Re: [DTB] Miracle Control
Quote:
Originally Posted by
Quasim0ff
*King; A spell doesn't resolve untill it leaves the stack successfully. It doesn't, if it gets returned to your hand.
So if I wanted to know if we could use this effect of Venser for a tempo play against our opponents, do I have to ask the rulings guys?
Apart from rules, it would be useful to know more opinions on the 4 vs 3 CB. If I played 3, I wouldn't have as much trouble squeezing in the Predicts. I've seen people play 2 Jace too. As much as I don't like that, is there a reason that it is justified?
Re: [DTB] Miracle Control
Quote:
Originally Posted by
KingOfThePanda
So if I wanted to know if we could use this effect of Venser for a tempo play against our opponents, do I have to ask the rulings guys?
That's pretty much why he's played. If you play Karakas you can do a mini lock against your opponents by bouncing their permanents, too, but this isn't a sustainable strategy.
What rulings would you be looking for? As has been said, this is basic stack mechanics. A judge isn't going to say, "No, this is not how Venser works."
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Minniehajj
I don't post on here often anymore, because the environment has become so hostile, but how best do we fix this if those who help discussion don't appear?
Having more positive posts would drown out the hostile environment. Keep posting and telling us what you're doing Minniehajj. I always enjoy reading them.
Quote:
In the meantime, this is what a few of us are testing with for the time being:
4 Island
1 Mountain
1 Plains
2 Volcanic Island
3 Tundra
1 Arid Mesa
4 Scalding Tarn
4 Flooded Strand
2 Monastery Mentor
3 Snapcaster Mage
2 Jace, the Mind Sculptor
3 Counterbalance
3 Counterspell
4 Terminus
4 Swords to Plowshares
4 Force of Will
4 Brainstorm
4 Ponder
4 Sensei's Divining Top
2 Predict
1 Engineered Explosives
SB: 2 Red Elemental Blast
SB: 2 Pyroblast
SB: 3 Flusterstorm
SB: 2 Surgical Extraction
SB: 2 Wear // Tear
SB: 1 Snapcaster Mage
SB: 1 Predict
SB: 1 Monastery Mentor
SB: 1 Flex Slot
Looks like a good list and one worth testing. I like the idea of a main EE over the Wear//tear that people were running. My question is tho, why the 3 counterspell? Would some mix of spell snare/spell pierce show up in a more tuned list? I guess the EE answers anything that could come down early enough to be hit by a pierce or snare but I still feel that some sort of variety would be best here. Maybe that's just me.
Quote:
One last note: the last sideboard card is completely uncertain. We want to have a card that does well against matchups where cb is at its absolute worst: Maverick, Jund, 4c Loam, and Eldrazi. You'll notice that the card that lines up the easiest vs these matchups is, well, Blood Moon but since blood moon is now expected and can be played around. That being said, I actually think Blood Moon is the best fit here, but AnziD disagrees with me in that Blood Moon isn't a death knell anymore, but I literally cannot think of anything else.
This seems to be the million dollar question and the one I think this forum should be focused on. There are many possibilities but none seem to be right.
Moat would be interesting but you'd have to reconfigure the Main to have 2 Entreat (and the manabase to support them). Moat would stop most of the creatures in these decks but wouldn't stop Marit Lage which is by far the fastest if the Loam / Lands opponent lucks into the combo early. Moat has the added benefit of not being a target for abrupt DK but it then must come down on turn 4.
Peacekeeper is the more budget option but she dies to damn near any creature removal. She also requires an upkeep cost and if you are casting her on T3 you are now stuck defending her as well as paying her tax.
I almost wish that there was a sort of Propaganda/Ghostly Prison that made the opponent pay more.
Re: [DTB] Miracle Control
I've tried Moat in the 4c Loam MU and it isn't where we want to be. Like you said, they have Lage. But more than that, they have effective ways to get rid of it (Rec Sage comes in PB 100% of the time, Pridemage stays in, some lists play 1-of Golgari Charm). If I'm casting a cmc 4 spell against Loam, I want it to be a Jace or ETA for 2 (which is really cmc 7 but when Miracled costs 4 :laugh: ). Venser is a solid card against Loam as well, even if he's a 1-shot effect and dies to Pfire. You just use him to bounce a Chalice or Teeg on EOT, untap, and do whatever it was you were setting up for.
Re: [DTB] Miracle Control
I played at BoM last weekend the list I posted before. Daze wasn't optimal to run, now there are gone.
But the point I want to say is that with Mentor, Pyroblast works much better than Red Elemental Blast, because you can cast it on anything. The target dosent have to be blue to let you legally cast Pyroblast. This saved me my Mentors several Times against opponent Toxic or things like that.
For info, the 4 slots from Daze are now 2 more Terminus (4) and 2 Sudden Shock. I'm still testing, but now with 4 miracle cards, the builds I'm working on will maybe be more accepted as "a Miracle deck" ;).
Re: [DTB] Miracle Control
Quote:
Originally Posted by
markkugel
...
But the point I want to say is that with Mentor, Pyroblast works much better than Red Elemental Blast, because you can cast it on anything. The target dosent have to be blue to let you legally cast Pyroblast. This saved me my Mentors several Times against opponent Toxic or things like that.
...
Pyroblast is generally superior, but there are a few minor details, that work in REB's favour:
+REB is slightly harder to "misdirect" as it is immune to non-blue effects. Mainly relevant vs. Spellskite which doesn't see much play.
+Having a mix is preferable against Meddling Mage
+Having a mix is preferable against Cabal Therapy
+REB was printed in Alpha/Beta, and thus has more pimp potential ;)
I prefer a 2 Pyro / 1 REB split for the reasons above, but I could see the Mentor argument outweighing those if you are heavily committed to Mentors.
Re: [DTB] Miracle Control
Is there a post somewhere in this thread with general advices on sideboarding ?
I would like to have some inputs on my list and sideboarding options I have made :
Maindeck
4 Monastery Mentor
2 Snapcaster Mage
4 Swords to Plowshares
4 Lightning Bolt
2 Sudden Shock
4 Sensei's Divining Top
4 Brainstorm
4 Ponder
4 Counterbalance
4 Force of Will
1 Engineered Explosives
3 Terminus
4 Flooded Strand
4 Scalding Tarn
2 Arid Mesa
3 Tundra
3 Volcanic Island
3 Island
1 Plains
Sideboard (in progress...)
2 Flusterstorm
2 Pyroblast
1 Surgical Extraction
2 Wear // Tear
2 Rest in Peace
1 Blood Moon
1 Ensnaring Bridge
2 Containment Priest
2 Jace, the Mind Sculptor
Side boarding Plan (in progress...)
DELVER
+2 Flusterstorm
+2 Pyroblast
+1 Surgical
(+2 Wear//Tear)
SHARDLESS BUG
+2 Pyroblast
+1 Blood Moon
+2 Jace
ELDRAZI
+1 Blood Moon
+1 Bridge
+2 Wear//Tear
-4 Counterbalance
MIRACLE
+2 Pyroblast
+2 Flusterstorm
+2 Wear//Tear
+2 Jace
-1 Terminus
-2 Bolt
-1 Counterbalance
-2 Ponder
-2 Force
STANDSTILL
+2 Pyroblast
+2 Wear//Tear
+2 Jace
REANIMATOR
+2 Flusterstorm
+2 Pyroblast
+1 Surgical
+2 Priest
+1 Bridge
+2 Rest in Peace
-4 Bolt
-2 Shock
-1 Explosives
-1 Mentor
-1 Top
-1 Ponder
STORM
+2 Flusterstorm
+2 Pyroblast
+1 Surgical
+2 Rest in Peace
-4 Swords
-3 Terminus
LANDS
+1 Surgical
+1 Bridge
+2 Wear//Tear
+2 Rest in Peace
+1 Blood Moon
-4 Bolt
-2 Shock
-1 Mentor
JUND (BRG)
+2 Wear//Tear
+2 Jace
+1 Blood Moon
-4 Force
-1 Ponder
JUNK (BWG)
+2 Wear//Tear
+2 Jace
-4 Force
Re: [DTB] Miracle Control
Quote:
Originally Posted by
markkugel
Is there a post somewhere in this thread with general advices on sideboarding ?
Sigh..., as you might have imagined, that question has been asked by various people over and over, when this happens, usually I just copy-paste this link.
http://www.mtgmintcard.com/articles/...-a-new-miracle
you wrote
MIRACLE
+2 Pyroblast
+2 Flusterstorm
+2 Wear//Tear
+2 Jace
-1 Terminus
-2 Bolt
-1 Counterbalance
-2 Ponder
-2 Force
in vs. Miracles MU. This is incorrect.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
Thank you, I will read it up and down, and reworks my sideboarding options ;)
Re: [DTB] Miracle Control
Hay AnziD, I've really been enjoying your streams, thanks so much for doing them!! I've got lots of questions about the predict build, but first, I noticed you were testing Keranos in the sideboard of your last build. Given the discussion on that last sideboard slot, care to comment on how he did? Thanks!
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Minniehajj
Maindeck EE has been stellar, as many others here have attempted to figure out ways to battle the chalice menace. EE is the least clunky way of doing so, at least MD.
One thing that concerns me is how to find the single EE (or other single answer) when Chalice turns of most of the cards to look for the singleton (Brainstorm, Ponder, Sensei's Top - if uncast). Has that caused problems?
Re: [DTB] Miracle Control
Quote:
Originally Posted by
prepare4robots
Hay AnziD, I've really been enjoying your streams, thanks so much for doing them!! I've got lots of questions about the predict build, but first, I noticed you were testing Keranos in the sideboard of your last build. Given the discussion on that last sideboard slot, care to comment on how he did? Thanks!
Keranos was a filler, we still don't know what belongs in that slot. We've tested Nahiri (with no emrakul), 3rd surgical, 3rd w//t, but still not sure. If you read my analysis, I go over what the deck needs :)
Quote:
Originally Posted by
DKK
One thing that concerns me is how to find the single EE (or other single answer) when Chalice turns of most of the cards to look for the singleton (Brainstorm, Ponder, Sensei's Top - if uncast). Has that caused problems?
Not in particular, but it's kind of a crapshoot anyway. Game one, establishing a counterbalance to "scry" and setup predict also allows you to drive through the deck a bit easier under a chalice, and lets you at least have 1 out game 1 vs chalice. It's not the end all, but that's also not the only reason to play it main deck.
Re: [DTB] Miracle Control
3-2 in my latest league. List is different however, I took out 2 Nahiri, 1 Emrakul, 1 Ponder for 2 Mentor, 1 Council's Judgment, and 1 Entreat the Angels.
Zombardment: 1-2 (he played around my white removal by never exposing Bloodghast or Gravecrawler without a Volrath's Stronghold or Goblin Bombardment)
UR Delver: 0-2 (g1 got hit with several burn spells before counterbalance could take over, also didn't really have option to fetch basics so PoP was lethal, g2 got baited hard and let a null rod resolve which lost after assembling Cb/Top lock)
UWR Delver: 2-0
Esper Blade: 2-0
Burn: 2-0
60% Match win after 25 matches.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
ironclad8690
3-2 in my latest league. List is different however, I took out 2 Nahiri, 1 Emrakul, 1 Ponder for 2 Mentor, 1 Council's Judgment, and 1 Entreat the Angels.
Zombardment: 1-2 (he played around my white removal by never exposing Bloodghast or Gravecrawler without a Volrath's Stronghold or Goblin Bombardment)
UR Delver: 0-2 (g1 got hit with several burn spells before counterbalance could take over, also didn't really have option to fetch basics so PoP was lethal, g2 got baited hard and let a null rod resolve which lost after assembling Cb/Top lock)
UWR Delver: 2-0
Esper Blade: 2-0
Burn: 2-0
60% Match win after 25 matches.
how were you doing with nahiri, emmy, and the ponder?
Re: [DTB] Miracle Control
Hi guys, I've a couple questions for you.
I'm currently playing junk nic fit (yeah don't blame me, I like fun more than winning:smile:) and miracle is my absolute worst match up.
I wanted to ask you : what are the cards you fear the most in junk colors ? maindeck or sideboard, whatever the mana cost (well except high cost eldrazi, those are on the too expensive side of life ).
Secondly I wanted to ask a more specific question : what is best against you thragtusk witch takes 2 removal to deal with, or thrun who dodge counters and demands a terminus?
thank you for your answers, I hope it's not a problem that I come to you to help me beat you
Re: [DTB] Miracle Control
What's the general consensus on the pros and cons of running Mentors main vs Entreat?
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Jaytron
What's the general consensus on the pros and cons of running Mentors main vs Entreat?
It has been answered fully, if you read some pages back.
Mentor makes for a more aggressive deck, and makes for a more aggressive approach. It also makes you play 1 plains, which is pretty big, as it means you can play a md mountain.
EtA are excellent in a bug-heavy field, as it dodges most of their spells, ie. lilliana minus, maelstrom pulse (shardless) and are somewhat immune to decay. It makes for a longer game approach, as most people struggle, hard, with deadling with 16-20 flying power EoT. It requires double plains, which means you can't play md mountain (and if you want to, that'd require a spot in the sideboard).
mentor also makes your worse matchups better, ie. 12-post and mud.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Jaytron
What's the general consensus on the pros and cons of running Mentors main vs Entreat?
Quasi answered it. I like to have both somewhere in the 75, though my set up is 2 ETA MD and 2 Mentor SB.
Re: [DTB] Miracle Control
Quote:
Originally Posted by
prepare4robots
Hay AnziD, I've really been enjoying your streams, thanks so much for doing them!! I've got lots of questions about the predict build, but first, I noticed you were testing Keranos in the sideboard of your last build. Given the discussion on that last sideboard slot, care to comment on how he did? Thanks!
Card was pretty bad, didn't board it in once. Didn't accomplish what I needed it to, which is pretty much what Min described earlier
Re: [DTB] Miracle Control
Quote:
Originally Posted by
Jaytron
What's the general consensus on the pros and cons of running Mentors main vs Entreat?
In general, most Miracles' opponents would SB-out creature removal like DnT's StP, Dismember... etc, when they don't see Mentor game 1. This is perfect for you to SB-in Mentor. The same logic applies to Miracles mirror when you only saw Entreat from your opponent game 1.