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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Secretly.A.Bee
4-color will likely fall off the map competitively, as will Grixis as they will lose their edge. I thing BUG and RUG will maintain their places as the standard for delver, each being the best at what they do.
There is not much to be done about the merfolk matchup. It's just bad. You can get lucky if you play Toxic Deluge, EE, and Meekstone in the side, but mostly just stop lords and race TNNs.
From my phone. I do my best, dammit!
Amusingly enough, the classic Hymn/Liliana builds of BUG Delver have a pretty reasonable Merfolk matchup since they can operate quite well off of Bayou, Bayou, DRS. Also, Liliana and Hymn are great against Vial decks.
As for if Dig gets banned, I think that BUG will go back to being the best Delver deck...overall? Pre-Khans, it was the best Delver deck in Delver mirrors, the best Delver deck against combo, and no worse than RUG against Miracles. I guess it was slightly weaker against Jund, so we'll see how the BGx portion of the meta arranges itself should Dig get the axe.
Quote:
Originally Posted by
Jo4source
hello every one i was wondering for a solution to fight off merfolk. i get wrecked every time, my board is empty because i wanted to play better b4 actually paying a entry fee. my meta is small 3-4 miracles 1 storm 1 mud 1 merfolk 1 burn 1 death and taxes 1 one omni-tell 3-5 delver variants
I think you want more Digs. Honestly, I'd probably start from one of the PIQ lists from this weekend if you're new to the deck. At the very least, you should make a sideboard as an exercise. It's not walled off from your starting 60 - in fact, your maindeck should reflect what you expect to have in your sideboard. It's not just a matter of making in/out tables (I don't find that helpful, fwiw); it's about knowing that you can bias your main toward an expected meta without giving up generality from the board or vice-versa.
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Re: [DTB] Team America (BUG Delver)
I hate Hymn/lili builds, but I'm a blue mage first, so it stands to reason that I would hate a deck designed to tap out.
From my phone. I do my best, dammit!
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Re: [DTB] Team America (BUG Delver)
Is there a proactive reason to be playing the PIQ BUG lists rather than just jumping ship to Grixis? What does cutting red for green actually accomplish in a Dig-centered metagame (i.e. where Miracles, Omnitell, and Grixis are on top)? Tarmogoyf routinely loses to Angler and it's worse against Miracles than Pyromancer. Decay is good versus Miracles, but it's a reliable option in the SB of Grixis just because there are no Wastelands in that matchup. Decay is also awful against Omnitell, bad versus Angler, and only good versus Pyromancer if you have it within 0-2 turns of Pyromancer resolving. Not having Blasts also makes the Delver mirrors harder.
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Re: [DTB] Team America (BUG Delver)
Easy there, Negative Nancy. How do you think goyf is worse than YP against Miracles when it often requires virtual card disadvantage to get the same power on the board? TNN and Angler are both options here as well, not synonymous with grixis, and that makes goyf a reasonable choice after the inclusion of either. Black has many options for removal in the form of disfigure, dismember and Murderous Cut (the last two of which does deal with Angler, but my personal preference is Reality Shift and Echoing Truth), and blasts and bolts are as bad against goyf/angler as decays are against angler, so I feel like that's a moot point. We also often play golgari charm out of the board, which is solid against the all 3 of the main decks we are discussing. There's also Krosan Grip for Omni, and I often play at least 1 Meekstone in my board so I can shut down the fatties of the format and overwhelm my opponent with Deathrite activations.
Decay deals with Mentor. Impossible to do with blasts and almost impossible to do with a bolt.
My thoughts on this is playstyle. Do you like the reach red gives, or do you prefer to play your 200 dollar a pop creatures?
From my phone. I do my best, dammit!
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
wnorris
Did you like having the single True Name Nemisis in the board? I always feel like he performs so well when I have nothing left to do. I also would love to hear your opinion on stifle in this deck! How often was disfigure dead in hand? I've always used it in the side, but it seems pretty nice main right now.
I do like having access to at least one additional creature threat in my maindeck. It's been everything from a true-name, to an angler, to a vendilion clique. I really only cast true-name a couple times in this particular tournament, but I like him because he doesn't use the graveyard like goyf or angler, is hard to answer once he resolves, and can either serve as an all purpose blocker or a way to slip the last few points of damage through. It was actually relevant against dark maverick when they used knight for maze of ith. He gives the bug deck a bit of pseudo-reach. Also, Liliana is way down in the format and he can be pitched to force unlike angler or tombstalker.
Disfigure was dead in my hand in any matchup when killing creatures was irrelevant. Any time the game was about having creature threats, I really liked having access to disfigure. Noah Walker chose to play 2 dismember, 1 golgari charm while I opted for 2 disfigure, 1 dismember. As far as I'm concerned, the number of creatures that I commonly see that die to neither decay nor disfigure is exactly 1. Gurmag angler. Thus, I opted for more disfigures in order to answer the more commonly seen creatures more quickly and efficiently. I would go up on dismembers if a list like Kendrick's in the top 8 took off. He was much heavier on delve beaters than normal. So while Noah's list gets some insulation from x/1 creatures with Charm, I opted for disfigure to gun down opposing x/2 creatures.
I love stifle, and I like to think that I'm always able to come up with a couple good uses for it. That being said, I found that the majority of threats can be answered with pierce/thoughtseize and removal in a more efficient manner than stifle + removal. There are some niche cases where stifle is absolutely insane (stifle kuldotha forgemaster activation, rest in peace trigger, miracle trigger, veteran explorer trigger, etc.) and I would rather have it in my deck than pierce/thoughtseize but when I do play with stifle I find myself missing the thoughtseizes and pierces more.
Just my opinion. I could be (probably am) very, very wrong.
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Re: [DTB] Team America (BUG Delver)
I too love Stifle. How many do you generally run? Stifle is pretty bad against Omni, but does a lot of good work against the other monsters of the format, and are good options to board out in the matchups it is weak, making sb'ing a veritable breeze.
From my phone. I do my best, dammit!
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Secretly.A.Bee
I too love Stifle. How many do you generally run? Stifle is pretty bad against Omni, but does a lot of good work against the other monsters of the format, and are good options to board out in the matchups it is weak, making sb'ing a veritable breeze.
From my phone. I do my best, dammit!
Stifle is good against Omni
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Re: [DTB] Team America (BUG Delver)
What am I missing?
From my phone. I do my best, dammit!
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Secretly.A.Bee
What am I missing?
From my phone. I do my best, dammit!
They run 9 fetches. I had omni players spell Pierce stifles. Like they were dependent on that land drop.
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Re: [DTB] Team America (BUG Delver)
Hmm. Maybe. Wasteland is pretty bad here (I know that they play sol lands and boseiju) and it seems that it would be minimal as far as disruption goes with all the cantrips they play. I may be wrong, as I almost never get to test the matchup. Any omni players reading this have any opinions?
From my phone. I do my best, dammit!
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Secretly.A.Bee
Hmm. Maybe. Wasteland is pretty bad here (I know that they play sol lands and boseiju) and it seems that it would be minimal as far as disruption goes with all the cantrips they play. I may be wrong, as I almost never get to test the matchup. Any omni players reading this have any opinions?
From my phone. I do my best, dammit!
I test the most with omni, granted I play Grixis Delver, I do love my WL's.
A few lists run Bosei main, and being able to WL that is great. Also WL'ing their volcs to keep them off red if they don't play around WL is also great.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Jaytron
I test the most with omni, granted I play Grixis Delver, I do love my WL's.
A few lists run Bosei main, and being able to WL that is great. Also WL'ing their volcs to keep them off red if they don't play around WL is also great.
We play 4x Wasteland, hence the discussion of Stifle. The question is about Stifle, not Wasteland. I understand that there are targets for both, the question remains as to whether or not it is a real strategy against the omni list overall. Does it often allow for a win with the inclusion of its strategy or will it more often than not lead to dead draws, wasted space and in the end, a loss?
Wasteland Targets: ?x Volcanic Island, 1-2 Boseiju, ?x Sol Lands.
Stifle Targets: 8-10 fetches, YP triggers.
Did I miss anything? If not, this is the discussion list. I normally play 3x Stifle, as 1-a-game is, in my experience, the average useful number of Stifles per game, especially when paired with the full set of Wastelands, Dazes, and 2-3x Spell Pierce. They can be a worse dead draw than both daze and pierce, and often make Brainstorm better just by having an auto-pick to put back for it. They are one more thing for people to play around for game 2, and that makes them almost as effective in the sideboard as they were in the main.
From my phone. I do my best, dammit!
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Secretly.A.Bee
We play 4x Wasteland, hence the discussion of Stifle. The question is about Stifle, not Wasteland. I understand that there are targets for both, the question remains as to whether or not it is a real strategy against the omni list overall. Does it often allow for a win with the inclusion of its strategy or will it more often than not lead to dead draws, wasted space and in the end, a loss?
Wasteland Targets: ?x Volcanic Island, 1-2 Boseiju, ?x Sol Lands.
Stifle Targets: 8-10 fetches, YP triggers.
Did I miss anything? If not, this is the discussion list. I normally play 3x Stifle, as 1-a-game is, in my experience, the average useful number of Stifles per game, especially when paired with the full set of Wastelands, Dazes, and 2-3x Spell Pierce. They can be a worse dead draw than both daze and pierce, and often make Brainstorm better just by having an auto-pick to put back for it. They are one more thing for people to play around for game 2, and that makes them almost as effective in the sideboard as they were in the main.
From my phone. I do my best, dammit!
If they bring in YP against you game 2...that is stupid of them.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
KobeBryan
If they bring in YP against you game 2...that is stupid of them.
Why? If our entire plan relies on countering/surgicaling SnT, it's a back up plan. Unless we are expecting YP you are not going to board in creature hate so young pyro is just going to run rampant
Sent from my SM-G900V using Tapatalk
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
jim111589
Why? If our entire plan relies on countering/surgicaling SnT, it's a back up plan. Unless we are expecting YP you are not going to board in creature hate so young pyro is just going to run rampant
Sent from my SM-G900V using Tapatalk
On our end, we bring in 1 clique, 1-2 flusterstorm, 1 surgical, 2 thoughtseize. Out - 4 abrupt decay, 1 goyf, 1 miscellaneous.
They bring in 2 pyroblast, 1 flusterstorm, (your proposal, bring in 3 yp). Out. 3 git probe, please name 3 other cards they can possibly take out.
Like i said, the YP is for matches such as miracles when the game goes long and you can damage them with the creatures. The mirror, because resolving a show and tell in the mirror is one hell of a problem if you have less instants than they do.
If we happen to surgical their show and tell, they can go through the breach
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Cal
I love stifle, and I like to think that I'm always able to come up with a couple good uses for it. That being said, I found that the majority of threats can be answered with pierce/thoughtseize and removal in a more efficient manner than stifle + removal. There are some niche cases where stifle is absolutely insane (stifle kuldotha forgemaster activation, rest in peace trigger, miracle trigger, veteran explorer trigger, etc.) and I would rather have it in my deck than pierce/thoughtseize but when I do play with stifle I find myself missing the thoughtseizes and pierces more.
I just think this means that Thoughtseize is the better card for the slot. I love Stifle in RUG, but BUG isn't as tempo-oriented as RUG is - we can afford to slug it out a bit more sinve our cards are more powerful. Also, Thoughtseize is arguably the single best card against Omni, since people keep talking so much about how to beat it.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
KobeBryan
If they bring in YP against you game 2...that is stupid of them.
I never said it was optimal for them to bring it in, also though, there are variations of Omni, Demon Rum, that sometimes run it in the main. It wasn't a scenario I spoke of, but it is a thing.
I prefer my Thoughtseizes to be in the board, but my meta isn't combo oriented. 1 demon rum, 1 storm list, no miracles. it's hard to test for regional events here.
From my phone. I do my best, dammit!
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Re: [DTB] Team America (BUG Delver)
I think we're back in the driver's seat now!
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Re: [DTB] Team America (BUG Delver)
So would this mean that the hymn version is the better version now that lili and hymn are back in contention?
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Re: [DTB] Team America (BUG Delver)
All I know is that I prefer the flow of the Lili+Hymn version so this is good news for me anyway, even if it's a bit behind the Stifle build.
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Re: [DTB] Team America (BUG Delver)
Well now that there isn't a flat way to punish people/recoup from for playing hymn/lili I think that the heavy discard will be better, besides the fact that rug does stifle better anyway
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Re: [DTB] Team America (BUG Delver)
Angler is still around. Perhaps that's what we want to be running now in the flex slots where we used to run things like Tombstalker, True Name, and Bob.
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Re: [DTB] Team America (BUG Delver)
Yay, Hymn/Lili are playable again! DTT was a really dumb card, glad to see it gone. They should have banned it at the same time as Cruise in all actuality, but later is better than never.
That said token-producing creatures (YP, MMentor) as well as creatures out of Decay-range (e.g. Angler) are here to stay. I think we still want some method of dealing with these guys, either via evasion or versatile removal. Maelstrom Pulse always seemed good as a 1-of in this deck. But definitely in the SB we probably want 2-3 copies of Golgari Charm. It's also good as I expect to see a return of popularity of True-Name Nemesis as well as X/1 creature strategies (elves, DNT, etc.)
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
wcm8
Yay, Hymn/Lili are playable again! DTT was a really dumb card, glad to see it gone. They should have banned it at the same time as Cruise in all actuality, but later is better than never.
That said token-producing creatures (YP, MMentor) as well as creatures out of Decay-range (e.g. Angler) are here to stay. I think we still want some method of dealing with these guys, either via evasion or versatile removal. Maelstrom Pulse always seemed good as a 1-of in this deck. But definitely in the SB we probably want 2-3 copies of Golgari Charm. It's also good as I expect to see a return of popularity of True-Name Nemesis as well as X/1 creature strategies (elves, DNT, etc.)
I think you're mostly right. I think that we'll lose the Grixis/Esper Delver decks that were tempo-midrange hybrids but keep a slightly stronger (is tier 1.25 a thing?) Ur Delver with Pyromancer and more controlling Grixis/Esper decks Pyromancer/Mentor decks that will use some combination of Night's Whisper, the new 2B draw spell, Jace, and Fact or Fiction to feed the token makers. I don't think that chaining cantrips will be reliable with more Hymns flying around.
Maybe the result is that BUG is better off going toward more of the control-midrange lists we saw in January-June 2014? They weren't widely played but they were very powerful, putting up 2 or 3 SCG Open Top 8s, at least one top 16, and winning one outright.
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Re: [DTB] Team America (BUG Delver)
Aside Canadian Threshold, Team America is one of my favourite decks of all times, and now with DTT gone, maybe we can play with Hymns again! Joy! Incidentally, I'm attending a tournament on the day after the banning takes effect - and this is what I'm planning to bring:
9 Fetches
4 Underground Sea
2 Bayou
1 Tropical Island
4 Wasteland
4 Deathrite Shaman
4 Delver of Secrets
4 Tarmogoyf
(2 more threats)
4 Brainstorm
4 Ponder
4 Daze
4 Force of Will
4 Hymn to Tourach
4 Abrupt Decay
1 Liliana of the Veil
1 Sylvan Library
/58
I'm missing two creatures (or other threats, I suppose) and I can't wrap my mind on a decent split between Gurmag Angler, Tasigur, the Golden Fang and True-Name Nemesis. Assume an open metagame, which would you prefer?
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Re: [DTB] Team America (BUG Delver)
I think Tasigur suffers in an open meta because of Karakas. So for your slots I'd go with 1 TNN, 1 Tombstalker or 2 Bobs if you're set on them both being creatures. Once you've committed to maindecking 3 mana spells I'd rather pay the extra B for Flying than deal with a creature that gets chumped as easily as Goyf.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Purgatory
I would honestly bring 2 bobs, to fill need for some more card advantage.
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Re: [DTB] Team America (BUG Delver)
back to the hymn, liliana build.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
btm10
I think Tasigur suffers in an open meta because of Karakas. So for your slots I'd go with 1 TNN, 1 Tombstalker or 2 Bobs if you're set on them both being creatures. Once you've committed to maindecking 3 mana spells I'd rather pay the extra B for Flying than deal with a creature that gets chumped as easily as Goyf.
Fair point. I actually don't own any Bobs at the moment, but I'll surely consider TNN and Tombstalker in the slots. Or maybe I could borrow the Bobs Thanks for your feedback!
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Re: [DTB] Team America (BUG Delver)
I think yes, Liliana will be very good again, finally. I am l, however, still in disagreement with playing a list with Hymns. I hate the way the card is. It's awry. It's solid enough for a lot of people, but I'm not one of them. But yeah, Liliana is back. Is merfolk going to decline?
From my phone. I do my best, dammit!
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Secretly.A.Bee
I think yes, Liliana will be very good again, finally. I am l, however, still in disagreement with playing a list with Hymns. I hate the way the card is. It's awry. It's solid enough for a lot of people, but I'm not one of them. But yeah, Liliana is back. Is merfolk going to decline?
From my phone. I do my best, dammit!
Whether Hymn or Thoughtseize is better is meta dependent, but Liliana is too powerful not to run and plays poorly with Stifle.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
btm10
Whether Hymn or Thoughtseize is better is meta dependent, but Liliana is too powerful not to run and plays poorly with Stifle.
Monastery Mentor is still a card, the Grixis Delver shell is weakened but not dead; I would be somewhat hesistant about overloading on Liliana. Definitely want to play some, but the old versions that ran 3 are probably too much. Maybe 1 main/1 side.
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Re: [DTB] Team America (BUG Delver)
ok im happy dtt got banned and happier i never bit the bullet and bought cabal therapys for grixis delver. now i can safely assume bob huang is the delver master. he was really big into bug delver his list b4 dig pushed bug out of a top tier deck is
Lands
2 x Bayou
1 x Tropical Island
4 x Underground Sea
4 x Polluted Delta
4 x Misty Rainforest
4 x Wasteland
1 x Verdant Catacombs
Creatures
4 x Delver of Secrets // Insectile Aberration
4 x Deathrite Shaman
4 x Tarmogoyf
2 x Dark Confidant
Noncreature Spells
3 x Hymn to Tourach (Wolf)
4 x Daze
3 x Force of Will
4 x Abrupt Decay
4 x Brainstorm
4 x Ponder
2 x Thoughtseize
2 x Liliana of the Veil
Sideboard
2 x Golgari Charm
3 x Disfigure
1 x Grafdigger's Cage
1 x Vendilion Clique
1 x Null Rod
1 x Liliana of the Veil
1 x Sylvan Library
1 x Pithing Needle
1 x Force of Will
1 x Jace, the Mind Sculptor
1 x Hymn to Tourach (Wolf)
1 x Surgical Extraction
if i was to suit this up what revisions to the deck are to be considered?
also i hate to be that guy but the best players at my LGS are mud and merfolk and i have to skew my board to help beat them any input would be appreciated
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Jo4source
ok im happy dtt got banned and happier i never bit the bullet and bought cabal therapys for grixis delver. now i can safely assume bob huang is the delver master. he was really big into bug delver his list b4 dig pushed bug out of a top tier deck is
Lands
2 x Bayou
1 x Tropical Island
4 x Underground Sea
4 x Polluted Delta
4 x Misty Rainforest
4 x Wasteland
1 x Verdant Catacombs
Creatures
4 x Delver of Secrets // Insectile Aberration
4 x Deathrite Shaman
4 x Tarmogoyf
2 x Dark Confidant
Noncreature Spells
3 x Hymn to Tourach (Wolf)
4 x Daze
3 x Force of Will
4 x Abrupt Decay
4 x Brainstorm
4 x Ponder
2 x Thoughtseize
2 x Liliana of the Veil
Sideboard
2 x Golgari Charm
3 x Disfigure
1 x Grafdigger's Cage
1 x Vendilion Clique
1 x Null Rod
1 x Liliana of the Veil
1 x Sylvan Library
1 x Pithing Needle
1 x Force of Will
1 x Jace, the Mind Sculptor
1 x Hymn to Tourach (Wolf)
1 x Surgical Extraction
if i was to suit this up what revisions to the deck are to be considered?
also i hate to be that guy but the best players at my LGS are mud and merfolk and i have to skew my board to help beat them any input would be appreciated
Don't play bug if that is ur meta
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
KobeBryan
Don't play bug if that is ur meta
i am that guy that values winning alot:frown:... what deck would you suggest? in addition there are alot of miracles and delver variants in my meta
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Jo4source
i am that guy that values winning alot:frown:... what deck would you suggest? in addition there are alot of miracles and delver variants in my meta
My guess would probably be Jund. Grudge for MUD in the board, REBs to kill Merfolk, plus still keep your positves versus Miracles and Delver decks, via Decay and Punishing Fires.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Jo4source
i am that guy that values winning alot:frown:... what deck would you suggest? in addition there are alot of miracles and delver variants in my meta
Jund sounds good for you. Like I said a few posts back, Merfolk isn't a terrible matchup if you've got Hymns and Lilianas - they can't reload easily, they can't kill a Deathrite if he resolves, and you can cast everything off of DRS, Bayou, and Wasteland. Forcing their guys into combat against your Goyfs isn't a winning line for them - and their deck has plenty of artifacts to make him stupid big. MUD is about a 50/50 matchup for the Hymn/Liliana build but the individual games tend to be highly polarized with one of you just ruining the other. Miracles is pretty build dependent from both sides: if they're playing the Ponder build, Hymn/Liliana is slightly less than 50/50 preboard but you can make it basically even postboard. Against the Legend build it's the other way around - slightly favorable preboard and about even postboard.
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
btm10
Jund sounds good for you. Like I said a few posts back, Merfolk isn't a terrible matchup if you've got Hymns and Lilianas - they can't reload easily, they can't kill a Deathrite if he resolves, and you can cast everything off of DRS, Bayou, and Wasteland. Forcing their guys into combat against your Goyfs isn't a winning line for them - and their deck has plenty of artifacts to make him stupid big. MUD is about a 50/50 matchup for the Hymn/Liliana build but the individual games tend to be highly polarized with one of you just ruining the other. Miracles is pretty build dependent from both sides: if they're playing the Ponder build, Hymn/Liliana is slightly less than 50/50 preboard but you can make it basically even postboard. Against the Legend build it's the other way around - slightly favorable preboard and about even postboard.
thank you so much for your input and time i am going to keep bug delver together because i love delver decks. i am going to try to master bug.
im basically a noob and horrendous at playing magic is there any thing i can do to give back to this forum and its members?
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Re: [DTB] Team America (BUG Delver)
Quote:
Originally Posted by
Jo4source
thank you so much for your input and time i am going to keep bug delver together because i love delver decks. i am going to try to master bug.
im basically a noob and horrendous at playing magic is there any thing i can do to give back to this forum and its members?
Write reports even if you lose.
People on here only write reports of them top 8ing. However, its more beneficial if you make a report even if you lose and tell us what cards were good and what sucked
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Re: [DTB] Team America (BUG Delver)
Hey guys,
I played at a GPT today and ended up 3-2. It was good overall. I lost pretty hard to lands, which I was okay with. I didn't expect to see it and payed for it! I'll explain some very last minute deck change decisions I made below.
The List:
Creatures:
2x Gurmag Angler
4x Deathrite Shaman
4x Delver of Secrets
4x Tarmogoyf
Instants/Sorceries
4x Daze
4x Abrupt Decay
3x Hymn to Tourach
4x Brainstorm
4x Force of Will
4x Ponder
1x Thoughtseize
[U]Really good three drops
2x Liliana of the Veil
Lands
2x Bayou
2x Misty Rainforest
3x Polluted Delta
2x Tropical Island
3x Underground Sea
4x Verdant Catacombs
4x Wasteland
SIde:
1x Dismember
2x Golgari Charm
1x Grafdigger's Cage
2x disfigure
1x Nihil Spellbomb
1x Null Rod
1x Pithing Needle
2x Spell Pierce
1x Sylvan Library
2x Thoughtseize
1x Vendilion Clique
I was planning on running 2 dark confidant instead of the Anglers. But after debating Tombstalker vs Gangler vs Bob the entire way there, I sort of just bet on the 1 black being worth it and went with Angler. I wasn't sure if I wanted another double black spell in my deck, and sometimes only needing 1 black up for Angler meant casting it with a U sea and Trop in play (there were so many wastelands)
Game 1: Death and Taxes (1-2) My opponent goes on to win the GPT haha
R1: Win; I play DRS into turn 2 Hymn and wasteland his Karakas (Fantastic opener, this deck is insane sometimes). Turn 3 I play goyf and beat him to death. I abrupt decayed his Stoneforge and that was it.
R2: I start off fine with Delver, no-flip followed by turn 2 delver (he wasted my second land). Turn 3 no flip and I play Tarmogoyf. Turn 4 both delvers flip, and he plays flickerwisp resetting one. he ends wasteing all my lands and eventually gains momentum.
R3: I Liliana'd Turn 3 into a Wilt-Lief liege with Mom and Phyrexian Obliterator on the field. It didn't go well.
Game 2: Lands (0-2)
R1: He dropped a turn two manabonds and wasted me out of the game. It was insane
R2: I got a goyf and was able to cast an angler on one drs but got shut down by maze of ith and had all my lands destroyed.
Game 3: Jund (2-0) Gurmag Angler won me both games here.
R1: I hymned a bloodbraide on T2 which was nice. He played Turn 3 lili, which I promptly decayed followed by my own lili on turn 4. I was able to control it from there. Gurmag was a house killing a lili and him, it really makes bolt and punishing fire sad.
R2: I played 2 goyfs to match his two goyfs and then dropped an angler on turn 4 or 5 to turn the tide.
Game 4: Jund: (2-1)These were very interactive games but I ultimately just played more threats than him.
R1: We both played lilianas but he was able to bolt mine. We basically traded kill spell for creature back and forth until 2 separate delvers had flipped, been killed and finally a goyf stuck. I managed to hymn and thoughtseize away his bloodbraid elves.
R2: He got multiple wastelands and life from the loam online and I folded pretty quick.
R3: T1 deathrite, T2 Hymn and Wastleland his grove. I disfigure his bob and dropped a goyf followed by gurmag angler. It was good.
Game 5: Tezzerator (2-0)
R1: I abrupt decayed his thopter foundry and played two goyfs and a gurmag angler. He transmuted for an ensaring bridge and locked me down. I resolved a lili and ulted her twice with him resolving a jace before I found a decay for the bridge. I worked through two toxic delgues and a damnation. 3 delvers, 2 goyfs, 2 drs, and both angler were required to win this match. Lili was amazing, he couldn't get anything going. And my topdecks were fine as long as the decay was down there somewhere.
R2: He plays turn 1 chalice on 1 which isnt bad for me at all. I played a turn 2 hymn, into turn 3 null rod, later I decayed his chalice and then played a goyf and pithing needle for his active tezzeret.
I really liked the deck. I made some play mistakes, and my quick descriptions written are as close as I can remember. This deck is such an unfair fair deck with the hymns and deathrite shaman. I was a huge fan of Angler. He was value all day long and I don't think Tombstalker would be much better; every time I drew Angler i was happy it wasn't bob. Granted my matches were against fair and control decks mostly. Next GPT is next week!