That is true, and also would free a sideboard slot for me as I would side a Clique but probably not a third TNN unless the meta became more aggro.
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That is true, and also would free a sideboard slot for me as I would side a Clique but probably not a third TNN unless the meta became more aggro.
How many of you are playing Dig Through Time? I'm playing 1 in the main and I'm totally fine with it.
I play two. Sometimes is Force fodder, but generally seems like a good number.
You guys really like DTT eh? I'm sure it's good, but I just have a psychological block against playing it. I feel like if we start including cards like that, the next thing you know we're going to be cramming Snapcasters and Jaces in too.
Actually, I'm leaning towards that strategy at the moment. Usually my games go better when I start with a more control heavy hand and then drop a bomb like TNN or Batterskull. Delver/Daze/Wasteland hasn't been very effective for me lately.
I'll be trying this list in the near future: http://www.tcdecks.net/deck.php?id=16038&iddeck=119606
Like I said, I often side in either two Lavamancer or two RIP for the DTT, depending on matchup. I have also considered running two Snapcasters instead of two DTT for extra bodies to equip against decks with lots of removal, or just have Lavamancer main, but I do agree with you that a super controllish Stoneblade deck is a slightly different beast. At that point they just UW decks have red for two utility/ planeswalker killer bolts and a couple of pyroblasts in the board. Good decks certainly, but with that kind of deck I would probably splash black instead of red. I like keeping a little more than the nominal amount of red in this deck for balance, but keeping it a mostly blue deck for Dazes , Delvers and Forces.
Now that the DTK spoiler is out, do you guys see anything that we could/should incorporate into our deck? How about anything that is really good against us? All I can think we might possibly want is the instant forked bolt for 1R. I don't think that instant speed is enough better than forked to justify the 1 additional mana. What about Narset? Probably just not as good as Jace, but maybe worth trying...
What are everyone's thoughts on how we should split up the hatebears in the sideboard? I've been a humongous fan of 4x Meddling Mage, but I realize that Containment Priest is also an insane card and has utility in matches where you don't really want Meddling Mage, though I don't want to run more than 2 of them.
What do you guys like, 4 Mage and 2 Priest? 3 Mage and 2 Priest? No Priest?
Currently at 2 Priest and 3 Meddling Mage, though sometimes I run 4 Mage. I don't think it's ever correct to run fewer than 2 of each.
I think the 1 drop enchantment could be a thing. The 1 drop aggro card for white we kinda been missing. But the 1 mana activation cost may be more constraining than I think for a delver deck, but it does come with it's pluses too. Though the threat package might have to change away from SFM since equipment isn't great on this thing.
Also the xW, instant make x 1/1 soldiers might have it's uses in some match ups. Instant equipment carriers or just nice late game threats, I think this could see play in DNT too.
Even in doing that, I would still probably keep a copy of Jitte in the deck. It's just too good.
What do you guys think about playing Sudden Demise instead of Lavamancer?
I don't think sweeping is as necessary in this meta, but naming green against decks with Goyf and DRS could be good.