So 4 monastery mentor build is strong vs delvers decks and?
Miracles with clique and venser + karakas is better vs?
Printable View
So 4 monastery mentor build is strong vs delvers decks and?
Miracles with clique and venser + karakas is better vs?
Theres a lot of misinformation being given to you here. The truth is, nothing is really cut and dry. If you want to test out what's better vs what, do exactly that and test it out. Miracles is almost all about stylistic differences rather than matchup analysis and you absolutely just have to get a feel for it yourself. Having someone else to you that x is better than y in some matchups while y is better than z in other matchups will definitely do you more harm than good in the long run, especially if you're still learning the deck. It's not as easy as it seems.
Miracles also requires you to have vast format knowledge; you essentially have to know how each and every other legacy deck plays in order to understand how to navigate miracles around each and every other legacy deck.
Don't deal in absolutes. Legends isn't better vs literally everything. 4Ponder isn't better vs literally everything. These are just people with biases telling you of their personal beliefs and none of this info will ever help you learn or get better at the deck.
I am glad someone mentioned RIP HELM combo because I really want to run that, and I am going to. Mill is my favorite bad strategy
There's no evidence to support that claim. As far as I know, Dan Musser and other frequent viewers of Joe's stream are obviously the fans of Legend version. Then there're the in-between versions, which has Karakas but not necessarily Cavern/Clique/Venser MD.
The flavor of the archetype is highly customizable.
Agreed. You can see people 5-0 leagues with it pretty often. Even as late as today.
http://www.mtggoldfish.com/deck/435586#paper
Your logic is flawed. You said "Rarely Played," latest GPs show performances, not popularity. GP results show highest finish, doesn't show what's popular. You can certainly have plenty of Legend Miracles pilots, more than the predict Miracles pilots, and one group just does not finish higher than the other.
Do I have the evidence? Certainly not, but I'm not the one making claims.
For what it's worth the three people who played the 4 Mentor 2 EE list went 13-1-ID with zero byes and then lost in the top 8, 11-4 with zero byes, and X-1-ID then lost in the top 8 of the Sunday Super Series. Long live BDM! Have a nice afternoon, friends.
So, Finally I had some time for playing miracle and like I said earlier...I had a tournament.
Well, the result is just bad: 2 won, 1 draw and 2 lose (then I dropped), maybe I was a bit unlucky in some matches but I will try to give a quick report.
After waking up at 4.40 am and 3.30 hours of car we finally reach the location...it is pretty hot and we will not have the air conditioner (nice...).
Round 1: Sneak and Show 1-2
I hate this match up, game 1 we have a nice and pretty intense fight on a counterbalance that I win, he has 2 cards in hand...untap, draw, show and tell into omniscience and emrakul (I revealed counterbalance btw).
Game 2 goes for the long, we just play lands and ponders until I manage to resolve a counterbalance...vendilion will win the game some rounds after
Game 3 it was pretty rough...his second lands is boseiju and his third turn he play a show and tell...I reveal vendilion, he reveals omniscience , his hand is: Emrakul, intuition , force ...I have only a pyroblast ...fair enough
Round 2 Lands 1-1
Nothing out of the ordinary...game 1 I sword his big flying monster thing 3 times and counterbalance lock him until jace won the game.
Game 2 I had a good start and managed to stick a counterbalance and 2 blood moon on the field...2 turns later I have 3 counterbalance in hand and no blood moons on the field...never saw a ponder, a sdt ,a predict or a brainstorm
Game 3 I stabilized, exctracted his loam and ticking jace up but it is a draw.
round 3 Bug Delver 2-0
Game 1: He hymm me, I predict, He plays some creatures, I swords his creatures, I entreat for 3, he decay 2 angels, I entreat for 1
Game 2: he hymm me, stick a liliana on the field with some deathrite, I manage to land a jace, he ultimate me and I keep the pyle with lands and sdt, I untap and play the second jace and after that a snapcaster...jace will win in few turns
Round 4 Sneak and Show 2-1
2 sneak and show in the room...
He win game 1 and I win the other two...the only thing that happened is a counter war on the third game over a sneak attack , we had a pretty nice stack: sneak attack<-force<-force<-pyroblast<-fluster ...it resolves but he doesn t have another red mana so I just wear//tear it
Round 5 Miracle 0-2
Game 1 was long and pretty enterteining ...He saw a lot more than me but In some strange way I managed to gain card advantage and a situation where I have a sdt, 5 lands , jace on the field and EE+Sword in hand while he has a 7 or 8 lands ,sdt and 0 cards in hand...then I started to see a lot of white cards and he regains some nice gas. The second game I just give up because the time.
Round 6 drop
A friend just brought Personal Tutor to my attention. Is it a good card in this deck? I feel that the synergy with the Miracle mechanic is good, but since I haven't seen it in a build anywhere on YouTube, I am not sure.
You lost a mirror game when you had Jace and EE in hand (which you should have windmill slamed on 0) on the field and your opponent only had Top and 0 cards in hand? You must have punted somewhere because that's an unbeatable board... Do you remember what you were doing with Jace?
Getting torn apart by 4c Loam.
Here's my 75 (sorry for the xmage formatting):
NAME:miracles
3 [LEB:300] Tundra
4 [CHK:268] Sensei's Divining Top
2 [AVR:20] Entreat the Angels
2 [LEB:302] Volcanic Island
2 [WWK:31] Jace, the Mind Sculptor
3 [ISD:78] Snapcaster Mage
4 [KTK:233] Flooded Strand
4 [ALL:42] Force of Will
1 [ZEN:211] Arid Mesa
4 [ICE:278] Swords to Plowshares
1 [MOR:55] Vendilion Clique
2 [MMQ:69] Counterspell
1 [LEG:248] Karakas
1 [5DN:118] Engineered Explosives
1 [CNS:16] Council's Judgment
4 [MMQ:61] Brainstorm
4 [CSP:31] Counterbalance
4 [AVR:38] Terminus
4 [ZEN:223] Scalding Tarn
2 [EURO:9] Plains
3 [M10:68] Ponder
4 [EURO:7] Island
SB: 2 [DGM:135] Wear // Tear
SB: 1 [C14:5] Containment Priest
SB: 1 [DRK:57] Blood Moon
SB: 2 [CMD:46] Flusterstorm
SB: 2 [FRF:20] Monastery Mentor
SB: 1 [PLS:116] Meddling Mage
SB: 1 [LEG:197] Moat
SB: 1 [FUT:46] Venser, Shaper Savant
SB: 1 [MOR:55] Vendilion Clique
SB: 1 [RTR:18] Rest in Peace
SB: 2 [ICE:213] Pyroblast
What I bring in:
2x Wear // Tear
1x Containment Priest
1x Blood Moon
2x Monastery Mentor
1x Moat
1x Vendilion Clique (on the play)
1x Rest in Peace
What I want to cut:
2x Counterbalance
1x Force of Will (on the draw), 2x on the play
2x Terminus
2x Ponder
My rationale for cutting 2 Terminus is that we want to be the aggressors in this MU so we don't want to see Terminus at inopportune times (i.e. when we have Monks). I want to keep 2 CB because that way we can try and prevent PFire from mopping up our dudes, which is a problem I encountered when I tested the MU and cut all 4.
Bringing in Meddling Mage @ Punishing Fire is also not bad. It blank the half of they removal leaving only Abrupt Decay to deal with your dudes and your CB.