Originally Posted by
PirateKing
So we're saying a opening hand of Izzet Charm, Reanimate, Griselbrand & 4 lands? I'd be inclined to keep that if I was on the play game 1 against an unknown opponent, but not on the draw. If the creature was something like Sire of Insanity or Elesh Norn that'd be a harder sell. On one hand you have everything you need in hand; creature, loot, reanimation effect. But then no protection, nothing beyond the draw for turn and the 2 from Izzet Charm, assuming your opponent isn't on point and doesn't stick a Daze/Peirce/Snare on the Izzet Charm. Then you're just in top deck for business.
But it must be said, at only 2 copies in the deck, it's use as a loot spell, especially as the only one available, is not a typical situation. Depending on your meta, you can expect to use it almost equally across all three options as well as a blue pitch to Force of Will.