Dear fellow green men,
The shy guy in me would like to take his balls and stones and put them on the table to ask for some advices. Recently, I joined some FNM or casual Legacy local tournaments. Improbably, it appears that my green folk performed well against Reanimator, Elves, Lands and other combo MUs but died easily against midrange Jund, tempo Grixis Delver and weenie-white Death n Taxes with the new Thalia.
Except for the Death and Taxes build, I struggle to get rid of Tarmogoyf. Here is my decklist:
//Mana base
3 Bloodstained Mire
4 Cavern of Souls
1 Plateau
4 Rishadan Port
3 Snow-Covered Mountain
1 Taiga
4 Wasteland
3 Wooded Foothills
//Core
4 Goblin Lackey
4 Goblin Matron
4 Goblin Piledriver
4 Goblin Ringleader
4 Goblin Warchief
4 ニther Vial
//Others / Flex-slots
2 Mogg War Marshal
1 Siege-Gang Commander
1 Skirk Prospector
//Removals
2 Gempalm Incinerator
1 Goblin Sharpshooter
1 Stingscourger
4 Tarfire
1 Tin Street Hooligan
//Sideboard
SB: 3 Blood Moon
SB: 2 Pithing Needle
SB: 3 Pyrokinesis
SB: 2 Relic of Progenitus
SB: 3 Thalia, Guardian of Thraben
SB: 2 Wear // Tear (when there is Moat around, Surgical Extraction otherwise)
Watching all Jim Davis or Max Tietze SCG on the internet, I saw that they both use
Relic of Progenitus to weaken the cheated
Lhurgoyf and finish it off with a
Gempalm Incinerator.
The problem I encounter against BURG Delver, Grixis, Jund or Shardless BUG with my list is that I often have too few goblins to have a decent Incinerator that can kill the goyf. Post side, it's a little better thanks to Relic, but that's not optimal.
What line of play would you recommend against tempo decks knowing that they have more mana denial than us, more removal that us, and...counterspells :....(
According to the Magic clock pattern, as an
aggro-control deck, we should reap Control down. So, I question my skills of maybe my starting hand is just not good enough, but Goyf is really a problem since...always.
Any hints would be much appreciated :-)