew what they were doing.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
kentheide
If your opponents do not punish you, they are sub-par. It doesn't mean the deck is easy to play. If you made a ton of mistakes you would probably get blown out by someone who knew what they were doing.
yeah if you made a ton of mistakes and you knew it, ur opponents aren't well versed in Legacy
Re: [DTB] Miracle Control
It didn't feel like they were bad, their decks just lacked the capability to punish anything I did within the timeframe they were allowed.
I also make a habit of playing very quickly, and who knows, maybe I didn't play as bad as I thought. It just felt extremely high powered compared to any other deck I have played, and I was not punished for my mistakes like I tend to be with other decks.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
ironclad8690
It didn't feel like they were bad, their decks just lacked the capability to punish anything I did within the timeframe they were allowed.
I also make a habit of playing very quickly, and who knows, maybe I didn't play as bad as I thought. It just felt extremely high powered compared to any other deck I have played, and I was not punished for my mistakes like I tend to be with other decks.
Miracles is an inherently powerful archetype; This is the reason why its been considered the strongest deck in legacy for a long, long time.
The deck has so many lines, and ending up in a spot where it doesn't matter what you do and you still win, eventually, is the hard part. The struggle is not winning, it's making sure you aren't dead before you've won. This is also why people don't scoop earlier. You know you've won, but your opponent might believe they have an out.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Quasim0ff
What? He said miracles is super easy to pilot. He didn't talk about time considerations.
Did you even read the comment I was replying to?
Quote:
Everyone else, Reid Duke among them, are just trying to not get people to play Miracles.
Quote:
Originally Posted by
ironclad8690
It didn't feel like they were bad, their decks just lacked the capability to punish anything I did within the timeframe they were allowed.
I also make a habit of playing very quickly, and who knows, maybe I didn't play as bad as I thought. It just felt extremely high powered compared to any other deck I have played, and I was not punished for my mistakes like I tend to be with other decks.
Quote:
Originally Posted by
kentheide
If your opponents do not punish you, they are sub-par. It doesn't mean the deck is easy to play. If you made a ton of mistakes you would probably get blown out by someone who knew what they were doing.
Quote:
Originally Posted by
MiraclesWizard
yeah if you made a ton of mistakes and you knew it, ur opponents aren't well versed in Legacy
These 2 posts say it best. Don't get complacent, ironclad8690. One of the drawbacks to having Legacy be more accessible via MTGO is that less experienced players will be able to buy into decks without necessarily being proficient pilots of them because the cost is less so they're more free to buy what they want. I can go on XMage and do well with Miracles, but get smacked around at an SCG event.
Re: [DTB] Miracle Control
Alright, well I will keep playing and let you guys know what I find.
Also, would there be any interest in recorded matches on youtube or something like that? I know a ton of pretty experienced players stream, but it might be cool to go back and watch matches in playlist form, sort of like how gigapatrick does on the Lands forum.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
ironclad8690
Alright, well I will keep playing and let you guys know what I find.
Also, would there be any interest in recorded matches on youtube or something like that? I know a ton of pretty experienced players stream, but it might be cool to go back and watch matches in playlist form, sort of like how gigapatrick does on the Lands forum.
That'd be interested, yes. :)
Re: [DTB] Miracle Control
Quote:
Originally Posted by
ironclad8690
It didn't feel like they were bad, their decks just lacked the capability to punish anything I did within the timeframe they were allowed.
I also make a habit of playing very quickly, and who knows, maybe I didn't play as bad as I thought. It just felt extremely high powered compared to any other deck I have played, and I was not punished for my mistakes like I tend to be with other decks.
+1
I almost feel guilty playing this deck. So many mistakes, so few punishments. Miracles is basically "Tier 0".
I think it's due to R&D's focus on overpowered creatures; in my mind Terminus is the strongest card in the deck.
Re: [DTB] Miracle Control
It just attacks both creature based and spell based decks on the best axes possible: Terminus/Swords/Snap/Planeswalkers vs attack decks and countertop vs spell based decks. I am thinking the most challenging and skill testing of all the matchups is the mirror.
Speaking of which, how many of each card from the board do you want in the mirror?
I was thinking from my earlier list you would want:
+3 Blast effects, +1-2 Flusterstorm, +1-2 Clique, +2 Wear// Tear
I know you would cut 4 STP and some amount of Terminus (probably want to leave some for mentor?), and maybe cut some FoW? Or does that just sound wrong?
Re: [DTB] Miracle Control
Quote:
Originally Posted by
ironclad8690
It just attacks both creature based and spell based decks on the best axes possible: Terminus/Swords/Snap/Planeswalkers vs attack decks and countertop vs spell based decks. I am thinking the most challenging and skill testing of all the matchups is the mirror.
Speaking of which, how many of each card from the board do you want in the mirror?
I was thinking from my earlier list you would want:
+3 Blast effects, +1-2 Flusterstorm, +1-2 Clique, +2 Wear// Tear
I know you would cut 4 STP and some amount of Terminus (probably want to leave some for mentor?), and maybe cut some FoW? Or does that just sound wrong?
For a mirror match, Mentor seems like the place you want to be. It's creatures that you don't have to invest too much mana into, which is ideal due to terminus. And if you think they are going to side out some Terminus, it seems like a great way to level.
On top of Mentor, Force of Will Smith feels like a double edged sword. On one hand, you can Mentor and tap out and not have to worry about terminus. But on the other hand, you are using up precious cards. In the mirror, that feels like quite the drawback, seems as how the deck thrives on card advantage.
From what I've heard though, getting Countertop first means a win in the mirror, so maybe FoW is more important?
So, if we don't want to lose card advantage, but still want lots of counters, could Daze be a viable Sideboard card for the mirror? It doesn't seem like we care a whole bunch about having more mana than our opponent, but we do card about manipulating their card choices. Turn 1 Top, Daze their Turn 1 top feels really powerful to me. Or even they turn 1 top, you turn 1 top, they turn 2 try to Counterbalance, you Daze the counterbalance. That seems powerful too. Now they don't have a Balance, but you don't ha e a land. However, you got to keep the land and they now have to use resources to dig for another Counterbalance.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
ironclad8690
It just attacks both creature based and spell based decks on the best axes possible: Terminus/Swords/Snap/Planeswalkers vs attack decks and countertop vs spell based decks. I am thinking the most challenging and skill testing of all the matchups is the mirror.
Speaking of which, how many of each card from the board do you want in the mirror?
I was thinking from my earlier list you would want:
+3 Blast effects, +1-2 Flusterstorm, +1-2 Clique, +2 Wear// Tear
I know you would cut 4 STP and some amount of Terminus (probably want to leave some for mentor?), and maybe cut some FoW? Or does that just sound wrong?
Ironclad, you're literally in every thread I follow :P
We also seem to switch decks at around the same time.. lol
Re: [DTB] Miracle Control
Counterbalance is by far the best card in the matchup, followed by Jace. You need more than just three blasts to stop these, Force of Will is a necessity.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Dissection
Counterbalance is by far the best card in the matchup, followed by Jace. You need more than just three blasts to stop these, Force of Will is a necessity.
So is Mentor that important? I just want to see where my initial impression was of the mirror.
Re: [DTB] Miracle Control
Just punted like 20 times and still was able to beat Andrea Mengucci playing BUG Thing in the Ice, 2-0. I tried to record the match but my screen recorder bit the bigota. Maybe he will post the video lol.
Punts included:
accidentally clicking cancel for a terminus trigger that I wanted to cast.
playing a snapcaster into an untapped deathrite shaman and losing my only target in GY.
revealing several cards to counterbalance accidentally when I didn't need to.
and many more. Nahiri puts such a fast clock on him that there wasn't really much he could do.
Re: [DTB] Miracle Control
I've never found Mentor to be all that valuable in the mirror, but I know a lot of people just bring him in anyway so I like to keep in at least 2 STP for him (and Clique and sometimes Snap) and some number of Terminus for when someone thinks it's safe to overextend with Mentor. It's also just a good safety card when your opponent ETAs. As for wincons in the mirror, Jace should be your priority. Protect him at all costs.
Re: [DTB] Miracle Control
I have a lot of experience in the Miracles mirror. I personally board out all 4 STP/ Terminus, 1 plains and 1 Jace (always leave 1 in) and sometimes 1 ETA (always leaving one in). If u dont keep in ETA/Mentor boarding out both Plains is fine..You can board out all removal if you play Izzet Staticaster, as this will deal with most creatures (SCM/V. Clique/Mentor) together with REB. Also 1-2 ETA as another out to overpower a resolved Mentor or win through CB lock (preferably w fluster backup).
If they don't run Mentor its best to be on the draw if ur capable..
Re: [DTB] Miracle Control
I recorded the last two videos of my league with a new (functional this time) screen recorder.
Here's a link to the playlist, which contains a 2-0 vs Esper Blade and a 2-1 vs Belcher.
Here were the results of this league, another pretty easy 4-1:
Eldrazi: 0-2
Infect: 2-0
BUG Thing in the Ice (like BoM top 8 list, Andrea Mengucci playing it): 2-0
Esper Stoneblade: 2-0
Belcher: 2-1
I don't think you can make the "bad player" argument about the guy who got 2nd at the most recent pro tour. Despite some epic punts I still got there without dropping a game. I love this deck, and I am going to keep farming these tickets.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
ironclad8690
I recorded the last two videos of my league with a new (functional this time) screen recorder.
Here's a link to the playlist, which contains a 2-0 vs Esper Blade and a 2-1 vs Belcher.
Here were the results of this league, another pretty easy 4-1:
Eldrazi: 0-2
Infect: 2-0
BUG Thing in the Ice (like BoM top 8 list, Andrea Mengucci playing it): 2-0
Esper Stoneblade: 2-0
Belcher: 2-1
I don't think you can make the "bad player" argument about the guy who got 2nd at the most recent pro tour. Despite some epic punts I still got there without dropping a game. I love this deck, and I am going to keep farming these tickets.
I think I would have wished for some sound and maybe commentary? Probably not a huge deal though