Originally Posted by
Piceli89
@Forbiddian: I got what you wrote me. I just want to point out that I always tested it on MWS (Wait! against good opponents), so I didn't know what they were playing; but it came clear to me after a few turns, since i always play Meddling Mage in the mid-game , the first turns are spent either staying open or playing the defense-role dudes like Wayfarer and Mother.
However, I'm not sold on Sphinx, both because it often forces you to ramp vial@3 only for her, and because 4x1ing yourself because of a Path to Exile (i.e., against Zoo, where she would theorically shine being another fatty) or a Stp is just terrible. It seems to me that she also relies a bit on Wayfarer's activation, or in general on a good game-state; other way it's just a 4/4 lasting 1, max 2 turns giving the function of a wall or a fleeting Grunt.
I can see the sinergy with the deck, though. Feeding Grunt and cycling the late-game dead-draws into goodness is something really strong in here.